* Detected CPU: GenuineIntel P4 family, F15/M4/S1, 3235.00 mhz, 105-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 3142 files cached, 535Kb memory used.
Init FileSystem 0.226377 sec
'xrCore' build 3312, Feb 27 2008
Initializing Engine...
Executing config-script "user.ltx"...
[c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[2032540 K], reserved[9720 K], committed[54828 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[2497 K], process heap[1139 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[1032 K], smem[0 K]
Executing config-script "c:\program files\stalker\shoc\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[144], prop=[
[c:\program files\stalker\shoc\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\program files\stalker\shoc\gamedata\config\rspec_default.ltx"...
! Unknown command: r__wallmark_ttl
! Unknown command: rs_skeleton_update
[c:\program files\stalker\shoc\gamedata\config\rspec_default.ltx] successfully loaded.
Executing config-script "c:\program files\stalker\shoc\gamedata\config\default_controls.ltx"...
[c:\program files\stalker\shoc\gamedata\config\default_controls.ltx] successfully loaded.
[c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:141]: NVIDIA GeForce 6600
* GPU driver: 6.14.12.8558
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 616 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\lod_old'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
count of .thm files=0
load time=0 ms
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 4
- r2_tf_mipbias 0.
FATAL ERROR
[error]Expression : FS.exist(fn,"$game_textures$",buf,".ini")
[error]Function : CGameFont::Initialize
[error]File : E:\stalker\sources\trunk\xr_3da\GameFont.cpp
[error]Line : 69
[error]Description : c:\program files\stalker\shoc\gamedata\textures\ui\ui_font_hud_01.ini
stack trace: