morningstar (psx-scene forums) fixed the hunt description text
wrapping. Now it should look much better.
fixed garbage instead of name on the map when you leave Barheim Passage
with Basch (for the first time, just after killing mimic queen).
fixed Japanese names displayed on world map when Basch/Fran
describes the way.
fixed in-battle descriptions of some items.
fixed Japanese subtitles in outro movie.
Fixed hunt descriptions/status. Doesn't always look really nice, but
at least it is all visible now. Did some simple automatic text
rewrapping. If anyone wants to do it by hand, contact me.
Some minor changes in the patcher. Hope this will fix the "couldn't
write section" problem that some people had reported.
Fixed some license related stuff at Sandsea.
Added missing guest info displayed just after Amalia joins the party
as a guest in Garamsythe Waterway.
Corrected or changed names of many items (thanks DarknessSavior and
Tauwasser).
Fixed some magic desctiptions.
Fixed some gambit names and gambit descriptions.
Fixed some item descriptions.
Fixed garbage characters displayed in menu after elemantal icons.
Fixed wrong word order in equipment desctiptions "SapImmune:",
"Poision, CurseEquip", "WaterHalf Damage:", etc. This one was actually quite tricky.
I had to make some neat assembler hack to make it work properly and not screw
everything else (if done the easy way, it would completely block most of the menus,
so they would be greyed out). Good thing is that I used some internal mechanisms,
so I didn't have to rewrite all the print functions (hehe, I have already rewritten
some of them, but then I found an easier way).
Fixed some additional fmv problems that occurred if FF12UK was used as
text donor.
Fixed some text/audio desyncs that occurred if FF12UK was used as text
donor.
The new game shouldn't freeze anymore if started in 16:9 mode (temporary
solution, in fact I just reverted one of the changes).
Fixed a bug that made it impossible to obtain some magic spells if the
jars in Royal Palace were opened.
Replaced one japanese file that accidentally got into the patch instead
of the english translation. Fixed bug in Strong Mode text.
Fixed freeze in Necrohol of Nabudis (Door of Despair bug).
Fixed some buy/sell messages.
Added some missing window title headers (INFO, WARRNING, etc.).
Added some missing translations regarding Trial Mode, Strong Mode,
Weak Mode and other minor texts.
Fixed location names (mostly Pharos and further).
Corrected some names and descriptions (thanks DarknessSavior for class
info translation) - they're not final yet.
Tracked and patched over 1000 images. Now all most important images
should be in english (or whatever language version you used - except
for the ones I had to edit manually as they will always be in english).
This includes Marquis Halim Ondore's memories, hunt starts and ends,
city names, dates, battle messages, espers and many, many more.
Fixed issue during Remora fight.
Found place where space width is stored and changed it to a proper value.
This should fix the appearance of all the bestiary entries and make the
dialogs easier to read.
Minor changes in names and descriptions.
Fixed freezes and other bugs in bestiary (yet again).
Intro fix for PAL/UK version.
Changes in compression routine.
Fixed animation bugs that occurred when PAL version of FF12 was used.
Fixed Sochen Cave Palace bugs.
Fixed some Battle Log messages.
Fixed freezes and other bugs in bestiary.
Some minor fixes in names.
Added some missing map targets.
Added proper names for all the licenses. Added missing ones.
Added missing items.
Added translated license board names and descriptions (temporary).
Added placeholders for missing gambits.
Fixed a bug in Rabanastre Southern Plaza (this caused eg. Cartographer
Moogle to sell you one map over and over, until you ran out of gil).
Fixed a bug in Nalbina Dungeon, that caused the game to freeze when you
were about to reclaim your inventory from the confiscatory.