###############################################################################
# Graphics Options
###############################################################################
# internal rendering resolution of the game
# higher values will decrease performance
renderWidth 2016
renderHeight 1260
# The display width/height, will be used for fullscreen mode and as window size in windowed mode
presentWidth 1680
presentHeight 1050
############# Anti Aliasing
# AA toggle and quality setting
# 0 = off (best performance, worst IQ)
# 1 = low
# 2 = medium
# 3 = high
# 4 = ultra (worst performance, best IQ)
aaQuality 0
# AA type
# either "SMAA" or "FXAA"
aaType FXAA
############# Filtering
# texture filtering override
# 0 = no change
# 1 = enable some bilinear filtering (use only if you need it!)
# 2 = full 16xAF override (may degrade performance, best quality)
filteringOverride 0
############# Shadows
# adjust shadowmap resolution
# 1 = default (best performance, low resolution shadows)
# 2 = 4 times shadow resolution (lower performance, good resolution)
# 4 = 8 times shadow resolution (overkill)
shadowMapScale 2
# improve shadow depth precision
# 0 = disable (default)
# 1 = enable (less shadow aliasing, worse performance)
improveShadowPrecision 1
############# Reflections
# adjust reflection resolution
# 1 = default (best performance, low resolution reflections)
# 2 = 4 times reflection resolution (1280x720 for large, 640x360 for small)
# 4 = 8 times reflection resolution
reflectionScale 2
############# Depth of Field
# improves the Depth of Field effect for higher resolutions
# 0 = disabled (default)
# 1 = enabled (less DoF pixelation/flicker, lower performance)
improveDOF 1
# additional DOF blur to more match original sharpness at higher resolutions
# 0 = disabled
# 1 = fitting for e.g 1080p with improveDOF=1
# 2 = fitting for e.g 4k with improveDOF=1
addDOFBlur 1
############# Ambient Occlusion
# Enable and set the strength of the SSAO effect (all 3 settings have the same performance impact!)
# 0 = off
# 1 = low
# 2 = medium
# 3 = high
ssaoStrength 3
# Set SSAO scale
# 1 = high quality (default)
# 2 = lower quality, lower impact on performance
ssaoScale 2
# Determine the type of AO used
# "VSSAO" = Volumetric SSAO
# "VSSAO2" = Significantly higher quality AO + higher performance impact
ssaoType VSSAO2
###############################################################################
# Texture Override Options
###############################################################################
# enables texture dumping
# you *only* need this if you want to create your own override textures
# textures will be dumped to "dpfix\tex_dump\[hash].tga"
enableTextureDumping 0
# enables texture override
# textures in "dpfix\tex_override\[hash].png" (or .dds) will replace the corresponding originals
# will cause a small slowdown during texture loading!
enableTextureOverride 0
###############################################################################
# Window Options
###############################################################################
# Run game in normal windowed (non-fullscreen) mode
# 0 = disable (real fullscreen)
# 1 = enable (windowed)
forceWindowed 0
# Borderless windowed fullscreen mode
# overwrites forceWindowed, so set to 0 if you want real fullscreen or non-fullscreen windowed mode
# 0 = disable (real fullscreen or windowed)
# 1 = enable (borderless windowed fullscreen)
borderlessFullscreen 0
# Display refresh rate to use, in Hz
# only applies in real fullscreen mode
fullscreenHz 60
###############################################################################
# Other Options
###############################################################################
# Screenshot directory
screenshotDir dpfix\screens
# Log level - 0 to 40, higher numbers mean more logging
# only enabled for debugging versions
logLevel 0