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Summertime Saga (DarkCookie) (ENG+RUS) [L]
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Summertime Saga [ver. 0.20.16 Pre-tech Rus] Год выпуска: 2022 Версия: 0.20.16 Pre-tech Rus Жанр: ADV, RPG, SLG, Ecchi, School, Big Breasts, Lactation, Voyeurism Цензура: Отсутствует Разработчик: DarkCookie - www.patreon.com/summertimesaga Издательство: DarkCookie - www.patreon.com/summertimesaga Перевод: kwazimoda Тип издания: Лицензия Движок: Ren'Py Язык интерфейса: Английский / Русский / Язык текста: Русский Таблэтка: не требуется Системные требования:
Описание: После того как отец главного героя умер, оставив свою семью, полиция расследовала дело по его убийству, так как его смерть была подозрительной. Кроме того, отец повесил на семью огромный долг от криминальных личностей. Так что теперь главный герой должен не только заботиться о своей семье, но и найти людей, которые убили его отца, оплатить колледж, и найти девушку для выпускного вечера... Релиз обновлен 08.12.2022! Игра обновлена до версии 0.20.16 Pre-tech!
Особенности версии 4.5 - обновлён перевод на 21.02.2021 - мультиязычность во французских и испанских диалогах - в настройках добавлены доп.опции: * возможность изменения размера шрифта (12-22 px) * 3 уровня обводки шрифта * изменяемый уровень фона Обновление перевода (версия 3.9) + некоторые исправления перевода там где разраб напортачил (пончики, список заданий в т.ф...) = имя сестры по умолчанию "Дженни" = обновление самого перевода (на 25.01.2021) - остался косяк в переводе при поднятии штанги (не критично) ! о некоторых моментах перевода писал разрабу, но тот молчит, видимо "ложил" на замечания. Использование: ru.rpyc - файл перевода, пользовать на оригинальной английской версии! на ПК: копируем в папку game на Android: копируем в папку Android/data/com.kompasproductions.summertimesaga/files/game Если конечной папки на Android нету, то надо её создать!!! ВНИМАНИЕ!!! Если в папке game уже есть файл ru.rpy, то его удаляем!!! alphabetizedcassettetapes-classic.ttf - файл шрифта для дневника. на ПК: копируем в папку game/fonts на Android: Android/data/com.kompasproductions.summertimesaga/files/game/fonts ВНИМАНИЕ!!! Если папки fonts нету, то надо её создать!!! ru.rpa - файл с переведённой графикой и подсказками для прохождения Аквы (файл необязательный). на ПК: копируем в папку game на Android: копируем в папку Android/data/com.kompasproductions.summertimesaga/files/game Обновление перевода (версия 3.5) + полностью переведён дневник + переведены товары на полках магазинов (цветы, игрушки, бирюльки...) + исправлена обработка перевода некоторых локаций (парковки полиции и торгового центра) + переведённая графика (не вся перерисована) отдельным файлом (пользование по желанию) + возможность ввода имён персонажей русскими буквами + из старого мода адаптировал прохождение подводных пещер Аквы = переведены несколько "выпавших" из перевода инструкций мини-игр. = обновление самого перевода (на 10.01.2021) ОБНОВЛЕНО 18.10.2020: Перевод v.0.20.5 18.10.2020 обновление перевода: + диалоги - 100% + меню - 100% + инструкции мини-игр - 100% + текстовые кнопки и надписи - 100% + подсказки в телефоне - 100% + локации - 100% + предметы - 100% + в отдельном файле размещён перевод локаций. ВНИМАНИЕ! Если происходит "запирание" в какой либо локации, то попробуйте удалить/переместить файл locations.rpyc. В файле отдельного мода реализован перевод дней недели, игровых переменных (названия рыб, коктейль Дианы...) и ещё некоторых строк, которые переводятся не в коде игры. 29.07.2020 обновление перевода: - изменён размер шрифта в рэп баттле - допереведены названия мини-игр и несколько недопереводов - также внесены исправления в перевод от 27.07.2020 05.07.2020 обновление перевода: + переведены "выпавшие" строки (версия перевода на 04.07.2020) + телефонные подсказки на РУС + СМСки на РУС + РУС шрифт дневника + переведены названия локаций 02.07.2020 Перевод от kwazimoda ЧИТАТЬ ОБЯЗАТЕЛЬНО!!! Переведено: Диалоги Игровые меню Текстовые элементы (кнопки, надписи...) Название предметов Выпадающие окна Применён мод для перевода дней недели, игровых переменных (названия рыб, коктейли Дианы) Не переведено: Подсказки в телефоне СМС сообщения в телефоне 08.12.2019 Перевод от kwazimoda ЧИТАТЬ ОБЯЗАТЕЛЬНО!!! Перевод v.0.19.1 В связи с тем, что разраб круто поменял не только файловую структуру, но и реализацию надписей, то переведены ОСНОВНОЙ ТЕКСТ и МЕНЮ. Остальное по быстрому тоже немного пакоцал, но понял что будет на долго, посему выкладываю версию имеющую статус Beta Public. Те кто будут играть - если будут косяки, пишите. Перевод будет продолжатся, но когда будет, не рискну заявлять. Если вылетов из игры не будет, то новый релиз не скоро, если будут вылеты, после поправки будет новая сборка. Благодарности за редактуру: kaschey_lp 05.07.2019 Перевод v.0.18.6 v3 + дополнительное меню: * можно менять имена ГГ, маме и сестре * максимум ВСЕХ навыков * открытие ВСЕХ секс сцен + прохождение в виде Lain's Mod (включается через телефон) + при отсутствии настроек шрифтов в kwaziMOD, автоматически выставляется размер шрифта 16 + исправлены пути к текстовым сообщениям (было упущение) + правки перевода на 01.07.19 13.06.2019 Перевод от @kwazimoda Перевод v.0.18.6 Текст - 100% Графика - 100% kwaziMOD переделан под новый стандарт игры. Нашлись около 40 не переведённых строк - переведено Некоторые события персонажей не переведены - в процессе. Осталось упорядочить 22 стр. дневника - в процессе. Благодарности за перевод: @Mistermo и @kaschey_lp 19.05.2019 Перевод от @kwazimoda Перевод v.0.18.2 + открыты режим разработчика и консоль + переведены дни недели + переведены названия локаций + возможность вводить имена ГГ, мамы и сестры русскими буквами + да, да, без патчей и прочего у нас мама и сестра + присутствует kwaziMOD: ++ изменение размера названия говорящего (12-22) ++ обводка чёрным контуром названия говорящего ++ изменения размера текста (12-22) ++ обводка чёрным контуром текста ++ облегчённая прокачка в спортзале ++ подсказки в рэп-баттле ++ подсказки в лабиринте Аквы ++ вышеупомянутые функции вкл./откл. ++ статус компонентов мода сохраняется ++ от мода можно избавиться выкинув файл kwazimod.rpa smile Благодарности за перевод: Mistermo и kaschey_lp ВНИМАНИЕ: Версия ТЕСТОВАЯ, поэтому об ошибках, неточностях, недоработках просьба сообщать, желательно с подробностями, где нет перевода, с каким сообщением вылетает, и.т.д. статус перевода v.0.17.5 (17.12.18) Недочёты: - не переведено около 1000 новых строк (в процессе перевода) Плюшки: + добавлены моды @Selentika касающиеся озвучки, бассейна, трейлера, ввода русских букв + названия дней недели на русском языке + перевод обновлён на крайную версию к этому времени (с правками от @kaschey_lp) + переделаны некоторые пункты менюшек (будет дорабатываться) + возможность открыть карту из любой локации (как было в ранних версиях) + по просьбам пользователей вернул русский текст рэп-баттла - примерно 50% + пончики на русском + облегчённая прокачка силы + активирован доступ к консоли (Shift+O) и меню разрабов (Shift+D) Поддержка проекта перевода от @kwazimoda: WMR: R643539887735, WMZ: Z021568787875, WME: E095161985381 PayPal: lv.alibaba@gmail.com Patch Instructions
Пароль на компьютер сестры: BAD MONSTER Porn Channel Sub: L6bv12R Porn Channel Pass: 12345 Для рэп-баттла, в русифицированной версии, подсказки можно включить в настройках В русифицированной версии консоль активирована Для открытия консоли: SHIFT + O Для закрытия консоли "exit" или правый клик мыши Читы - Увеличение статов: Обаяние: player.increase_chr() - увеличит на 1 единицу player.stats._chr=х - установит на х единиц (независимо - х больше или меньше текущего значения) Ловкость: player.increase_dex() - увеличит на 1 единицу player.stats._dex=х - установит на х единиц (независимо - х больше или меньше текущего значения) Внимание: Изменение этого параметра может повлиять на ход линии сестры Интеллект: player.increase_int() - увеличит на 1 единицу player.stats._int=х - установит на х единиц (независимо - х больше или меньше текущего значения) Сила: player.increase_str() - увеличит на 1 единицу player.stats._str=х - установит на х единиц (независимо - х больше или меньше текущего значения) Все статы: player.stats.max_all() - установит ВСЕ статы на максимум Внимание: Изменение этого параметра может повлиять на ход линии сестры - Действия с деньгами: player.get_money(x) - добавит х монет к тем что имеются player.spendmoney (х) - УДАЛИТ х монет из тех что имеются (сомневаюсь что кому-то это надо) v0.20.16 (Pre-tech) New Content: Expanded five existing scenes with six new animated positions. Each position has new unique sex dialogue. One has new lead-out dialogue too. Added one new micro quest with an all-new scene and repeatable variant. Improvements: Scenes with variants will now indicate how many have been unlocked and the total available. Bug Fixes: Corrected small framing issue with The Fisherman's Daughter animation assets. Fixed problem with some sex scene dialogue not being played, or playing at the wrong time. Corrected quirk with Cookie Jar rescue code to avoid future foot-gunning. Ensured that the correct background is used in the lead-out of Helen's second cookie jar scene. Updated a few Cookie Jar scenes that were showing art for the wrong time of day. v0.20.15 (Pre-tech - Part 5) New Content: Seven new animations, spread over multiple events with initial and repeat dialogue variants. New button dialogue for Katya and Khadne to flesh out their back-stories and access repeatable content. Bug Fixes: Fixed Daisy losing her arms and face when given a pizza in the garden. Resolved replay leak in Roxxy's bedroom sex scene that could be used to unlock her boobjob scene. Adjusted the frames of Odette's blowjob animation to correctly fill the screen. v0.20.14 (Pre-tech - Part 4) New Content: Eight new animations spread over a variety of scenes. Many of the scenes with first time and repeatable dialogue variants. Bug Fixes: Fixed issue in some dialogues where Jenny's arms and face could vanish. Removed Anon's secret second penis from some scenes. >_>;; Restore a small section of dialogue missing from Diane's post-sex milking scene. v0.20.13 Pre-tech - Part 3 New Content - Six new animations (two with two variants). - Integrated to help existing events feel more satisfying. - Includes the addition of an existing character to the Cookie Jar. Improvements - Small improvements to posing during Eve's "Never Have I Ever" scene. - Minor posing tweaks in Odette buttons. - A slew of minor dialogue alterations for various scenes. Bug Fixes - Added missing assets to prevent an exception when milking Diane prior to acquiring the cow costume. v0.20.12 (Pre-tech - Part 2) New Content: Six new animations (three with at least two variants). Including the restoration of an older, fan-favourite scene. Several new mini-events, to trigger new animations. Sploosh's ideal pizza party made a reality. Improvements: Rebuilt the milking minigame to improve fluid animation and performance. Improved the transitions into and out of the milking minigame. Allowed Diane to be milked during pregnancy and nursing for increased payouts. Bug Fixes: Removed long-disused variables from state machines, to reduce save sizes. Fixed a case where Anon would not wave as scripted. Added missing face for Chico and updated references to it. Prevented Maria's apartment intro triggering at night which would lead to missing art. Tweaked activation of Diane's first milk quest to avoid conflict with first conception attempt with Maria. Fixed Diane's costume changing in the middle of her breeding scene and smoothed transitions. Ensured Jenny's arms and face stay attached when handing over the photo from the attic. Improved robustness of variant data seeding for the cookie jar. v0.20.11 (Pre-tech - Part I) Bug Fixes: Corrected a couple of minor typos in dialogue. Improved new Jenny event activation during save migration. Resolved issue preventing activation of Roxxy's old locker sex event. v0.20.10 (Pre-tech - Part I) New Content: Five new repeatable standalone events with all new dialogue. Five new animations (one with three variations) - one for each new event. A sixth new animation to add a new angle for an existing scene. Improvements: Revisited some of Anon's confused/puzzled expressions in existing dialogue. Improved and extended phone call visual effects to improve stability and versatility. Polished the pregnancy minigame transitions and optimised the spin calculation. Updated dialogues to restore the familial relationship between Jenny and Debbie. Extended the recap mode to include main story conclusion and additional cookie jar unlocks. Added loading image for when the game is starting up to desktop versions. Bug Fixes: Added Jenny's movie date scene to cookie jar, as originally intended. Fixed various typos and made small improvements to existing dialogue. Tweaked beach foursome to unlock one girl at time to unlock. Corrected Daisy's positioning during her repeatable pregnancy announcement. Resolved issue where Anon could only sire male offspring. Added missing cutscene to variant dialogue during the Jenny & Roxxy event. Updated old reference to the fertility lab being on the top floor of the hospital. Prevented Eve taking off clothes prematurely when entering the tent. Ensured Iwanka's outfit schedule is correctly reset at the end of her pregnancy cycle. Fixed exception when viewing Roz's scene in the cookie jar after Connie's. v0.20.9 Bug Fixes: Made it really painfully obvious that you need to CLICK THE HEAD. Improved finale warning to highlight lock-in and that the player should check their stats. Added stat fail toasts when failing minigames due to being under-levelled. Fixed posing issue with Maria's casual outfit in some quests. Prevented exception when trying to reach the Main Menu during the Muay Thai minigame. Hid Anon's auxiliary penis during Iwanka's first blowjob. Prevent Jenny's pregnancy pre-empting the main story event the night after the showdown. Added dialogue to animation loops introduced in 0.20.8. Resolved QTE arrows not displaying on touchscreen devices when spam tapping or having transitions disabled. Prevented breaking out of Maria's pregnancy dialogue leading to missing arm issues! Fixed a few typos. Corrected reference to Anon in sewer minigame to reflect chosen name. Added hint variant for touchscreen devices to the strength training minigame. Fixed staging issue when attempting to complete some Tony quests in the evening. Resolved issue with confusing hint when only sleeping at the beach house. Prevented time skip during finale resulting in broken backgrounds. v0.20.8 Main Story - Part III New Content: The grand finale of the main story. Five all new cookie jar scenes. New optional interaction with Rump after his arrest. Fully fleshed-out warehouse location. Two new minigames and one rebuilt minigame with a new variant. Gameplay Touch-ups: Adding evening art to the exterior of Debbie's house. Complete refactor of the Muay Thai minigame, and various fight events. New Features: A new "New Game" mode for players that have already played Main Story parts I and II. Anon may now visit his Dad. Improvements: Remade the school's exterior such that it's now not always blurred! \o/ Restored unused and added missing inventory items and closeup art in Ms. Bissette's route. Revealed the intended content of Anon's French romance poem. Zut alors! Improved cop car button art on Debbie's driveway. Baby chromosomes are now assigned at conception, not birth. Bug Fixes: Corrected Maria's hands-on-hips pose when she's dressed casually. Corrected Tina's hands-on-hips pose when she's dressed casually. Released Eve, Grace, and Odette from their morning forced locations after Odette's route. Fixed trigger logging issue that would lie dormant until the next save migration. Updated Odette route activation during migration to account for a bug that was fixed in 0.20.5. Retouched a graphical error on the map button in French class. Resolved inconsistencies in how a cutscene displayed in Jenny's route. Silenced exception when autosaving was triggered before any progress has been made. Fixed rare bug affecting backgrounds used during phone calls. Ensured game menus are fully modal, preventing a class of error where pausing could break a minigame. Prevented an exception when completing Diane's first milk delivery in the evening. Fixed issue where a dominant choice in Jenny's route would prevent learning her password. Removed Tony's button the first time Anon gains access to the pizzeria kitchen at night. Fixed bug preventing Diane showing up for Rump's prep walk on TV if quest was begun in the evening. Prevented issue on save/load cycle that would forever extend the wait to retry Diane's wheelbarrow quest. Added guard to prevent a lock during Connie's quest when a delivery dialogue is waiting to play. Changed skip to bedroom catch to trigger only when arriving from map to avoid some hard-locks. Fixed issue where Melonia could be using the hot tub in her bedroom after initial tub cleaning. Corrected an offset for Diane to ensure she gets displayed correctly in Daisy's sex lead-in. Ensured that lasagne can only be picked up from the pizzeria, not Tony's apartment. Restored a pair of missing arms for Daisy when speaking to her about missing her flowers. Fixed events taking place during Jenny's pregnancy that should not be possible. Prevented repeating scene if Rump was arrested while Thotbot was still on order. v0.20.7 Bug Fixes: Prevented error occurring outside Anon's bedroom after completing Deb's route. Fixed graveyard locks to account for Diane's quests when arriving from her garden. Added delay to visiting Tony for the first time if the pizzeria is closed. v0.20.6 New Content: An eerie mini-route for a certain someone. A brand new cookie jar scene with that person. A spooky new location. New Features: Wait ... did the moon always look like that? A new collection of flag images for use with community translation packs. Improvements: Re-organised and trimmed down fonts directory and reviewed licenses. Expanded font support for East Asian languages for use with translations. Improved performance of the credits screen for low end devices. Bug Fixes: Fixed some minor missing punctuation issues. Removed superfluous dialogue line from Tina's recovery room interaction. Fixed some minor typos in Anon's route hints. Restored the infamous helicopter scene so it can be repeated after the mayor's arrest. Added stat notifications to Iwanka's pregnancy notification phone call. Fixed the missing church bell closeup when viewed after dark. Improved save migration to repair Jenny's ability to get pregnant after her route completes. Tweaked load sequence to attempt repair of timer seed missing in some upgraded saves. Corrected a line of dialogue in the recovery room when Tina has has twins. Revisited Grace & Odette's end game interactions to have them play out as intended. Prevented some debug menu functions from triggering Anon's sleep-cycle. Removed some broken and unnecessary debug menu buttons. Ensured Anon exits to the mall parking lot (not concourse) if triggering the toilet scene after dark. Fixed page insertion for Jenny's diary to avoid duplicate pages showing up. Restored Yumi's donuts dialogue while she's outside Debbie's house to assist with Mia's route. Prevented Yumi being outside Debbie's house from blocking Mia's finding Harold quest. Allowed Anon to visit the bank location at night (it's still closed, but it looks pretty!) Prevented Rump's mall toilet scene occurring while he's campaigning or in jail. Fixed tick and sleep triggers firing before the timer had been updated, causing unwanted behaviour. Ensured tick triggers fully fire reliably and consistently. Restored missing sleep pop-up and unused background when Jenny stays the night. Fixed pregnancies not being updated correctly after refusing Jenny sex the previous night. Delayed sleep events when the player is being forced to sleep to avoid game bricks. Repaired Connie's outfit state if erroneously carried over from previous versions. Removed unintentional player ability to trigger more than four ticks per day. Curtailed player freedom following initial mugging to prevent game bricks in some scenarios. Restored the dealership front desk in the evenings while Josie is bedridden at the hospital. Fixed gender phrase in Melonia's recovery room scene. Updated Anon's internal virginity tracking so he can be honest in the game with Eve. Again. >_>;; Prevented Roxxy's affection growing unchecked and breaking the game! Cold shower for you, missy! Removed Anon's double appendage problem during Tina's initial naughty encounter. Improved hinting to help players find Tina at the bank for the first time. Ensured Grace remains in Sugar Tats after meeting Mia, even if she'd normally be upstairs. Tweaked hints for Mia's tattoo quest to focus on Saturday and speaking to Grace. Stopped Eve, Grace, and Odette's bring baby home dialogues playing while they were still bedridden. Fixed layering on confirm screen to no longer clip play-time text when using accessibility tweaks. Restored channel image on the living room TV after the naughty channel is unlocked. v0.20.5 Main Story - Part II New Content: The second of three main story parts. Five new cookie jar scenes, two with multiple variations. Melonia and Iwanka can now be impregnated. Three new interactive puzzles/events. It's now possible to access Tony & Maria's apartment. The bank and warehouse locations have been extended. Bonus content for Maria and Tina. Gameplay Touch-ups: Ever more evening variants for existing locations, including: Debbie's Attic Lifeguard Tower (Beach) Maternity ward (Hospital Third Floor) Treehouse Warehouse Yacht Updated remaining character art and posing in day one. All outstanding old-style cutscene transitions have been updated. Consuela's quest line is now integrated with main story events. Added new hint to tree on Raven's Hill when following up on the Church bell quest. New Features: Introduction of multiple new VFX to aid storytelling. Improvements: Improved positional rigging on a bunch of characters, including Anon. Removed now disused third-party python packages. Moved over to using the built-in python logger for improved resilience. Removed some now unnecessary preference settings. Updated Anon's face in some older cutscenes. All cutscenes made translatable for language teams. Small improvement to how minor characters are managed internally. Location lock checking has been optimised. Expanded and refactored Cookie Jar menus to handle more characters. Improved how save migration and recovery works. QA together with translation teams have addressed many outstanding typos and spelling errors. Bug Fixes: Updated Eve's appearance in Miss Dewitt's cookie jar thumbnail. Resolved visual flower pot clipping in hospital recovery room. Moved Grace's heavily pregnant stage to her apartment rather than the tattoo parlour. Removed source of ssl_match_hostname errors seen by some players. Extended the cinema's opening hours to match those of the mall. Fixed issue that prevented waking in Jen's room from being considered a real wake-up. Inserted missing background after opening certain texts from Consuela on the map. Added missing dexterity stat popups to the Muay Thai mini-game. Mitigated an issue where corrupted saves would prevent use of the load/save screens. Restored the incompatible save indicator icon. Fixed bug where in rare cases NPC location data would be incorrectly overwritten. Ensured the correct milk delivery dialogue is played during Maria's nursing phase. Fixed text message system not always respecting custom character names. Remedied source of confusion during Mia quest which would prevent easel unlock. Standardised Okita's serum colours in dialogue to blue and pink. Moved Lucy's daycare button so she no longer stands atop the room divider in the foreground. Fixed incorrect transitions in the recovery ward for some mothers. Ensured Mia's quest hints are swapped for her mother's after route-split. Improved the final hints for both Mia and Helen's route to reduce confusion. Prevented Helen appearing in her bedroom and at the Church at the same time. Switched to correct time-of-day background during Miss Ross' sex scene. Delayed Jenny's ability to get pregnant until after her route completes to avoid inconsistencies. Added missing tree to the park's evening background. Updated Eve in the auditorium background used during the talent show. Turned on the tattoo parlour lights during the evening. Resolved small clothing inconsistency in Tina's initial sex scene. Tweaked police lobby background with a cleaner curved wall directly opposite the camera. Enforced gaining Erik consent before just making off with the Master Blaster. Rude! Added missing night lock dialogue to Aqua's home. Fixed Miss Okita's office chair presenting as clickable when it isn't. Aligned teacher office access mechanics to be more consistent. Fixed Miss Bissette's office chair presenting as clickable when it isn't. Ensured the principal's drawer contents account for time-of-day when viewed. Prevented experiencing the fear of waking Odette when she's already awake. Changed Eve's "Hang out" dialogue to better reflect her geographical reality. Resolved issue where it was possible to escape from Diane's cookie jar into gameplay. Added choice of outfit when replaying some of Diane's cookie jar scenes. Removed non-sequitor dialogue when speaking to Odette on a weekend evening. Fixed clipping of Jenny's face during the lead in to her late-night bedroom scene. Updated character avatar art on Roxxy's Spin the Bottle mini-game. Fixed some home entrance dialogues that were previously not using blurred backgrounds. Prevented early acquisition of the hospital access card which could break Roz's route. v0.20.1 - Improvements: - Added a notice for when a save has been migrated, and what to expect as a result. - Bug Fixes: - Updated Cassie, Ross and Rump cookie jar scenes to use correct backgrounds. - Fixed Mia and Jane's cookie jar scenes to ensure they repeat correctly. - Ensured achievement ping gets dismissed after viewing achievement list. - Delayed ability to purchase beach house until after the main story intro. v0.20 New content: The Main Story - Part One! Added apartment complex location. Maria, Josephine and Tina can now be impregnated. Expanded Bank location. Expanded Dealership location. New minigame. New minor characters: Tina and Nadya. Gameplay Touch-ups: Improved pizza delivery minigame experience. More detailed backgrounds and evening variants for some existing locations, including: Beach, Glazies, Library, Planet Thiccness, Police station Dimitri and Igor character art has been updated and expanded. Dynamic backgrounds continue to roll out, providing more focused dialogue backgrounds. New Features: Support for scripted phone calls to add variety to character interactions. Improvements: Reworked phone to drastically reduce CPU usage and make parts translatable. Reimplemented the pizza delivery minigame. Optimised for consistent play-speed and smoother frame rates. Made delivery more consistent; aim Anon's head at the front door. Art has also received a touch-up and been re-exported to reduce seams. Tuned the dynamic background code to be quicker and less memory hungry. Better support for perennial backgrounds (i.e. those without time variants). Stat check notifications have been moved out of dialogue to a separate UI element. Passed stat checks are now also shown, so branches are a bit more visible. Cutscene transition standardisation continues, with many more updated. ATM performance has been improved. The shower rota roulette has been improved to offer more flexibility. Bug Fixes: Resolved crash in phone caused by having no active quests. Enabled Consuela to carry twins, as always intended. Restored erroneously unused Diane cutscene asset. Fixed 100s of minor spelling and grammar issues. Reordered layer to show posing for some Consumr dialogue that was previously obscured. Removed possibility of taking Consuela to a locked church during her job hunt. Renamed the regular beaver plushie to be an otter to match its depiction. Corrected some of the flower names in Cupid. Updated some dialogue where the player's chosen name for Debbie or Jenny was not being respected. Switched to using the correct background during Debbie's day zero phone call. Fixed player name alignment on report card. Improved sleep prompt during Mia's call for help quest. Remedied the time of day in which Grace & Odette's date takes place. Fixed issue with daylight background being used at night during Jenny sex visits. Taught Micoe to give accurate information about the location of Pregnax, Priya and the lab. De-duplicated Jenny when she'd appear in the recovery room and at home after giving birth. Prevented a segment of Eve's dialogue triggering prematurely on weekends. Given Debbie the ability to correctly identify a baby's gender. Fixed Anon's internal virginity tracking so he can be honest in the game with Eve. Updated a few instances where an incorrect blur was being used in the background. Removed some disused/superseded assets. Added some rails to Jenny's ElectroClit quest to help avoid blocking other quests making use of Pink. Fixed visual oddity occurring on entering the school for the first time. Restricted access to Debbie's panties while she's in the room to prevent a conflict. Resolved multiple blocking quest conflicts with Jenny mentoring Roxxy. Removed an unneeded Bissette quest prompt that would play at the wrong time and without any background. Fixed multiple visual and gameplay issues in Roxxy's first study quest. Prevented being able to jump start Diane's breeding partner quest the night before. Added confirm step to stat resets in order to give a second chance to people that don't understand. Improved school sneak quest rails to prevent accidental triggering of other quests. Revisited pregnancy updates such that they play in sequence instead of only the first. Fixed Annie's button at her house to use correct dialogue. Limited Richard and Lucy's dialogue prior to taking delivery of Diane's milk for continuity purposes. Guarded against soft-lock when fooling around with Debbie instead of completing Diane's route. Prevented the search dialogue prompt in Jenny's room playing if she is present. Repositioned a Diane button that was trying to escape through the ceiling. Removed a redundant dialogue option from Ivy's button menu. Restricted Lucy's dialogue options about kids to when she's in the daycare. Removed the pregnancy minigame once insemination has already occurred. v0.19.5 New Content: Five additional cookie jar scenes. A new quest featuring Consuela and the Rumps is now available. Conseula can now be impregnated. It's now possible to access Rump Manor and it's inhabitants. The beach house has been extended with a kitchen. A new recovery ward has been added to the hospital for women that have just given birth. New minor characters: Chef Gamsay, Father Keeves, Melonia, Ricky and Thotbot. Gameplay Touch-ups: Improved pregnant bathroom visitation for Eve, Grace and Odette. Tony's pizzeria is now open in the evening, complete with new art. Some old character buttons have been updated with the reworked visuals. New Features: Periodic autosaving has been replaced with a more checkpoint-like system. The goal here is to provide more reliable and comprehensible backup saves. The Debug Menu is now available to all users after acknowledging a disclaimer. The loading screen now displays from which version a save originates. Visual hints: Sepia for old but upgradable, and greyscale for unusable. A warning is now displayed on loading a "recovered" save to expect odd behaviour. A best effort attempt will be made to update older compatible saves on load so as to experience minimal disruption. New method to display native language dialogue with subtitles when a character is speaking an unfamiliar language. An experimental new system for generating background close-ups for dialogue. Improvements: Move character rename pop-up onto the new pop-up infrastructure. Continue process of updating cutscene transitions. Rework of season detection and related debug controls. Experimental sex options screen with forward looking translatable interface is being trialled. Bug Fixes: The loading of old save files is now prevented rather than being allowed to crash. Fixed the debug log sometimes saving to read-only parts of the disk. Fixed issue where eGay window would need to be dragged in order to purchase the Orcette. Fixed oversight where Anna wouldn't be available for yoga until introduced by Tammy at the gym in the afternoon. Fixed bug where pre-buying the Orcette Cosplay would lock the player out of sex with June. Fixed a crash occurring when attempting to play the poker mini-game. Fixed a bug causing the self-voicing key "v" to become disabled. Fixed incorrect backgrounds being shown when Anon or Erik lost at poker. Fixed the radio at the pier playing much too loudly. Fixed a bug when forcing the location of a state machine with no state. Fixed the player finding themselves in the mall at night after identifying Jenny's stalker. Fixed Mia's intro triggering when clicking the school doors instead of when arriving outside. Fixed a quest conflict between the talent show and Eve's Miss Ross encounter. Fixed some dialogue oopsies around baby genders. Fixed issue where the Pink Cyclone mall quest wasn't completable in the evening. Fixed incomplete Eve art pad sister sketch cutscene in the park. Fixed missing background in bathroom when talking to Jenny. Fixed missing payout after first blow job camshow. Fixed bug with the doghouse button in the trailer park. Player is now charged when opting to pay the dealership fee in Debbie's quest. Removed legacy Cumdoom sprite to avoid confusion. Prevented conflict between Roxxy and Eve's quest lines in the park in the evening. Fixed bug that would trap player in school when attempting the stealth mission at night. Fixed 100s of minor spelling and grammar issues. Removed visual artifact that made Tuuku appear to have a tumour. Restored Eve's missing arm during rooftop tent foreplay. Updated name choice dialogues to use correct character colours. Added dialogue to improve doughnut buying experience rather than dialogue just cutting out. Fixed save/load bug that could brick Roxxy's route. Removed dialogue option to ask Roxxy about Clyde's return prior to being aware of it. Resolved cause of exception triggering during a character's repeated pregnancy. Removed ability to sleep one's way out of Mia's rescue quest. Now we know who the priest is, make sure it's not possible to accidentally steal his robes. It's not a dog, but... Improved dialogue hints during the hunt for Harold. Fixed posing issue that would throw an exception when speaking to a pregnant Daisy. Fixed baby count based dialogue in daycare when first birth ever is twins. Diane's outfits. Again. The gift that keeps on giving. Fixed first Debbie/Diane threesome being able to partially lock the player in the house in perpetuity. Prevented pregnancy texts being cleared during the save/load cycle. Guarded against crash caused by asking Diane for a milk sample while in her nightgown. Removed pregnancy progression being blocked by the player ignoring text messages. Stopped letting Richard O'Brien manage Diane's shed. No more automatic lock-in situations. Routed around seeing daylight assets at night when pouring milk on Daisy's statue. Disabled barn dialogues playing when Diane was absent and/or Daisy was asleep. Removed timer tick post gardening mini-game where it causing a problem with the vegan pizza quest. Updated legacy asset in Jenny's route seen during the broken pipe incident. Split the paint item into paint and ink to resolve the item-based conflict between Dewitt and Ross routes. Altered ambiguous hints during the search for Tuuku at the tattoo parlour party. Disabled being able to write a save message for auto save slots, it's not possible to manually save there anyway. Fixed some erroneous close-up/blurs in Pink when talking to Ivy in the evening. Allowed Diane's pregnancy announcement to take place in Debbie's living room. Altered fantasy Eve such that when appropriate she's given some balls. Prevented Diane's "return from hospital with baby" scene playing while she was still in hospital. Switched to correctly using Diane's night time baby button in Debbie's living room after dark. Added night asset for beach house bed with correct lighting. Moved Mia to her house when Harold goes missing, such a concerned daughter! School will have to wait. Worked around issue where attempting to locate Harold on Raven's Hill after dark would glitch due to missing assets. Fixed declining to have sex with Odette forcing sex anyway. Fixed close-ups in Cosmic Cumics, and the blur during the Lucha Day scene with Pink Cyclone. Ensured that the Cow Suit and Breeding Session options are available for Diane, even if milking is skipped. Increased verbosity of stat check fail messages to reduce player confusion. Added new background for when talking to Eve on stage while it's graffitied. Revoked access to Eve's garage prior to being invited inside. Removed dialogue option to ask Roxxy if she's heard from Clyde before he's even left. Prevented telescope interface persisting into Jenny dialogue when caught spying on neighbours. Restored trigger for Eminem achievement. Prevented Roxxy French classroom scenes triggering when she's not present. Fixed the floating, masturbating ghost. If you saw it, you know the one. Fixed Debbie and Daisy sometimes holding the wrong baby in certain scenes. Ensured Roxxy disappears from the phone tracker once her route is complete. v0.19.1 Bug fixes: Fixed a missing screen in the mall toilets. Fixed Logger writing logging header to file when persistent.debug_log is disabled. Fixed a crash when talking with Admiral Sploosh. Fixed being locked inside the gym after yoga. Fixed Odette disappearing during the evening. Fixed an FSM action that wouldn't trigger on Diane's FSM. Fixed hospital lobby background name. Fixed soft lock in Erik's house during the karaoke tryouts if you go in the mornings/afternoons. Fixed soft lock in school when progressing Roxxy and Bissette at the same time. Fixed the Orcette package monopolising the mailbox when loading a save made after its delivery. Fixed the bank statement randomly showing up in the week with no interest, now Monday's like clockwork. Fixed Erik's mailbox occasionally displaying as having mail when that wasn't the case. Moved the "clean auditorium" quest for dewitt from eve's button to the park douches button. Fixed the game being playable without extraction on MacOS. Fixed more Diane wardrobe malfunctions. v0.19.0 - {i}New content:{/i} - Eve, Grace and Odette are now pursuable characters - Eve, Grace and Odette pregnancies, and H-Scenes - Ground up rework of the bank ATM: - You can now deposit/withdraw any amount of money from the bank. - You are no longer limited to $25, 000 in your savings account - You will still unlock the tuition achievement once $25, 000 is in your bank account, even through interest - The ATM will tell you how much interest you will make for this week. - You can either use the number row, the keypad or the virtual keypad to enter the amount of money. - You can now access Debbie's bank account, to help her repay her debt - Has no effect right now but will be used during the 0.20 update. - Debbie's debt starts at $30, 000 and will progressively gets worse every week. - The ATM will tell you how much money debbie owes, and how much money will be taken the following week. - Future difficulty settings will impact how realistic the loan interests are. - New character : Tuuku, who will hang out at the Tattoo Parlor - New tattoo parlor locations : Apartment, Bedroom, Bathroom, Roof, Fire Escape, Garage, and Alley. - New School location : School Frontyard - New Mall location : Mall Parking Lot - New Police station location : Police Station Front - New Hospital location : Hospital Forecourt - Added DatingSystem feature (mock-up) - in an effort to foreshadow future save incompatibilities, the dating system (v1) has been implemented. - each machine has a set of likes/dislikes defined in data/dating.json - likes/dislikes include activities, gifts and so on, and range from a -5 to a +5 value. - That value is added to that machine's "dating points", whenever the associated action is performed - each machine has a set of thresholds to unlock available actions with them, after a certain amount of dating points have been acquired. - The more an action is performed, the less points will be rewarded for that action. The rate follows an exponential decay with a time constant tau equal to 3. - Added a new UI message feature - This shows animated messages on the UI screen - Animated messages may be when you spend/gain money or when you gain stats. - Animation is just a move up and fade away animation. - Showing a message is as simple as showing the screen 'ui_message' with the following arguments: - position : the absolute position of the message on screen - displayable : a displayable to show as the message. Every renpy displayable is supported as well as CDDs - fadeout_tick : the current tick for the the animation (defaults to 0.0, and is used to refresh the screen every anim_tick_rate) - anim_tick_rate : a float in seconds representing the tickrate for the animation (controlling the speed of the animation). Defaults to 0.1. - timeout : the total time it takes in seconds to play out the animation. Defaults to 3.0. - To access a proper ui_message screen, you need to use the classmethod 'Game.get_available_ui_message_screen()' which will return an appropriate screen name for you to use. - Up to 10 UI messages may be shown at once, after that, the earliest UI message screen displayed is used (and its animation ends abruptly) - MC may now meander around Summerville in the dead of night enjoying the quiet and seldom seen backdrops to various locations. - Be warned: Beside a few quest events, not much happens at night, but now players can visit the art. - {i}Rework of the codebase:{/i} - Major reworks have been issued in order to achieve save compatibility. - FSMs are now instantiated at init time. - FSM action changes : - Changed some "exec" actions to be evaluated at runtime rather than passing the callable straight through - Changed location unlocks from an "exec" action to the new "unlocklocation" action, in order to prevent machines from not resetting when reloading different saves - FSM Actions have been reworked to clean up the code. The actions are now individual functions stored in a dictionnary local to "process_actions(...)" - FSM data is now stored in an FSMData object that will not change version to version. That object is created when you start a new game. - The only state saved is the chain of triggers the machines went through. This offers several benefits : - States can change names or delay and it won't break save compatibility - If a state is added in the middle of a machine and your save is past that point, you will be restored to that change, and can then resume as normal. - Variables and location schedules can be changed dynamically, given that the actions are processed on load - Location data has been moved away from the Player class and into its own object. - Missing triggers is handled by the new loading system. If a trigger is missing, it will skip it and resume loading as usual. - The loading process is now timed, and printed out to the console. - The Player and Game classes have had some changes made to them in order to preserve save compatibility in case they undergo some changes in the future. - Getting an attribute from those classes will yield the attribute if it exists, but if it doesn't, it will yield the attribute as it is defined in __init__. If it is still not there, it will yield None. - The same changes have been made to the FSMData and LocationData classes (new savegame objects) - Improved location locks handling. - Calls to the lock_check label will be done automatically. If the location doesn't have a label for lock checks, then no checks will be performed. - The calls to that lock_check label will be done through the MoveTo screen action. Any other action won't perform those checks automatically. - This is done to streamline lock checks, whether it's in the home, or any other location that may benefit from railroading the player temporarily. - Improved logging of errors for the game - Errors and debug messages will be dumped to a file named "summertime-saga.log" in the game's directory (where the log.txt file is) - When reporting a bug, this log file is now required. - Due to being unable to disable prints going into the log.txt file, some data may be duplicated between the two files. - Exceptions, and other critical errors will be printed to that log file with the ERROR level - Critical systems, which will not cause a total game break will be reported with the WARNING level - Debug messages will be reported with the DEBUG level - Info messages will be reported with the INFO level. - Modders may access the logger object in order to log some messages - Please use logger.debug, logger.warning, logger.error and logger.info as appropriate, and pass in the mod argument to separate mod messages from the actual game messges. - Improved save sharing. The game will reset the return stack to the current location's label. - That info is logged in summertime-saga.log - Reworked SoundManager class to be used later on in replacement of out of date "playSound" and "playMusic" functions. - Rework of the mail system in game. Mail can now be forced to a specific mail item (i.e. the orcette). - All mailboxes have the same item list available, but all of them are in a "locked state", meaning the RNG can't select those items - Mail unlocking refers to allow the randomizer to select specific mail items. - Some tests have been implemented to catch future easy to spot errors on lints. - Updated some screens to take advantage of newer Ren'Py syntax features. - Improved readability of hints on the cellphone. - Improved diverse background uses throughout the codebase. - Backgrounds are now defined using the image function from RenPy. - Blurred backgrounds are generated at init time, which should cut down on art work as well as game size in the future. - Backgrounds now follow a strict naming convention : {i}location_(location.formatted_name)(period)(tod)(attr){/i}. - location.formatted_name : formatted_name for the location, a no-whitespace lowercased string. - period : game period, like _halloween or _christmas - tod : time of day, one of either '_day', '_evening' or '_night' - attr : an attribute, one of '', '_blur', or '_closeup' - the background_names dictionnary holds all of the defined backgrounds for each location. - Overhaul of notification, buying and warning popups. - Now using screens and consistent styling. - Removed need for dedicated art for each popup -- reuses existing item art. - Improved ease of use in both dialogue and screens. - Painstakingly replaced all existing popups through the game. - Added a bunch of previously missing popups (mostly item acquistion). - Improved inventory screen to use fewer images and improve description display. - Simplified save game version compatibility checking. - Old-style renpy themed styles have been namespaced away from the core game. - This provides a more neutral starting point when designing new screens. - Has benefitted the computer and popup rewrites directly. - FSMs have a new attribute 'can_talk' which defines if a particular character can be talked to or not - Works in a similar way to the location system, but simplified to a 2x4 matrix instead of 7x4 - One 4-list for weekdays, one for weekends - Each list is comprised of 4 booleans, determining if the player can talk to the character for each time of day. - New FSM actions : - unlocklocation : unlocks a specific location - forcemail : forces a mail item for a specific character - setcantalk : sets the can_talk flags as described above - cleanlocation : an action which resets the force_loc, force_locations, and location_conditions lists for an FSM - Rebuild TV to take better advantage of modern RenPy features. - Added visual channel numbers. - Allow input fields to be tabbed between, deactivated and to submit on return. - {i}Modding support:{/i} - Added mod hook to global_lock_check label, adding the possibility of designing your own lock checks on any location in the game. - Added feature to the ModManager to bee able to get the "Mod" object associated with a specific modname. - Mod developers may use this to check if a conflicting mod is installed - raises a ModLoaderError if no mod with the specified mod name can be found - Mod object provide an API to interact with the data of that mod's manifest. - Added feature to the ModManager to implement your own FSM actions - {i}In-game Computers rewrite:{/i} - Complete rewrite of in-game PCs, both Jenny and MCs. - Techical reexport of all assets including minor modifications for depth. - Asset composition is now done in engine for a better experience. - All text is now in engine to facilitate future translation efforts. - The sticky note may now be clicked in lieu of typing MCs password. - App windows may now be respositioned. This will be remembered. - Multiple windows may be opened at the same time and focus shifted between them. - The incepted Summertime SAGA is now animated and interactive ... - ... and the error screen now takes the inception to new heights! - The correct physical background is now shown when using remote access. - A disconnect button is used in place of the shutdown button when remoting. - An auto-typing animation is used to transition into PCs once the password is known. - Email navigation has been tweaked to have a working inbox button. - Even more lewd puns and references! - Restored clue about Pink TV channel when reading the email for the first time. - {i}Erik content moved to FSMs and touched up:{/i} - Move Erik, Kevin, Mrs Johnson and June away from the old events system. - Make Roz' two minor quests more flexible in how and when they trigger. - Added many more bridging dialogues to Erik's story to aid progression and make it feel a bit more natural. - Added short circuits for when required items have already been acquired. - Added small nods to other paths that have already been played. Micoe <3 - Reduced conflicts and non-sequitor location based dialogues. - Most significant is that the Orcette must be handed over at his home. - Removed ability to immediate re-enter Erik's room after handing over the Orcette. - Combined dialogues to smooth the progression (i.e. poker quest). - Added an easter egg. - Added Erik, Mrs Johnson, Roz and June to the cellphone's hints app. - Move Erik's House and the Hospital to the newer nav systems. - Resolved some of the weird behaviour present in the sleep cycle. - Chopped out loads of unnecessary transitions. - Nuked the out of date Event and Event_Queue systems, since they are no longer being used. - {i}Layered Image rework:{/i} - Eve - Continued the MC layeredimage - Grace - Odette - Ross - Bridget - Roxxy - Missy - Becca - Harold - Yumi - Thanks to a new feature of RenPy 7.3, layeredimages can now be tied in 'say' statements. This Encourages further reworks to simplify the posing of characters, as well as the syntax. - {i}Pregnancies:{/i} - Eve, Odette and Grace pregnancies. - Each character can now have distinct chances to get pregnant. Not all birth control is 100% effective. Except Cumdoom - Pregnancy chances : - Odette : 50% - Eve : 10% - Grace : 5% - Jenny : 20% - Diane : 30% - All pregnancy chances are doubled when the player is using Pregnax. - {i}Bug fixes:{/i} - Fixed conflict between Roxxy and Mia's storylines regarding the police station. Mia's machine won't force earl to be MIA anymore, allowing you to complete Roxxy's story, and then mia's. - Corrected sizing of non-ascii characters in credits. - PC login is now once again required on first access. - Fixed an exception happening when diane is put in the kitchen when the livingroom is in use for another home character (Debbie movie nights or Jenny porn watching). - Fixed conflicting routees between Roxxy and Mia's storylines with earl being MIA. - Fixed Priya's hint app unlock. - Fixed computer lab button when both Erik and June are present. - Restored Game Over achievement. - Fixed layering edge case in seasucc scene. - Improved clarity around contraceptive items and their usage. - Fixed item description text wrapping in the inventory. - Fixed assorted posing issues when meeting and interacting with Pussywillow. - Fixed lack of acknowledgement when trying to clean Diane's garden with wrong spray. - Fixed lack of dissolves when speaking to Ivy about Diane's package. - Fixed a bug where sometimes the money sound wouldn't play. - Fixed time-reversion in Debbie's story on movie nights. - Fixed helen going MIA during the "servant fun" quest, in the evenings. - Fixed a chance of Jenny being in the shower when Deb sends you to invite her to breakfast. - Fixed an issue with locks and repeating dialogues during the covert glue mission. - Added missing items to Diane's route; milk deliveries and water glass. - Fixed just_wokeup dialogue being called after all of the regular bedroom dialogues, causing some flow issues. - Addressed issue with some characters being in several places at once. - Fixed standard wake up triggering after a story event wake up had already occured. - Fixed some wake up dialogues repeating when re-entering the bedroom. - Fixed a bug where Debbie's laundry note could show up early causing part of her route to be skipped. - Fixed flow for the cheerleader deal in Bissette's story, MC now automatically pays jenny if he has the money. - Fixed Jenny's pregnancy being less important than other quests progress (namely debbie outings and mobster coming at the house) - Fixed Judith glasses quest not triggering the proper dialogue if the player already has the school master key. - Fixed a typo in the hint for the last quest for Jenny. - Fixed unexpected dialogue when exiting the house after having entered through the UI bed icon. - Fixed home entrance to kitchen doorway art so it's dark outside at night. - Fixed the TV channel shown playing the night you catch someone having fun with themselves. - Fixed the height of the dining room table which was getting wobbly in its old age. - Fixed game timer not ticking when talking to mr. Bubbles for Jenny's stalker quest. - Fixed Roxxy dialogue option appearing before cletus reveal. - Adjusted button placement for Tony&Maria in the pizza shop. - Fixed Harold being at Raven Hill at night. - Renamed android package to "com.kompasproductions.summertimesaga" v0.18.6
v0.18.5 New content:
v0.18.2: Rework of the codebase:
v.0.18.0: New Features:
v.0.17.5 New Features:
v0.17.1 New Features:
v0.17 New Locations:
v.0.16.1
v.0.16 New Locations:
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17-Дек-2018 23:24 (спустя 4 месяца 16 дней) [-]0[+] Читы были изменены и теперь выглядят так:
player.stats.increase("chr") харизма player.stats.increase("str") сила player.stats.increase("int") интеллект player.stats.increase("dex") ловкость player.inventory.money=* деньги |
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23-Дек-2018 17:14 (спустя 5 дней) [-]0[+] |
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21-Май-2019 06:27 (спустя 4 месяца 28 дней) [-]0[+] |
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22-Май-2019 11:47 (спустя 1 день 5 часов) [-]0[+] Summertime Saga- Летняя сага а главный герой ходит в школу по будням ) Игра затянула ,думал пустышка ,а нет класно продумано постоянно что то твориться ,иногда забываешь что это игра )
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14-Июн-2019 13:02 (спустя 23 дня) [-]0[+] Перевод можно в андроид версию как то всунуть?
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11-Дек-2019 06:09 (спустя 5 месяцев 26 дней) [-]0[+] новой версии уже не будет чтоль?
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12-Дек-2019 01:19 (спустя 19 часов) [-]1[+] |
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12-Дек-2019 19:59 (спустя 18 часов) [-]0[+] mos555 писал(а): Релизеру спасибо, но зачем выкладывать багованную версию? Игра уже около 4 дней лежит на других трекерах и везде пишут, что в русскую версию играть невозможно из-за ошибок. _________________ PC: Core i7-5775C, 32 Gb DDRIII 2400Mhz, RTX2080S , 2xSSD Sata 1 Tb, NVMe Samsung 980 PRO 1Tb Console: Sega MD 2, PS One FAT, PS2 Slim (ModBo 760), PSP 3008 6.61 ([L]-ME 2.3), PSVita 3.60 (henkaku), Xbox360 Pro Freeboot, PS4 Slim 9.00 (GoldenHEN v2.1.2), GBA, Nintendo Wii softmode 4.2, Nintendo NEW 3DSXL (CFW Luna3DS), Nintendo Switch Rev.2 (HWFly 4.1) |
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16-Дек-2019 02:38 (спустя 3 дня) [-]0[+] Нет, обычно если автор выпускает новую версию, то на всех трекерах обновляют раздачу. Остается только ждать пока локализатор исправит ошибки скриптов. Он вроде как в курсе.
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18-Дек-2019 12:02 (спустя 2 дня 9 часов) [-]0[+] что то совсем поломали игру... дальше начальной сцены не уйти - вылетает
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19-Дек-2019 09:14 (спустя 21 час) [-]0[+] Какая же скучная обнова, сплошное разочарование.
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26-Дек-2019 22:27 (спустя 7 дней) [-]0[+] Так она не играбельная(
Модераторы, снесите раздачу нахер. Никогда до этого не жаловался..Но как на этом трекере стукануть модераторам, что бы снесли раздачу?? |
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26-Дек-2019 23:10 (спустя 43 минуты) [-]-8[+] Zalmanlg писал(а): Так она не играбельная( Модераторы, снесите раздачу нахер. Никогда до этого не жаловался..Но как на этом трекере стукануть модераторам, что бы снесли раздачу?? _________________ Intel Core i7-8700 @ 4,3 GHz / 16 GB DDR-4 (2 x 8 GB) @ 3600 MHz CL16 / MSI GeForce RTX 2070 Gaming X 8G / ZOWIE XL2430 @ 144Hz "24 |
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27-Дек-2019 01:47 (спустя 2 часа 36 минут) [-]1[+] А ты хоть пробовал? Эта версия дальше заставки не идет.
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27-Дек-2019 19:47 (спустя 18 часов) [-]1[+] У меня одного ошибки скриптов на каждом шаге? Взял печеньки - ошибка, нажал на комп - ошибка и т.д., вообще играбельная игра то?
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27-Дек-2019 22:23 (спустя 2 часа 36 минут) [-]-7[+] danmmer писал(а): У меня одного ошибки скриптов на каждом шаге? Взял печеньки - ошибка, нажал на комп - ошибка и т.д., вообще играбельная игра то? Zalmanlg писал(а): А ты хоть пробовал? Эта версия дальше заставки не идет. _________________ Intel Core i7-8700 @ 4,3 GHz / 16 GB DDR-4 (2 x 8 GB) @ 3600 MHz CL16 / MSI GeForce RTX 2070 Gaming X 8G / ZOWIE XL2430 @ 144Hz "24 |
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22-Янв-2020 23:23 (спустя 26 дней) [-]1[+] тоже баг на версии 0.19.1. Взять печенки - баг, и проигнорить нельзя, потом не брал, стал играть дальше, вышел из комнаты, поплелся в зал - баг, вылез из дома встретился с Эриком, а в школу не попасть, она неактивна. Игра не проходима.
И увы, даже на всех других сайтах в группе в контакте, один и тот же перевод от kwazimod. Но сам переводчик пишет что сейчас работает с версией 0.19.5 пытаясь туда перенести свой перевод и у него тоже вылезают баги. По его словам авторы как то особо хитро запаковали ресурсы, и при распаковке для перевода и вылазят баги. CJloHuK, можешь выложить предыдущую, рабочую версию 0.18.6? |
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22-Июн-2020 01:28 (спустя 4 месяца 30 дней) [-]0[+] Вроде 0,20,1 уже есть...может обновите раздачу? =)
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05-Июл-2020 23:02 (спустя 13 дней) [-]0[+] Как загрузить старые сейвы? Пишет "Сохранение нельзя использовать, не совпадает версия сохранения с версией игры"
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06-Июл-2020 03:05 (спустя 4 часа) [-]0[+] |
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31-Июл-2020 21:40 (спустя 25 дней) [-]0[+] Столкнулся с такой проблемой:
В самом начале игры, после того как спустился на первый этаж и зайти в гостинную - не могу из неё выйти. Пишет нужно зайти на кухню - нажимаю на правый дверной проём - и пишет что нужно зайти на кухню(а это и есть проход на кухню) и никуда нельзя выйти. Начал заново, первым делом прошёл на кухню. Дошёл до школы. Нужно зайти в кабинет миссис Биссит - нажимаю на её дверь - и пишет что сперва нужно зайти в кабинет миссии Биссит и не проходит туда. При нажатии на любую дверь это пишет. И опять невозможно пройти никуда. Что делать? |
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01-Авг-2020 05:37 (спустя 7 часов) [-]0[+] |
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01-Авг-2020 14:19 (спустя 8 часов) [-]0[+] TATOSHCA писал(а): Gulezes Используешь последний перевод из раздачи? Сотри сохранения в папке с игрой и C:\Users\tatos\AppData\Roaming\RenPy\SummertimeSaga и начинай полностью новую игру. Sat Aug 01 13:06:34 2020 Windows-8-6.2.9200 Ren'Py 7.3.5.606 Bootstrap to the start of init.init took 0.07s Early init took 0.00s Loader init took 1.22s Loading error handling took 0.34s Loading script took 6.07s Loading save slot metadata. took 0.16s Loading persistent took 0.42s Importing _renpysteam: ImportError('No module named _renpysteam',) Set script version to: (7, 3, 5) Running init code took 10.60s Loading analysis data took 0.29s Analyze and compile ATL took 0.14s Index archives took 0.00s Dump and make backups. took 0.00s Cleaning cache took 0.00s Making clean stores took 0.00s Initial gc. took 0.38s DPI scale factor: 1.000000 Creating interface object took 0.13s Cleaning stores took 0.00s Init translation took 0.07s Build styles took 0.01s Load screen analysis took 0.17s Analyze screens took 0.00s Save screen analysis took 0.00s Prepare screens took 0.59s Save pyanalysis. took 0.00s Save bytecode. took 0.00s Running _start took 0.01s Performance test: Interface start took 0.40s primary display bounds: (0, 0, 1920, 1080) swap interval: 1 frames Windowed mode. Screen sizes: virtual=(1024, 768) physical=(1304, 978) drawable=(1304, 978) Vendor: 'NVIDIA Corporation' Renderer: 'GeForce RTX 2060 SUPER/PCIe/SSE2' Version: '4.6.0 NVIDIA 451.67' Display Info: None Fixed-function is blacklisted. Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXTX_framebuffer_mixed_formats GL_EXT_Cg_shader GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_import_sync_object GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_win32_keyed_mutex GL_EXT_window_rectangles GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_gpu_multicast2 GL_NVX_linked_gpu_multicast GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NVX_progress_fence GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program2 GL_NV_fragment_program_option GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_multicast GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_internalformat_sample_query GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_OVR_multiview GL_OVR_multiview2 GL_S3_s3tc GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control Number of texture units: 4 Using shader environment. Using FBO RTT. Root FBO is: 0 FBO Maximum Texture Size: 2048 Using gl renderer. Texture testing: - Hardware max texture size: 32768 - 64px textures work. - 128px textures work. - 256px textures work. - 512px textures work. - 1024px textures work. - 2048px textures work. Root FBO is: 0 FBO Maximum Texture Size: 2048 Total time until interface ready: 23.2060000896s - Target is 5 frames in 0.333333333333 seconds. - Frame drawn at 0.000000 seconds. - Frame drawn at 0.017667 seconds. - Frame drawn at 0.028666 seconds. - Frame drawn at 0.045666 seconds. - Frame drawn at 0.062667 seconds. - 0.062667 seconds to render 5 frames. MoveTo action called with destination коридор MoveTo action called with destination вход_в_дом MoveTo action called with destination гостевая MoveTo action called with destination спальня_мамы MoveTo action called with destination подвал MoveTo action called with destination вход_в_дом MoveTo action called with destination вход_в_дом MoveTo action called with destination вход_в_дом MoveTo action called with destination вход_в_дом MoveTo action called with destination вход_в_дом MoveTo action called with destination вход_в_дом MoveTo action called with destination вход_в_дом Loading stored machine state... Finished loading stored machine state. Loading took 1699.3814 ms Game Unpacked : True // CWD : D:\Users\ааа\Downloads\SummertimeSaga-v0.20.1-pc_Rus\SummertimeSaga-0-20-1-pc RETURN STACK INFO [(u'game/scripts/locks/01global_lock_check.rpy', 1588637213, 178309), u'attic_entry_dialogue', (u'game/scripts/locks/01global_lock_check.rpy', 1588637213, 178309), u'attic_entry_dialogue', (u'game/scripts/locks/01global_lock_check.rpy', 1588637213, 178309), u'attic_entry_dialogue', (u'game/scripts/locks/01global_lock_check.rpy', 1588637213, 178309), u'attic_entry_dialogue', (u'game/scripts/locks/01global_lock_check.rpy', 1588637213, 178309), u'attic_entry_dialogue', (u'game/scripts/locks/01global_lock_check.rpy', 1588637213, 178309), u'attic_entry_dialogue', (u'game/scripts/locks/01global_lock_check.rpy', 1588637213, 178309), u'attic_entry_dialogue', (u'game/scripts/locks/01global_lock_check.rpy', 1588637213, 178309), u'attic_entry_dialogue', (u'game/scripts/locks/01global_lock_check.rpy', 1588637213, 178309), (u'game/scripts/locks/home_lock_check.rpy', 1588637213, 179269)] MoveTo action called with destination вход_в_дом MoveTo action called with destination вход_в_дом Cleaning stores took 0.00s Init translation took 0.02s Build styles took 0.01s Load screen analysis took 0.13s Analyze screens took 0.00s Prepare screens took 0.00s Running _start took 0.01s MoveTo action called with destination коридор MoveTo action called with destination вход_в_дом MoveTo action called with destination передний_двор MoveTo action called with destination гостевая MoveTo action called with destination вход_в_дом MoveTo action called with destination вход_в_дом |
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11-Авг-2020 00:47 (спустя 9 дней) [-]1[+] Спасибо!
_________________ Teikos Love |
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