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Nobunaga's Ambition: Taishi UPDATE v1.03 [Playable]

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Chook

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post 02-Авг-2020 12:45 0[+]

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Nobunagas_Ambition_Taishi_UPDATE_v1.03_PS4-Playable

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Release Name: Nobunagas_Ambition_Taishi_UPDATE_v1.03_PS4-Playable
Release Date: 01/08/2020
Rar No:       11*50MB
Serial No:    CUSA-12006
Region:       Europe
Format:       .pkg

Changes:      v01.03
              ------
              Fixed bugs
              Fixed a bug where you couldn't activate additional officers to use in scenarios.

              v01.02
              ------
              Fixed bugs
              Fixed a bug where the game would stop in rare cases, when you try to make a commerce treaty.
              Fixed a bug where the game would stop in rare cases, when you ask for reinforcements.
              Fixed a bug where some officers were not judged as Kin correctly.
              Fixed a bug where you can buy muskets and horses as long as your gold remains in a single month.
              Fixed a bug where sometimes you can't build a castle even if you have enough gold.
              Fixed various other misspellings and bugs.

              v01.01
              ------
              Function expansions/adjustments
              Changed so that when a Treasure is requested from a negotiation,  alliances and trade agreements are not asked for in exchange.
              Added an "Arrival of Guns" event and revised musket related procedures.
              Added a time period to the return to castle command for armies.
              Improved the UI in order to make it easier to recognize Harvest and needed income during the Recruit command.
              Improved the UI in order to make it easier to understand Trade Zone resources in Trade Zone view.
              Changed it so that reports on the completion of other clans' Grand trade zones are made only through dispatches.
              Changed it so that Battle reports for clans not bordering the player's clan are not made.
              Changed so that war declarations unrelated to the player's clan are not acted out.
              Improved the UI in order to make the useable tactics easier to understand.
              Changed to skip the command phase during the strategy "Full Charge" (No commands can be issued).
              Improved so that the position of the Tactic button does not change.
              Improved so that the Auto Command during battles is maintained.
              Improved the list display to make selecting tactics easier.
              Improved UI to make it easier during marching to know the number of selected units.
              Improved UI to make it easier when selecting cities of origin for the Posting command.
              Changed to allow checking of untriggered Quests in the "Quest Compendium."
              Changed the reporting on the movement of refugees during battles and sieges.
              Changed the message displayed when the castle lord surrenders during a siege.
              Changed the narration when the negotiation command focuses on Peace.
              Adjusted the camera stage to increase by one when carrying out a development command.
              Adjusted the amount of horses and muskets upon refund.
              Changed so that report is displayed upon the completion of a castle when one is being constructed.
              Changed so that sorting the officer list uses the surnames rather than given names.
     
              Fixed bugs     
              Fixed a bug where the game would occasionally stop if the base that was the goal of an NPC army is dismantled.
              Fixed a bug where the game would freeze the game advances when foreign negotiations cannot be done and the game advances.
              Fixed a bug where officers could not be selected with the Goodwill command.
              Fixed a bug when automating agriculture, where clearing is done at a base that has already acted.
              Fixed a bug there you would lose when skipping battles, even if you had an overwhelming advantage.
              Fixed a bug where explanations for the development commands displayed in front of district info.
              Fixed a bug where changing the resolution during the development command would cause the × button to disappear.
              Fixed a bug where Megohime's face graphic displays dark when expanded in the officer directory.
              Changed the marriage alliance of the Ikeda and Mori clans in scenario "Tennōzan" and "The Battle of Okitanawate."
              Changed the alliance relations of the Ikeda, Yūki,  Date and Mori clans in the scenario "The Battle of Okitanawate."
              Fixed a bug where during the change in morale after battle, the policy effect displays as "Trait"
              Fixed the reading and explanation for Fire Arrows.
              Corrected the misspelling of Tamekage Nagao's traits.
              Corrected misspellings in the lines used by maiden officers in the tactic  "Shared Fate."
              Fixed a bug where the affiliated base was boot listed at a maiden's coming of age.
              Fixed the trade narration when you have insufficient gold
              Fixed a bug where the "horses" and "muskets" purchased through trade were not recorded in the Balance report.
              Fixed the "Draft Exemption" traits display.
              Fixed a bug where "Remove" could not be selected after moving from form unit to Army info and then returning.
              Fixed a bug where the development display in the unit info of the agriculture view would always show the next month's projected values.
              Fixed a bug where even if you canceled after selecting a new castle lord with the posting command, the new castle lord display does not return to the previous value.
              Fixed a bug where the correct BGM did not play properly until you moved forward after loading saved data in the middle of a game.
              Fixed lines when suggesting tactics "Cavalry Muskets", or "Excitable".
              Fixed a bug where Ii Naomori was not set as foster father to Ii Naochika.
              Fixed a bug where the narration "there is a base without officers on the front lines" narration was triggered even for bases not on the front lines.
              Fixed a bug where advice and narration were not displayed when a trade zone's production was max and no more could be invested.
              Fixed a bug for the "Lord of the West Sea" resolve's "Survey" trait.
              Fixed a bug where the event for the "Cast no Stones" trait effect was not triggering.
              Fixed a bug where the event for the "People First" trait effect was not triggering.
              Fixed a bug where the event for the "Council Governance" trait effect was not triggering.
              Fixed a bug where the upgrade narration was different than expected when the base endurance were all A.
              Fixed a bug where the Surplus Farmland from the agricultural command was the sum of the Surplus Farmland and the Militia.
              Fixed a bug where the expected value for gold was wrong when a trade zone command was cancelled.
              Changed the text for the "The Tiger's Beautiful End"
              Fixed a bug where you move toward the enemy after using the Caution tactic. 
              Fixed a bug where the cursor would be hidden behind the command when selecting the district for the development command New.
              Fixed a bug where the DLC scenario fixes for the 4/26 patch were not implemented for the PS4 version.
              Fixed display problems in the Negotiation info of the "Diplomacy View."
              Changed the Resolve name display for successors with the Retire command.
              Fixed a bug where some of the tactic descriptions did not display when focused on in the unit list during battle.
              Fixed various other misspellings and bugs

Notes:        For Nobunagas_Ambition_Taishi_PS4-Playable
              FW 6.72
              Enjoy!
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post 02-Авг-2020 13:13 (спустя 28 минут) [-]0[+]

Топик был перенесен из форума Анонсы в форум PS4 | Сцена

MeatWad
 
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