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Jurassic World Evolution 2 Update v1.03 [DUPLEX]

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post 23-Дек-2021 15:47 0[+]

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Jurassic.World.Evolution.2.Update.v1.03.PS4-DUPLEX

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            ▀ ■       P R O U D L Y   P R E S E N T S   :         ▄■

                  Jurassic World Evolution 2 Update v1.03

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        Date      : 12-2021                   Languages: English
        Platform  : PS4 FW 9.00               Genre    : -
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  Release Info:
  ~~~~~~~~~~~~~
 
  Jurassic World Evolution 2 is the much-anticipated sequel to Frontier's
  ground-breaking 2018 management simulation, Jurassic World Evolution,
  offering an all new narrative campaign voiced by cast members from across
  the Jurassic World film franchise, exciting new features, four engaging
  game modes, and an expanded roster of awe-inspiring dinosaurs.
 
  An Original Jurassic World Story
 
  Learn what it takes to be a park management master in Campaign mode, a
  compelling, original narrative that puts you at the heart of the action
  following the earth-shattering events of Jurassic World: Fallen Kingdom.
  Work alongside iconic characters from the films, including Dr. Ian Malcolm
  (voiced by Jeff Goldblum) and Claire Dearing (voiced by Bryce Dallas
  Howard), and lead the efforts to control, conserve, and contain wild
  dinosaurs now rampaging across the USA.
 
  Create your own Jurassic World
 
  Take control with deeper management tools and creative options. Construct a
  range of customisable new buildings and hire new Scientists, and shape your
  park to meet the needs of both your guests and dinosaurs. Unleash your
  creativity in Sandbox mode, or test your skills in Challenge mode as you
  deal with diverse locations and environmental calamities.
 
  Play with Chaos Theory
 
  Play through key moments of your favourite films - with a twist. Experience
  'what-if' scenarios from iconic Jurassic World and Jurassic Park films,
  each level set across eras and locations from all five movies. Dive into
  the Jurassic World franchise and see how events unfold when you take
  control.
 
  Discover Awe-Inspiring Dinosaurs
 
  Over 75 different prehistoric species come to life in Jurassic World
  Evolution 2, including highly requested flying and marine reptiles. These
  animals feel more alive than ever as they preside over territory, fight for
  dominance, and react intelligently to the world around them. Use
  bioengineering to customise dinosaurs with bold new colours, and alter
  their genomes to unlock traits.
 
  If you already own the PS4 version of this game, you can get the PS5
  digital version at no extra cost and you do not need to purchase this
  product. Owners of a PS4 disc copy must insert it into the PS5 every time
  they want to download or play the PS5 digital version. PS4 game disc owners
  who buy the PS5 Digital Edition disc-free console will not be able to get
  the PS5 version at no extra cost.
  Enhanced game play on PS4 Pro console
  Offline play enabled

  Release Notes:
  ~~~~~~~~~~~~~~
 
  CUSA27319

  Changelog:

  v1.01
  Audio
  Further mix improvements
  Further audio pass on many areas of the game
 
  Animation
  Various animation improvements
  Fixes to clipping and misalignment issues
 
  Buildings
  Various LODs and clipping issues fixed
  Further foliage pass on amenity and attraction buildings
  Further art pass on interior visuals across buildings
 
  Cameras
  Fixes to various odd game camera behaviours
 
  Cinematics
  Improved shots to various intro cinematics
 
  Crashes/Stability and Performance
  Various crash and stability fixes
  Optimisations to various game systems
 
  Dinosaur & Flying/Marine Reptiles
  Further body and pattern colour balance pass
 
  Dinosaur Needs/Behaviors
  Further balance pass across all dinosaur species needs
  Additional Iteration on dinosaur movement and navigation
  Further balance pass on ranger team terrorising
  Additional balance on dinosaur social requirements
  Further balance pass on major injuries
  Additional balance on live prey feeder dispensing times
  Improvements to herd leadership decision making
 
  Dinosaur Infamy
  Further balance pass across dinosaur infamy levels
 
  Game Modes
  Further balance and iteration pass on many aspects of the game modes
  including economy and objectives
  Further balance and iteration pass on research unlocks and contracts
  Added prompt after the Campaign is complete to guide players into Chaos
  Theory
  Adjusted dinosaur cosmetic unlocks for Challenge Mode
 
  Guests
  Further balance pass and fixes to guest distribution
 
  Localisation
  Fixes and iteration to terminology across all text in game
 
  Park Teams
  Further balance passes on various park teams
  Ensure notifications are displayed
  Additional improvements to tranquilise and transport flow
  Additional improvements to gunner accuracy
  Additional improvements to the speed at which ranger teams perform status
  checks
 
  Research
  Further balance pass on unlock requirements for various items in the the
  different research trees
 
  Weather
  Updated lighting for environments and storms
 
  UI
  General iteration and polish across many UI screens and icons in game
  Added detail to front end menus for the narrative modes and difficulty
  suggestions for Chaos Theory mode
  Building tooltips added and reviewed across a number of buildings
  Added trend arrows to the finance value on the HUD
  Added visible arc to transportation UI
  Added raise/lower stand while viewing from lagoon stand
  Improvements to the park overview finance graphs
  Added improvements to path connection player feedback
  Added improvements to player feedback when a park is closed and can be
  opened
  Further balance and pass on all help screen triggers
  Further balanced on mineral and fossil hardness to make it easier to
  extract/sell
 
  VFX
  Additional vfx balance pass across the game

  v1.02
  QoL Updates
  Accessibility
  Added more accessibility options:
  To allow players to pause the game at any time, added a pause function for
  cinematics
  Added 'signify speaker by colour' option in settings to differentiate
  between speakers in subtitles
  Added 'Autosave Interval' in settings, allowing players to adjust autosave
  frequency between 1 and 20 minutes
 
  Buildings
  Added DFW themed buildings to Sandbox mode, including new buildings:
  Restroom
  Lagoon
  Lagoon Hatchery
  Lagoon Viewing Gallery
  Shark Feeder
  Hotel Large
  Hotel Small
  Hatchery
  Large Power Station
  Small Power Station
  Viewing Platform
  Added extra JP themed buildings to Sandbox mode:
  Lagoon
  Lagoon Hatchery
  Lagoon Viewing Gallery
  Shark Feeder
  Aviary
  Aviary Hatchery
  Aviary Viewing Gallery
  Added a 'randomise all' button to Amenity and Guest Attraction architecture
  and colour customisation
 
  Campaign
  Added level select screen for Campaign mode - once completed, players can
  now go back and re-play any of the campaign levels
 
  Genome Editing
  Updated the skin and pattern colour selection screen from a preview image
  to colour swatches; it's now easier to select the colour you wish to use
  Added a random swatch for both pattern and skin colour. Players can now
  hatch a batch of dinosaurs, each with a random skin and/or pattern colour
  Added animal x-ray images to genome editing screen
 
  Sandbox Mode
  Added Sandbox versions of all 5 campaign levels (with appropriate landscape
  and play space tweaks)
  Added 'Combat Frequency' option to Sandbox settings
  Added versions of all Sandbox levels that have been flattened and the play
  space cleared of trees etc; players can chose which one to use on the
  sandbox settings before loading into a level
  Added colour 'LUT' options to sandbox settings; these 'LUTs' change the
  colour tone of a level, players can choose from a predefined selection
 
  Landscaping
  Added 'auto paint' option to landscaping tools (off by default); with this
  option on, terrain that is raised or lowered will now automatically update
  it's texture to match (example, raising the terrain will create a rock
  texture at the top, the blends down into dirt/grass at the bottom)
  Added perch points for flying reptiles to use on all placeable rocks
  Improved visual feedback for terrain constraints
 
  UI
  Added more details and info to the following buildings' tooltips:
  Arrival Point
  Control Centre
  Expedition Centre
  Staff Centre
  Viewing Buildings
  Customisable Attraction
  Monorail Station
  When using mouse and keyboard, added the ability to click on individual
  events in the calamity bar. Upon clicking, the player is now taken to the
  calamity location on the map
  Added extra info to path connection warning message, clarifying that
  players need to ensure that buildings are connected to the arrival point
  through the path network
  Added an info panel for the transport tool which shows the selected
  dinosaur and options for selling or loaning, where applicable
  Added fossil storage full message at dig sites on the expedition maps
  Added more info to finance overview screen
 
  Balance Changes
  Reduce the frequency of storms and periodic disease outbreaks in Chaos
  Theory
  Reduce the frequency of periodic disease outbreaks in Challenge levels on
  easy and medium difficulty
  Dominance changes:
  Reducing the dominance boost of traits that don't affect combat stats
  Increase the dominance boost of traits that do affect combat stats
  Fixing an issue that would cause the Aggressive trait to increase dominance
  more than intended
  Reducing the increase in dominance from high infamy
  Decrease the frequency of leadership challenges
  Decrease the likelihood of dinosaurs fights causing injuries
  Rebalance the combat stats of dinosaurs that can be involved in group hunts
  Contracts can now be requested more frequently in Challenge mode
  Balanced selling eggs to the black market narrative event
  Balanced economy in various challenge levels
  Balanced Jurassic difficulty on Challenge 1
  Balanced Triceratops comfort objective in Jurassic Park 3 Chaos Theory
  level (no longer auto completes)
 
  Bug Fixes
  Audio
  Fixed issues that caused outside ambiance to play when inside an aviary
  dome
  Added in various missing SFX on various animals
 
  Buildings/Fences
  Fixed issue where selling a dinosaur/reptile straight from a Paleo Medical
  Facility could cause the helicopter to get stuck and lock the building
  Player is now blocked from demolishing a lagoon that contains a dead
  reptile until it has been removed
  Fixed issued that caused half of the shark to vanish when the camera is
  close to it
  Gate animation can now be cancelled when opening, not just when closing
  Fixed issues where buildings are warning that they are not powered, even
  when they don't need power
  Show time remaining whilst lagoons and aviaries are under construction
  Fixed gaps that can be caused when placing curved sections of fences
  Fixed missing physics on buildings that are being demolished
  Turn off the power UI when a power substation is deactivated
  Fixed missing confirmation dialogue box when demolishing certain buildings
  Fixed issues where buildings with vehicles can't be moved short distances
  because of collisions with the vehicles
  Show power output and fuel usage if tool tip is still open once a backup
  generator has finished being constructed
  Fixed the amenity building customisation screen close button not working
  Added better feedback when a repair task is blocked by a dinosaur
  Show running cost of power stations on info panel
  Fixed deactivated Paleo Medical Facility still being able to incorrectly
  treat dinosaurs/reptiles
  Fixed missing 'guest boost' indication on attraction buildings
 
  Crashes/Stability
  Various fixes for crashes that could occur
  Fixed softlock that could occur when creating a save whilst airlifting
  dinosaurs from a hatchery
 
  Dinosaur/Reptile Animations
  Fixed missing animation for pre-fight between Sauropelta vs
  Chungkingosaurus
  Increase animation blend times during fights to make movement smoother
  Fixed issue that caused flying reptiles to continually play 'eat social
  animations' (which can cause them to not actually eat when they need to)
  Adjusted flying reptiles position when drinking, so they don't appear to
  sit on top of the water
  Prevent Mosasaurus from clipping through the floor of the lagoon
  Ensure a second animal is present before playing a social eat animation
  Fixed various clipping issues with jump attack animations
  Fixed cases where Dinosaurs could run on the spot
  Fixed cases when animals could slide into various positions/spots in
  different situations
  Fixed various popping/glitches on different animations
  Fixed various alignment issues with social interactions
  Improved the look/movement of hunt/chase pathing when prey get's into an
  area the dinosaur can't reach
  Fixed various alignment issues when dinosaurs fight/hunt
  Fixed issue that could cause dinosaurs to turn on the spot
  Reduced the amount of times that the Mosasaurus swims into the shark feeder
  support
  Fixed various instances of dinosaurs/reptiles distorting whilst being
  airlifted from hatcheries
  Fixed instances where dinosaurs would stand or lay on dead dinosaurs
 
  Dinosaur/Reptile Behaviours
  Fixed issue that could cause a dinosaur that has recently become
  comfortable still attempting to breakout of their enclosure
  Improved ragdoll movement and lessen clipping during different situations
  (dead, tranquilized)
  Fixed issue where flying reptiles can end up underneath lagoons
  Fixed issue where flying reptiles would attempt to eat from a deactivated
  piscivore feeder
  Fixed issue that caused dinosaurs to eat from a corpse from the same place
  and clip into each other
  Fixed situations where an animal may attempt to start a fight with another
  animal that's dying
  When attempting to tranquilised a sleeping dinosaur, they will now wake up
  quickly rather than play out the whole rest animation
  Balanced amount of food that dinosaurs can provide carnivores
  Improved Flying reptiles ability to hunt goats
  Removed the 'Thirst' need from marine reptiles in the genome library, it's
  not needed or used
  Balanced aggressive behaviour triggering fights with marine Vs marine and
  flying Vs flying
  Improved positioning of dinosaur when it's eating prey, that has moved from
  the position it was killed (ragdoll)
 
  Dinosaur/Reptile Injuries & Diseases
  Escalated diseases no longer need to be scanned again, and are monitored
  automatically
  Fixed 'Infected Wounds' not appearing as a disease
  Fixed wrong icon appearing above ill animals that you do have the cure for
  Ensure scars are applied to animals in all appropriate situations, even non
  lethal ones
  Balance pass on injuries received when a dinosaur attacks a fence
  Rebalanced frequency of 'broken wing' and 'swallowed object' injuries
  Increased the time it takes for a dead animal to discolour
  Predators that die through a group attack now display 'Killed by' rather
  than 'Hunted by'
  Previously seen ailments will now reveal themselves immediately, without
  the need for a medical scan
 
  Dinosaur/Reptile Models
  Fixed texture stretching around the Carcharodontosaurus leg
  Enabled snow/dust settling on dead dinosaurs
  Pteranodon 1997 skin can now be unlocked correctly
  Removed quills from Velociraptor 2001B skin
  Fixed the Suchomimus always having visible lift straps when released
 
  Economy
  Balance pass on guest comfort needs (lowered)
  Added notification when income tax becomes deductible
  Fixed situation that could cause the player not be able to start incubating
  a marine reptile, even though they have enough money
 
  Expeditions
  Move the Hanson Formation dig site, which contains the Cryolophosaurus,
  further up the map so that it's accessible
  Expedition helicopter now leaves when performing a live capture
 
  Feeders
  Fixed issue that could cause the fish from lagoon fish feeders to swim
  outside of the lagoon itself
  Fixed meat vanishing early from dinosaurs mouth whilst eating
 
  Foliage/Trees
  Fixed cacti blocking navigation of vehicles and dinosaurs, stopping
  dinosaurs from detecting wetland
 
  Game Settings
  Ensure that camera shake is actually turned off, if setting selected, when
  placing rocks in sandbox mode and moved this setting to the Accessibility
  section
 
  Game Modes
  Ensure that storms are actually frequent, if the player selects the
  'Frequent Storms' sandbox setting
  Fixed various contracts that could be given out in Challenge that can't be
  completed due to restrictions on the level
  Removed 'Increase Genome' contract from sandbox mode, as players can't
  increase a genome in that mode
  Stop various contracts that can't be completed in Chaos Theory mode from
  being offered to the player
  Fixed rounding issue in the first Campaign level that could cause the
  'ensure Stegosaurus are at 90% comfort' not to be completed, when the
  Stegosaurus comfort is at 90%
  Stopped highlighting buildings that don't need to be demolished as part of
  an early objective in the Jurassic World: Fallen Kingdom Chaos Theory level
  Fixed edge case where a player can create a save game just after a failure
  state, which can break the mission flow, meaning the player can not
  continue
  The dinosaurs roaming around Jurassic World Fallen Kingdom Chaos Theory
  level no longer count as 'terrorising'
  Fixed various flow issues on Campaign levels that could cause objectives to
  be incompletable
 
  Genome Editing
  Give better feedback when certain gene modifications need to be unlocked in
  other areas of the game, not through research
  Variants and patterns unlocked by completing Challenge levels no longer
  also require a tech tree node to be researched
 
  Guests
  Balanced the rate and way in which guests refill a park after it's closed
  and opened
  Guests now react at photo points during the Jurassic Tour
 
  JW Database
  Fixed various data inconsistencies and typos
 
  Landscaping
  Stop terrain being modified underneath buildings that are being demolished
  Fixed issue that could cause terrain tool to not work correctly when
  flattening/raising terrain around lagoons
 
  Localisation
  Fixed various truncated text
  Fixed various typos
  Pass on language/terminology consistency
  Pass on subtitles to match VO
 
  Narrative Events
  Removed 'Theft Sabotage' events in favour of other, better sabotage ones
  Added details of the scientist involved in applicable narrative events
 
  Optimisations
  Optimised territory system
 
  Park Teams
  Prevent players being able to erroneously lock on to marine and flying
  reptiles, when direct controlling ACU helicopter
  Fixed ranger team vehicle being launched into the air when driving over a
  dead goat
  Ensure the 'danger to vehicle' icon is shown in the appropriate places
  Added extra visual trails to darts fired from the park team to give better
  aiming feedback to the player
  Fixed issue where the helicopter could clip through the landscape
  Fixed missing animations on park team member when switching between
  equipment
  Fixed ranger teams needing to be re-assigned to a drone task after being
  disabled after a storm
  Ranger team vehicles now produce tire tracks when going in reverse
  Fixed Response Facility sometimes showing access to 3 vehicles, when it
  actually has 2
  Fixed controller inputs sometimes being blocked after being forced into
  direct control
  Ensure destroyed MUVs are added to the calamity bar
  Ensure that renamed ranger posts also appear on the Rangers UI
  Drone rotors now spin when in use
  Added shortcut to buy new vehicle from selecting a destroyed one
  Fixed issue causing drones in lagoons and aviaries to sometimes become
  stuck
  Fixed sometimes not be able to replace a destroyed ranger vehicle
 
  Park Tours/Transport
  Added extra info to tell the player how to fix a tour that has suffered an
  emergency shut down
  Despawn dead goats on tour tracks more quickly, and don't allow dinosaurs
  to sleep on tracks either (to lessen the amount of times tours get stuck)
  Fixed issue where monorail track piece would move towards the camera as
  player pans down
 
  Paths
  Fixed flickering issue when trying to place a path junction across a tour
  path
 
  Photography
  Fixed incorrect 'Ranger Team' text when taking a picture that features the
  Mobile Veterinary Unit
 
  Rendering
  Fixed artefact that could appearing along the top of water whilst a
  dinosaur is drinking
 
  Scientists
  Applying more skill to a task that is needed no longer incorrectly counts
  as applying a trait
  Fixed 'show unavailable staff' off the bottom of the assign screen when
  player has large number of scientists
  Fixed images of scientists not appearing straight away when perform
  research tasks
  Fixed issue that could cause salaries of applicants to be too low
  Fixed various bio inconsistencies
  Players can assign scientists to tasks if they have the a trait that makes
  the task cheaper, and means they can afford it
 
  Storms
  Ensure all vehicles are appropriately affected by storms
 
  UI
  Fixed issue where the 'Ticket Sales' UI was incorrectly stating that
  Adventure guests desired the Gyrosphere Tour attraction, when they actually
  want the Jurassic Tour attraction
  Fixed issue that caused a mis-match of progress between the genome grid and
  details panel
  Added missing button prompt on the Paleo Medical Facility when a healed
  dinosaur/reptile needs transporting back to an enclosure
  Fixed empty 'Standing By' icon
  Disable the Paleo Medical Facility 'Transport' button when there are no
  available helicopters to carry out the task
  Improve visuals when a fossil is selected to be extracted
  Fixed size of the ranger team icon in assign task mode
  Fixed issue where the incubation timer could loop infinitely
  Make various UI panel options cycle round
  When the task log is open, the d-pad can select items in the log, not the
  build menu
  Fixed some building icons in the build menu not matching the in game model
  Fixed issue that stopped players being able to use the left thumbstick to
  select options when resupplying response team
  No longer display the clear extraction slots button when fossils are being
  extracted
  Added missing 'Scientist Limit' data to egg incubation screen
  Hide the delivery tool tip when the selling animal confirmation is open
  Updated loading animation
  Fixed icons and lines on the map view shaking whilst the player moves
  around it
  Fixed issue that sometimes stopped the 'synthesis' button from working on
  the hatchery screen
  Ensure the live capture event is focused on when the map is opened
  Fixed ESC key not working correctly if the mouse is over the in game HUD
  Fixed negative amenity profit sometimes still showing as blue, and not red
  Fixed hatcheries displaying total number of species available, rather than
  just ones that can be released through the specific one
  Path - track junctions now appear on the map view
  Fixed various missing or broken icons in different research screens
  Fixed the star rating an finance buttons on the HUD becoming unresponsive
  Always show the cosmetic stat in the Dinosaur Appeal tab on the info window
  Ensure the pause menu can still be accessed whilst the game time is paused
  and the pause wheel is still open
 
  Visuals
  Added particle effects when flying reptiles break out of aviaries
  Fixed light still emitting from a flare that has been removed

  v1.03
  Various localisation updates
  Fix issue that caused missing localisations on Chinese and Portuguese
  languages
  Fixed broken HDR calibration screen
  Various crash fixes

     ▄                                                                    ■
   ■                     Enjoy This Fine DUPLEX Release                 ▄
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     ▄                                                                 ■▄ bmx!
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post 23-Дек-2021 16:34 (спустя 46 минут) [-]0[+]

Топик был перенесен из форума Анонсы в форум PS4 | Сцена

MeatWad
 
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