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| _____ | __ _______ . \ __ . ____ \_____ \___ _____ |
/ | |_\ \ |__ \__ _/ \ / \_ __ \__\ _ / __/_ \ |
/ | | | | | \/ | | / \/ / \ | |
\ /| | | | | | | | | /___ | | .
.\/ | |_| | __ | | | | | | ___/ | |
| | / | | | | | | / | |
| | | / | \ ___ | / | | | /___ __/ |
| \__ / \_/ | ___ \| ___/ \___ | ____|__ | ____ /_______ |
| \/ | \_____\ | | |
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. - U N L i M i T E D - . |
. .
.
P R O U D L Y P R E S E N T .
The Wild at Heart Update v1.03
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DATE......: 12-2021 LANGUAGES...: English
PLATFORM..: PS4 FW 9.00 GENRE.......: -
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Release Info:
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Wield an ever-growing herd of quirky creatures to rebuild broken paths,
battle perilous beasts, and solve peculiar puzzles in a rich,
interconnected world. Join two young runaways as they unravel the mysteries
of a lost realm in this nostalgic storybook fantasy!
Amass your Horde
Collect and deploy a swarm of quirky Spritelings; small magical creatures
for you to command. Break stuff, collect loot, fight enemies, build new
paths, and more!
Explore
A unique and sequestered world rich with centuries full of lore. Woods,
caves, coastline, ancient shrines... The Deep Woods is full of puzzles to
be solved and secrets waiting to be uncovered.
Collect & Craft
Gather rare resources like magical crystals, scrap, electrical components
and more to build new structures, items, and upgrades!
Battle
Take on precarious wildlife and supernatural foes with the unique abilities
of your Spriteling swarm and your trusty vacuum, the Gustbuster!
Nightfall
"The dark is bad"! - A common saying among the denizens of the Deep Woods,
and for good reason. Malevolent beings lurk in the shadows here and you may
just find yourself wanting to stay near a campfire light until sunrise.
Offline play enabled
Release Notes:
~~~~~~~~~~~~~~
CUSA28246
v1.03
Changelog:
v1.02
- Urgent fix to Chinese dialogue and text being broken and unreadable
throughout the game, as of version 1.1. Big apologies for that!
- Fixed some missing characters in Japanese and Korean, as of version 1.1.
- Greatly improved inventory sorting! Now crafted items group together by
type, the types are ordered by most frequently used, and Pips always sort
to the back.
- Fixed localization issue where the Play Style UI subheader would show the
an ID for non-English languages.
- Fixed soft lock for players that had already defeated the Buff Puff +
Knightcaps in Sunken Grotto, then updated to version 1.1, and then tried to
walk back through that room. (We added a new visual tutorial for this
fight, but forgot to make sure the player hadn't already finished the
fight!)
- Fixed issue where Temp Hearts wouldn't apply to Passive if Player already
had some.
- Fixed a rare a soft lock that could occur if a Shiny Rock call came in
right as a separate cutscene was starting.
- Fixed the climbing animation not playing if initiating a climb during
character switch animation.
- Fixed a bug where quick-crafting a Hearty Meal from three Poop Fruit
would instead produce a Mush Sammy.
- Fixed a Map issue where one of the lost Greenshield markers could show up
before it should have, if the player stepped into Wispwagon in Chapter 1.
- Fixed Spriteling emote icons not fading out anymore, as of 1.1.
- Fixed Spritelings becoming unresponsive after the Rattlebrook "reunite"
scene, if they were carrying any resources when the cutscene started.
- Fixed issues with Faeflies drifting by in a straight line after
cutscenes, ignoring player and Spritelings.
- Fixed some Map fog slightly overlapping into adjacent areas.
- Small optimization to large amounts of Scrap and Glint spawning from
chests.
- Some rebalance to Mushroom Sammy and Craft Honey heal amounts.
- Slightly larger spawn intervals for Faeflies in Adventurer.
- Hiding the new Shiverling hint sign past Chapter 2.
- Nerfed that one Bitterblop in Frostfields that Kirby has to fight solo
with only a few Spritelings, since it's pretty tough in Adventurer now.
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| U N L i M i T E D 2021 -----------------------> N O L i M i T S |