Ошибка

[NSW] Minecraft Dungeons + 7 DLC [RUS/ENG][NSZ]

Страницы:   Пред.  1, 2, 3

Ответить на тему
 
Автор Сообщение

MobHix

Стаж: 8 лет 4 месяца

Сообщений: 24

Рейтинг

post 13-Июн-2022 12:52 [-]0[+]

Quote

Ребят, столкнулся с проблемой. Использую только кефир, без разгона. Играю в Minecraft Dungeons и во время игры он может просто зависнуть. Сам свич все ок, только игра зависает и больше не двигается. Обычно происходит после того как в него поиграть полчаса минимум. Никто не сталкивался с такой проблемой?
info Profile PM

taporazzo

Стаж: 5 лет 10 месяцев

Сообщений: 8743

Израиль
Рейтинг

post 13-Июн-2022 13:13 (спустя 21 минута) [-]0[+]

Quote

MobHix
А используете sysnand или emummc, игра куда установлена?

_________________
Любопытство. Эмпатичность. Здравый смысл.
info Profile PM

MobHix

Стаж: 8 лет 4 месяца

Сообщений: 24

Рейтинг

post 13-Июн-2022 14:04 (спустя 51 минута) [-]0[+]

Quote

taporazzo писал(а):

MobHix
А используете sysnand или emummc, игра куда установлена?
Sysnand, в память флешки установлена игра
С другими играми (пример Ведьмак), таких проблем нет
info Profile PM

taporazzo

Стаж: 5 лет 10 месяцев

Сообщений: 8743

Израиль
Рейтинг

post 13-Июн-2022 14:10 (спустя 5 минут) [-]0[+]

Quote

MobHix писал(а):

Sysnand, в память флешки установлена игра
Попробуйте перенести её в NAND, не на microSD.

А если перезагрузить консоль, затем сразу открыть игру, тоже зависает?

_________________
Любопытство. Эмпатичность. Здравый смысл.
info Profile PM

MobHix

Стаж: 8 лет 4 месяца

Сообщений: 24

Рейтинг

post 13-Июн-2022 18:00 (спустя 3 часа) [-]0[+]

Quote

taporazzo писал(а):

MobHix писал(а):

Sysnand, в память флешки установлена игра
Попробуйте перенести её в NAND, не на microSD.

А если перезагрузить консоль, затем сразу открыть игру, тоже зависает?
Перезагрузил консоль, перенес в Nand, все равно спустя время зависает. В статус мониторе отображает что проц по нулям резко становится. При этом зависает в разных местах
info Profile PM

taporazzo

Стаж: 5 лет 10 месяцев

Сообщений: 8743

Израиль
Рейтинг

post 13-Июн-2022 18:11 (спустя 10 минут) [-]0[+]

Quote

MobHix
Тогда только ждать следующих патчей к игре, думаю. Они часто (1-2 раза каждый месяц) выходят.

_________________
Любопытство. Эмпатичность. Здравый смысл.
info Profile PM

MobHix

Стаж: 8 лет 4 месяца

Сообщений: 24

Рейтинг

post 18-Июн-2022 18:29 (спустя 5 дней) [-]5[+]

Quote

Обновление до 14.1.2 полностью решило проблему с зависанием игры. Интересная вещь однако
info Profile PM

taporazzo

Стаж: 5 лет 10 месяцев

Сообщений: 8743

Израиль
Рейтинг

post 19-Окт-2022 16:57 (спустя 4 месяца) [-]0[+]

Quote

Раздача обновлена,
добавлен апдейт v1638400 до версии 1.16.1.0, внесённые изменения:

Код:

1.16.1.0 - October 19, 2022

Come one, come all to the warmest, friendliest, and mob-densest celebration this side of the Overworld. Fauna Faire is setting up camp, bringing with it both blazing activities and fun festivities – all in the spirit of friendship and camaraderie. Unite with friends and take on new challenges together, such as Tower multiplayer mode featuring additional floor variations, or the unexplored jungle mission, Treetop Tangle. Make new buddies among a plethora of pets in the seasonal reward tracks or embrace the look of your favorite friendly mob with one of the many new skins available. And while you’re at it, don’t forget to strike a deal with the Enchantsmith. Who will you bring to the faire?

Please search for any bugs you find on bugs.mojang.com and let us know what you think at feedback.minecraft.net. We appreciate your continued support in reporting issues! If you’re looking to join a community of like-minded players, hit up the official Minecraft Dungeons Discord server at discord.gg/MinecraftDungeons.

NOTE: This update will appear on Nintendo Switch as 1.16.1.0 and all other platforms as 1.16.2.0

Tower Multiplayer:

The Tower is expanding – both when it comes to the variety of floors you can encounter, and the number of players in a run! Fauna Faire’s new Tower multiplayer mode supports four players and puts bigger focus on team collaboration in order to overcome threats as you ascend to the top.

Up to 4 players can join in online multiplayer or up to 4 players in local multiplayer
Players have a shared pool of lives during a Tower run
Difficulty scales based on the number of players with increased mob health and mob count
There are also improvements to the Tower, whether playing singleplayer or multiplayer:

New Tower floors featuring Cacti Canyon, Windswept Peaks, and Broken Citadel
New floors have been added to various Towers which add the Ancient Guardian and Tempest Golem!

Treetop Tangle:

Located somewhere deep within the lush forests of the Jungle Island, Treetop Tangle is a new free mission to explore together with like-minded adventurers. Players who come here will have to prepare themselves for a long climb up a giant tree if they want to discover its secrets. The journey will surely be challenging, but possibly also rewarding as the mission is said to contain some previously undiscovered pieces of gear…

Find the mission in the Island Realms on the mission select screen, even if you don’t own the Jungle Awakens DLC.

New gear to find:

Totem of Casting
Root Rot Armor
Black Spot Armor (Unique)

Enchantsmith:

The rumors of a new merchant villager lurking somewhere on the outskirts of the camp were true! The Enchantsmith has arrived just in time for the faire and has set up shop eight o’clock of the Adventure Hub (that’s southwest for all you non-clock navigators).

Utilize their craftmanship to re-roll enchantments on your favorite pieces of gear!
Each roll on a single piece of gear increases the cost with Gold
The Enchantsmith can be unlocked by rescuing the merchant in Highblock Halls

Random Mission:

A new button has been added to the mission select screen that sends players into a random mission, gaining an additional boost in Adventure Points upon completion of the mission. This feature is available for players that have completed Obsidian Pinnacle on Default difficulty.

Seasonal Adventure:

Fauna Faire brings an animal-focused late summer to the camp. This means there will be an abundance of furr-tastic skins, pets, and other mob-themed cosmetic items to add to your closet. Whether you want to embrace your inner chicken or show off your mighty paw-er, there’s something for everyone. And just as with previous seasonal adventures, Fauna Faire offers two reward tracks – one free and one Adventure Pass track.

The active season can be changed in the Adventure Hub so you can still earn rank and rewards from Seasons 1 and 2. Setting the season in the Adventure Hub will make all Adventure Points go toward ranking up in the selected season!

New Achievements:

Discover and unlock 10 new achievements during your adventures!

Changes:

Storage Chest

If your inventory is full, any picked up loot will now appear in the Storage Chest and you will be notified with a handy message on-screen
Inventory filter options have been added to the Storage Chest screen
Blacksmith

Inventory filter options have been added to the Blacksmith screen
Seasonal Adventures

When leaving the Adventure Hub after changing seasons, a popup now appears to inform players that any Adventure Points they earn will go towards the last selected season
A popup now appears on screen during gameplay when ranking up in a Seasonal Adventure
Improved the Adventure Hub interface with new backgrounds for each season and other small interface tweaks

Wretched Wraith Balancing:

General
Wretched Wraith idle periods are now fixed
Wretched Wraith will now move and re-position between attacks
Teleporting
Teleporting phase has seen a minor speed increase from 1.2s > 1.0s
Weakened State
Weakened bonus damage dealt reduced from 3.0x > 2.0X
Number of times the wraith enters weakened state reduced from every 0.2 iterations of health > 0.5 iterations
Wraith will now perform an AoE attack upon exiting the weakened state
Ranged Attack
Projectile velocity increased for standard ranged attack by 50% (from 1.0 > 1.5)
Standard ranged attack now inflicts freezing for 3s
Flurry Attack
Projectile velocity increased by 20%
Standard Melee
Standard Melee now inflicts Freezing for 3s
Area of Effect
AoE attack damage has been increased by 20% from 30 > 36
AoE attack knockback has been increased by 50% from 4.0 blocks > 6.0 blocks
AoE cooldown reduced from 4s > 3s
Summons
During the summon phase - the Wretched Wraith can also summon Icy Creepers and Frozen Zombies
Mob pick-type is now randomized

Wildfire Balancing:

Regeneration in-fire moved to shields
Regeneration of health removed in-fire
Regeneration in-fire set to 3x speed
Initial shield regeneration increased from 6s > 8s
Subsequent shield regeneration increased from 5s > 7s
Shields health increased from 200 HP > 250 HP (to a combined total of 1,000)
Shields now regenerate at maximum HP
Wildfire now has a small invincibility window when a shield is broken
Wildfire chase speed increased from 0.5 > 0.7
Increased Wildfire size scaling from 1.5 > 1.7

Weapon Balancing:

Anchor
Damage reduced 15% from 280 > 238
Boneclub
Damage increased 20%
Standard: 135 > 162
Heavy: 169 > 203
Broken Sawblade
Combo size increased from 7 > 10
Mechanized Sawblade: 11 > 15
Cooldown reduced from 2.0 > 1.5
Attack speed increased from 0.3 > 0.2
Damage reduced 5% from 45 > 42
Cutlass
Damage increased 50% from 50 > 75
Coral Blade
Range increased
Standard: 280 > 350
Heavy: 250 > 320
Attack speed increased
Standard: 0.2 > 0.18
Heavy: 0.60 > 0.54
Sponge Striker
Attack speed increased 10%
Standard: 0.2 > 0.18
Heavy: 0.50 > 0.45
Daggers
Range increased from 350 > 370
Damage increased 10% from 35 > 39
Gauntlets
Attack speed decreased by 20% from 0.125 > 0.15
Hunting Bow
Damage increased 20% from 1 > 1.2
Charge multiplier increased 10% from 2.2 > 2.42
Katana
Attack speed increased 20%
Standard: 0.6 > 0.48
Heavy: 0.75 > 0.6
Mace
Attack speed decreased 10%
Standard: 0.4 > 0.44
Heavy: 0.7 > 0.77
Damage increased 25%
Standard: 65 > 81
Heavy: 140 > 175
Obsidian Claymore
Attack speed decreased 10%
Standard: 0.7 > 0.77
Heavy: 1.2 > 1.32
Shortbow
Charge multiplier increased 10% from 1.5 > 1.65
Soul Scythe
Attack speed increased 20%
Standard: 0.6 > 0.48
Heavy: 0.7 > 0.56
Trickbow
Damage increased 20% from 0.6 > 0.72
Charge multiplier increased 10% from 2.0 > 2.2
Wind Bow
Charge multiplier increased 10% from 2.5 > 2.75

Enchantment Balancing:

Ambush
Damage increase percentile per level increased from 15% > 20%
Anima Conduit (Ranged)
Increased "healing per soul factor base" from 0.02 > 0.04
Bag of Souls
Increased level incremental percentage from 33% > 50%
Beast Boss
Damage per level increased from 0.1 > 0.2
Beast Burst
Blast radius increased 20% from 700 > 840
Dipping Poison
Increased arrow count
Lvl 1: 4 > 6
Lvl 2: 6 > 8
Lvl 3: 8 > 12
Freezing
"Base Slowed" increased from 0.8 > 0.7
Gravity Pulse
Decreased time between pulses from 5.0 > 3.0
Illager's Bane
Damage increase per level increased by 5%
Lucky Explorer
Rate to spawn Emeralds increased from 2% > 5%
Reckless
Health decreased from 0.6 > 0.4
Increase at level one reduced from 0.4 > 0.5
Smiting
Damage increased to scale with Illager’s Bane
Damage increased from 20%, 30%, 40% > 25%, 35%, 45%
Soul Siphon
Increased chance to activate from 5% > 20%
Base soul spawn amount decreased from 2 > 1

Artifact Balancing:

Fishing Rod
Cooldown reduced from 5s > 1.5s
Stun duration increased from 1.5s > 3s
Eye of the Guardian
Damage increased by 100%
Laser duration increased from 3s > 4s
Time to aim decreased from 1.0s > 0.8s
Cooldown time increased from 20s > 22s
Gong of Weakening
Damage multiplier reduced from 3.0x > 2.0x
Artifact range increased from 400 > 500
Weakening duration increased from 4s > 5s
Ice Wand
Damage increased from 470 > 600
Cooldown reduced from 20s > 15s
Power Shaker
Increased attack stack from 4 > 5
Increased damage 10% from 235 > 259
Increased cooldown from 8s > 10s
Satchel of Elixirs
Reduced cooldown from 30s > 25s
Satchel of Snacks
Reduced cooldown from 20s > 16s
Scatter Mines
Team and self-damage removed 0.1 > 0.0
Damage output increased 10% from 600 > 660
Shadow Shifter
Soul Consumption reduced from 50 > 40
Spinblade
Pull in distance reduced from 300 > 220
Blade acceleration decreased from 10,000 > 8,000
Damage increased 20%
Blade absorb distance reduced from 100 > 80
Vexing Chant
Vex health increased from 140 > 240
Fixes:

Performance / Stability

Fixed several crashes that could occur during gameplay
Fixed a crash that could occur when accepting mission rewards (MCD-7187)
Fixed a crash that could occur when joining an online session with four players using Blast Fungus
Fixed a crash that could occur when accepting a game invite after quick resuming the game on Xbox
Fixed a crash that could occur on Nintendo Switch when interacting with Camp merchants when playing with three or more players (MCD-7232)
Fixed a crash that could occur when quitting to the main menu from the Tower
Improved performance on Nintendo Switch when playing in docked mode (MCD-1224)
Fixed the game freezing for several seconds when returning to a suspended Tower run on Nintendo Switch
Gameplay

Tridents no longer fail to trigger lightning when hitting mobs directly (MCD-6998)
Fixed Tridents getting stuck on a player's back if the player died while carrying one (MCD-7118)
Players are now immune to Levitation Shot during their brief invulnerability period after respawning (MCD-7161)
Fixed players having to move around to attempt repicking up a Raid Banner
Improved the visual effects of soul gathering
Fixed players being unable to break ice they're trapped in after pressing the ranged attack button
Fixed incorrect colors for poisonous clouds when playing on Nintendo Switch (MCD-6987)
Fixed an exploit that allowed players to duplicate items, emeralds, and gold using the Storage Chest
Fixed some instances where player character models would appear greyed out during cutscenes in online multiplayer
Fixed an issue that caused players in local co-op to be able to leave the screen and not teleport back
Fixed players flying high into the air after being hit by Levitation Shot while falling into frozen water (MCD-7395)
Fixed 'kicked' player status not lifting after the player is reinvited by a host playing on Xbox
The Eponymous Squid' achievement now unlocks properly for all players in co-up after reaching the achievement criteria
Fixed the 'Seriously Overpowered' achievement unlocking without meeting the unlock criteria
Fixed an issue that prevented hosts from being able to invite players after creating a private online session on Windows and Xbox
Having two instances of ambush music triggered at once is now handled more gracefully (MCD-7036)
Fixed ambush and boss music not starting when playing on Nintendo Switch (MCD-7262)
Fixed an issue that caused Player 4 to disconnect if any other player's controller was disconnected in local co-op
Mobs

The Tempest Golem's ranged attack now only hits within its indicator and no second invisible attack
Fixed the Tempest Golem's ranged attack missing several visual effects on Nintendo Switch
Fixed the Ancient Guardian to stop it from despawning before it had finished the dissolve effect
Mobs hit by Tridents no longer disappear before the Trident explodes
Fixed Endersent getting stuck in an infinite attack loop (MCD-7241)
Windcallers can no longer attack players who have used Shadow Brew (MCD-7047)
Fixed Whisperers not getting skewered by Tridents if they didn't have low enough health
Fixed the Wretched Wraith death animation when using mob flairs
Gear

Clients in online multiplayer sessions now get items with the correct power level from merchants and mission drops (MCD-5449)
Removed the ability for Mystery Armor to have two separate ink cloud effects, one of which did not work (MCD-6357)
Bubble Burster enchanted with Burst Bowstring no longer deals instakill damage when wearing Shadow Walker (MCD-6361)
Fixed the enchantment shine on The Starless Night (MCD-7130)
Fixed the Corrupted Beacon flickering when used in the Tower
Reduced the particle trail of the Sparkler to improve particles stretching across the screen (MCD-5976)
Mercenary Armor's gear drop icon now matches the look of the actual armor (MCD-7088)
Using a Shadow Brew potion after the Shadow Shifter artifact no longer breaks the Shadow Form transparency effect
Fixed the sound effect for Dark Katana not playing when moving the item in the inventory until the inventory was closed (MCD-7312)
Enchantments

The Refreshment enchantment now triggers properly for every mob killed by explosion damage when using Exploding Crossbow or Fireworks Arrow (MCD-7046)
Key Golems are no longer affected by Void Strike, so players no longer have to wait to pick it up until the effect wears off (MCD-7096)
Attacking the Wretched Wraith with the Shock Web enchantment no longer prevents it from attacking or moving (MCD-7176)
If Burst Bowstring and Infinity enchantments both trigger while using artifact arrows, the artifact arrows are now properly restored (MCD-7252)
Fixed the Ricochet enchantment not being triggered while using Thundering Quiver (MCD-7409)
Health Synergy now only triggers upon successful combat pet summons
The Camp

Fixed player movement drifting when inside Camp structures (MCD-7156)
Improved the animation of the Tower door in the Camp when players in multiplayer approach and leave the door
Fixed the level 1 Mystery Merchant missing pieces of their stall in the Camp
Fixed the Mystery Merchant's potions looking untextured when playing on console
Filled in some land in a gap of the Camp (MCD-2627)
Merchants' backgrounds now show the sky correctly in the Camp
The Tower

Fixed an issue where players may have had to clear the same floor twice if the 'Leave Tower' option was used after suspending a run on the same floor
The Tower floor reward screen now shows comparisons for rewards compared to equipped gear
Altered the damage output of Creepers when playing the Tower to be less punishing
Fixed Slimes spawned by the Corrupted Cauldron in the Tower remaining after the player died and respawned
Fixed Ghasts becoming invisible in the Tower after players summon pets
Fixed players being able to skip the Tower floor reward screen
Players no longer keep the Key Golem after dying on some Tower floors
Players can no longer start a Tower run with their own gear by dying in the Camp (MCD-7178)
Players can no longer start a Tower run on an unavailable difficulty level until the difficulty has been unlocked
The 'Escape' key can now be used to undo selected Tower floor rewards
Updated the 'Give Up' Tower prompt to be a bit clearer
Fixed fog popping in and out when the camera is zooming out on some Tower balconies
Adjusted the order of death messages when failing Tower floors to make more sense
Adjusted the buttons on the 'Go to Camp' prompt to be clearer and more consistent with other screens (MCD-7193)
Swapped the positions of the Accept and Undo buttons on the Tower floor reward screen to be more consistent with other screens. The Undo button is now red, too
Sound effects now play when pressing the Accept and Undo buttons on the Tower floor reward screen
Fixed sound effects not playing when equipping and unequipping items on the Tower floor reward screen when playing with mouse and keyboard
The number of bosses defeated in the Tower now updates properly when suspending a Tower run
Fixed a levitating torch on a Tower floor (MCD-7116)
It is now possible to swap artifacts in the second and third slot on the Tower floor reward screens when using touch controls on Xbox Cloud Gaming
If three artifacts are equipped in the Tower, selecting a new one with the mouse will no longer always replace the artifact in the first slot
Fixed the artifact in the third slot not activating on the first gamepad button press in some cases
Ancient Hunts

Took another shot at fixing the missing terrain issue in Spider Cave on Ancient Hunts (MCD-7110)
It is now possible to start an Ancient Hunt and offer Enchantment Points even while having 0 Enchantment Points available, as long as the items sacrificed have the same (or higher) amount of invested Enchantment Points in them. If the player does not have any Enchantment Points and they offer only unenchanted items, the system will not allow offering any points (MCD-5274)
Fixed a bug where the host lost sacrificed items when the Ancient Hunt mission vote failed (MCD-7344)
Fixed a bug where clients were unable to request to continue their Ancient Hunt mission in another players Camp
Fixed portals at the end of Ancient Hunts being incorrectly rotated by 90 degrees (MCD-5303)
Fixed doors appearing instead of Nether portals (MCD-5312)
Players can now spawn Thundering Growth in Ancient Hunts by sacrificing Jungle Awakens items, even if they don't own the Jungle Awakens DLC
Removed a button that didn't do anything when fighting the Tiny Scourge in Ancient Hunts (MCD-6547)
Fixed door texture flickering in Crimson Forest on Ancient Hunts (MCD-7114)
Missions

The development team has done a massive sweep at fixing issues in the world. This includes every mission across the base game, all DLCs, Ancient Hunts, and the Tower. There are hundreds of fixes with too many to list individually! These are the areas that fixes were focused on:
Filled gaps in the environment
Player and mob pathfinding
Fixed lighting issues
Removed unnecessary invisible walls
Added missing collisions
Fixed ambush skips
Fixed floating objects
Fixed flickering textures
Fixed an area where players could go out of bounds on Lonely Fortress (MCD-7004)
It is no longer possible to bypass the gate and break progression on Creepy Crypt (MCD-1356)
Improved the look of fog in the Endersent mission on Creeper Woods when playing on Nintendo Switch
Fixed a secret already being found at the beginning of Creeper Woods (MCD-4613)
Fixed an area that could result in an infinite death loop on Arch Haven (MCD-3881)
Locked rotation of a tile in Desert Temple so a secret area could no longer be blocked (MCD-1701)
Fixed a stubborn door that wouldn't open in the crypt area on Pumpkin Pastures (MCD-6044)
Fixed an area that players could get stuck in after respawning in the crypt area of Pumpkin Pastures (MCD-23, MCD-1586)
Fixed a pretty spooky issue that caused players to get stuck between two graves on Creeper Woods (MCD-489)
Fixed several areas where players could walk off the map on The Stronghold (MCD-6375)
Fixed an area where the foreground terrain obstructed the player's view on Creeper Woods (MCD-1859)
Fixed Pufferfish being immune to explosion damage in some areas on Abyssal Monument
Fixed an area that could be cut off on the map on Crimson Forest (MCD-7115)
Fixed gate opening animations replaying on Desert Temple during online co-o
Removed the Iron Golem's air bubble from Hidden Depths missions
Fixed a hole in terrain that players could get stuck in on Dingy Jungle (MCD-5856)
Fixed the Ancient Guardian pre-fight animations not playing properly
Fixed the moving walkways at the end of the Ancient Guardian fight rising too quickly
Cosmetics

Fixed the 'Vanish' mob flair is missing particle effects on Nintendo Switch (MCD-7207)
Fixed the 'Vanish' mob flair not appearing correctly after defeating Spiders
Fixed an issue that allowed an infinite number of cosmetic pets to be spawned in. Sorry everybody! (MCD-6985)
Fixed several emotes continuing to play while players were frozen in ice, so they didn't look very frozen
Localization

Fixed cutscene subtitles in Simplified Chinese not matching up with the voiceovers for several missions
Renamed language configuration to Spanish (Latin America) (MCD-7323)
Fixed grammatical errors in Torment Quiver's description (MCD-6563)
Fixed the 'Reserved Item' pickup prompt text not being centered for majority of items in multiple languages
Fixed 'Weekly Challenge Complete' text not fitting in the prompt on several languages
Fixed the Arctic Fox Armor description overlapping the Salvage button on the inventory screen in some languages
Fixed the 'Start Tower Run' text not fitting in the button in Spanish (Latin America) language
Corrected the Italian translation of the message that appears after picking up an item (MCD-6432)
Adjusted translations of several words like "End" and "Nether" (MCD-6763)
Corrected the Polish translation of the Weekly Challenge “Defeat Mobs with no Weapons Equipped” (MCD-7147)
Accessibility

Pressing the TAB key once again cycles through interactable buttons and elements on menus (MCD-7042)
The screen reader now properly reads navigation information on the Blacksmith screen
The screen reader now properly reads items in the Storage Chest
The screen reader now properly reads the navigation tooltip on the Gift Wrapper screen
User Interface

The option to rebind the Emote button is now available in the Settings menu (MCD-6963)
Fixed an issue that prevented item descriptions from being expanded on inventory screens (MCD-7228)
Fixed the 'Download Hero' button becoming unresponsive with cloud saves
Input is no longer lost after canceling the "Give Up" pop up invoked by attempting to join another game from Friends menu
Improved error messaging shown when the Adventure Hub is not available offline
Fixed inactive effect icons staying on the screen after exceeding the number of six active effects
Fixed the mission difficulty slider losing focus when switching from Default to Apocalypse difficulty
Avatar power level shown on the Tower mission screen is now consistent with power level shown inside the Tower
The Upload/Download Hero screens now show the correct number of Enchantment Points a player has (MCD-7034)
Fixed the dodge/roll button icon overlapping the XP bar on the HUD
Fixed icons for Enchantment Points and item type being too large on Storage Chest, Blacksmith, and Gift Wrapper screens
Merchant screens no longer lose focus after pressing the Right button on gamepad on the mission vote confirmation prompt
If an item is being moved in the inventory when a mission is starting, the item no longer remains on screen while the mission is loading (MCD-7058)
Fixed the Adventure Hub statue mouse cursor highlight zone being larger than the statue
The Firework flair preview now appears properly on the inventory screen
Fixed the sizes of the mission and difficulty buttons the map screen so they now match in height
Fixed the player on the Tower floor reward screen losing animation after completing specific floors
Fixed the Quit Game prompt sometimes appearing twice on the main menu when playing on Windows
Made several adjustments to text sizing of the Season Rank popup on the main menu
Fixed being able to scroll past the 50th rank slot on Adventure Hub
The correct arrow icon now appears on the HUD when using the Infinity enchantment and playing a Daily Trial with the Burning Arrows modifier (MCD-7087)
Cosmetics no longer appear transparent when previewing on the Adventure Hub
Highlighting certain rewards in Adventure Hub while having no items equipped no longer causes the character's inventory preview to disappear
Adjusted the Adventure Hub to scale better on non-16:9 screen resolutions
Added player specific borders to the edge of the screen when viewing the Adventure Hub and Storage Chest in local co-op
Equipped pets no longer appear when previewing emotes on the Adventure Hub
Fixed objective text on the HUD not updating when playing online multiplayer
Fixed boss and mini boss health bars overlapping the mission objective when playing 3 and 4 player local co-op
Fixed elements of the main menu running off the screen when playing local four player co-op
Fixed the controller interact button locking up after quitting a mission story screen (MCD-7253)
Fixed notifications not appearing after finishing some weekly challenges

Known Issues:

Loss of Tower Progress: Using Quick Resume after turning off Xbox Series X|S consoles will force sign out your account and return you to the main menu. If you’re playing the Tower in local co-op, be sure to use the suspend statue, found on each Tower floor, before turning off your Xbox to avoid Tower progress being lost
On Nintendo Switch, rewards within the Adventure Hub cannot be claimed until an empty reward slot has been highlighted. Here are some steps to resolve until the issue is fixed:
Open the Adventure Hub and navigate to the Season you're trying to redeem a reward from (Season 1, 2, or 3).
Before attempting to claim your reward, navigate to any "Empty" slot on the Free Rewards Track (the upper horizontal row of rewards)
After highlighting an Empty slot, navigate to any reward you are trying to claim. It should now be possible to successfully claim the reward
Источник.

_________________
Любопытство. Эмпатичность. Здравый смысл.
info Profile PM

taporazzo

Стаж: 5 лет 10 месяцев

Сообщений: 8743

Израиль
Рейтинг

post 30-Ноя-2022 22:46 (спустя 1 месяц 11 дней) [-]0[+]

Quote

Раздача обновлена,
добавлен апдейт v1769472 до версии 1.17.0.0, внесённые изменения:

Код:

1.17.0.0 - November 30, 2022

Weekly Tower Rotation:

As of November 20, 2022, the Tower has started to rotate more frequently than ever. From this date, weekly Towers offer fresh loot, improved floor presets, and some challenges (and bosses) from DLC missions! Special gear from previous seasonal events is also obtainable as rewards from playing the Tower.

For more information, check out the article on minecraft.net!

Balancing:

Enchantsmith

We have lowered the Enchantsmith costs and scaling to be much more favourable and increased both consistent rate of gold drops from Ancient Hunt chests, along with the end of level reward to add an overall more inflated gold economy.

Enchantsmith Merchant

Base charge (Item level 1) from 100 > 20
Price increase per re-roll from 5% > 10%
Item power scaler from 1 > 0.65
Maximum re-roll price from 250 > 100
Ancient Hunts

Gold Chest
Min Gold from 2 > 4
Max Gold from 5 > 6
Rare Gold Chest
Min Gold from 4 > 8
Max Gold from 7 > 10
Weapons

Many unique variants of weapons have been brought in line with their non-unique selves after the previous balance patch including:
Sun’s Grace (MCD-7460)
Flail
Shrieking Crossbow (MCD-7512)
Bone Cudgel (MCD-7509)
Sponge Striker
Sponge Striker now correctly scales damage with difficulty (MCD-5935)
Sponge Striker now deals damage as a cleave applied to the last arc of an attack combo, rather than only applying to the initially targeted enemy
Gravity Enchantment

Gravity affecting players now lasts for 1 second instead of 4 seconds
Ranged attacks with the Gravity enchantment will now trigger the Gravity FX in the correct location, making it easier to see what is being affected and from where
Fixes:

Performance / Stability

Fixed a crash that could occur when visiting the Powersmith and quickly going up to the next Tower floor
Fixed a soft lock that could occur when dying in the Tower after resuming a Tower run
The game no longer soft locks on the Floor reward screen when accessing a Settings submenu while other players move to the next floor
Fixed a crash that could occur on Xbox when switching profiles
Fixed a crash that could occur in the Tower by requiring all players to be loaded into the game before moving to the next floor
Gameplay

Fixed an issue with client power levels being sometimes read incorrectly that could lead to low level items in merchant storefronts (MCD-5449)
This can still rarely occur if a new merchant was just rescued during the previous mission
Enchantsmith can now replace an enchantment with a stackable enchantment if it already exists on the item (MCD-7465)
Fixed falling blocks not falling for players other than the host when playing online multiplayer
Fixed an issue that could sometimes cause the chosen Tower difficulty to not correspond with the actual difficulty during gameplay
Players can now progress through the door to the next Tower floor if another player is frozen in ice
Fixed a Tower floor issue that prevented Shulkers from respawning and blocked progression
Fixed missing background music in the Camp
The Endermite pet no longer uses Baby Pig idle sound effects
Gear

Exploding Crossbow and its variants no longer apply enchantments on splash damage (MCD-7458)
The Ghost Kindler item description is no longer overridden by Cloaked Skull's description (MCD-7517)
Added missing descriptions for Gift Wrap and Baby Moobloom on the cosmetics screen (MCD-7462)
Fixed Bonehead Hammer particle effects freezing on the inventory screen in multiplayer games
Missions

Completing the mini boss at the end of Treetop Tangle now counts as a "boss" for purposes like Apocalypse Plus requirements
Fixed semi-transparent background scenery appearing on Windswept Peaks when playing on Nintendo Switch
Accessibility

The Screen Reader option is now properly reset when restoring default settings
Localization

Fixed the translation on the 'freeing villagers' prompt in several languages (MCD-7322)
Added missing localized text for the Tower floor reward timer in all supported languages
Fixed incorrect context of "Gift Wrapping" translation in Polish
Fixed the "picked up" item prompt not being fully displayed in Korean
Fixed End Portal "Travel" prompt not being localized in all supported languages
User Interface

Fixed item comparison stats showing inaccurately on the Tower reward screen
Players other than Player 1 can no longer open the Adventure Hub from the mission select screen
Fixed the selected item in the Storage Chest snapping back to the first slot when transferring items (MCD-7449)
The cursor no longer snaps to the first slot of enchantments after re-rolling with the Enchantsmith
Fixed the cursor snapping back to the first slot of the current screen after claiming an Adventure Hub reward
Fixed a scrolling issue in the Storage Chest that prevented items from being visible on-screen
Fixed the cursor not moving correctly when using keyboard arrow keys on the Change Skin menu
Fixed an issue with the Tower floor cleared timer staying on the screen after opening the inventory, which prevented mouse inputs from registering
The name of the mission no longer appears on the voting pop up when selecting Random Mission in an online multiplayer session
The New Missions prompt no longer appears on the map screen while the Tower is selected
The Season Rank prompt on the main menu now fits properly when the language is set to Polish
Fixed the alignment of the 'Threat Increased' modifier on the HUD after picking up a raid captain banner (MCD-7475)
"Left Stick" and "Right Stick" are now referred to properly on the HUD and in Settings
Fixed incorrect button prompts for navigation appearing after opening the inventory
Fixed navigation button prompts on the Storage Chest screen not fitting within screen boundaries in several languages
Known Issues:

If a client attempts to start an Ancient Hunt during multiplayer and one of the other players rejects the start or the vote times out, the items sacrificed are permanently lost
Players are unable to retrieve items from the Storage Chest after attempting to put more items in when it’s full
Restarting the game or re-entering the Camp will allow items to once again be retrieved from the Storage Chest
Источник.

_________________
Любопытство. Эмпатичность. Здравый смысл.
info Profile PM
Показать сообщения:    
Ответить на тему

Текущее время: 19-Ноя 01:27

Часовой пояс: GMT + 4



Вы не можете начинать темы
Вы не можете отвечать на сообщения
Вы не можете редактировать свои сообщения
Вы не можете удалять свои сообщения
Вы не можете голосовать в опросах
Вы не можете прикреплять файлы к сообщениям
Вы не можете скачивать файлы