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taporazzo

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post 07-Май-2022 06:05 [-]1[+]

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Раздача обновлена,
добавлен апдейт v3735552 до версии 1.18.32, внесённые изменения:

Код:

Improved game performance on certain Android devices (MCPE-142934)
Addressed chunk loading and freezing issues on Nintendo Switch (MCPE-154110)
Источник.

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post 08-Июн-2022 06:04 (спустя 1 месяц) [-]1[+]

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Раздача обновлена,
добавлен апдейт v3932160 до версии 1.19.1, внесённые изменения:

Код:

Minecraft - The Wild Update - 1.19.0 (Bedrock)
Posted: June 7, 2022

Set your sights for adventure, wander aimlessly, or seek out something new in The Wild Update!

Tread carefully in the deep dark or risk waking a warden
Climb to the top of a mangrove tree and leap through the swamps with Frogs
Find allays to help gather items
Added several new music tracks to enjoy during gameplay
Fixed over 40 bugs, issues, and parity changes
Please continue to upvote and report any new bugs at bugs.mojang.com and leave us your feedback at aka.ms/WildUpdateFeedback.

Note: Players on Nintendo Switch will see this update as version 1.19.1.

New Features:

Deep Dark

In the depths of the Overworld, you will find one of the scariest biomes in all of Minecraft. Buried undergound, especially at the bottom of mountainous regions, this area is filled with sculk blocks, ancient structures, loot chests, and one, single, solitary mob. To navigate the deep dark, you need to sneak, use Silk Touch, and above all else – don’t wake the warden!
Warden

The only mob that spawns in the deep dark is none other than the warden. The warden will only make an appearance if its slumber is disturbed, which means that brave explorers must sneak around very quietly. Quick movements risk setting off a sculk sensor that trigger a sculk shrieker. If you have the misfortune of hearing it pierce through the silent shroud of the deep dark, it’s time to get out. Even though the warden can’t see, this doesn’t slow it down but works to its advantage. The warden can sniff out any intruders and uses vibrations to detect their exact location.
Sculk Blocks

There are five different types of sculk blocks to be found in the deep dark. If you want to mine them, you will need to stay stealthy and use Silk Touch. The sculk block is a great decorative block thanks to its atmospheric glow. The sculk sensor is a redstone block that detects vibrations, so walk carefully or use a wool block to muffle your steps. The sculk catalyst spreads sculk around it and sculk veins generate around patches of sculk that spawn from the sculk catalyst. Finally, the sculk shrieker is possibly the most dangerous block of all since it will summon the warden if you’re not careful!
Recovery Compass and Echo Shards

The recovery compass is the solution for finding the way back to the last location you died. Loot chests in ancient cities to discover echo shards and craft one for yourself!
Mangrove Swamp Biome

Towering trees, wide roots, small saplings, and muddy terrain make up the new mangrove swamps. Found in areas with high temperatures and high humidity, this new swamp also introduces mangrove trees and mud blocks, bringing a wide range of new materials to craft builds inspired by the beauty of the Overworld!
Mangrove Trees/Wood

Mangrove trees introduce a brand-new type of wood block to build with, the logs can be crafted into planks, stairs, buttons, slabs, fences, doors, signs, and pressure plates. You can also craft with the mangrove tree’s leaves, roots, and small saplings called propagules!
Mud Blocks

Mud can be found all over mangrove swamps and crafted with wheat into packed mud! Use it to craft a variety of mud brick blocks including stairs, slabs, and walls. This block is also renewable by using a water bottle on dirt, so there is no risk of running out of mud. Placing Mud above a block that has pointed dripstone underneath will eventually turn the mud block into clay!
Frogs and Tadpoles

Frogs feed on small slimes, breathe on land and in water, and lay eggs called frogspawn. The eggs will hatch and turn into tadpoles, making this the first mob that isn’t bred from a smaller version of itself! There are three different types to discover – temperate frogs, warm frogs, and cold frogs – so getting your hands on all three means that you will need to travel through the Overworld!
Froglight Blocks

These luminous blocks come in three different variants depending on which frog type produces it. If you want to light up your base with ochre, verdant, or pearlescent froglights, you will need to figure out a way to feed a frog a very small magma cube!
Allay

The winner of the Minecraft Live 2021 Mob Vote is flying into Minecraft! Instantly recognizable by its luminous blue sheen, you won’t lose this mob once you find it. Hand it an item and it will pick up matching items it finds in the world. It loves music and will drop items if it hears a note block playing nearby. The allay spawns in pillager outposts and woodland mansions and is waiting for you to set it free!
Boat in Chest

The Wild Update makes it possible for you to craft a boat with a chest on it, which is convenient since there are plenty of new blocks to bring back from your new adventures!
Goat Horn

Dropped by goats that ram into hard blocks and can be used to make a variety of sounds! Can you find all eight variants?
New Music

Added new music by Lena Raine and Samuel Åberg
Music Disc 5
Unlike other discs, it can only be obtained by finding and crafting nine disc fragments together
These disc fragments can be found rarely in ancient city chests
Mobile players: To hear the new music, you will need to download the updated Minecraft Original Music Pack, available FREE from Marketplace
New Achievements

It Spreads - Kill a mob next to a catalyst
Birthday Song - Have an Allay drop a cake at a note block
With Our Powers Combined! - Have all 3 froglights in your inventory
Sneak 100 - Sneaking next to a Sculk Sensor without triggering it

Vanilla Parity:

Mobs

Fixed an issue causing baby Llamas to fire llama spit from above their head (MCPE-144948)
Mirrored the Spider's left legs (MCPE-152927)
Items

Updated Boat item icon textures to make them consistent with Java Edition (MCPE-153353)
Blocks

Fences and Walls no longer connect to Bells and Brewing Stands (MCPE-152757)
Fixed a bug where the Brewing Stand's arms textures did not touch the base (MCPE-152932)
Moved the Brewing Stand's base UVs and updated the base texture
Fixed the Brewing Stand's arms rotation
Created a better transition between the End Portal Frame side texture and the End Stone (MCPE-152930)
Removed unused pixels in the End Rod texture (MCPE-152929)
Updated the Mycelium's side texture to match other dirt-based textures (MCPE-152928)
Fixed Light Blocks being destroyable from within while underwater (MCPE-148393)
Wandering Trader

The Wandering Trader no longer opens or closes doors (MCPE-113452)
The Wandering Trader now randomly moves around (MCPE-45756)
The Wandering Trader now matches Java Edition's drinking sounds (MCPE-47057)
The Wandering Trader now has disappear/reappear sound effects when gaining/losing Invisibility
The Wandering Trader can now be named with a Name Tag (this will not prevent it from despawning)
Shulkers

Shulkers are now fire immune (MCPE-33236)
Shulkers now remain in upright position in vehicles (MCPE-115269)
Shulkers no longer fail to spawn when there’s another Shulker at relative negative y and x axis

Spectator Mode (Experimental):

Our initial implementation of Spectator Mode will not include every feature available in the Java Edition (such as "mob view", speed control, etc.), we have chosen to focus on the parts of spectator mode that we hope will be most useful. We would like to hear about bugs you have found with the features that are included currently, and you may now report these at bugs.mojang.com if they have not been reported already. Any additional parity breaks, feature requests, or suggestions for what to add next should be made through feedback.minecraft.net.

What’s Currently in Scope

Enabling and Disabling

Players can switch to and from Spectator using the Settings Menu and the '/gamemode spectator' command, if cheats are enabled. Player inventory, health, held items etc are unchanged when switching into spectator mode and then out again

Movement

Spectators are always flying and cannot become grounded
(For this version we will not attempt movement parity with Java edition, but may do more in this area later)
World Interactions

Spectators pass through solid blocks and entities without any collisions
Spectators can see out of solid objects
Spectators are not affected by any in-game blocks, mobs, items, portals, or effects and cannot take damage
Portals currently affect spectators, but this is a bug we intend to fix in the future
Spectators cannot use items or interact with blocks or mobs (for example, they cannot attack, feed, mount, or trade with mobs)
Spectators cannot open their inventory or interact with block UIs like chests (This is not in parity with Java yet)
Currently spectators that die drop their inventory, this is a known issue that we want to address
User Interface

Spectators have a reduced HUD that does not show the crosshair, hotbar, XP, health, hunger or armor
Visibility and Rendering

Spectators cannot be seen by mobs or other players except other spectators
Spectators appear as a transparent floating head (to those who can see them). The body, arms, legs, armor and held items are not rendered.
Currently the transparency does not work correctly for all skin selection types, this is a known issue
When playing in first person, spectators do not see their arm or held item
Technical

Spectators generate chunks as normal (This is not in parity with Java yet)
Spectators don't cause mobs to spawn
Spectator Bug Fixes:

Custom input mapping for Spectator Mode added
Spectators are now unable to attack
Spectators are now unable to build
Spectators are now unable to drop items
Spectators are now unable to use items
Spectators are now unable to open inventory
Spectators are now unable to interact with the world through input
Spectators are now unable to interact with chests or other container UI
Spectators no longer fly slowly when entering Spectator Mode from ground
Players enter noclip and flying when enabling Spectator Mode
Players stop riding, using items, sleeping, and gliding when entering Spectator Mode
Double-jump no longer breaks Spectator Mode

Fixes:

Performance / Stability

Fixed several crashes that could occur during gameplay
Fixed a crash that could occur during splitscreen play
Fixed a crash that could occur when lightning hits a Lightning Rod in certain scenarios
Fixed several crashes that could occur on some Marketplace worlds
Fixed a crash that could occur when players are battling each other and both players are wearing Thorns enchanted Armor (MCPE-153593)
Fixed a crash that could occur when players died while affected by Wither
Fixed a crash which could occur when trading with a Villager that last traded with a disconnected player
Fixed a crash that would occasionally occur in Villages on iOS
Cleaned up leftover biome/block/light memory when leaving a world
Fixed an issue that caused Marketplace downloads to get stuck in queue (MCPE-54531)
Fixed being unable to edit characters in the Dressing Room on Nintendo Switch (MCPE-156209)
Gameplay

Fixed an issue that caused the player to take fall damage after getting into a Bed while falling (MCPE-153122)
Fixed issue where the Invert Y Axis setting was not working correctly with touch controls
The player can now slide from movement directions to jump and not get interrupted when jump and sneak are swapped on 'Classic’ touch controls (MCPE-151149)
World Generation

Several improvements to level chunk blending
Mobs

Mobs do not get stuck into open Trapdoors anymore (MCPE-154106)
Fixed an issue causing the Parrot's head to always face the player while riding the player. We couldn’t handle the constant staring (MCPE-152510)
Villagers will no longer begin sleeping while riding something near a Bed
Illagers are now allowed to migrate to other villages and progress raids (MCPE-151310)
Trader Llamas can now breed after being fed Hay Bales
Trader Llamas will no longer be persistent after being unleashed from the Wandering Trader (MCPE-102302)
Blocks

Fixed a bug where End Crystal beams would point far above their target blocks
Blocks affected by gravity now fall correctly on replaceable blocks (MCPE-152937)
Slabs can once again be placed continuously (MCPE-151887)
Torches can no longer be placed on Bells
Items

Fixed incorrect names for White Dye, Black Dye, Brown Dye, and Blue Dye (MCPE-153522)
Fixed a bug where an undamaged tool, such as Pickaxe, when name-changed on an Anvil, would fail to work correctly when used for the first time (MCPE-152637)
The recipes for Minecart with Chest/Hopper/TNT are now shapeless
Fixed a bug where the Trident, Bow, Spyglass and Crossbow would not render when picked up by a Fox (MCPE-135346)
Fixed a bug causing z-fighting to occur on bottom of player’s head while wearing a Skull (MCPE-149125)
Each Minecart variant (Chest/Hopper/TNT) drops itself as a single item when broken, instead of splitting into two items (such as Chest and Minecart)
Graphical

Fixed an issue that caused Leads to render on top of Glass (MCPE-145764)
Fixed a bug causing the fire animation to flicker when the player is standing in a Lava Cauldron while in Creative mode (MCPE-148999)
Fixed an issue that could cause severe visual glitches when using emotes more than once (MCPE-155049)
Fixed graphical corruption issues on Android devices (MCPE-155509)
User Interface

Minor changes have been made for Xbox players when switching accounts while the game is open. See this article for details
Shift-clicking items will once again combine items of same type into a stack (MCPE-153992)
Added settings to change duration of notifications
The "Submit Feedback" button is now described as a link by Text-To-Speech
Added appropriate messaging when there is no internet connection on Xbox devices
Fixed enchantment option on Pocket UI Profile not being displayed
Fixed a bug where items could be dropped by clicking in the dark gray area of the left side of player inventory when using Furnace, Blast Furnace, Smoker, Enchant Table, Grindstone, Brewing Stand, Anvil, Beacon, and Smithing Table
Players can now sign in with a QR code on Nintendo Switch and PlayStation consoles
Featured Servers message text is no longer centered
"Controller lost connection" prompt will now be shown after the world generation screen if a controller was disconnected while on that screen

Technical Updates:

Updated Add-On Template Packs

Updated Add-On templates for 1.19.0 with new resources, behaviors, and documentation, are available to download at aka.ms/MCAddonPacks
Performance / Stability

Fixed a crash when loading a Behavior Pack with non-JSON object in entity components, component_groups, and "add"/"remove" events (MCPE-151377, MCPE-151380)
Fixed a crash that could occur when attempting to render blocks that rely on biome data
Fixed a crash when attempting to access a null entity
Fixed a crash in variant related to thrown potions and invalid potion IDs
Avoid crashes on certain devices when parsing Molang expressions with many OR or AND operators
General

Volume instances are now stored in the world, persisting between play sessions
Limit path strings and localized ID strings in data-driven blocks to 256 characters
Limit the length of crafting tag strings in CraftingTableComponent to 64 characters
Limit the number of elements in the material_instancesfield of the BlockMaterialInstancesComponent to 64
Limit the number of elements in the conditionsand block_filter fields of the BlockPlacementFieldComponent to 64
Updated documentation for originand size fields of the minecraft:block_collision and minecraft:aim_collision components
Set stack limit for brewing station result slot to 1, as to avoid getting input stacks being overwritten when the brew is complete
Tied consume animation to consume duration
Content errors for data-driven blocks improved to log resource pack, file, and block identifier
Limit length of the minecraft:geometryfield of BlockGeometryComponent to 256 characters
Updated documentation for specific string types "Localization String", "Path String", and "Identifier String"
Commands

The '/spreadplayers' command will now avoid more hazardous locations
Reload command will now discover new function and script files
When a Command Block clones itself twice with the '/clone' command, the cloned Command Block will now activate on the first try (MCPE-122188)
Command selectors now correctly identify players by name instead of their name tag
Title commands fired before a client was done joining will now show instead of being ignored
Added the 'replace entity' overload to the '/loot' command
Fixed an issue with teleporting an entity to a chunk that has not been loaded since before 1.18.30 would result in the loss of that entity
Dedicated Server

Enabled the Windows Dedicated Server console to read UTF-16 encoded Unicode input (BDS-3791)
Mobs

Entities that use KnockbackRoarGoal can once again properly use entity filters to determine damage
Actor properties can now be applied to player entities. Updated network protocol version to support this (MCPE-129628)
Actors using movement prediction will once again teleport smoothly
Added in a check to prevent an actor that is a passenger from being ridden by the vehicle it is on, preventing an infinite loop looking for the root vehicle (MCPE-133774)
Exposed new data parameter "can_sleep_while_riding" for "minecraft.behavior.sleep". If set to false, the goal will not start if the mob is riding
The is_moving filter now returns the correct value when an actor is moving
Added a target_block_filters to "behavior.move_to_block" and "is_waterlogged" filter test to prevent mobs from moving to blocks underwater (MCPE-153783)
Fog

Updated fog JSON schema to allow distance fog settings to use negative value as 'fog_start'. Allowing nearby blocks to also be tinted with fog color
Added adjustable fog effect that can expand or shrink over time. Users will get the sense of eyes adjusting when going into water
Item Components
Added new data-driven Item component minecraft:chargeable- Allows the item to be charged (like Apples or Bows) when the use action button is held on_complete - Trigger executed when the items use duration has been completed
Molang

Avoid clearing temp Molang variables during hand rendering
GameTest Framework

IMPORTANT BREAKING CHANGE

GameTest module type changed from "javascript" to "script" in manifest.json. Added an optional attribute “language” which has only one supported value – javascript.

New JavaScript modules in manifest.json should look as follows:

  "modules": [
    {
      "description": "JavaScript module code",
      "language": "javascript",
      "type": "script",
      "uuid": "<your UUID>",
      "version": [0, 0, 1],
      "entry": "scripts/main.js"
    }
  ],

mojang-gametest module: Test

Added function rotateVector- Rotates a vector relative to the GameTest structure rotation
Removed constraint on maximum travel distance from GameTest structure for SimulatedPlayer.
mojang-minecraft module

Entity
Added function setRotation(degreesX: number, degreesY: number)- Sets the rotation of the Entity
Added read-only property rotation: XYRotation- Gets the rotation of the Entity
Removed property bodyRotation- Note: Use rotation.y instead
XYRotation
Renamed class PitchYawRotationto XYRotation
Renamed property pitchto x
Renamed property yawto y
New events:
Added event buttonPushEvent - fires when a button is pushed
Added event events.projectileHit- Fires when a projectile hits a Block or Entity
Added event events.itemStartUseOn- Sent when the player first interacts with a block
Added event events.itemStopUseOn- Sent when fire if the block is successfully interacted with and the block has changed - such as when grass is turned to a path with a Shovel
Added event events.itemStartCharge– Sent when the player first starts using a charging/animated item
Added event events.itemCompleteCharge- Sent when the item has completed its charge action
Added event events.itemReleaseCharge- Sent when the user has finished using the item and released the build action
Added event events.itemStopCharge- Sent either when the player has finished an items use cycle or when the player has released the use action with the item
ItemStartUseOnEvent Added read only property buildBlockLocation- The result build block position. Useful for determining where a block was placed
Added member player?: Playerto the LeverActivate event - The player that activated the lever
New property on Player: onScreenDisplay : ScreenDisplay - exposes a new interface to trigger on screen content.

ScreenDisplay Type
setTitle(title : String, options? : TitleDisplayOptions) - cause a title to show up on the player's HUD, optionally specifying the subtitle and fade in, stay and fade out times
clearTitle() - clear title and subtitle
updateSubtitle(subtitle : String) - update the subtitle (but not the title)
setActionBar(text : String) - set the action bar text
TitleDisplayOptions object
subtitle? : String - optional subtitle
fadeInSeconds : Int - number of seconds to fade in new title and subtitle
staySeconds : Int - number of seconds to have the title and subtitle stay on screen
fadeOutSeconds : Int - number of seconds to fade out title and subtitle
Support of dynamic properties that script can use to persist data per-World or per-Entity. Note that properties must be registered using the propertyRegistry in the new WorldInitialize event.

DynamicPropertiesDefinition
Added function defineNumber(identifier: string): void- Defines a dynamic number property
Added function defineString(identifier: string, maxLength: number): void- Defines a dynamic string property
Added function defineBoolean(identifier: string): void- Defines a dynamic boolean property
Added event worldInitialize(worldInitializeEvent: WorldInitializeEvent)- Fires during world load and contains the property registry used for declaring dynamic properties
PropertyRegistry
Added function registerEntityTypeDynamicProperties(propertiesDefinition: DynamicPropertiesDefinition, entityType: EntityType)- Registers dynamic property definitions for the given EntityType
Added function registerWorldDynamicProperties(propertiesDefinition: DynamicPropertiesDefinition)- Registers property definitions for the world
World object/Entity object additions:
Added function setDynamicProperty(identifier: string, value: boolean | string | number)- Adds a dynamic property to the world/entity
Added function getDynamicProperty(identifier: string): boolean | string | number- Gets a dynamic property from the world/entity if it exists, otherwise returns undefined
Added function removeDynamicProperty(identifier: string): boolean- Removes a dynamic property value from the world/entity
Updated the GameTest Framework interface to add read-only scoreboard support.

World
scoreboard : Scoreboard - Access world's scoreboard
Entity
scoreboard : ScoreboardIdentity - Access the entities scoreboard identity
Scoreboard - Object representing the scoreboard data
getObjective(objectiveId : String) : ScoreboardObjective - Method to get a specific objective (by id)
getObjectives : ScoreboardObjective[] - Method to get all objectives
getParticipants : ScoreboardIdentity[] - Method to get all scoreboard identities
ScoreboardObjective - Object representing a scoreboard objective
id : String - (read-only) scoreboard identifier
displayName : String - (read-only) scoreboard display name
getParticipants : ScoreboardIdentity[] - Method to get all objective participant identities
getScores : ScoreboardScoreInfo[] - Method to get the score info for all participants
getScore(participant : ScoreboardIdentity) : Int - Method to get the score value of a participant
ScoreboardIdentity - Object representing a scoreboard participant
type : ScoreboardIdentityType - (read-only) enum representing the type of identity
id : Int - (read-only) Unique identifier for the identity
displayName : String - (read-only) display name for the identity
getEntity : Entity - get the Entity handle associated with the identity
ScoreboardIdentityType - Enum representing identity types : .Entity - An entity .FakePlayer - A fake identity .Player - A player
ScoreboardScoreInfo - Score-Identity pair for an objective
participant : ScoreboardIdentity - (read-only) The participant
score : Int - (read-only) The score
Commands
Added /script profilercommand to create GameTest script performance traces. Script profiles should be written to the Minecraft logging folder. See this article for more information on the Script Profiler.
Dedicated Server has been updated to allow servers to explicitly list which script modules they want loaded when running scripts. A default configuration file is located at /config/default/permissions.json. Without this new file, all script modules are disabled by default. See this article for more information on usage of scripts plus servers.
Источник.

_________________
Любопытство. Эмпатичность. Здравый смысл.
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taporazzo

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post 23-Июн-2022 10:03 (спустя 15 дней) [-]1[+]

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Раздача обновлена,
добавлен апдейт v3997696 до версии 1.19.2, внесённые изменения:

Код:

Minecraft - 1.19.2 (Bedrock)
Posted: June 22, 2022

Fixes:
Fixed several crashes that could occur during gameplay
Fixed a bug on certain flat worlds where below-0 terrain was accidentally being removed on level load, if there was bedrock at y=0 (MCPE-156679, MCPE-156698)
Mobs that teleport through a Nether portal with a destination above y=128 will no longer have their position adjusted to 128 (MCPE-155465)
Источник.

_________________
Любопытство. Эмпатичность. Здравый смысл.
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taporazzo

Стаж: 5 лет 8 месяцев

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post 13-Июл-2022 00:22 (спустя 19 дней) [-]0[+]

[Цитировать] 

Раздача обновлена,
добавлен апдейт v4063232 до версии 1.19.10, внесённые изменения:

Код:

Minecraft - 1.19.10 (Bedrock)
Posted: July 12, 2022

A new update is now available for Minecraft, featuring allay duplication, locate biome command capabilities, and a swath of new improvements.

Please continue to upvote and report any new bugs at bugs.mojang.com and leave us your feedback at feedback.minecraft.net. Happy crafting!

New Features:

Allay Duplication

When an Allay hears a Jukebox playing, it will do a dance animation
If the Jukebox stops playing, or if the Allay gets too far away from the Jukebox, it will stop dancing
If the Allay is given an Amethyst Shard while dancing, it will play a small amethyst sound, make a heart, and duplicate into another Allay
After duplication, both Allays will have a 5-minute cooldown before being able to duplicate again

Changes:

Expanded the '/locate' command into locate structure and locate biome
The Trader Llama now has its own spawn egg
Added the player's cause of death to the death screen
Music is now included in the game files on iOS, so players no longer need to be download the music pack from the Marketplace
Added Bluetooth mouse and keyboard support on iOS

Fixes:

Performance / Stability

Fixed a crash that could occur when Boats are unloaded from the world
Fixed a crash that could occur when a Wither is loaded into the world
Fixed a crash that could occur in multiplayer when a player left the game while changing dimension
Fixed a crash that could occur when a Fishing Rod was cast through dimension-changing portals (MCPE-154161)
Fixed a crash that could occur when players died while affected with Withering
The game no longer crashes when entering the Coin Starter Bundle screen
Loading a world no longer takes a very long time when having the Holiday Creator Features experimental toggle enabled
Gameplay

Players are no longer pushed by Doors as they close (MCPE-154734)
Items now stack properly in the offhand when inventory is full (MCPE-34959)
Equipping items in armor slots through inventory screen now produces sounds (MCPE-46939)
Players can now hear each other equipping items in armor slots
Fixed a bug where players could take fall damage when walking around on Scaffolding at certain heights (even when not actually falling) (MCPE-154779)
Fixed a bug that reset the player's vertical camera angle upon entering a Boat (MCPE-152762)
Advanced Pick Block now copies the items inside when used on a Boat with Chest (MCPE-153410)
Resistance effect is no longer one level weaker than it should be (MCPE-156012)
Haste I will now properly increase the player's mining speed (MCPE-102237)
Conduit Power I now grants the effect of Haste I instead of Haste II
Fixed an issue with extra health from Health Boost not persisting after exiting the world (MCPE-153504)
Container entities like Boat with Chest can now be opened on mobile devices without crouching if all the seats are occupied
The player no longer endlessly jumps after entering a Boat while holding down the jump button (MCPE-155774)
Fixed a bug causing player hitboxes to not reset if they die while swimming (MCPE-155232)
Fixed an issue where new users given Operator permissions by default were not able to use operator commands
Fixed an issue where worlds that gave Operator permissions to new players only gave Member permissions
Removed the Vanilla Experiment and Wild Experiment toggles, since they no longer have any active experimental content
World Generation

Fixed a bug where upgrading old worlds could result in water columns below y=0
Mangrove Swamps are now denser to more closely match Java Edition (MCPE-153748)
There is still work to be done to increase the density of Mangrove trees in water
Grass blocks in Mangrove Swamps now have Dirt blocks underneath them (MCPE-155414)
Clay patches now correctly generate in Mangrove Swamps
Campground structures now generate correctly in Ancient Cities (MCPE-156084)
Updated Ancient City structures to match Java Edition
Sculk Vein feature can now generate within the same height-span as the Sculk Patch feature (MCPE-156074)
Mobs

Fixed issues with mobs disappearing after going through Nether portals (MCPE-155678)
Fixed a bug causing tamed mobs to disappear when they go through a Nether portal in a multiplayer world (MCPE-88322)
Villagers now spawn as Swamp Villagers in Mangrove Swamp (MCPE-153731)
Villagers will now flee from Zoglins (MCPE-74974)
Parrots are once again poisoned by Cookies (MCPE-151671)
The Trader Llama now has the correct name displayed when opening its inventory (MCPE-47165)
Fixed a bug that prevented Trader Llamas from becoming aggressive towards entities that attack the Wandering Trader (MCPE-94996)
The Wandering Trader will now flee from Zoglins
The Wandering Trader will now drink Milk to clear its Invisibility effect (MCPE-44605)
Fixed a bug causing riding passengers to stop riding when reloaded if they were across chunk borders
Breaking a Boat with Chest or Minecart with Chest will now anger nearby Piglins (MCPE-153393)
Fixed entities disappearing when importing worlds converted from legacy console editions of Minecraft
Fixed a bug where Slimes would no longer spawn in flat worlds made before 1.18 (MCPE-119396)
Fixed a bug where failed Slime spawn attempts would reduce the spawning rates of other mobs (MCPE-153502)
Wither now breaks Obsidian when attacked by players (MCPE-64630)
Wither no longer breaks surrounding blocks after a shorter delay than intended after being attacked
Entities entering Nether portals exit in same relative position and rotation to the portal (MCPE-139835)
Edited health points of Cod, Pufferfish, Salmon, and Tropical fish to be 3, matching Java Edition
Shulker projectile now adds effect "Levitation" instead of "Levitation II" on hit
Frog

Tadpoles now grow up into Temperate Frog in Meadow, and into Cold Frog in Deep Dark
Frogs no longer lay Frogspawn on shallow, flowing water (MCPE-152559)
Allay

Allays can now follow players through Nether portals (MCPE-155678)
Taking a stackable item from an Allay now correctly adds this item to existing stacks (MCPE-153540)
Taking a stackable item from an Allay no longer cause item duplication
Allay pickup range is changed from 64 to 32 blocks to match Java Edition (MCPE-251766)
Allay now retains information about the vibration it is reacting to through save and load
Items held by Allays now glow in darkness (MCPE-153533)
Warden

Warden can now path through lava (MCPE-153582)
Warden can now pass through water (MCPE-153602)
Warden is no longer pushable while emerging or digging
If the Warden is in liquid when attempting to despawn, it will not do the digging animation, instead it will just despawn without any animation/sound (MCPE-155706)
Warden now always chases a nuisance after it roars at it
Warden now increases its anger towards an attacking nuisance by 100 anger for each attack
There are no longer graphical artifacts from the Warden’s emerge or dig particle effects (MCPE-153580)
Warden's hurt animation no longer differs between Bedrock Edition and Java Edition (MCPE-153967)
Wardens can now spawn on more types of non-full blocks, such as upper Slabs, Redstone Dust, Snow layers, Buttons, and Tripwires (MCPE-155821)
Known limitations: The current solution doesn't allow spawning on some types of blocks such as Leaves and lower Slabs
Warden now retains information about the vibration it is reacting to through save and load
Warden’s Sonic Boom attack now bypasses enchantment damage reduction such as Protection (MCPE-156282)
Blocks

Nether Sprouts and Fungi can now be placed on Mud and Muddy Mangrove Roots
Froglight walk sound volume is now more similar as other blocks walk sound volume (MCPE-154879)
Mob Spawners now drop XP only when destroyed by a Pickaxe
Fixed a visual issue where Barrier Blocks would show a red texture/overlay when being viewed from the inside (MCPE-98938)
Renamed "Flowered Azalea Leaves" to "Flowering Azalea Leaves"
Lapis Lazuli Block is now named Block of Lapis Lazuli (MCPE-105452)
Cut Copper Slab and its variants can now be placed on the top half of a block on the first attempt (MCPE-154302)
Campfires can now provide full-faced bottom support to other blocks
Lecterns can now provide full-faced bottom support to other blocks
Weeping Vines can now be placed underneath all blocks which can provide full-faced bottom support (MCPE-153083, MCPE-104717)
Fixed an issue where Carved Pumpkins launched from Dispensers weren't equipping to nearby mobs
Bell now rings when hit by any type of projectile
Hit sound is now played when Amethyst block is hit by projectiles (MCPE-137090)
Amethyst Clusters are no longer destroyed if attached to a Sculk Sensor
Structure Blocks can no longer be waterlogged (MCPE-59566)
Mangrove and Mud Blocks

Muddy Mangrove Roots are now broken fastest with a Shovel (MCPE-153710)
Mangrove Roots are now broken fastest with an Axe (MCPE-155606)
Mangrove Leaf blocks are no longer collected into different stacks when using Silk Touch (MCPE-153786)
Mangrove Leaves are no longer collected into separate stacks when using Shears
Stripped Mangrove Logs now craft into Stripped Mangrove Wood instead of Mangrove Wood (MCPE-155365)
Mangrove Log is now included in Bonus Chest loot tables (MCPE-153924)
Mangrove Propagules are no longer blocked to grow by Leaves (MCPE-154928)
Mangrove Propagules now render correctly when placed in Flower Pots (MCPE-155528)
Mangrove Propagule now uses grass sounds
Mangrove Propagule is no longer destroyed by flowing water (MCPE-154011)
Mangrove Signs now use Mangrove Plank textures for breaking particles (MCPE-156568)
Mangrove Propagule is now placed at a random offset (MCPE-153735)
Iron Bars and Glass Panes now connect to Mangrove Roots (MCPE-153871)
Sweet Berry Bush can now be planted on Mud, Muddy Mangrove Roots, and Rooted Dirt (MCPE-153916)
Sculk Blocks

A Sculk Vein block now drops as many items as its number of faces when mined with Silk Touch
Sculk Catalyst can now spread Sculk through Mud and Muddy Mangrove Roots (MCPE-153924)
When a mob dies in proximity of multiple Sculk Catalysts, only the closest one will bloom
The "It Spreads" achievement is no longer unlocked when a Sculk Catalysts blooms after the death of a mob which carries no XP
Sculk Shriekers now scan for Wardens in a box with side 48 blocks, not 96 blocks
Sculk Shriekers now apply Darkness effect to players with threat level 3 or 4
Sculk Shriekers now detect players when riding any type of entity (MCPE-153814)
Sculk Shriekers now activate repeatedly while players are standing on them (50%) (MCPE-153818)
Sculk Shriekers now implicate the player that provokes it from afar
Sculk Shrieker now retains information about the vibration it is reacting to through save and load
A Sculk Shrieker can no longer summon a Warden underwater (MCPE-153791)
Sculk Shrieker particles are now correctly rendered from behind (MCPE-153591)
Sculk Shrieker now detects players when riding all types of entities, including Striders, Skeleton Horses, Pigs, and Llamas (MCPE-153814)
The Sculk Sensor now correctly detects when a Big Dripleaf block changes its tilting state (MCPE-153115)
The Sculk Sensor now correctly detects when a Grass, Grass Path, Dirt, Coarse Dirt, or Rooted Dirt Block is tilled with a Hoe (MCPE-153734)
Sculk Sensors cannot detect a player equipping a handheld item anymore (MCPE-153971)
Sculk Sensors are now occluded by Wool in a consistent manner, no matter which direction vibrations come from (MCPE-153815)
Sculk Sensors cannot detect a Player placing, destroying, walking and falling on Carpets anymore (MCPE-153956)
Sculk Sensors cannot detect Wool and Carpets hitting ground in item form anymore (MCPE-152998)
Sculk Sensor now retains information about the vibration it is reacting to through save and load
Sculk Sensors can now detect a Boat with Chest having its Chest opened and closed (MCPE-156199)
Sculk Sensors give out a Redstone Signal of 12 and 13 when detecting fluids being placed and picked up, respectively
Sculk Sensors can now detect a player drinking Milk
Sculk Sensors can now detect a player picking up Powder Snow via Bucket (MCPE-153817)
Sculk Sensors cannot detect an entity jumping on Wool covered by Sculk Veins anymore
Sculk Sensors cannot detect an entity standing still in Scaffolding anymore (MCPE-118454)
Sculk Sensors can now detect an entity moving in Powder Snow and cobwebs (MCPE-153105)
Sculk Sensors can now detect items being placed in the hand of an Armor Stand
Sculk Sensors cannot detect any more items being equipped on mobs at spawn time
Items

Goat Horn now correctly drops when Goats ram Mangrove Logs (MCPE-154912)
Goat Horn now has the same sound for the “Call” variant as Java Edition (MCPE-154886)
The last sound for Goat Horn was renamed from “Resist” to “Dream” to match Java Edition (MCPE-155059)
Fixed Bottles not usable on water and Boats not placeable on water (MCPE-156451)
Wooden tools can now be repaired using Mangrove Planks, Crimson Planks, and Warped Planks (MCPE-153808)
Smelting Gold and Iron tools and weapons into Nuggets now rewards XP (MCPE-136467)
Shields that are disabled when struck by an Axe or by Warden now plays broken item sound (MCPE-153315)
Items in off-hand are once again rendered properly
Pufferfish now gives Poison II effect instead of Poison IV when consumed (MCPE-105392)
Graphical

Players now have their hands back when they are holding a Map when they have one item in offhand and one in main hand. Curious how they held it without hands... (MCPE-100259)
Darkness effect now works in the Nether and the End dimensions
Lava and Powder Snow fogs now take priority over Darkness and Blindness fogs (MCPE-154928)
Fixed animation system issues for players in split-screen situations
Fixed Crossbow, Trident, and Shield rendering for other players (MCPE-118528)
Fixed split-screen render position when sleeping in a Bed (MCPE-65705)
Fixed Elytra's animation during split-screen
Fix attached Lead position when second player is using first person perspective
Fixed an issue with reloading RTX worlds that caused DX11 to be used, resulting in a black screen (MCPE-152645)
Fog settings with negative fog start will no longer cause UI elements get tinted by fog color
Fixed a visual bug where liquids could have unexpected heights in the corners depending on diagonally-adjacent blocks (MCPE-152995)
Fixed terrain flickering in and out of the fog when playing on Nintendo Switch
Fixed an issue with underground light sources being generated when breaking or placing a block (MCPE-155808)
User Interface

Fixed touch control's right d-pad button not working when the d-pad area overlapped with the hotbar area (MCPE-156103)
Infinite loading should no longer occur when entering the Dressing Room (MCPE-156209)
Fixed up some of the text for the emote wheel so it would fit inside the box
Added settings to change duration of notifications
Friendly Fire game rule toggle has been moved to the Multiplayer tab on the Create New World screen
On mobile devices, the experience bar is now centered over the entire length of the hotbar, including the ellipsis at the end
Fixed issue where info and buttons did not appear for downloaded skin packs (MCPE-152216)
On the death screen in Pocket UI, moved the Main Menu button to the top navigation to avoid accidental button presses when dying mid-fight
Fixed incorrect positioning of "Select (A)" tip on the death screen when using a gamepad controller
Added correct death message when dying from Sweet Berry Bush (MCPE-103583)
Added a minimum size to yellow splash screen text
Fixed a typo in notification duration label for Accessibility Settings (MCPE-156901)
Fixed "Crafting" word above the crafting slots in the inventory on Classic UI (MCPE-152697)
Worlds created with a template will now always disable achievements
Fixed an issue where items could be dropped by clicking in the dark gray area of the player inventory when using Furnace, Blast Furnace, Smoker, Enchanting Table, Grindstone, Brewing Stand, Anvil, Beacon, Smithing Table, Loom, Cartography Table, and Stone Cutter
Fixed an issue where some paragraphs of text in modals were misaligned (MCPE-153789)
Container screen cursor can now be controlled by the wireless controller touch pad on PlayStation 4 (MCPE-106320)
Fixed a typo in notification duration label for Accessibility Settings (MCPE-156901)
Player can now continuously jump while holding down the jump button (MCPE-117045)
Player can now descend from the top of scaffolding with the new touch controls (MCPE-154309)
Realms

Realms players can once again post screenshots to their Realms Feeds and comment on Realms Feed posts
Fixed a bug wherein failure to join a Realm gave misleading or incorrect error messages (REALMS-7242)
Different types of Realms subscriptions will always show the "Manage" button on the Settings > Subscriptions page if they are manageable on the current platform
Added a popup to notify players on Google Play about holds on Realms subscriptions
Clicking "Play on Realm" from World Settings now copies the world's game rules to the Realm
Due to recent changes, packs and worlds with version 1.19-level custom, experimental GameTest Framework JavaScript are rejected at the time of upload within Realms
We're working on more infrastructure to fully support worlds and packs with script in Realms, but in the meanwhile, packs with experimental script are not supported in Realms
Note that the recently released Spellcraft Marketplace map, which uses script, is also not supported within Realms
Spectator Mode (Experimental)

Players in Spectator mode no longer get effects from gameplay
Players in Spectator mode no longer trigger raids while in Village with Bad Omen effect
While in Spectator Mode, actors in other chunks are no longer culled away
Players in Spectator mode can now breathe anywhere
Players in Spectator mode can no longer be pushed by Pistons
Spectators will be ignored for sleeping rules to skip the night
Moving around as a Spectator will no longer affect player's hunger level
Spectators no longer broadcast self-made sounds; such as footsteps, climbing, watersplash, etc.
Player's insomnia timer stops ticking once the player switches to Spectator mode
Render only head for players in Spectator mode
Render players in Spectator semi-transparently
Projectiles such as Arrows, Tridents, Fireballs will now shoot through Spectators
Spectators playing with gamepad no longer are shown unusable tooltips

Technical Updates:

Updated Add-On Template Packs

Updated Add-On templates for 1.19.10 with new resources, behaviors, and documentation, are available to download at aka.ms/MCAddonPacks
General

Fixed a crash that could occur if a mob had the flocking component
Fixed a bug where Soul Campfire was using the wrong tag, resulting in cases where some custom recipes for Campfires were not working correctly (MCPE-98305)
Fixed interaction priority when using a Bucket on a waterlogged and interactable block, eg. Lever (MCPE-154221)
The Trader Llama is now its own dedicated mob instead of being a normal Llama with specific component groups
Ensured content errors are not ignored when loading entity JSON schemas with invalid value types for following fields: The "Runtime_Identifier", "Is_Spawnable" and "Is_Summonable" fields for "description", the "component_groups" field and the "event" field for "events" (MCPE-151381)
Commands

Fixed an issue where, after 1.18.30, teleporting an entity to a chunk that has not been loaded since before 1.18.30 would result in the loss of that entity
Fixed an issue in the teleport command where a "facing" argument would calculate an incorrect vertical orientation (MCPE-144870)
Teleporting entities into unloaded chunks no longer deletes them
Autocomplete suggestions now show only valid parameters
New execute command functionality is now available via the "Upcoming Creator Features" experimental toggle
Chests with loot tables no longer drop items when removed with '/clone', '/fill' or '/setblock' (MCPE-151876)
Fixed an issue where entities loaded by Structure Blocks and commands would cause the despawn of the original mob used to save the structure and any mobs from previous loads of the structure (MCPE-155036)
Pillagers and Vindicator Captains spawned with commands are once again hostile by default (MCPE-116971)
Blocks

Renamed minecraft:block_collision block component to minecraft:collision_box
Renamed the minecraft:block_light_filter component to minecraft:light_dampening and added appropriate versioning
Renamed the 'part visibility' component's field 'rules' to 'conditions' and added appropriate versioning
Renamed the 'crafting_table' component's field 'custom_description' to 'table_name' and added appropriate versioning
Renamed the 'minecraft:block_light_filter' component to 'minecraft:light_dampening'
Renamed the 'part visibility' component's field 'rules' to 'conditions'
Renamed the 'crafting_table' component's field 'custom_description' to 'table_name'
Blocks with 'block_light_absorption' component of value 16 no longer fail to load
Renamed the component 'minecraft:ticking' to 'minecraft:queued_ticking'
Renamed the 'minecraft:ticking' component's field 'range' to 'interval_range', which is now described in ticks rather than seconds
Renamed the 'minecraft:flammable' block component fields 'flame_odds' and 'burn_odds' to 'catch_chance_modifier' and 'destroy_chance_modifier'
Added ability to set 'minecraft:flammable' block component using booleans for default flammable or nonflammable values
Updated documentation for minecraft:map_color and minecraft:material_instances
Cake blocks now emit Block_Change game events when slices are eaten
Items

Fixed 'minecraft:block_placer' item component to correctly trigger block component 'minecraft:on_player_placing'
Hunger Exhaustion component now uses new correct default values (MCPE-154238)
Please note, add-on packs that alter 'player.json' may need to ensure that the player saturation rate is set correctly to match the default values, if required
Actors

Added 'minecraft:drink_milk' behavior, which allows a mob to drink Milk based on specified environment conditions
Actor properties will now save and load correctly across multiple clients and entities
Direction facing will now be preserved through a transformation from one actor type to another
Fixed an issue where projectiles with an offset weren't spawned based on the player's rotation (MCPE-153880)
Fixed a bug that prevented the owner of the 'minecraft:angry' component from broadcasting anger to its friends if it has no target. A mob with this component will now be able to get angry if it both does not have a target and the component's 'filters' list is empty (MCPE-94996)
Mobs can now be hit by projectile when their hitboxes are outside the mob's bounds
Replaced 'values' field with 'range' field, which only supports array JSON types. Added required 'type' JSON field for actor properties with supported values 'int', 'float', 'bool', and 'enum'. The 'default' and 'range' fields on the property must match the type specified in the new 'type' field
Graphical

Fog setting with negative fog start will no longer cause flames on player model in UI to get tainted by fog color
“particles_blend” material is no longer culled
Fixed the issue where water fog expanding speed did not match value specified in 'midPercentage' field (MCPE-153864)
Fixed issue where under water fog transition between biomes is not smooth while affected by eye adapting effect
GameTest Framework (Experimental)

Added argument keepVelocity: bool to functions teleport and teleportFacing - If true, preserves velocity when teleporting the Entity
The /script profiler command now includes native API calls its trace call stacks
Источник.

_________________
Любопытство. Эмпатичность. Здравый смысл.
info [Профиль]  [ЛС] 

taporazzo

Стаж: 5 лет 8 месяцев

Сообщений: 8734

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post 26-Июл-2022 21:31 (спустя 13 дней) [-]0[+]

[Цитировать] 

Раздача обновлена,
добавлен апдейт v4128768 до версии 1.19.11, внесённые изменения:

Код:

Minecraft - 1.19.11 (Bedrock)
Posted: July 26, 2022
A new update is available on Minecraft to address some issues since the release of version 1.19.10.
Please continue to upvote and report any new bugs at bugs.mojang.com and leave us your feedback at feedback.minecraft.net.

Fixes:
Fixed a bug that could cause mobs to not load into the world if their saved y-position was greater than or equal to 25
Fixed incorrect texture rending of players when using RTX on Windows (MCPE-156577)
Fixed incorrect texture rendering of some mobs, like Horses, when using RTX on Windows (MCPE-132747)
Fixed an issue that prevented Command Blocks from saving if a Command Block Alias wasn’t provided while playing on Realms
Fixed a bug where suspended accounts could not play local worlds or navigate the menus on Xbox platforms
Источник.

_________________
Любопытство. Эмпатичность. Здравый смысл.
info [Профиль]  [ЛС] 

taporazzo

Стаж: 5 лет 8 месяцев

Сообщений: 8734

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post 10-Авг-2022 06:20 (спустя 14 дней) [-]0[+]

[Цитировать] 

Раздача обновлена,
добавлен апдейт v4194304 до версии 1.19.20, внесённые изменения:

Код:

Minecraft - 1.19.20 (Bedrock)
Posted: August 9, 2022

They say that variety is the spice of life, which is why I am enjoying this enormous glass of milk alongside this week’s update! We have lots of different treats in store for you, like plenty of parity fixes and an endless jar of chili mayo. OK, maybe the last one just applies to yours truly unless the rest of you also spilled your condiments on your keyboard. As always, we appreciate all of your help and input, please report any new bugs at bugs.mojang.com and leave your feedback feedback.minecraft.net.

patchnotes_r19u2.png

New Features:

Added the updated Create New World screen on Nintendo Switch

Changes:

Added support for middle mouse click on iOS
Zombies now have a 10% chance to be able to break doors on hard difficulty (MCPE-79636)
Implemented new Marketplace error screen art and messaging
Timeout when connecting to a multiplayer game has been reduced from 180 to 90 seconds
D-Pad Left can now be held down again to move the cursor left in menus (MCPE-155976)
Instantaneous effects (Potions, Tipped Arrows) can no longer be applied to dead mobs and players
‘So Below’ music track now plays in Basalt Deltas (MCPE-70890)
Redesigned the menu toggle switches to make it easier to distinguish between the on and off states

Known Issues:

Due to an unexpected crashing issue, we have had to temporarily revert the fix for MCPE-105487, which can cause textures to turn pink after playing for long periods of time on a server
This means that this bug may continue to occur until we have a solution. Thank you for your patience while we continue to work on this important issue – we hope to have it finally fixed as soon as possible!

Fixes:

Performance / Stability

The game no longer crashes when browsing the Marketplace
Fixed a crash related to Spawn Eggs (MCPE-159302)
Prevent client/server portal travel desync on low render distance settings (MCPE-158167)
Fix potential crash when returning to the Overworld from the Nether or The End
The game no longer crashes when entering Coin Starter Bundle Screen
Fixed bugs where client state can get out of sync with server if using an item is cancelled or failed
Improved the performance of the locate biome command to mitigate stalls on the server while searching for a biome that is far away (MCPE-157609)
Fixed a crash that could occur when connected devices, like gamepads, were missing
Fixed a crash that was caused by a Villager changing its profession while trading. The Trade screen will now close if the Villager changes professions mid trade
Fixed a crash that could occur when Pistons were extending or retracting near moveable blocks and Arrows
Fixed a crash when exploring multiple categories in Marketplace on Xbox and PlayStation
Fixed a crash that could occur when teleporting and killing an entity in the same tick
Gameplay

The Wandering Trader's spawning now matches Java Edition and it will no longer spawn in water, lava, or underground (MCPE-46911)
Fixed a bug where Bows could fail to shoot an Arrow the first time they were used, this also affected Crossbows and with throwing Tridents (MCPE-159467)
Fixed a bug that caused the new Wild Update music to not play in the Wild Update biomes when in Creative mode
Fixed an issue that prevented fisherman Villagers from offering to buy Boats at max level
The secret door that leads to the Redstone room in the center of an Ancient City now opens/closes properly (MCPE-156718)
Lava in Buckets will no longer disappear when failing to be placed or dispensed into partial blocks (MCPE-50664)
Fixed an issue where enchantments on ranged weapons on mobs were not being applied (MCPE-113623)
Fixed volume level of Amethyst step chime sound when walked on by a mob
Fixed an issue where some items with durability would fail to be created from the Creative inventory
Ancient Cities have more frequent Sculk Patch generation (MCPE-154229)
Player no longer takes damage from entering a Nether portal if it is placed at Y=-21 or below (MCPE-154888)
Fixed an issue where scores on scoreboards were not being ordered properly (MCPE-141427)
Fixed a bug where fishing hooks would drop loot when killed with the /kill command (MCPE-142329)
Player’s Soul Speed is now properly activated and de-activated on Soul Sand (MCPE-157152)
Fixed a bug causing health_boost to display incorrect health values, causing the player to turn invisible and unable to interact with the world on dying
When trading, the Villager plays the correct sound based on the item in the input slot (MCPE-152555)
Skulls in Ancient Cities now better match the orientation they have in Java Edition (MCPE-153547)
Enable event filters in the root definition to be evaluated independent of sequence or randomize when a format_version of 1.19.20 or higher is specified
Fixed issue with health boost extra life not staying (MCPE-153504)
Mobs

Polar Bears no longer panic when attacked
Tadpoles flopping while on land now more closely match Java Edition and fishes in speed (MCPE-154316)
Piglins will now stop attacking if the player puts on Gold Armor (MCPE-65516)
Jobless Zombie Villagers are no longer unable to ride Minecarts or Boats (MCPE-76831)
Ravager is now able to destroy Mangrove Leaves, Azalea, Azalea Leaves, Cave Vines, Dripleaves, Spore Blossoms, and Hanging Roots (MCPE-156551, MCPE-125322)
Releasing a bucketed custom mob now spawns the correct type of mob
Fixed the order in which a bucketed mob is created when released, which means any Actor Properties on it will load correctly
Allays can now pick up and drop items at their owner when in a Boat (MCPE-156377)
Allay can now always pick up dropped Scaffolding blocks (MCPE-157512)
Allay now correctly stops dancing when music from Jukebox ends
Allays now look at targets such as players (MCPE-158222)
Fish do not shake anymore when placed in an isolated water block
Fixed a bug that caused Wolves to spawn red when summoned with entity_born or on_tame events
Fixed a bug that could cause Witches to stop spawning. The Witch Hut structure is now set as a surface spawner for Witches (MCPE-60552)
The Ender Dragon can no longer destroy Crying Obsidian, Respawn Anchor, Light, Deny, Allow, Border, and Jigsaw blocks (MCPE-158343)
Fixed a bug causing baby mobs with the minecraft:behavior.sleep goal to have a shrunken hitbox (MCPE-46040)
Allays and Bees are now less likely to get stuck in non-full blocks (MCPE-155777)
Wardens can now detect a player sneaking on top of a Sculk Sensor (MCPE-155804)
Warden can now let itself fall up to 20 blocks down, instead of just 3 (MCPE-158304)
Allays can now pick up armor pieces with a different durability than the one they are holding (MCPE-158339)
Entities that die completely now have their data removed from world file (MCPE-155283)
Fixed a bug which could cause mobs to not load into the world if their saved y-position was greater than or equal to 25
Blocks

Removed "Wood" from the names of Mangrove Wood Planks, Stairs, and Slabs (MCPE-156791)
Twisting Vines and Weeping Vines with no support now pop even when the random ticking speed is set to 0 (MCPE-69305)
Hanging Mangrove Propagules no longer drop a Propagule item when silk touched if not at max growth (MCPE-156821)
Muddy Mangrove Roots can now be placed sideways (MCPE-153721)
Hanging Mangrove Propagule no longer changes color when certain blocks are placed nearby (MCPE-156570)
End Portal Frame Block is now named "End Portal Frame" instead of "End Portal" (MCPE-76821)
Amethyst Block has been renamed to "Block of Amethyst" (MCPE-125821)
Mangrove Log, Mangrove Wood, and Stripped Mangrove Wood can now be used to craft a Campfire with Charcoal (MCPE-157271)
Campfires can once again be stacked correctly (MCPE-159398)
Fixed a bug where Pistons sometimes did not drop the Piston item when broken by the arm (MCPE-158314)
Sounds of the Smithing Table when a Villager is working are now the same as sounds when the player uses the table (MCPE-79716)
Bells can no longer catch on fire or be destroyed by fire
Mangrove and Azalea Leaves no longer prevent tree growth (MCPE-154980)
Sculk Blocks

If two vibrations are emitted at the same time, Sculk Sensors will now react to the closest one (MCPE-155793)
If two vibrations are emitted at the same time and at the same distance, Sculk Sensors will now react to the one with the highest frequency
Sculk Sensors now detect a Creeper exploding with a frequency of 15
Sculk Sensors now detect an End Crystal exploding with a frequency of 15 (MCPE-153733)
Sculk Sensors now detect a Fish being let out of a Bucket with a frequency of 12
Sculk Sensors now detect a TNT being fired out of a Dispenser with a frequency of 12
Vibration particles are now always oriented towards the target Sculk Sensor (MCPE-156648)
Sculk Catalysts now play the blooming sound effect when blooming (MCPE-153562)
Sculk Catalysts do not spread Sculk anymore on players' death if the Keep Inventory gamerule is set to True (MCPE-157884)
Sculk Catalysts do not get covered in Sculk Veins anymore if a mob dies on top of them
Sculk Catalyst now blooms when a mob with no experience dies next to it
Sculk Sensors can now also detect Bees, Chickens, Allays, Phantoms, and Ender Dragons flying (MCPE-153725, MCPE-154055)
Sculk Sensors can now emit the whole range of Redstone signal strengths, based on the distance a vibration has been emitted at. Previously, the output was either 1, 15 or even
Sculk Sensors no longer detect Boats staying still in water (MCPE-155368)
Reduced Sculk Catalyst experience drop from 20 to 5
Sculk Patch Features can now be placed on additional block types (MCPE-156669)
Graphical

Fixed bug causing FOV to stutter when sprinting while the player has a speed effect applied
With data-driven block tessellation, geometry box pivot-base rotation now rotates around the correct pivot point
Fixed x-ray vision when Top Snow falls on top of player so it now behaves as a solid block when Top Snow covers player's vision (MCPE-150709)
Fixed an issue with RTX on Windows where point lights were unintentionally accumulated for emissive blocks (MCPE-159485, MCPE-159488)
User Interface

The Toggle Perspective hint now shows the player’s assignment instead of the default assignment
Saddled Pig's tooltip changed to "Ride" instead of "Mount"
Added content warnings for large icons for texture tessellation (e.g. objects in hand)
Fixed an issue where players were not able to hover over UI elements inside a scroll view if a portion of it fell outside of the view when using mouse + keyboard on iOS. This was a result of the scroll view auto focusing onto the nearest non-clipped element
Hover text for can_place_on blocks for items in inventory is now in a consistent order between game saves (MCPE-153516)
Removed the controller settings tab for Oculus
Goat Horn sound is now placed in the Jukebox/Note Blocks sound category in Settings (MCPE-154885)
Fixed the Add Server feature not saving IPV6 addresses (MCPE-66233)
Realms

Updated the Realms Plus FAQ to clarify that all Bedrock platforms can purchase Realms Plus (MCPE-157869)
Fixed an error where creating a new Realm would navigate out to the Play screen instead of returning to the Create New World screen
The Realms feed screenshot button is now available for VR platforms
Spectator Mode (Experimental)

Removed emotes functionality while in Spectator Mode
Player can now place blocks where spectator is hovering
Players now have their hands back when they are holding a map when they have one item in offhand and one in main hand, curious how they held it without hands...
Spectators’ heads are now properly rendered as semi-transparent
Character Creator head items (hats, hoods, helmets, etc.) are now properly rendered semi-transparent while in Spectator mode
Capes and animated back items are no longer rendered while in Spectator mode (MCPE-156929)
Spectators can no longer use or get affected by portals (MCPE-156684)

Technical Updates:

Updated Add-On Template Packs

Updated Add-On templates for19.20 with new resources, behaviors, and documentation, are available to download at aka.ms/MCAddonPacks
General

Fixed a Disconnect Packet vulnerability used to crash Bedrock Server
Blocks with their render_methodcomponent set to double_sided now have their back faces properly rendered
Limit the number of elements in the conditionsfield of the minecraft:part_visibility to 64
Renamed minecraft:aim_collisionblock component to minecraft:selection_box
renamed the 'minecraft:block_light_emission' component to 'minecraft:light_emission' and changed its accepted value type from float to int
Renamed 'minecraft:destroy_time' to 'minecraft:destructible_by_mining' and restructured the component to be either defined as a boolean or as an object
Setting the component to true will give the block the default destroy time and setting it to false will make the block indestructible by mining
Setting the component as an object will let users define the number of seconds needed to destroy the block with base equipment
Changed the minecraft:frictioncomponent to represent friction of block instead of movement
Removed the component minecraft:unwalkable
Renamed 'minecraft:explosion_resistance' to 'minecraft:destructible_by_explosion' and restructured the component to be either defined as a boolean or as an object
Setting the component to true will give the block the default explosion_resistance and setting it to false will make the block indestructible by explosion
Setting the component as an object will let users define the resistance of the block to a base explosion
Added /tagsfromitem and /itemswithtag commands which output the tags associated with an item and vice versa
Added a new dedicated server property, "chat-restriction", that can be modified in the "server.properties" file to restrict the chat for all players connecting to the server. The property's possible values are "None", "Dropped", and "Disabled". See the default file for more information
Server developers can now see checksums of the block registry from the server and client to check for mismatch (search "Block Registry Checksum" in the output logs and compare)
Added a server property disable-player-interaction which informs clients that they should ignore other players when interacting with the world
Modified the json entity file so that it also contains projectile damage in addition to the explosion and fire damage (MCPE-153740)
Items with the item_lockcomponent can no longer be placed in Item Frames or Armor Stands (MCPE-138479)
Actor Properties

Added Content Errors for when there are too many properties on the actor (more than 32) or when a string enum name is too long (more than 32 characters)
Added new Molang had_component_group to allow calculating appropriate default values from previously saved entity data
Renamed 'actor_property' and 'has_actor_property' Molang queries to 'property' and 'has_property'. Also renamed 'set_actor_property' to 'set_property'
Update 'set_property' to only allow changing properties on the local actor rather than some other target
Restored ability to use a Molang expression string for default values of Actor Properties (These are primarily useful for random starting values)
GameTest Framework

Performance Watchdog
Added a performance watchdog that monitors GameTests for slow-running scripts
Executing a slow-running script will result in content log warnings
Additionally, long script hangs (more than 3 seconds in a single tick) will result in an exception
Added new properties to propertiesfor watchdog configuration on Dedicated Server
script-watchdog-enable- Enables the watchdog (default = true)
script-watchdog-hang-threshold- Sets the watchdog threshold for single tick hangs (default = 3000 ms)
script-watchdog-spike-threshold- Sets the watchdog threshold for single tick spikes (default = 100 ms)
script-watchdog-slow-threshold- Sets the watchdog threshold for slow scripts over multiple ticks (default = 2ms)
Updated mojang-minecraft-uiforms to respond when the client was unable to show a modal form
Renamed isCanceledfield to canceled
Added cancelationReasonfield
Added FormCancelationReasonenum
ScoreboardObjectiveDisplayOptions
Added 'ScoreboardObjectiveDisplayOptions' class
Added read-only property 'Objective: objective'
Added read-only property 'ObjectiveSortOrder: sortOrder'
Scoreboard
Added function 'removeObjective(objectiveId: string | Objective): void' - Untracks an objective
Added function 'addObjective(objectiveId: string, displayName: string): Objective' - Creates and objective to be tracked, identified with objectiveId and displayed on the screen with displayName
Added function 'getObjectiveAtDisplaySlot(displaySlotId: string): ScoreboardObjectiveDisplayOptions' - Gets objective and sort order contained in the DisplayObjective slot specified by displaySlotId
Added function 'setObjectiveAtDisplaySlot(displaySlotId: string, ScoreboardObjectiveDisplayOptions: scoreboardObjectiveDisplayOptions): Objective' - Sets the objective and sort order of the display slot, as specified by displaySlotId
Added function 'clearObjectiveAtDisplaySlot(displaySlotId: string): Objective' - Clear's the DisplayObjective of the objective it is currently displaying
Block
Added Block SignComponent that allows for retrieving of the value of sign text - Accessible from getComponent("sign")on sign blocks
BlockSignComponent
Added read-only property text: string- Gets the sign text
System Events
Added event beforeWatchdogTerminate- Shuts down the server when a critical scripting exception occurs (e.g. script hang). Can be canceled to prevent shutdown
Added enum WatchdogTerminateReason- Specifies the reason for watchdog termination
Added new properties to propertiesfor watchdog configuration on Bedrock Dedicated Server
script-watchdog-enable-exception-handling- Enables watchdog exception handling via the events.beforeWatchdogTerminate event (default = true)
script-watchdog-enable-shutdown- Enables server shutdown in the case of an unhandled watchdog exception (default = true)
script-watchdog-hang-exception- Throws a critical exception when a hang occurs (default = true)
Источник.

_________________
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taporazzo

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post 26-Авг-2022 00:32 (спустя 15 дней) [-]0[+]

[Цитировать] 

Раздача обновлена,
добавлен апдейт v4259840 до версии 1.19.21, внесённые изменения:

Код:

Minecraft - 1.19.21 (Bedrock)
Posted: August 23, 2022
A new update has been released to address a few issues that have occurred since the release of 1.19.20.

As always, we appreciate all of your help and input. Please report any new bugs at bugs.mojang.com and leave your feedback feedback.minecraft.net.

NOTE: We are aware of issues with players being unable to join cross-platform multiplayer on Nintendo Switch. The team is working on a fix and we appreciate your patience.

Fixes:
Fixed several crashes that could occur during gameplay
Fixed an issue that caused Villagers’ professions to not reflect in their clothing (MCPE-160475)
Fixed a bug where graphical artifacts appear while playing on some devices (MCPE-160491, MCPE-160758, MCPE-160451)
Fixed a bug where the names hovering above mobs were slightly offset (MCPE-160254)
Fixed an issue that caused some blocks on Marketplace worlds to appear as “update blocks” on Realms
Paid emotes can no longer be equipped for free
Источник.

_________________
Любопытство. Эмпатичность. Здравый смысл.
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taporazzo

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post 02-Сен-2022 18:38 (спустя 7 дней) [-]1[+]

[Цитировать] 

Раздача обновлена,
добавлен апдейт v4325376 до версии 1.19.22, внесённые изменения:

Код:

Minecraft - 1.19.22 (Bedrock)
Posted: September 1, 2022

A new update has been released to address a few more issues that have occurred since the release of 1.19.20.

As always, we appreciate all of your help and input. Please report any new bugs at bugs.mojang.com and leave your feedback feedback.minecraft.net.

Fixes:
Fixed a crash that could occur on some devices when loading in worlds with texture packs applied (MCPE-160800)
Fixed a bug where deleting cloud synced worlds on Xbox would not delete the cloud version of the world when the player deleted the world locally
Fixed an issue on Xbox that could cause players to see a “storage full” error despite having plenty of storage
Источник.

_________________
Любопытство. Эмпатичность. Здравый смысл.
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taporazzo

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post 21-Сен-2022 08:03 (спустя 18 дней) [-]2[+]

[Цитировать] 

Раздача обновлена,
добавлен апдейт v4390912 до версии 1.19.30, внесённые изменения:

Код:

Minecraft - 1.19.30 (Bedrock)
We're excited to share Bedrock version 1.19.30 with you all! If any of you were worried about eating the bowl along with your stew, worry not: you can keep your bowl now.

As always, we appreciate all your help and input, please report any new bugs at bugs.mojang.com and leave your feedback feedback.minecraft.net.

Vanilla Parity:

Gameplay

Modified the Fireball entity's collision box to match Java Edition
The Enchanting Table now produces a sound when enchanting an item
Amethyst blocks no longer produce sound when jumping off them
Fixed the bottom texture of the Melon block to match the top texture (MCPE-31035)
The item stack popup animation will now only play when a new item is added to the stack (MCPE-23995)
Fixed an issue where Light Blocks would be removed when placing an Armor stand over them (MCPE-151856)
Changed some structures names in the /locate command to have underscores, like in Java Edition (e.g. ancientcity -> ancient_city); the old names will still work but will not show up in the autocomplete
Fixed an issue where Boats with Chests would not drop the Chest's contents when destroyed by the /kill command (MCPE-160186)
Eating a Stew will now leave the empty Bowl in the slot it was eaten from (MCPE-56367)
Drinking a Potion will now leave the empty Glass Bottle in the slot you drank it from rather than the first empty inventory slot (MCPE-26436)
Oak and Mangrove Fence Gates are now flammable (MCPE-160098)
Mobs

Fixed Hoglin and Zoglin hitbox size and hit range to match Java Edition (MCPE-65424)
Increased Sculk Shrieker and Sculk Sensor generation rates in Deep Dark and Ancient Cities to better match Java Edition (MCPE-153525)
Modified the Cat's head position while sitting to match Java Edition (MCPE-46668)
If a Villager has a Nametag, it is now displayed along with their trade tier (MCPE-152644)
Spectator Mode (Experimental)

Capes are no longer rendered while in Spectator Mode (MCPE-156929)
Spectator players in Lava Cauldrons no longer display the burning animation (MCPE-160331)
Players in Spectator Mode are no longer affected by the Powder Snow fog effect (MCPE-156683)
Sadly, any leashed animals will not follow spectators anymore (MCPE-157065)
Players in Spectator Mode no longer emit particles while sprinting (MCPE-160397)
Spectator players with status effects applied no longer emit particles (MCPE-160398)
Endermen no longer become angry at players in Spectator Mode (MCPE-156742)
Players in Spectator Mode can no longer interact with Sculk Sensors by swimming in water or lava (MCPE-153879)
Players switching into Spectator Mode will unhook any fishhooks attached to them
Players in Spectator mode can no longer be pushed by explosions (MCPE-156687)
Powder Snow no longer emits particles when spectators move through it (MCPE-153876)
Big Dripleaf no longer tilts when touched by players in Spectator Mode (MCPE-156686)
Players in Spectator Mode now keep their inventories and equipped items on death (MCPE-156681)
Spectators can no longer attract mob's attention when holding their favorite food (MCPE-153882)
The /testfor command can now target spectators (MCPE-158042)
The Spectator game mode can no longer be entered via the /gamemode 6 command, only via /gamemode spectator
Spectators using touch controls can no longer break Boats and Minecarts (MCPE-158307)
Parrots sitting on a player's shoulder now hop off when entering Spectator Mode
Animals and mobs with follow_owner behaviour no longer follow Spectators
Animals and mobs with find_mount behaviour no longer try to mount Spectators
Spectator Mode players won't have cold feet and now the Frost Walker enchant does not affect water
Pufferfish no longer react to nearby spectators
Fixes:

Performance/Stability

Fixed a bug that rarely caused the Villager's bounding box to become desynced with the server when sleeping
Fixed a bug causing an occasional crash when loading players in beds
The game no longer crashes when browsing Marketplace
Fixed a crash that could occur when resuming the game on Xbox
Fixed a bug where deleting cloud synced worlds would not delete the cloud version of the world when the player deletes the world locally
Fixed PlayStation 4 audio stuttering issues while framerate is low (MCPE-158902)
Fixed a crashing issue related to undyed Shulkers
Most common Marketplace connection issues will now automatically resolve themselves when conditions improve without needing to restart Minecraft (MCPE-155025)
Fixed performance issues when Striders are being ridden by baby Striders (MCPE-146478)
Fixed a crash that would occur on some devices when loading in worlds with texture packs applied (MCPE-160800)
Fixed a crash when uploading a world with no name using "Play on Realm" button
Gameplay

Music is now included in the mobile app and no longer has to be downloaded from Marketplace
Fixed issue where player would see inside of Top Snow when diving into it while wearing Elytra
Fireballs can no longer travel through portals to prevent an issue where they could become permanently stuck (MCPE-160938)
Pressing the Ctrl and Alt keys together will no longer make the Alt key get stuck down
Mobs

Endermen no longer get angry at Creative players (MCPE-42977)
Fixed a bug causing Leads to break with Allays after the owner player changes dimensions (MCPE-158955)
The Goat's ram animation was modified to slowly lower their head when preparing to ram (MCPE-129477)
Reduced the Enderman's teleport range to 32x32x32 to ensure that it cannot despawn itself by teleporting (MCPE-152268)
Allays and Bees should no longer get stuck on Lanterns or other low hanging objects (MCPE-155777)
EDU Toggle: NPC names default to only being displayed while looking at them
Blocks

Mud Brick Slab can now be placed as a top slab via commands (MCPE-157852)
Banners now spawn correctly in newly generated structures (MCPE-160696)
Coral Fans now look identical when placed facing North, West, East, and South (MCPE-125311)
White Glazed Terracotta is no longer missing from the Creative Mode inventory and is once again accessible through commands
Seagrass and Kelp are no longer classified as Coral Decorations in the Creative Mode inventory (MCPE-44034)
Fixed a bug where some blocks that require a supporting block (for example Carpet or crops) did not appear on Maps when placed on a non-full block or above an air block (MCPE-159713)
Iron Bars are no longer missing from the Creative Mode inventory and are once again accessible through commands (MCPE-160253)
Piston's animation when extending and retracting is now smooth (MCPE-155987)
It is no longer possible to get an aged Sapling in the inventory by block-picking
Items

Fixed dropped items getting stuck at the edge of flowing water (MCPE-157167)
When on fire, the fire overlay no longer clips through held items (MCPE-147776)
Mangrove, Crimson, and Warped Planks can now be used to repair Shields (MCPE-158940)
Fixed a regression where an undamaged tool, such as Pickaxe, when name changed on an Anvil, would fail to work correctly when used for the first time (MCPE-152637)
User Interface

Fixed a bug where the name tag background was slightly offset (MCPE-160254)
Fixed a UI bug where enchanted leather items would have parts of the texture not displaying the glint animation (MCPE-98929)
Added new disconnection error messages to better highlight the area in which the disconnection occurred
Character Creator offers in Marketplace will no longer lose their thumbnail images upon exiting the Dressing Room
Added a Retry button to the Xbox cloud sync prompt
Item stacks now are merged together after assigned tick threshold
Added a missing settings button on packs in the updated Create New World screen
Added a new disconnection error message - "Unable to connect, please restart your client"
Fixed an issue causing messages with non-unicode characters to have incorrect spacing
NPC names now default to only being displayed while looking at them
The arrow within the crafting Pocket UI now fits appropriately without any clipping issues
The "Cannot connect to Marketplace” error will no longer be erroneously read by the Text-To-Speech reader
Raid bar no longer becomes stuck after breaking Beds to cancel a raid (MCPE-152851)
Graphical

Player textures and UI elements should no longer turn pink after playing for an extended period time on highly populated servers (MCPE-105487)
Fixed an issue where certain water textures with waterlogged blocks displayed the wrong texture (MCPE-156281)
Fixed an issue with flowing Lava and Water textures not animating on some iOS devices
Sky in The End dimension will no longer look like static upon entry while it is raining in the Overworld (MCPE-148843)

Technical Updates:

Updated Add-On Template Packs

Updated Add-On templates for 1.19.30 with new resources, behaviors, and documentation, are available to download at aka.ms/MCAddonPacks
Copy Coordinates

Added keyboard shortcuts that allow players to copy either their current coordinates or the coordinates of a block
Control + Alt + C is the default for copying current coordinates
Control + Alt + X is the default for copying coordinates of selected block
Needs the "Enable Copy Coordinate UI" enabled in Creator settings
General

Numerical actor properties (float and integer) will now always clamp their values into the range of values specified
minecraft:instant_despawn no longer affects players
Command selector now gets the same position for the player that the command origin player position gets
Fixed a bug where the text-to-speech feature would read the entire "My Content" page, both highlighted and non-highlighted items
Non-Parrot mobs on a player's shoulder will now adjust their position when the player crouches (MCPE-153996)
Enables creators to add geometry up to 0.875 units outside of the regular block unit cube on any one side
Fixed a bug where some custom items (from Creator Features packs), after being used, were duplicated upon player's death (MCPE-128897)
Added server property ‘disable-custom-skins’ to block untrusted skins on a server wide level
Text to Speech no longer ignores the volume setting on startup
Clarified the documentation for equipment_count to indicate it only counts equipped armor, and how to query for held items (MCPE-136134)
Limit which queries can be used in Actor Property-related Molang expressions. Property defaults can only use query.had_component_group and set_property can only use property and query.has_property
BlockDisplayNameComponent will no longer append 'tile.' and '.name' to given display names and in turn, will display their given raw strings if no appropriate localization can be found
Commands

Added a paste button to the Command Block screen
Added a waterlog field to the /structure command and the load tab of Structure Blocks to allow players to properly waterlog a structure when it's being placed under water
The "/execute at" command now properly executes filters from the specified 'at' position (MCPE-156283)
The "/execute if block" command now displays integer values for block positions (MCPE-156285)
Fixed a bug where a "%" was prepended to player names in the chat output of "/scoreboard players reset" (MCPE-151389)
Attempting to kill a player in Creative Mode using the "/kill" command now displays a message informing the player that it cannot be done (MCPE-16732)
GameTest Framework

Fixed a bug where function length would return undefined
Added function lengthSquared - Returns the squared length of the vector
Added stackOverflow as a possible WatchdogTerminateReason for the beforeWatchdogTerminate event
IRawMessage - Interface object representing a message
rawtext : (string | IRawMessage)[] - (optional) A list of text objects used to build a message
text : string - (optional) A string containing plain text to display directly. Only valid when used as a sub member in a parent rawtext or with member
translate : string - (optional) String representing a translation identifier to translate text in the player's selected language
with : (string | IRawMessage)[] - (optional) A list of text object arguments used to fill values in the translate text. Ignored when translate is not present
say(string | IRawMessage) - Used to broadcast a message to all players
tell(string | IRawMessage) - Send a message to a player
Fixed a bug where Dynamic Properties would not persist when using worlds hosted on Bedrock Dedicated Server or Realms
Pack dependencies on native modules can be declared using the module name without the need to specify a UUID, using the “module_name” attribute. The module name matches the import statement (e.g., “mojang-minecraft”)
Removed mojang-gametest module version 0.1.0; packs using "mojang-gametest" specific APIs must be updated to use GameTest version 1.0.0-beta
The "mojang-gametest" module 1.0.0-beta requires "mojang-minecraft" module 1.0.0-beta
Removed usage of minecraft:unwalkable block component and added block creative group and category to the block description
setVelocity will now throw an exception when called on player types
Renamed class Items to ItemTypes
Add a content error when default or set_property expressions include side-effects, such as Molang variable assignment
Commands
Added new sub-command /script watchdog exportstats - Exports a file containing memory usage and object handle statistics
Can now switch hotbar slots while targeting a block while in a Boat (MCPE-156814)
The '/execute at' and '/execute as' commands will now execute at the correct relative rotation (MCPE-156277)
'/execute at @e run kill @e' no longer crashes the game when there are items on the ground
Added chat output when entities are skipped by "/ride summon_ride no_ride_change" (MCPE-129486)
Added function getAll(): ItemTypeIterator - Returns an iterator of all available item types
Memory Watchdog
script-watchdog-memory-warning - Produces a content log warning when the combined memory usage exceeds the given threshold (in megabytes). Setting this value to 0 disables the warning. (default = 100)
script-watchdog-memory-limit - Saves and shuts down the world when the combined memory usage exceeds the given threshold (in megabytes). Setting this value to 0 disables the limit. (default = 250)
Increased slow code warning threshold from 2 ms to 6 ms
Источник.

_________________
Любопытство. Эмпатичность. Здравый смысл.
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taporazzo

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post 06-Окт-2022 18:29 (спустя 15 дней) [-]2[+]

[Цитировать] 

Раздача обновлена,
добавлен апдейт v4456448 до версии 1.19.31, внесённые изменения:

Код:

Minecraft - 1.19.31 (Bedrock)
Posted: October 4, 2022

A new update is available that addresses some issues that have occurred since the release of 1.19.30.

As always, we appreciate all your help and input, please report any new bugs at bugs.mojang.com and leave your feedback feedback.minecraft.net.

Changes:
As of October 5, 2022, players on the Xbox versions of Minecraft will begin receiving an update that improves game performance, alongside a few other changes. You can read more about this in our FAQ Article

New Mobile Touch Controls:
Under Settings > (Controls) > Touch there is a new toggle entitled, Enable New Touch Controls Schemes. When toggled ON, a new Interaction Model dropdown menu will appear, allowing players to use the new Touch scheme, the new Crosshair scheme, or the original Classic scheme.

Fixes:
Fixed several crashes that could occur during gameplay
Fixed terrain on Maps getting replaced with black pixels (MCPE-162421)
Fixed a bug that unbound the Inventory key when using the Full Keyboard Gameplay toggle
Fixed players sometimes spawning under the obsidian platform and falling into the void after entering an End Portal for the first time after the 1.19.30 update on Realms (MCPE-162482)
Источник.

_________________
Любопытство. Эмпатичность. Здравый смысл.
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georgekgk

Стаж: 13 лет

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post 12-Окт-2022 12:04 (спустя 5 дней) [-]1[+]

[Цитировать] 

taporazzo писал(а):

Раздача обновлена,
добавлены совместимые доп. карты из Minecraft Xbox Demo Maps, активируются через импорт в сохранения
а можно тут подробнее, плиз?
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taporazzo

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post 08-Ноя-2022 14:51 (спустя 27 дней) [-]1[+]

[Цитировать] 

Раздача обновлена,
добавлен апдейт v4587520 до версии 1.19.41, внесённые изменения:

Код:

Minecraft - 1.19.41 (Bedrock)
Posted: November 3, 2022
A new update is available that addresses some issues that have occurred since the release of 1.19.40. The update is currently available on all supported platforms except Nintendo Switch and Amazon Fire, which will be available soon.

As always, we appreciate all your help and input, please report any new bugs at bugs.mojang.com and leave your feedback feedback.minecraft.net.

Fixes:
Fixed choppy performance after resuming due to incorrectly presented frames on Xbox Series X|S consoles (MCPE-155879)
Fixed the brightness of the night sky when enabling RTX (MCPE-162445)
Players can once again spread items across an inventory grid when holding the "Place One" button with a controller (MCPE-163625)
Fixed an issue where players couldn’t scroll through the contents of Chests with touch controls (MCPE-163619)
Fixed multiple issues related to joining Realms
Источник.

georgekgk
См. как импортировать сохранения.

_________________
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taporazzo

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post 29-Ноя-2022 22:26 (спустя 21 день) [-]1[+]

[Цитировать] 

Раздача обновлена,
добавлен апдейт v4653056 до версии 1.19.50, внесённые изменения:

Код:

Minecraft - 1.19.50 (Bedrock)
Posted: November 29, 2022

A new update has been released for Minecraft, bringing Spectator Mode fully into the game! For players using touch controls, you’ll find some new control schemes to make gameplay on your device much better. A new cast of default character skins have been added and the Vex have received a makeover. There’s a lot to explore so dive into the full changelog below.

As always, we appreciate all your help and input! Please report any new bugs at bugs.mojang.com and let your feedback be heard at feedback.minecraft.net.

New Features:

Spectator Mode

Spectator Mode has made its way into Minecraft: Bedrock Edition! This feature has been experimental for a little while but has now made its way into the game with no experimental toggle required. Here’s a quick write up of this new game mode and how it can be used:

When cheats are enabled, players can go in and out of Spectator Mode using the Personal Game Mode option in World Settings or the '/gamemode spectator' command
Spectators have a reduced HUD that does not show the crosshair, hotbar, XP, health, hunger, or armor
Players’ inventory, health, held items, etc, are unchanged when switching in and out of Spectator Mode
Spectators are always flying and cannot be grounded
Spectators pass through solid blocks and entities without collision
Spectators can see out of solid objects when inside blocks
Spectators cannot take damage and are not affected by any blocks, mobs, items, portals, or effects
Spectators cannot use items or interact with blocks or mobs
Spectators cannot open their inventory or interact with block screens, like Chests or Furnaces
Spectators cannot be seen by mobs or other players, except other players in Spectator Mode
Spectators appear as a transparent floating head to other players in Spectator Mode
Spectators are not needed to sleep to pass the night
When playing in first person perspective, spectators do not see their arm or held item
Spectators generate chunks, if they fly to new chunks
Spectators do not spawn any mobs
Non-persistent mobs around spectators will check for distance to any non-spectators when deciding if they should despawn
Commands can select and act on spectators
A list of fixes since the last release can be found below in the Vanilla Parity section below.

New Touch Controls

New touch controls are now enabled on touch devices by default
Players can choose between "Joystick & tap to interact", "Joystick & aim crosshair", or "D-Pad & tap to interact"

A list of fixes since the last release can be found in the Fixes section below.

New Default Skins

New characters have joined Steve and Alex! These character skins can be selected in the Dressing Room
From left to right: Sunny, Kai, Makena, Steve, Alex, Zuri, Efe, Ari, and Noor

Vex

Updated the model and texture of the Vex
The Vex retains a slightly larger hitbox to make it easier to fight

Vanilla Parity:

Mobs

While playing tag, baby Villagers will now run at a quicker speed that matches Java Edition
Blocks

Wooden Doors, Iron Doors, Wooden Trapdoors, Iron Trapdoors, and Fence Gates now use the same opening and closing sound effects as Java Edition
Updated Pressure Plates to have different pitches based on their behaviour to match Java Edition
Added unique button click sound for Wooden Buttons to match Java Edition
Crimson and Warped block sets now have a unique set of sounds
Chiseled and Cut Red Sandstone now have smooth undersides (MCPE-20006)
Projectiles landing on Mud will no longer shake repeatedly (MCPE-153744)
Amphibious mobs no longer have trouble pathfinding around Mud Blocks (MCPE-153961)
Mud and Soul Sand Block bounding boxes now matches their visual bounding boxes for when a player places the blocks (MCPE-162252)
Lily Pads now pop with sound and particles when run into by a Boat (MCPE-65138)
Most blocks destroyed from lack of support now have visual particles, audio effects, and cause vibration events
Coral Fans can no longer be placed on the side of Slab blocks (MCPE-116986)
Coral Fans can now survive on top of solid transparent blocks like Glass (MCPE-112407)
Fixed a bug where placed Light Blocks were invisible even while selecting a Light Block
Spectator Mode

Open container, Command Block, or Structure Block screens now close when players enter Spectator Mode
Spectator Mode now appears on the list of Personal Game Modes in Settings (MCPE-156688)
Allays no longer throw items to spectators (MCPE-162873)

Experimental Features:

Introducing the next major update experimental toggle! Enable the “Next Major Update” toggle in world settings to enable this content
These features are a work in progress and are still in active development. The design and functionality of these features will likely change before they’re released
Please remember: Worlds that have used experimental toggles will always be flagged as “Experimental”. We recommend keeping these experimental worlds as separate copies from your main saves. More information can be found in this article
Bamboo Wood Blocks

Added the Bamboo family of blocks as a wood type and use for Bamboo
Added Bamboo Raft
Camel

Added Camels, which can spawn in desert villages
Two players can ride Camels together
Camels are tall animals and riders are high enough off the ground, out of range from mob melee attacks
Camels can walk and sprint, or dash with a short burst of speed
Camels randomly sit down for short periods of time and flick their ears about
Chiseled Bookshelf

A new, chiseled variation of the Bookshelf
Can store Books, Book and Quills, and Enchanted Books
Holds up to 6 Books. Keeps the stories and lore of your world safe
Comparators can detect the last book placed/removed. Perfect for hiding secrets in your spooky library
Hanging Sign

A new type of Sign that can be placed beneath and on the side of blocks
Hanging Signs are available for all wood types
Hanging Signs can also be placed under narrow blocks with center support, like Fences

Fixes:

Stability / Performance

Fixed several crashes that could occur during gameplay
Fixed a crash that could occur when navigating down in the Villager screen with the keyboard
Fixed an issue where game would crash when Ender Dragon breath attack hadn't hit blocks or fell into the void (MCPE-161204)
Navigating through the Recipe Book when the player had items that contain mobs in their inventory (like Bees in Beehives) no longer causes significant drops in performance (MCPE-146462)
Reduced server lag with items going in and out of Hoppers (MCPE-68796)
Fixed frame rate dropping when hovering over item slots on the Creative inventory screen (MCPE-162277)
Fixed a crash that would occur if Education Edition items were rendered without the Education Edition toggle turned on (MCPE-161587)
Fixed a crash that could occur when actors with a non-player owner went through End Portals
Fixed a crash that could occur when loading into some Marketplace worlds on low memory devices (MCPE-161866)
Gameplay

When stuck inside a block, players will now be pushed towards the nearest open area
Maps corrupted by black pixels can now be repaired by revisiting corrupted areas. Previously affected maps can now be repaired by holding in main or off hand (MCPE-162421)
Fixed a bug that could cause the player to teleport back to a portal after exiting it (MCPE-157494)
Fixed a bug that could cause players to get stuck on the "Building Terrain" screen when changing dimensions (MCPE-158215)
Fixed improper LevelChunk blending when upgrading pre-1.18 worlds (MCPE-162480)
Fixed Xbox controller thumbstick deadzone and sensitivity (MCPE-162847)
Mobs

Increased Enderman follow range from 32 to 64 (MCPE-35306)
Jump Boost now consistently affects mobs ridden by players (MCPE-45823)
Slow Falling now consistently affects mobs ridden by players (MCPE-126604)
Fixed an issue where breeding mobs with applied effects would result in the offspring having the effect bonuses permanently applied (MCPE-81890)
Fixed Bat resting location being offset when at negative world height
Armor Stands now drop their offhand item upon destruction (MCPE-158228)
Fixed a bug that caused the Ender Dragon to not load if the world was saved and loaded while it was alive (MCPE-156528)
Blocks

Dirt Path and Farmland collision are now one pixel lower (MCPE-12109)
Players now sink in Soul Sand and Mud blocks (MCPE-154973)
Sugar Cane will now break on next random tick when its water source is removed (MCPE-162351)
Piston arms now extend more smoothly (MCPE-155987)
Blocks attached to Pistons now move more smoothly (MCPE-146597)
Huge Fungus blocks will no longer replace partial blocks when growing from Nylium (MCPE-65661)
Fixed an issue where an entity at coordinate 0,0,0 prevented Pressure Plates from being placed (MCPE-161377)
Fixed blocks flickering when moved by Pistons (MCPE-15268)
Fixed an issue where signs would not play a placement sound when placed (MCPE-65423)
Bubble columns are now properly generated above underwater Magma Blocks
Swimming above Mud blocks no longer causes the screen to get blocked (MCPE-153737)
Items

Freshly crafted tools and armor now work the first time they are used (MCPE-161151)
Weapons, tools, and armor can now be dropped from the players inventory the first time after being renamed (MCPE-162132)
Fixed issues with Book & Quill not able to be signed and closed (MCPE-163325)
Fixed a bug where fully charged items were lost when going through a portal (MCPE-55279)
Using the Anvil to enchant or fix items will no longer rename items unintentionally (MCPE-154453)
Fixed a bug where Slimes and Magma Cubes could break Shield durability every tick (MCPE-119451)
Fixed a bug where Pufferfish could break Shield durability every tick (MCPE-143689)
Touch Controls

Re-enabled the new stack splitting functionality for touch devices
"Split Control" option will only appear in Classic control mode and only affect the Classic control scheme
Fixed an issue where hotbar slots could not be touched in Crosshair and Touch control schemes in certain situations
Scrolling the inventory screen is easier as the dwell time has been increased to 180 milliseconds (was 120 previously). The dwell time is the length of time an item must be held before a drag action begins
Untangled the connections between "Lock Joystick", "Joystick Always Visible", and "Joystick Visible When Unused"
Added toggle "Delayed Block Breaking (Creative Only)" in Touch Settings to control this functionality
Fixed an issue where double tapping touch control buttons can be difficult on high refresh rate screens (MCPE-156351)
Improved the way that button presses and camera movements work in tandem in the new Touch Controls
Action buttons now show up when in a Boat while using Crosshair mode (MCPE-159376)
Fixed the Dismount button in the new touch control schemes appearing blurry (MCPE-156722)
Fixed an issue which prevented items from being discarded in the extended Creative Mode inventory by dropping them on another item (MCPE-162124)
Fixed an issue with touch controls when swimming and charging a Bow, Crossbow, or Trident no longer launch the weapon immediately (MCPE-136625)
Fixed an issue where joystick gestures were stopped if your finger overlapped with the hotbar (MCPE-159870)
Resolved an issue where players couldn't interact with the hotbar in some resource packs with the new touch controls (MCPE-157748)
The sprint and descend buttons in Crosshair Mode now have the same colour as other buttons (MCPE-156740)
Resolved an issue where quickly tapping "Ascend" and "Descend" would cancel flying in the new touch controls. Going forward, double tapping "Descend" is how flying is cancelled (MCPE-162240)
Status icons now follow the screen safe zone when in touch mode
Adjusted status icons to form in one row across width of screen when in touch to account for new touch controls
Removed the action delay from Attack and Interact buttons (MCPE-158143)
When the joystick is unlocked, the draggable range has been changed to be the same as the when the joystick is locked. In both modes, if auto-sprinting is enabled, it will start when the joystick is dragged slightly above the background. The auto-sprint will disengage if the joystick control is subsequently moved back into the joystick background area
A tap gesture will now fire a charged Crossbow. Previously, it was necessary to hold the gesture for 400ms before the bolt would fire
Fixed an issue where players couldn't drag/drop on the Anvil screen
Graphical

Applied ambient light to blocks moved by Pistons (MCPE-136928)
Mob shadows now render properly on Android devices using certain GPUs (MCPE-155354)
Added D3D12 support for Intel Integrated/Dedicated Graphics for compatible drivers
Realms

Shortened text when uploading worlds and add-ons so it fits in the dialog prompt
You will no longer get an error message when joining a Realm that has been empty for several minutes
User Interface

Added a new Mobile Data Blocked screen on Android/iOS when mobile data is available but disabled in-game and Wi-Fi is not connected
Players can now rebind the copy coordinate keys with Full Keyboard Gameplay and the Enable Copy Coordinate UI settings enabled (MCPE-163082)
Fixed a bug where the boss bar name would not update when the boss name changed until the bar was reloaded by the player (MCM-1100)
Fixed a bug on the Pocket UI Inventory screen where items could not be dropped back into the inventory in Creative Mode
Fixed a bug on the Pocket UI Inventory screen where the ‘Craftable/All’ toggle could only be changed in the Search tab but not in any other tab
On Xbox, camera movement with mouse no longer changes mouse position when the inventory screen is reopened (MCPE-162890)
Text color for a selected item stack count is now white instead of yellow
A warning now appears when the player is about to lose changes when moving away from the Create New World screen
Changed the error handling of copying worlds to display a modal pop-up instead of a toast notification
Fixed a bug causing the HUD to not rotate with the player's direction while riding in a Boat in VR
Changed the color of the description text for the “Allow mobile data for online play” option to be more readable (MCPE-162459)
Fixed a contrast issue of the little arrow in dropdown components on hover, the unselected toggle components and the toggle/sliders in chat settings

Technical Updates:

Updated Add-On Template Packs

Updated Add-On templates for19.50 with new resources, behaviors, and documentation are available to download at aka.ms/MCAddonPacks
Structure Block Import

Structure Blocks can now import structures from ‘.mcstructure’ files on Windows
General

Actor (Entity) Properties are no longer experimental (This includes Molang queries and property filters, but not Permutations)
Fixed a crash that would occur if the texture_index of a spawn egg was out of bounds. Now a content log error will be presented instead
Min/Max distance values in sound events now only affect the sound event and not all events using the same sound (MCPE-154376)
Added client-side-chunk-generation-enabled toggle to server.properties
Fixed an issue where changing the subpack of Resource Packs that have subpacks would not apply changes until the game was restarted (MCPE-162002)
Recipes that have the same inputs but have different outputs will now display content errors (excludes Crafting Table and Stonecutter recipes)
New ‘/execute’ Command Syntax

Removed the Upcoming Creator Features requirement for the new execute command syntax
Version 1.19.50 is now required to run the new command syntax
Creators currently using the new execute command syntax in command blocks will have to go modify those command blocks in order to update those commands
Creators currently using the new execute command in behavior packs will need to change the min engine version to 1.19.50
The previous execute command syntax can still be used by using version 1.19.40 or less
Commands

Using the '/enchant' command to apply the same level of enchantment no longer results in a higher level being applied (MCPE-153204)
Fixed an issue where hasItem wouldn't correctly detect an item with a data value if hasItem wasn't provided a data value (MCPE-162460)
Running '/execute as' from Command Blocks no longer inherits rotation from entity (MCPE-162680)
Fixed a bug where Chain Command Blocks would not activate when Delay in Ticks was greater than 0
Running ‘/execute align xyz entity’ now produces a command error instead of crashing (MCPE-162733)
Data-Driven Blocks

Released BlockCollisionBoxComponent outside of experimental toggle in JSON formats 1.19.50 and higher
Released BlockCraftingTableComponent outside of experimental toggle in JSON formats 1.19.50 and higher
The Crafting Table UI now updates when a block changes to a permutation with a different “minecraft:crafting_table” block component
Removed the functionality of the “minecraft:breathability” block component. Component will have no effect on the custom defined block
Data-Driven Items

Blocks using the "minecraft:placement_filter" component now produce particles, sounds and vibrations events when they are removed due to their placement condition failing
Mobs

"input_ground_controlled" no longer implies increased auto step when controlled by player. The "variable_max_auto_step" component can be used instead. To have consistency with previous versions, use "base_value": 1.0625 and "jump_prevented_value": 0.5625
Networking

Added server property 'enable-lan-visibility' to disable the explicit LAN discovery by clients. This will prevent unexpected port conflicts when running multiple dedicated servers on a single host. Clarified port use in server logs and made error messaging more clear (BDS-1094)
AI Goals

Exposed new data parameters for the "minecraft:offer_flower" AI behaviour to specify such things as the time that the mob offers the flower for, the chance that the goal will start, and the dimensions of the AABB used to search for a mob to offer a flower to
The "minecraft:offer_flower" AI behavior can now be used by any mob, not just the Iron Golem
The "minecraft:offer_flower" AI behavior will now search through all mobs in the specified range rather than just the closest one, meaning that this goal has the potential to be used more consistently than before
Exposed new data parameters for the "minecraft:take_flower" AI behavior to specify such things as the conditions to be met to start the goal, the min and max wait times before taking the flower, and the dimensions of the AABB used to search for a mob to take a flower from
The "minecraft:take_flower" AI behavior can now be used by any mob, not just baby Villagers
Molang

Fixed has_property to return 1 when a property exists and 0 when not, rather than the opposite of that
Scripting, APIs, and GameTest Framework (Experimental)

Fixed velocity property not returning correct values in certain situations (MCPE-152715)
Added function canPlace - Returns if it is valid to place the desired block type or block permutation at a specified location (and optional face of the block)
Added function trySetPermutation - Attempts to place the desired block permutation at a location by first checking canPlace
Entity
Removed function runCommand. Consider runCommandAsync as an alternative
Dimension
Removed function runCommand. Consider runCommandAsync as an alternative
Converted BlockRaycastOptions to an interface
Converted EntityEventOptions to an interface
Converted ScoreboardObjectiveDisplayOptions to an interface
Location type updated to IVec3
Vector
add - updated aand b arguments to accept an IVec3 interface type
cross - updated aand b arguments to accept an IVec3 interface type
distance - updated aand b arguments to accept an IVec3 interface type
divide - updated aargument to accept an IVec3 interface type
lerp - updated aand b arguments to accept an IVec3 interface type
max - updated aand b arguments to accept an IVec3 interface type
min - updated aand b arguments to accept an IVec3 interface type
multiply - updated aargument to accept an IVec3 interface type
slerp - updated aand b arguments to accept an IVec3 interface type
subtract - updated aand b arguments to accept an IVec3 interface type
API

Initial APIs are releasing out of beta and will be usable without an experimental flag
The first module to release is @minecraft/server as version 1.0.0. The APIs included with this are listed below:
Non-beta APIs like those included in the @minecraft/server0.0 module do not require the Beta APIs experiment to be turned on, and will be more stable over time
This initial API set is narrow, but we intend to add more APIs into non-beta modules over the coming months
@minecraft/server will continue to develop in Beta and those Beta APIs have been incremented in version to 1.1.0-beta; if you wish to continue to use Beta @minecraft/server APIs, manifest.json references will need to be updated to 1.1.0-beta
APIs included in the @minecraft/server version 1.0.0 release:
System type (Exposed via systemglobal instance)
run() - runs a function on the next tick (can be used to maintain a game loop tick over tick)
World type (exposed via worldglobal instance)
getDimension()
getAllPlayers()
MinecraftDimensionTypes type
nether
overworld
theEnd
Dimension type
id
runCommandAsync()
CommandResult type
commandResult
Entity type
id
typeId
dimension
runCommandAsync()
Player type
name
Источник.

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taporazzo

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post 15-Дек-2022 00:16 (спустя 15 дней) [-]0[+]

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Раздача обновлена,
добавлен апдейт v4718592 до версии 1.19.51, внесённые изменения:

Код:

Minecraft - 1.19.51 (Bedrock)
Posted: December 13, 2022

Update on Dec. 14, 2022: This update is now available on all supported platforms!

A new update is available that addresses some issues that have occurred since the release of 1.19.50.

As always, we appreciate all your help and input! Please report any new bugs at bugs.mojang.com and let your feedback be heard at feedback.minecraft.net.

Fixes:

Fixed a crash that could occur during gameplay
Pistons can no longer recreate moving blocks that were destroyed mid-move
Horses can no longer be pushed over Fences with Carpets on top (MCPE-164717)
Touch control selection screen will no longer appear on Nintendo Switch
Fixed the Structure Block screen so the Y value field can properly be accessed with just the keyboard (MCPE-164148)
Technical Updates:

The "minecraft:variable_max_auto_step" component has a new property "controlled_value"
This property will override "base_value" when a mob with "minecraft:input_ground_controlled" is being controlled by the player
"jump_prevented_value" will have precedence over both other values
Источник.

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zy_tm

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post 06-Фев-2023 11:22 (спустя 1 месяц 22 дня) [-]1[+]

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Добрый день!
Подскажите если можно, то как по локальной сети (два свитча подключены к одному роутеру по WiFi) поиграть на двух свитчах?
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taporazzo

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post 25-Фев-2023 07:19 (спустя 18 дней) [-]2[+]

[Цитировать] 

Раздача обновлена,
добавлен апдейт v4915200 до версии 1.19.63, внесённые изменения:

Код:

Minecraft - 1.19.63 (Bedrock)
Posted: February 24, 2023

Fixed an issue that was causing continuous freezes when playing on Nintendo Switch (MCPE-166760)
Fixed a crash that could occur when playing on iOS devices
Fixed a bug where the Edit World screen couldn't be opened for a world if the corresponding world directory had a space in it (MCPE-166763)
Improved navigation of the “My Content” Marketplace screen when using a controller
Источник.

zy_tm
Только в официально купленной игре в онлайне, к сожалению, не на CFW.

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99Belous66

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post 10-Мар-2023 17:06 (спустя 13 дней) [-]0[+]

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Добрый день такой вопрос а можно ли играть онлайн на этой версии майнкрафта. Будет ли работать локальный мультиплеер с андройд устройствами?

добавлено спустя 2 минуты 16 секунд:

Прочитал выше вопрос исчерпан локалки нет(
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taporazzo

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post 18-Май-2023 07:34 (спустя 2 месяца 7 дней) [-]0[+]

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Раздача обновлена,
добавлен апдейт v5308416 до версии 1.19.83, внесённые изменения:

Код:

Minecraft - 1.19.83 (Bedrock)
Posted: May 17, 2023
A new update has been released to address some issues that were introduced with the 1.19.80 update.
Please continue to upvote and report any new bugs at bugs.mojang.com and leave us your feedback at feedback.minecraft.net!

Fixes:
Fixed several crashes that could occur during gameplay
The inventory cursor no longer snaps to a random spot when flicking the left thumbstick (MCPE-169176)
Fixed custom textures that override ‘minecraft’ blocks with aux metadata as a list of textures
Several fixes to custom spawn eggs (MCPE-170184)
Re-enabled use of aux value to refer to custom eggs in commands for game versions 1.19.80 and beyond, eg. "/give @s spawn_egg 1 654"
Re-enabled use of Molang queries for the item's data field in recipes for game versions 1.19.80 and beyond, eg. { "item": "spawn_egg", "data": "query.get_actor_info_id('namespace:actor')" }
Re-enabled use of "set_actor_id" in loot tables when refering to custom spawn eggs for game versions 1.19.80 and beyond

Minecraft - 1.19.81 (Bedrock)
Posted: April 27, 2023
A new update has been released to address some issues that were introduced with the 1.19.80 update.
Please continue to upvote and report any new bugs at bugs.mojang.com and leave us your feedback at feedback.minecraft.net!

Fixes:
Fixed a crash with the ‘/tell’ command (and some other commands) that could occur on Realms
Fixed an issue with Purchase buttons loading infinitely on Featured Servers
Fixed Featured Server offers not displaying the “Show More” button
Источник.

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Juppi

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post 16-Июн-2023 11:48 (спустя 29 дней) [-]0[+]

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Так вопрос глупый, но как включить тач управление в игре ? чтоб тыкнул в экран и копал) или это не свитче не работает ? хотя в меню тач работает)
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yanakin101

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post 10-Июл-2023 14:25 (спустя 24 дня) [-]0[+]

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Всем привет, у меня случилась проблема, я хотел с братьями пограть по локальной сети на 3 свичах,
но ни на одном свиче не видно мира, уже все перебробовали( на всех свичах одна версия майна)
Помогите пожалуйста!!!

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taporazzo

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post 12-Июл-2023 07:06 (спустя 1 день 16 часов) [-]0[+]

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Раздача обновлена,
добавлен апдейт v5505024 до версии 1.20.10, внесённые изменения:

Код:

Minecraft - 1.20.10 (Bedrock)
Posted: July 11, 2023

A new Minecraft update is ready to play! Since releasing the Trails & Tales update, the team has been hard at work on even more improvements to the game. Here are just a few of the highlights:

Players can now sneak under 1.5 block gaps
Shovels are no longer needed to craft Boats
Many more actions now emit vibrations detected by Sculk Sensors
Fixes to over 50 community-reported issues
NOTE: This update will appear as version 1.20.11 on Xbox

Your thoughts on the game continue to shape new updates so please upvote and report any new bugs at bugs.mojang.com and leave us your feedback at feedback.minecraft.net.

Vanilla Parity

Short Sneaking

Player’s hitbox height now reduces to 1.5 blocks while sneaking
Sneaking will automatically be initiated while stuck in a gap of less than 1.8 blocks
Sneaking will lower the player camera height respective of these changes
Sneaking now requires enough space to stand in order to exit sneaking
Players will transition from swimming to sneaking if they are unable to stand up but would be able to sneak
Players are no longer able to sneak while riding (MCPE-170613)
Players will no longer suffocate when short sneaking in certain scenarios
Players will no longer suffocate when riding on a Camel in 2 block gaps (MCPE-166451)
Players will no longer be pushed slightly when short sneaking is by being pushed by a block (MCPE-166411)
Fixed many interactions where being forced into sneaking acted the same as holding the sneak button (MCPE-170610)
Other Changes

Items dropped by storage entities are now centered inside the nearest block (MCPE-160189)
Shovel has been removed from Boat recipe
Barrel recipe has been modified to use Planks instead of Sticks
The Cobweb to String recipe has been removed
Fixed a bug where Zombie Villager did not drop given item after curing (MCPE-163670)
Experimental Features

Crawling

Added the ability to crawl behind the Short Sneaking and Crawling Experimental toggle
Created new player crawling animation
Players will now begin crawling when in a 1 block gap, similar to sneaking
Crawling is the same speed as sneaking
Players will automatically stand up or begin sneaking if they leave the 1 block gap
Players will begin swimming if they enter water while crawling, or vice-versa
Player's model is now centered around their hitbox when swimming (MCPE-122663)
Players will now always spawn projectiles from the camera position when sneaking, swimming, or gliding
Players will now spawn particle effects when eating in the correct position if they are sneaking, swimming, or gliding
Loyalty Tridents will always return to the player's camera
Players will no longer be stuck inside Cauldrons or Composters when crawling inside with a Trapdoor (MCPE-170836)
The paper doll will now show up properly when crawling
Fixed an issue where gliding or swimming could sometimes give the player an incorrect bounding box (MCPE-170882)
Recipe Unlocking

Recipe unlocking – now in Bedrock!
Added recipe unlocking as an experiment
Collect materials to unlock relevant recipes
A notification will tell you when you've found a new crafting material
Picking up an item teaches you how to craft that item. Great for when a friend gives you a tool you haven’t crafted before
We’d love to hear what you think of this feature, so please send us your feedback at aka.ms/MCRecipeUnlocks

Fixes and Changes

General

Fixed the "Communication Error" message appearing when leaving a Local Network game as the host on Nintendo Switch
Reduce cases where players might see 'Unable to connect' errors due to 'Expired Auth from Discovery' (MCPE-170814)
Gameplay

Camera position is now used for audio system listening and ambient sounds
Previously the player position and rotation were sometimes used for audio listening
This effectively flips audio panning when using 'third person front' camera perspective
Mobs

Farmer Villagers will now interact with Torchflower Seeds and Pitcher Pods. They can pick up the seeds and plant them, but they will not harvest the Torchflower or Pitcher Crop (MCPE-169758)
The sound played when a Camel is dashing is no longer played repeatedly (MCPE-164064)
Fixed issue with Jump Boost effect not affecting Magma Cubes (MCPE-54294)
Fixed Boats on Ice disappearing when Client-Side Chunk-Generation was enabled (MCPE-169313)
Mobs are back to normal despawn rate during night (MCPE-170208)
Camels now play a walking animation when taking damage while standing still (MCPE-166566)
Sniffer can no longer dig up seeds in the air
Mobs no longer continue to freeze without Powder Snow if there is a Powder Snow block near the west and north side (MCPE-169453)
Blocks

Polished Basalt and Chiseled Deepslate can no longer be replaced by Sculk during world generation
Polished Deepslate can now be replaced by Sculk during world generation (MCPE-160238)
Decorated Pots crafted with at least one Sherd now have a hover tooltip displaying the Sherd and Brick ingredients
Players without permission to open/close containers can no longer interact with Chiseled Bookshelves
The correct sound effect is now played when removing an enchanted Book from Chiseled Bookshelf (MCPE-168119)
Chiseled Bookshelf slot interactions are now symmetrical (MCPE-164801)
Cauldron water texture is now the correct version (MCPE-170427)
Note Block on top of Soul Soil now produces the Harp sound instead of the Snare sound
Shovel can no longer mine Packed Mud as fast as Pickaxe (MCPE-161207)
Placing blocks on Top Snow and Tall Grass while moving side to side will no longer cause them to stack up continuously (MCPE-162785)
Suspicious Gravel and Suspicious Sand blocks now display correctly on Maps
Mushrooms are now able to spawn on fallen tree trunks (MCPE-138333)
Conduit now has the correct lighting when placed on ground (MCPE-169732)
Items

Fixed black pixels being generated on maps when Client-Side Chunk Generation was enabled
Shield no longer clips inside the Armor Stand model while in the riposte pose
Sculk Vibrations

Placing, rotating, or removing an item in an Item Frame or in a Glow Item Frame now emits vibrations (MCPE-166741)
Charging a Respawn Anchor now emits vibrations (MCPE-157409)
Scraping or applying wax to blocks of the Copper block set now emits vibrations
Switching a Daylight Detector to an Inverted Daylight Detector, or vice-versa, now emits vibrations
Adding food to a Campfire now emits vibrations
Adding or removing a Music Disc to a Jukebox now emits vibrations
Mud turning into Clay now emits vibrations
Harvesting Sweet Berries now emits vibrations
Placing an Eye of Ender in an End Portal Frame now emits vibrations (MCPE-155372)
Bees now emit vibrations when entering or exiting a Beehive or a Bee Nest (MCPE-156199)
Interacting with a Composter now emits vibrations (MCPE-156199)
Attaching or detaching a Lead from a Fence now emits vibrations (MCPE-156199)
Attaching or detaching a Lead from a mob now emits vibrations (MCPE-156199)
Dying a Sheep now emits vibrations (MCPE-156199)
Picking Glow Berries now emits vibrations (MCPE-156199)
Farmland turning into Dirt now emits vibrations (MCPE-156199)
Using a Spawn Egg on a Monster Spawner now emits vibrations (MCPE-156199)
Silverfish merging with blocks now emit vibrations (MCPE-156199)
Using a Hoe on Rooted Dirt now emits vibrations (MCPE-156199)
Using a Shovel to create Dirt Paths now emits vibrations (MCPE-156199)
Placing a Door now emits vibrations
Planting seeds in Farmland now emits vibrations
Realms

Updated the contrast ratio of the close button in realms feed menu
Updated the contrast ratio of the New Post header banner
An error message is now shown when attempting to upload a cross-platform restricted world to Realms, instead of uploading a corrupted world
The focus indicator no longer auto selects the Find Friend button when the Members tab is selected
Accessibility

Improved the Xbox on-screen keyboard experience, including better positioning, updating fields with typed input, and no more screen dimming while on screen keyboard is open (MCPE-156575)
Added a toggle to all platforms enabling extra-large GUI scaling beyond what the GUI slider allows
Text-to-speech now reads item names when selecting items in the hotbar
User Interface

Added support for detecting Brazilian Portuguese as the preferred system language on Nintendo Switch
Horse and Donkey jump bar, and camel dash bar, now scale properly to the experience bar (MCPE-156444)
Changed the Pause Menu disconnection text to be platform agnostic
Fixed an issue that caused the inventory to get locked up after auto placing (MCPE-46795)
Imported worlds now get their last played date modified to the time they were imported
Reordered the gamepad tooltips for UI screens so that the buttons align with the same side as a controller
Mouse Input

Default chat duration is now set to 10 seconds while default toast notification duration remains at 3 seconds
Improved handling of simultaneous mouse clicks, triggering each individual associated action/response
Fixed issues with unresponsive or laggy input when using mouse together with a controller (MCPE-167447)
Text-to-speech now reads "Slash button" when hovering over the "/" button in the chat screen
Graphical

Fixed issues with highlighted blocks and mob shadows appearing through the Pumpkin head overlay on Switch
Rendering of snow or rain is now based on camera position instead of player position
Shields no longer flicker when held in both hands on RTX
Fixed sleep and camera fade effect not covering the screen until after first-person rendering happens
Underwater and fog effects are now based on camera position rather than player position
Fancy Leaves setting is now applied immediately and will no longer cause x-ray effect (MCPE-123608)
Fixed player capes not properly flapping when moving forward but looking sideways (fixed for real this time!) (MCPE-153446)

Technical Updates

Updated Add-On Template Packs

Updated Add-On templates for 1.20.10 with new resources, behaviors, and documentation are available to download at aka.ms/MCAddonPacks
Dedicated Server

Note for Linux users: Ubuntu 18.04 LTS (Bionic Beaver) will reach End of Standard Support in 2023. Accordingly, the Linux Minecraft Dedicated Server will also raise its minimum target Ubuntu version to 20.04 LTS (Focal Fossa) in a later 1.20 update (exact release to be determined). Minecraft server operators using Ubuntu are encouraged to prepare for this transition by updating their deployments to 20.04 LTS as soon as possible.
Fixed invalid entries in allowlist.json causing a crash (BDS-18133)
Stability and Performance

Invalid JSON objects within the entity component "minecraft:behavior.nearest_attackable_target" will no longer crash the game (MCPE-168129)
Fixed a crash that could occur when running the “go_and_give_items_to_noteblock” goal
Fixed a crash that could occur when attempting to change a mob’s scale while it was colliding with blocks (MCPE-170645)
Add-Ons and Script Engine

Added deprecation error message for the part_visibility component (the bone_visibility field in the geometry component should be used instead, see block documentation for more information)
Fixed an issue where adding a minecraft:peek component to a custom entity would cause the game to crash
Commands

/time query command will now return the correct day and time of day when the absolute time is negative
Executing the "inputpermission set" command will now output a message to the chat with the results (MCPE-168368)
Executing the "inputpermission set" command will now result in an error if it does not affect any players
Command positions will now use the current position/rotation when running mcfunctions via execute
Fixed issue where some execute commands stopped working on Realms (MCPE-169974)
The "hasitem" target selector argument now counts items held with the cursor (MCPE-152002)
Commands will still work with "concrete", but "concrete" won't be suggested in the command prompt, rather the new names will
"concrete" block is now split into unique instances, namely "white_concrete", "orange_concrete", "magenta_concrete", "light_blue_concrete", "yellow_concrete", "lime_concrete", "pink_concrete", "gray_concrete", "light_gray_concrete", "cyan_concrete", "purple_concrete", "blue_concrete", "brown_concrete", "green_concrete", "red_concrete", and "black_concrete"
Java Parity: Block states in commands will use equals instead of colon in version 1.20.0 and later. For example using the setblock command: /setblock ~ ~ ~ oak_log["pillar_axis"="x"] (MCPE-168056)
Block states with equals don't require a space to show autocomplete options (MCPE-168056)
Components

Added a content error when minecraft:balloonable is used on minecraft:player to prevent issues as this component is not supported in this way (MCPE-164495)
Entities

Custom entities are no longer restricted to overriding Vanilla entities released before 1.20. All Vanilla entities can be used in the "identifier" or "runtime_identifier" field, including Camel and Sniffer
Blocks

Updated the "minecraft:geometry" block component to allow bone visibility to be defined with a Molang expression
Converted "properties" to "states" for custom blocks
Items

Released the minecraft:cooldown item component out of experimental in json formats 1.20.10 and higher
Released the minecraft:repairable item component out of experimental in json formats 1.20.10 and higher
Items with the "minecraft:block_placer" component will now place blocks with correct orientation
Released the "minecraft:max_stack_size" item component out of experimental in json formats 1.20.10 and higher
Custom items with "minecraft:block_placer" will no longer place certain blocks in the wrong location
Released the "minecraft:block_placer" item component out of experimental in json formats 1.20.10 and higher
Released the "minecraft:record" item component out of experimental in json formats 1.20.10 and higher
Released the "minecraft:can_destroy_in_creative" item component out of experimental in json formats 1.20.10 and higher
Released the "minecraft:hover_text_color" item component out of experimental in json formats 1.20.10 and higher

Experimental Technical Features

Add-Ons and Script Engine

Camera Presets can now specify "listener":"player" to have the audio system use the player position for audio positioning
Added "example:example_player_listener" Camera Preset to demonstrate this option
Actually fixed the bug that caused player capes to stop flapping when moving forward but looking sideways in the query.cape_flap_amount by switching the rotation used from the player's looking rotation to the player's body rotation (MCPE-153446)
Observer blocks use state "minecraft:facing_direction" instead of "facing_direction". "minecraft:facing_direction" uses string values ("down", "up", "north", "south", "east", "west")
API

Dynamic properties can now optionally have default values
Increased Dynamic Property registration limits:
Actors: ~1KB -> 128KB
World: ~10KB -> 1MB
ScreenDisplay
Removed clearTitle()- Use setTitle with an empty string to clear the title
Updated fadeInSeconds, staySeconds, fadeOutSeconds to fadeInDuration, stayDuration, fadeOutDuration on TitleDisplayOptions (seconds to ticks)
Updated setTitle to reset the times per each new title
Added RawMessage support for setTitle, updateSubtitle, and setActionBar
Entity additions
Added read-only property isGliding - Returns whether the player is gliding with Elytra
Added read-only property isJumping - Returns whether the player is using the jump action
Added read-only property isFlying - Returns whether the player is flying (e.g. Creative or Spectator mode)
Added read-only property isSprinting - Returns whether the entity is sprinting
Added read-only property isSwimming - Returns whether the entity is swimming
Added read-only property isClimbing - Returns whether the entity is climbing (e.g. Player on a ladder or Spider on a wall)
Added read-only property isOnGround - Returns whether the entity is on the ground
Added read-only property isInWater - Returns whether the entity is in water
Added read-only property isFalling - Returns whether the entity is falling
Added read-only property fallDistance - Returns the current fall distance (Used for calculating fall damage)
Added function fly - Makes the player fly (e.g. Creative or Spectator mode)
Added function stopFlying - Makes the player stop flying (e.g. Creative or Spectator mode)
Added function glide - Makes the player glide with Elytra
Added function stopGliding - Makes the player stop gliding with Elytra
Added function swim - Makes the player swim
Added function stopSwimming - Makes the player stop swimming
Entity additions (effects)
Updated function addEffect(effectType: EffectType | string, duration: number, options?: EntityEffectOptions): void to return void and to throw if the effect does not exist or the parameters are out of bounds
Updated function getEffect(effectType: EffectType | string): Effect | undefined to throw if the effect does not exist
Updated function removeEffect(effectType: EffectType | string): boolean to throw if the effect does not exist
BlockEvents
Added events 'PressurePlatePushEvent', 'PressurePlatePopEvent', 'TargetBlockHitEvent', and 'TripWireTripEvent'
ContainerSlot
Removed function clone - Please use function getItem instead
EntityHealableComponent
Removed filters: FilterGroup property
EntityAttributeComponent
Added effectiveMin: number property. Returns the minimum possible value for the component
Added effectiveMax: number property. Return the maximum possible value for the component
Renamed value property to defaultValue
Renamed current property to currentValue
Renamed setCurrent method to setCurrentValue
Added EntityHealthChangedAfterEvent. It is triggered when any health change happens for an Entity
System
Replaced system.events with system.beforeEvents and system.afterEvents
Renamed event beforeWatchdogTerminate to watchdogTerminate and moved it to system.beforeEvents
Moved scriptEventReceive to system.afterEvents
MessageReceiveAfterEvent
Removed property sourceType
ScriptEventSource
Replaced enum MessageSourceType with a new enum ScriptEventSource
ScriptEventCommandMessageAfterEvent
Changed property sourceType from MessageSourceType to ScriptEventSource
Increased maximum message length from 256 to 2048 characters
Dynamic Property identifiers are now limited to 1024 characters
Removed MinecraftEffectTypes defined in @minecraft/server. See @minecraft/vanilla-data NPM package for an equivalent
Moved several APIs to stable 1.30:
Moving tryTeleport(location: Vector3, duration: number, options: ScriptTeleportOptions) to 1.3.0
Moving teleport(location: Vector3, options: ScriptTeleportOptions) to 1.3.0
Moved function getComponent to 1.3.0
Moved world event PlayerJoinAfterEvent to 1.3.0
Moved world event PlayerLeaveAfterEvent to 1.3.0
Moved world event PlayerSpawnAfterEvent to 1.3.0
Moved EntityComponent EntityHealableComponent to 1.3.0
Moved EntityComponent EntityHealthComponent to 1.3.0
Moved class FeedItem to 1.3.0
Moved class FeedItemEffect to 1.3.0
Moving addEffect(effectType: string | EffectType, duration: number, options: EntityEffectOptions) to 1.3.0
Moved getEffect(effectType: string | EffectType) to 1.3.0
Moved getEffects() to 1.3.0
Moved removeEffect(effectType: string | EffectType) to 1.3.0
AfterEvents
Moving ButtonPushEvent to 1.3.0
Moving LeverActivateEvent to 1.3.0
Moved function spawnEntity to 1.3.0
Moved function spawnItem to 1.3.0
Spawn Point Updates:
Removed function clearSpawn
Removed property spawnDimension
Added function getSpawnPoint(): DimensionLocation | undefined - Returns the player's spawn point
Added function setSpawnPoint(spawnPoint?: DimensionLocation): void - Sets the player's spawn point, or clears it if spawnPoint is undefined
Renamed function getDefaultSpawnPosition to getDefaultSpawnLocation
Renamed function setDefaultSpawn to setDefaultSpawnLocation
DimensionLocation
Added new interface DimensionLocation - Represents a location in a dimension
Added hasParticipant function to ScoreboardObjective.
The following functions in ScoreboardObjective can now accept Entity or string types as participants:
getScore
setScore
removeParticipant
Removed getScore, setScore from ScoreboardIdentity and Scoreboard
Removed the removeFromObjective function from ScoreboardIdentity
Fixed bug where scoreboard values would not be updated on the client when updated from script
Raycasting
Changed function Dimension.getBlockFromRay
Changed return type from Block to BlockRaycastHit | undefined
Changed function Dimension.getEntitiesFromRay
Changed return type from Entity[] to EntityRaycastHit[]
Changed function Entity.getBlockFromViewDirection
Changed return type from Block to BlockRaycastHit | undefined
Changed function Entity.getEntitiesFromViewDirection
Changed return type from Entity[] to EntityRaycastHit[]
Added interface BlockRaycastHit
Added interface EntityRaycastHit
Renamed leverActivate after event to leverAction
Removed class EntityHitAfterEvent.
Added class EntityHitBlockAfterEvent
Added class EntityHitEntityAfterEvent
Class WorldAfterEvents
Removed property entityHit
Added property entityHitBlock
Added property entityHitEntity
Added helper function isValid() to several classes in order to check if the object is valid. This can safely be used on any handle to a native object before accessing or using the object, to ensure the underlying object still exists and is valid to use
Block (checks the block is a valid position in bounds and the containing chunk is loaded & ticking)
Container (checks the relevent container inventory exists and is valid)
Effect (checks the owning entity is valid and the effect exists on that entity)
ScreenDisplay (checks the owning player is valid)
ScoreboardObjective (checks the objective entry exists and is attached to a valid scoreboard)
Entity (checks that the entity exists in the world. Will return true if the entity is dead)
Player
SimulatedPlayer (Note simulated players do not automatically get removed from the world, so isValid will return true long after they are dead)
ContainerSlot (checks the item context is valid: Container exists in the world, such as the owning entity, and the slot is within the container bounds)
Already existed as a read-only property, changed to a method for consistency
Component
EntityAttributeComponent (checks the owning entity is valid and the attribute exists on the entity)
BlockLiquidContainerComponent (checks block exists and is a valid cauldron type)
Added read only method isValidLiquid which checks if the liquid in the cauldron matches the component in question (EG. BlockLavaContainerComponent checks for lava liquid)
EntityComponent (checks the owning entity exists)
ItemComponent (checks the owning item exists)
World
Renamed getTime to getTimeOfDay
Renamed setTime to setTimeOfDay
setTimeOfDay now accepts a TimeOfDay enum as an argument
The timeOfDay argument for setTime must now be within 0-23999 (inclusive)
Added getDay function
Updated the following enums' values to be PascalCase instead of camelCase:
ClipboardMirrorAxis
ClipboardRotation
HttpRequestMethod
FormCancelationReason
Direction
DisplaySlotId
EntityLifetimeState
FluidType
ObjectiveSortOrder
ScoreboardIdentityType
ScriptEventSource
SignSide
WatchdogTerminateReason
WeatherType
Camera

Changed camera command fade color to take integer values from 0 to 255 rather than 0.0 to 1.0 fractional values
Camera fade command now enforces fade duration limits; fade in, hold, and fade out must be between 0 and 10 seconds
Ensuring camera pitch can only be between -90 and 90 degrees when using the /camera command
Camera preset JSON now supports an optional bool 'player_effects' value which causes game rendering to use player effect state (for example night vision) when this preset is active. Added the "example:example_player_effects" preset to demonstrate this
Camera command can now take a 'facing' option instead of a 'rot' option with a target entity or position specified
Fixed custom cameras to not use the 'inside block' effect when player head is inside a block (MCPE-170206)
Limit free cam JSON to not pitch camera beyond plus or minus 90 degrees
Fixed /camerashake command to shake camera without also shaking player
Rendering of experimental minecraft:free camera no longer affected by player state like night vision
Items

Items in format version 1.20.10 and above with the ”minecraft:throwable” component will trigger Item Use events when thrown
Custom items with "minecraft:block_placer" will no longer place certain blocks in the wrong location
Changed "minecraft:shooter" to only consume ammo when charging the item if "charge_on_draw" is set "true"
Items with the "minecraft:block_placer" component will now place blocks with correct orientation
Deprecated "minecraft:render_offsets" component in json formats 1.20.10 and higher
Changed charging action behavior in "minecraft:shooter" to match Vanilla crossbow
Changed shooting behavior for a charged "minecraft:shooter" with an empty inventory/offhand to successfully shoot the charged ammunition
Released the "minecraft:shooter" item component out of experimental in json formats 1.20.10 and higher
Released the "minecraft:throwable" item component out of experimental in json formats 1.20.10 and higher
Released the "minecraft:projectile" item component out of experimental in json formats 1.20.10 and higher
Released the "minecraft:can_destroy_in_creative" item component out of experimental in json formats 1.20.10 and higher
Released the "minecraft:hover_text_color" item component out of experimental in json formats 1.20.10 and higher
Источник.

_________________
Любопытство. Эмпатичность. Здравый смысл.
info [Профиль]  [ЛС] 

leshkin

Пол: Пол:Муж

Стаж: 14 лет

Сообщений: 1

Россия
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post 10-Июл-2024 12:17 (спустя 11 месяцев) [-]0[+]

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вопрос. Что делать если на 6 пункте не получается перекинуть файлы?
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Wherewolf

Пол: Пол:Муж

Стаж: 15 лет

Сообщений: 14

Рейтинг

post 12-Июл-2024 20:02 (спустя 2 дня 7 часов) [-]0[+]

[Цитировать] 

Всем привет! Подскажите как поставить пак с Марио, как на скриншотах. Или отдельно качать надо?
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