[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Animation/AnimationLocomotionLibrary/Content
Paths=../../../Engine/Plugins/Animation/AnimationWarping/Content
Paths=../../../Engine/Plugins/Animation/ControlRigSpline/Content
Paths=../../../Engine/Plugins/Animation/ControlRig/Content
Paths=../../../Engine/Plugins/Animation/IKRig/Content
Paths=../../../Engine/Plugins/Bridge/Content
Paths=../../../Engine/Plugins/Compositing/OpenColorIO/Content
Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
Paths=../../../Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content
Paths=../../../Engine/Plugins/Editor/BlueprintHeaderView/Content
Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
Paths=../../../Engine/Plugins/Editor/ModelingToolsEditorMode/Content
Paths=../../../Engine/Plugins/Editor/ObjectMixer/LightMixer/Content
Paths=../../../Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Content
Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content
Paths=../../../Engine/Plugins/Enterprise/DataprepEditor/Content
Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
Paths=../../../Engine/Plugins/Enterprise/GLTFExporter/Content
Paths=../../../Engine/Plugins/Experimental/ChaosCaching/Content
Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content
Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content
Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content
Paths=../../../Engine/Plugins/Experimental/CommonUI/Content
Paths=../../../Engine/Plugins/Experimental/Dataflow/Content
Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content
Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content
Paths=../../../Engine/Plugins/Experimental/GeometryScripting/Content
Paths=../../../Engine/Plugins/Experimental/Landmass/Content
Paths=../../../Engine/Plugins/Experimental/MeshModelingToolsetExp/Content
Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content
Paths=../../../Engine/Plugins/Experimental/UVEditor/Content
Paths=../../../Engine/Plugins/Experimental/VirtualHeightfieldMesh/Content
Paths=../../../Engine/Plugins/Experimental/Water/Content
Paths=../../../Engine/Plugins/FX/NiagaraFluids/Content
Paths=../../../Engine/Plugins/FX/Niagara/Content
Paths=../../../Engine/Plugins/JsonBlueprintUtilities/Content
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
Paths=../../../Engine/Plugins/Media/MediaPlate/Content
Paths=../../../Engine/Plugins/MovieScene/MovieRenderPipeline/Content
Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content
Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content
Paths=../../../Engine/Plugins/Runtime/AudioWidgets/Content
Paths=../../../Engine/Plugins/Runtime/GeometryProcessing/Content
Paths=../../../Engine/Plugins/Runtime/HDRIBackdrop/Content
Paths=../../../Engine/Plugins/Runtime/HairStrands/Content
Paths=../../../Engine/Plugins/Runtime/MeshModelingToolset/Content
Paths=../../../Engine/Plugins/Runtime/Metasound/Content
Paths=../../../Engine/Plugins/Runtime/ResonanceAudio/Content
Paths=../../../Engine/Plugins/Runtime/Synthesis/Content
Paths=../../../Engine/Plugins/Runtime/WaveTable/Content
Paths=../../../Engine/Plugins/VirtualProduction/CameraCalibrationCore/Content
Paths=../../../Engine/Plugins/VirtualProduction/LiveLinkCamera/Content
Paths=../../../Engine/Plugins/VirtualProduction/LiveLinkLens/Content
Paths=../../../Engine/Plugins/VirtualProduction/Takes/Content
Paths=../../../SHProto/Plugins/BlooberCore/GameBase/Content
Paths=../../../SHProto/Plugins/BlooberCore/InputRebinding/Content
Paths=../../../SHProto/Plugins/BlooberCore/LevelStreaming/Content
Paths=../../../SHProto/Plugins/BlooberCore/SimpleSpawnPoints/Content
Paths=../../../SHProto/Plugins/BlooberCore/UCA/Content
Paths=../../../SHProto/Plugins/BlooberWwise/Content
Paths=../../../SHProto/Plugins/CharacterAnimationExtras/Content
Paths=../../../SHProto/Plugins/CustomAnimNode/Content
Paths=../../../SHProto/Plugins/Cutscenes/Content
Paths=../../../SHProto/Plugins/DLSS/Content
Paths=../../../SHProto/Plugins/Dialog/Content
Paths=../../../SHProto/Plugins/EveryDai/Content
Paths=../../../SHProto/Plugins/FSR3/Content
Paths=../../../SHProto/Plugins/FSR/Content
Paths=../../../SHProto/Plugins/FoliageStamps/Content
Paths=../../../SHProto/Plugins/GeometryTools/Content
Paths=../../../SHProto/Plugins/HoudiniNiagara/Content
Paths=../../../SHProto/Plugins/LiveLinkViconDataStream/Content
Paths=../../../SHProto/Plugins/Mai/Content
Paths=../../../SHProto/Plugins/NinjaCharacter/Content
Paths=../../../SHProto/Plugins/PSSR/Content
Paths=../../../SHProto/Plugins/PivotTool/Content
Paths=../../../SHProto/Plugins/PostprocessVolumeEx/Content
Paths=../../../SHProto/Plugins/QAUtils/DebugCheckPoints/Content
Paths=../../../SHProto/Plugins/Wwise/Content
Paths=../../../SHProto/Plugins/XeSS/Content
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r.FidelityFX.FI.Enabled=1
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r.Vrs.Enable=0
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r.ShaderPipelineCache.Precompile=1
D3D12.PSO.DriverOptimizedDiskCache=1
D3D12.AsyncDeferredDeletion=1
D3D12.ResidencyManagement=1
D3D12.Aftermath=0
D3D12.SyncThreshold=999
D3D11.SyncThreshold=999
[/Script/Engine.RendererSettings]
r.Shaders.Validation=0
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r.GPUCrashDump=0
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r.GPUCrashDebugging.Aftermath.Callstack=0
r.GPUCrashDebugging.Aftermath.TrackAll=0
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r.ShaderLibrary.PrintExtendedStats=0
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r.D3D12.GPUCrashDebuggingMode=0
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fx.ParticlePerfStats.Enabled=0
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p.Chaos.PerParticleCollision.ISPC=1
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p.Chaos.Spring.ISPC=1
p.Chaos.TriangleMesh.ISPC=1
p.Chaos.VelocityField.ISPC=1
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net.TickAllOpenChannels=0
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r.ParallelShadowsNonWholeScene=1
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r.ParallelLightingInject=1
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r.ParallelTonemapping=1
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r.ParallelCascadeShadowMaps=1
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r.ParallelTranslucentShadowRendering=1
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r.ParallelDestruction=1
r.ParallelNavOctreeUpdate=1
r.ParallelNavBoundsCalc=1
r.ParallelNavBoundsInit=1
r.ParallelNavBoundsUpdate=1
r.ParallelGameThreadInitTasks=1
r.ParallelGameThreadTickTasks=1
r.ParallelSkeletalClothUpdate=1
r.ParallelSkeletalClothSkinning=1
r.ParallelSkeletalClothBoundsCalc=1
r.ParallelSkeletalClothGather=1
r.ParallelSkeletalClothPrepareSim=1
r.ParallelSkeletalClothSimulate=1
r.ParallelSkeletalClothUpdateVerts=1
r.ParallelSkeletalClothUpdateBounds=1
r.ParallelAnimationUpdate=1
r.ParallelAnimationEvaluation=1
r.ParallelAnimationCompression=1
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r.ParallelAnimationCompressionAsync=1
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r.ParallelAnimationStreamingAsync=1
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r.ParallelGatherShadowPrimitives=1
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rhi.ResourceTableCaching=1
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r.RHICmdUseParallelAlgorithms=1
r.RHICmdDeferSkeletalLockAndFillToRHIThread=1
r.AsyncCreateLightPrimitiveInteractions=1
r.EnableAsyncComputeTranslucencyLightingVolumeClear=1
r.RDG.AsyncCompute=2
r.DownsampledOcclusionQueries=1
MemoryManager.UseNewTLSAllocator=1
r.Renderer.UseGPUInstancing=1
r.NT.Lens.Softness.RadiusSampleCount=0
r.NT.Lens.Softness.Intensity=0
r.DepthOfFieldQuality=0
r.NT.DOF.NTBokehTransform=0
r.NT.DOF.RotationalBokeh=0
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
r.MotionBlur.Directions=0
r.Refraction.Blur=0
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
EnableMathOptimisations=True
[/Script/Engine.StreamingSettings]
s.MinBulkDataSizeForAsyncLoading=0
[/Script/Engine.GarbageCollectionSettings]
gc.CreateGCClusters=1
gc.AllowParallelGC=1
r.ShaderDrawDebug=0
[/Script/Engine.Engine]
bAllowMultiThreadedShaderCompile=True
[/Script/AkAudio.AkSettings]
bEnableMultiCoreRendering=True
[CrashReportClient]
bAgreeToCrashUpload=False
bImplicitSend=False
[/Script/WInstrumentedProfilersSettings.WTelemetrySettings]
bEnableTelemetry=False
[FATHydraCrashHandler]
LogCrashReportHydra=off
LogCrashUploader=off