3.2.6 - 24th Dec 2010 - Fixed Fraps not able to initialize DirectX on startup for some people
- Fixed crash while recording that could cause video to be written incompletely
- Fixed rare bug causing graphic corruption of individual frames in recorded movies
- Fixed crash on Windows 2000 machines
3.2.5 - 2nd Dec 2010 - Fixed keys sticking/duplicated with Fraps loaded
- Fixed Fraps not capturing in half-size mode for some users
3.2.4 - 28th Nov 2010 - Added support for D3D10 & D3D11 stereoscopic 3D Vision capture
- Fixed counter appearing on Windows Live 2011 apps
- Fixed inverted colors in video captured from some DX10 games
- Fixed DWM capture jumping between multiple monitors on Windows 7
- Fixed flickering counter in some OpenGL applications
- Fixed mouse offset in 3D browser apps
- Fixed FRAPS.EXE not appearing signed on some Windows 7 installations
- Fixed systray icon not turning pink in loop recording mode.
- Fixed startup crash on 24-core CPU systems
- Added support for Win7 SP1 RC
- Other minor bug/stability fixes
3.2.3 - 14th Jun 2010 - Added support for full-size video capture above 2560x1600
- Fixed crash when loading Fraps under WinXP with 6-core CPU
- Fixed crash when enabling monitor DWM option on some configurations
- Fixed Fraps altering error flag on calls to GL SwapBuffers
- Fixed sound input switching at startup on XP systems
- Fixed counter appearing in VS2010
3.2.2 - 31st Mar 2010 - Fixed trouble opening movies with VLC, Avidemux, AVI synth, Virtualdub and some other applications
- Fixed problem capturing stereoscopic movies at 1920x1080 and 1920x1200
- Fixed loop recordings sometimes becoming corrupted
3.2.1 - 29th Mar 2010 - Fixed screen capture of large resolutions (ATI Eyefinity)
- Fixed counter disappearing in some games when switching resolution
- Improved recording speed on SLI configurations
- Other minor bug/crash fixes
3.2.0 - 26th Mar 2010 - Added loop recording for registered users. Press and hold video capture hotkey to start 30 second buffer
- Added option to disable stereoscopic capture when running with NVIDIA 3DVision
- Major optimizations for recording from D3D10 & D3D11 games