r22741b
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Critical fixes:
+ Fixed a potential crash in Comparative Analysis.
+ Fixed a couple UI related crashes that could crop up when starting
the game or entering the lobby.
+ Fixed known causes of Intercept- and Retreat-related post-combat crashes.
+ Fixed known mid-combat weapon related crashes.
+ Fixed a scout battle rider crash.
+ Fixed a crash caused by dissolving fleets in the Reaction Movement dialog.
Other fixes:
+ Combat network bandwidth has been stabilized. This should address
the heavy combat desyncs that have been occurring lately.
+ Fixed bad initial diplomacy states introduced by turn time optimizations in previous update.
+ Fixed known UI inconsistencies regarding Psi power activation in combat.
+ Enveloping torpedoes now do damage to dreadnoughts.
+ Fixed node cannon network synchronization.
+ Fixed an issue where shield generators were firing torpedoes.
+ Addressed issues that were causing assault shuttles and boarding pods to become stuck.
+ Fixed Morrigi Trap network synchronization.
+ Diplomacy actions are no longer available for eliminated empires.
+ Node cannon shunting no longer applies to ships without a node drive.
+ Fixed scientific notation display of population numbers in news events.
+ Fixed a situation where combat AI ships in standoff would flee from
players forever.
+ Fixed an issue that was causing ships in combat to be equipped with
random modules where none belong.
+ Locust drones now attack planets.
+ Fixed a number of issues related to diplomatic options, especially treaties.
+ Addressed an issue where the strategic AI was exceeding defense placement limitations.
Other changes and additions:
+ Re-balanced station stats.
+ Added shield regenerator effects.
+ Pirate encounters are now 2.5 minutes.
+ Re-implemented Intelligence and Counter-intelligence missions.
+ Added Warp Pulse button to combat.
+ Combat AI now deploys SDB assets in combat.
+ Modular Construction now awards a 10% bonus to trade revenue.
+ Science Stations now predict incoming encounters.
+ Doomsayers now predict the arrival of a grand menace.
+ Clicking the admiral name in a fleet list now opens the admiral
information dialog.
+ Overthrust speed multiplier is now 1.5x
+ Added a treaty broken dialog.