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Bad North Update v2.00 [DUPLEX]

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HaseoArmahem

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post 06-Янв-2021 12:40 1[+]

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Bad.North.Update.v2.00.PS4-DUPLEX

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           ▓                     ▀▀▀▀                              ▀▓▀ bmx!11
            ▀ ■       P R O U D L Y   P R E S E N T S   :         ▄■

                             Bad North Update v2.00

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        Date      : 01-2021                   Languages: 10 Subs
        Platform  : PS4 FW 5.50               Genre    : Puzzle
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  Release Info:
  ~~~~~~~~~~~~~

  Bad North is a charming but brutal real-time tactics roguelite. Defend your
  idyllic island kingdom against a horde of Viking invaders, as you lead the
  desperate exodus of your people. Command your loyal subjects to take full
  tactical advantage of the unique shape of each island. Everything is at
  stake: fail, and watch the blood of your subjects stain the ground red.
 
  It's charmingly brutal, with beautiful procedurally-generated islands and
  adorable soldiers juxtaposed against the blood-stained realities of war.
  You control the broad strokes of the battle, giving high level commands to
  your soldiers who try their best to carry them out in the heat of the
  moment. It's accessibly deep, with simple player inputs masking a dynamic
  combat simulation that make it inviting to new players while challenging
  veterans.
 
  Keep fighting, warriors. Not for power or riches or glory, but for hope of
  peace to come once again in the harsh lands of the Bad North.

  Release Notes:
  ~~~~~~~~~~~~~~

  CUSA10606

  v2.00

  Subtitle languages: English, German, Russian, Portuguese, Korean, Japanese,
  Italian, Portuguese (Brazil), French and Spanish.

  Changelog:

  v1.01
  - Fixed an issue that would stop enemies spawning, cause the island to
  never end.
  - Fixed an issue that caused units to be invisible / corrupted
  - Items will no longer respawn in the inventory
  - Fixed an issue that caused some islands and / or initial load screen to
  load forever.
  - Misc UI fixes

  v1.02
  - Fixed issue where ships sometimes fail to launch when fleeing
  - Fixed issue where replenish would fail to start if a unit died on the way
  to the house
  - Fixed issue where units would be dead, but not register as killed for end
  of level conditions
  - Fixed issue where levels would appear have corrupted terrain due to a 2
  islands showing at once.
  - Updated the upgrades menu to open/close on button press, rather than
  navigating downs from the map.

  v1.03
  Balance
  Note: Some of these balance changes (marked with a ) will only take effect
  after starting a new campaign.
  - Archery skill Volley is more predicatable, powerful and can do stun
  damage
  - Pike skill charge has been slightly debuffed and made more consistent
  - Max enemy types per level is increased to 4
  - Final level can contain all enemy types and has modified generation
  rules
  - Reduced randomization on island difficulty
  - Slightly reduced end-game difficulty on Normal
  - Modified how numerous some late-game enemy types are, in particular
  axe-throwing and large bow-wielding enemies
  - Recruitable Commanders come with progressively more gold throughout the
  campaign
  - Stun system has been tweaked and large enemies are no longer immune to
  stun damage (though still very resistant to it)
  Bugs
  - Fixed issue where foliage highlights could become extremely bright
  - Fixed issue where volleying with no archers would cause the squad to
  become unresponsive
  - Fixed issue where the local commander could be dismissed
  - Squads are less likely to get stuck when moving past / through each
  other, especially when replenishing
  - Fixed an issue where broken agents could cause all their neighbours to
  become broken
  - Fixed dotted line curves in squad selection and upgrades screen for 4K
  systems
  - Modified trigger conditions for "Nightwatch" trophy so it will trigger if
  you win an island that partially took place during the night (previously it
  would only trigger if you ended the level at nighttime
  - Fixed an issue with the "Folk Hero" trophy that could prevent it from
  triggering.
  - Fixed issue where docking / undocking Nintendo Switch could cause
  commanders display to be misaligned in the map view
  User Interface
  - Updated squad selection UI to make it less likely to dismiss your first
  commander by accident.
  - Added commander gold to the squad selection screen
  - Game Over screen shows number of Vikings Killed
  - Warhorn and Replenish will default to the closest non-burning house when
  playing with Gamepad

  v1.04
  Optimizations
  - Various improvements to overall framerate
  - Reduction in framerate spikes
  - Improved / reduced loading times, especially when returning to a save
  game late in the campaign
  Bugs
  - Fixed issue where the squad select UI would scroll incorrectly with
  gamepad
  - Fixed issue where duplicate squad order markers could appear
  - Fixed houses still burning sometimes when returning to an island
  - Fixed issue where portraits would sometimes become corrupted (show as
  plain white)
  - The aEURoeMoveaEUR command no longer gets deselected when you toggle
  between squads
  - Commanders can no longer get stun-locked when attempting to flee if some
  of their squad are already on the ship
  Improvements / Tweaks
  - Updated app icons
  - aEURoeGame SavingaEUR icon / spinner shows for longer
  - Highlight effects on flee / replenish
  - Slight buff to basic pikes
  - Fleeing an island resolves halfway to the fog (reduced waiting time)
  - Resetting settings to defaults works correctly

  v1.05
  Balance
  - Plunge can now drop from a height of 2 at upgrade level 1 and 2
  - Slight buff to archers
  - Replenish can begin before all units make it to the house, if some are
  delayed
  - Fixes progression blocker if commander is stunlocked
  - Early game enemy types appear a little sooner
  Features
  - Easy Difficulty mode
  - Controller layout cheatsheets
  - Loadout / Deployment order is retained from turn to turn
  - Game will detect if you trap yourself on the campaign map and trigger a
  game over
  Performance
  - Improved Island Generation so failures are less likely
  - Should reduce the chance of having islands stuck under the fog
  - Improved some framerate spikes due to garbage collection
  Bug Fixes
  - Fixed a very rare crash related to navigation
  - Corrected the %age completion on Game Over, so it's more accurate and
  doesn't show 100% if you lose the final level
  - Popups can be closed with the back button
  - Fixed issue where hover effects on soldiers stick when pausing / winning
  the level
  - Fixed issue where full squads could be sent to replenish
  - Possible fix for occasional soft-lock in the campaign map
  - Fixed a bug where clicking commander portraits in the map screen would
  result in incorrect audio
  - Fixed one issue that could cause an infinite loading screen on new
  Campaign
  - Possible fix for game sometimes hanging at start
  - Fix for archers sometimes shooting through cave walls
  - Fixed issues where units would occasionally stick on each other
  (introduced in 1.04)
  - Fix for potential progression blocker if some soldiers made it into a
  house but the commander gets stunlocked on their way there
  - Fix for squads occasionally forgetting to follow their commander back out
  of a house
  - Improved handling of corrupted campaign save files
  - Fix for commander flags getting stuck on houses
  - Cycling through squads will show godrays, indicating the selected squad
  - Fleeing archers will be able to shoot from the ship before their
  commander arrives
  - Fix for the squad destination marker sometimes becoming invisible
  Polish
  - Campaign Map updated with new visuals / animations / workflows
  - Various aesthetic improvements to the islands
  - Added several new island pieces to the island generator
  - Pathways between levels on islands are more visible
  - New fire effects
  - Improved Rich Presence for the platforms that support it
  - Various additional UI / flow tweaks
  - Squads will now exit the house and pretend they were helping, if they
  were replenishing when the battle was won
  - Corpses get highlighted like grass
  - Flee will popup an icon once the ship is considered fully fled (50% to
  the fog)
  - Sparklier snow
  Localisation
  - Spanish: next turn shows the number of commanders available as per other
  languages
  - German: Added missing translation for "Ready for action" in the upgrade
  screen
  - Various languages: Fixed text clipping on "Fled" or "Dead" on the end of
  level screen

  v1.06
  Balance
  - Fix for reduced total campaign gold (introduced by 1.05)
  - Fix for viking brute archers having too much stun damage (introduced in
  1.05)
  Bug Fixes
  - Fix for blurry fatigue icon in loadout screen
  - Fix for Game Over being triggered if the final level is the only level
  left
  - Fix for gamepad movement pointer disappearing if rapidly reselecting
  units
  - Fix for certain enemies occasionally teleporting off of their ships

  v2.00
  Upgrades / Meta Progression
  - Added 4 new Items - Mines, Jabena, Philosopher's Stone & Holy Grail
  - Added Hero Traits - unique buffs for commanders
  - Unlock Items and Traits to equip your Starting Commanders
  - View details of all upgrades seen in the game in the new Codex view
  - Rebalanced all abilities that launch units (bomb, Warhammer etc.)
  - Nerfed the Warhammer, tweaked it's targeting and added a 3rd upgrade
  level
  - Plunge attack is buffed and scales with Infantry level (veteran / elite)
  - When losing an Item Island you can see which Item you would have won
 
  Campaign
  - See enemy types you will face before playing a level
  - Number of enemy types correlates to total enemy numbers
  - Movement of the Viking Frontier is more controlled & moves faster in
  harder difficulties
  - Jabena Item allows one Commander to deploy on two Islands per Campaign
  Turn
  - Optionally allow restarting of levels, as an option when starting a
  campaign
  - Added checkpoint islands that provide a fixed point you can return to,
  rather than restarting your campaign
  - Very Hard difficulty is unlocked after completing Hard
  - Ability to delete old campaign saves
 
  Economy
  - Gold is now deposited in a shared Gold Bank, rather than distributed to
  commanders
  - Total Gold in a campaign is more controlled, less RNG
  - Some rare Islands will have a high gold count, but corresponding threat
  level
  - Philosopher's Stone Item adds additional Gold into the economy
 
  General Combat
  - Replaced the old red-shielded enemies with a new enemy type
  - Most enemies (including those with shields) can be knocked off of ships
  - Your archers are slightly more likely to target non-shielded troops
  - All archers (except brutes) are more likely to target stunned troops
  - Enemy archers are more likely to target shielded troops
  - Axe-throwers are more likely to target shielded troops with axes
  - Infantry are more responsive when ordered to retreat from enemies
  - Pikes are more able to form up near stunned enemies
  - Archers are better at targeting when close to terrain
  - Units are less likely to get stuck on sharp corners of terrain
  - Longships landing now do significant stun damage, instead of knockback
 
  Commanders
  - Choose the look and loadout (item + trait) of your starting Commanders
  - See stats for kills and losses in the Upgrade screen
  - See home and death islands in the Upgrade screen
  - View dead Commanders in the Upgrade screen
  - Holy Grail Item allows you to resurrect one Dead Commander
  - Banner Icons altered to give visual representation of Commander Traits
  - Additional facial features, including new hair styles and gray streaks
 
  Controls
  - Added alternate control mapping
 
  Visuals
  - New UI for all Island Rewards and Won Game
  - Updated unit outlines to be much crisper, especially with MSAA
  - Less visual clipping between shadows, tiles, longships and land
  - Tweaked coloration of the islands
  - Updated graphical effects for fire and smoke
  - Updated effects for bomb explosions

  Notes:
  ~~~~~~

  In order to play our rips you will need :

  - a PS4 with Firmware 7.02

  - a computer to run the PS4 Exploit Host :
    https://github.com/Al-Azif/ps4-exploit-host/releases

  How-to:
  ~~~~~~~

      - Unpack PS4 Exploit Host on your computer

      - Configure your PS4 to use your computer's IP as DNS servers

      - Format your USB drive/key to exFAT

      - Copy our .pkg file to the root of your USB drive/key

      - Plug your USB drive/key to one of the USB ports of your PS4

      - On your PS4, go to 'Settings', 'User's Guide'

      - Start current HEN exploit

      - Go to Debug Settings / Game / Package Installer

      - Install our .pkg and start the game

      - Enjoy !

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   ■                     Enjoy This Fine DUPLEX Release                 ▄
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     ▄                                                                 ■▄ bmx!
Profile PM

post 06-Янв-2021 23:41 (спустя 11 часов) [-]0[+]

Топик был перенесен из форума Анонсы в форум PS4 | Сцена

MeatWad
 
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