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Sker Ritual (Wales Interactive) (RUS/ENG/Multi16) [L]
Список форумов Tapochek.net » Игры для PC » Action » FPS (1st Person) |
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СИСТЕМНЫЕ ТРЕБОВАНИЯ: 64-разрядные процессор и операционная система ОС: Windows 7, 8.1, 10 (64-bit required) Процессор: Intel Core i5-4460 / AMD FX-6300 Оперативная память: 8 GB ОЗУ Видеокарта: NVIDIA GeForce GTX 760 / AMD Radeon R7 260x with 2GB Video RAM DirectX: версии 11 Место на диске: 20 GB ОПИСАНИЕ: Молчуны возвращаются в раундовом шутере с элементами выживания по мотивам отмеченного наградами британского хоррора Maid of Sker! Вас ждут орды уже знакомых и новых элитных чудовищ со сверхестественными способностями, оружие в стиле стим-панк, сменные ужасающие маски и загадочные цели от авторов Maid of Sker, Battlefield 1 и Total War: Rome II.
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19-Апр-2024 05:21 (спустя 9 часов) [-]6[+] оч круто,жальу меня нет длрузей что бы с ними в нее поиграть
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19-Апр-2024 09:17 (спустя 3 часа) [-]-1[+] myrdok4000 писал(а): оч круто,жальу меня нет длрузей что бы с ними в нее поиграть Цитата: Партнера для игры вы всегда сможете найти на официальном Discord канале Sker Ritual _________________ Дал джазу на первой свадьбе. |
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19-Апр-2024 16:13 (спустя 6 часов) [-]0[+] кооператив по локалке?
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19-Апр-2024 18:35 (спустя 2 часа 21 минута) [-]0[+] zveryga6 писал(а): кооператив по локалке? |
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22-Апр-2024 20:16 (спустя 3 дня) [-]1[+] Для информации Каждый уровень содержит дополнительную часть игры, после того как вы завалили босса, прохождение уровня не заканчивается !!! Цель продолжения игры после босса, это выполнять определенный порядок действий для получения медальона. На каждом уровне 1 часть медальона, в итоге когда пройдете все 4 уровня и получите медальоны сможете получить новую пушку (убийца богов). Вот пример на ютубе как получить первый медальон после того как вы убили босса Для понимания что нужно сделать в первом уровне после того как завалили босса:
1)возле выхода с уровня, активировать стенд с оружием богов (нажать F) (кто не понял что за стенд - над стендом фиолетовый огонь) после активации появится человек в цилиндре нужно в него выстрелить и дальше по уровню найти еще таких же троих они спрятаны (ютуб в помощь) 2) после того как убиете 4-х вышеуказанных идете к статуе головы (там где вы с фонарем осматривали картины) и нажимаем F на этой голове статуи 3) после активации статуи бродим по уровню и ищем на полу отметки светящиеся рядом с крысами, количество крыс возле метки соответствует цифре 4) находим 4 статуи они возле начала уровня (там где вы появились только за спиной (имейте ввиду что эта дверь открывается только с другой стороны) вводим символы на каждой статуи те что мы находили возле крыс 5) теперь нам нужно зарядить 5 стендов с электричествами ( первый такой стенд находится рядом со статуями которые мы только что активировали, заряжаются эти стенды выстрелом пушки которая стреляет молниями (вы ее всегда можете найти на поле с чучелами) 6) после зарядки всех 5 стендов идем опять к первому стенду( там где 4 статуи) видим что поднялась решётка и теперь нужно сопроводить ягненка до определенной двери 7) заходим в открывшуюся дверь и берем первый медальон (дракон) 8) возвращаемся в комнату где сражались с боссом и вставляем медальон в свой слот (левый верхний) 9) снова появляется босс и опять нужно его завалить, после чего выходим с уровня и переходим на второй уровень _________________ Sega Dreamcast XBOX Original 80Gb SoftMod /XBOX360 Slim 4Gb+(40Gb HDD)-Glitch-JTAG /XBOX ONE S 1Tb PS2 Slim-Free McBoot v1.8 /PS3 FAT 250Gb-[CFW] Rebug 4.80.1 /PS4 Slim 500Gb+PSVR PSP 3004 8Gb -[CFW] v6.60 PRO-B10/PS Vita 4Gb - Henkaku 3.60 Nintendo WII-FreeBoot PC- (I5-12400F RTX3070 Ram-32Gb NVMe-1Gb+HDD-6Tb) + Windows 10 CARPC (Asus Fonepad ME371MG) I AM GAMER !!! |
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16-Июн-2024 00:48 (спустя 1 месяц 23 дня) [-]0[+] Раздача обновлена. Добавлен патч до версии 1.0.2.20980
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BUG FIXES & IMPROVEMENTS - Teammate revive interaction now doesn't reset the progress when you're interrupted - Fixed an issue causing the cutscene for finishing all the hidden stories to not play - Increased the text size of UI in several places - Added more text to be modified by the Text Size option - Audio improvements on weapons - The cat in the Goon Brenn DLC Menu Background now has improved animations LOCALISATION UPDATE - Fixed an issue causing the upside down question mark (¿) to not appear in Spanish localization
BUG FIXES & UPDATES - Added Text Size option - Increased damage of "The Plague" from 210-190 max-min to 280-250 max-min - Changed the Damaged Graphic that appears on the screen to make it more obvious that you're at lower health - Names of Trial Objecties now appear as red - Trial Objectives now always appear at the bottom of the objective lists - Improved text scaling in objective texts - Perk Upgrade menu now shows the main description with it's upgraded values - Teammates death timer now pauses during Spirit Revives - Menu Options with sliders now move faster after holding the button for a few seconds - Audio improvements across all weapons - Fixed an issue causing the Killerwatt enemy to cause massive framerate drop when going over a certain number on screen, specifically in "The Ashes of Sker Hotel" - Fixed an issue causing the Party Code Input to stay highlighted after deselecting - Fixed an issue causing area of effect abilities to break the movement of the gantry objective in "Sewers of the Dead" - Fixed an issue causing players to receive messages from other players that have previously disconnected and just rejoined - Fixed missing localization in several objectives and enemies in "Deadly Lover's Fortress" - Fixed an issue which allowed you to push "The Stranger" around as while you're a spirit - Fixed an issue causing the teleporter particle effect to cause framerate drops - Removed Abraham's health reset when he exits the room by accident - Fixed a bug causing one of the cylinders to not be interactable in "Cursed Lands of Lavernock"
NEWLY ADDED & IMPROVED - Added Controller Deadzone Sliders - Added Colors to Perk Icons on the HUD and an option to use the white versions - Added Camera Animation toggle to disable camera shakes for users with motion sickness issues - Added Disturbing Content Toggle for Audio - Added NoahJ456 Voice Lines - Improved footstep audio - Improved Audio Reverb Zones - Improved playing audio limiting performance - Improved performance in all levels BUG FIXES & UPDATES - Fixed an issue causing interacting with the Godkiller Pillar Sigils to be awkward - Fixed performance issue caused from spawning more impact particles than intended - Fixed performance issue caused by UI updating all the time - Fixed an issue causing Molotovs to inherit the properties of an equipped weapon and sometimes shoot like a gun - Fixed an issue causing the game to not unpause if you've been left solo in an online game - Fixed an issue causing the Poison Fog Miracle to behave incorrectly - Fixed an issue causing the Perk Upgrade menu to always revert the menu background to the default - Fixed an issue causing the hidden story achievements to be rewarded before when you exit the game instead of when you finish the objective - Fixed a memory leak caused by the Invisible enemies - Fixed a memory leak caused by enemies not being completely destroyed - Fixed an issue causing some areas to not count as explored - Fixed an issue causing Shock N Load to trigger too many times when quick swapping between Godkiller - Potential fix for enemy abilities inheriting the damage of the player abilities and causing one shots - Potential fix for certain weapons inheriting the shooting abilities of other weapons, specifically the Godkiller - Fixed an issue causing critical damage increases to not apply to critical body shots - Added a way to respawn in case you get stuck by not moving & holding the voice line button for 2 minutes - Fixed an issue causing the Welsh language to disappear sometimes - Fixed an issue causing the Join Code entry to break when having to type W or S
ADDITIONS & IMPROVEMENTS - Added 8 New Leaderboards, Fastest Completion of Main Story & Fastest Completion of Hidden Story for each map (PC only) - Improved stability on consoles at high waves - Added Aim-Down Sight Sensitivity sliders for Mouse & Controller - Added a Flip Trigger option for Controllers - Added an animation to the Miracle Selection in-game so the text can become bigger - Added 2 audio volume sliders for Player Footsteps & Enemy Footsteps - Using your Ultimate Ability no longer puts the weapon down - You can now pause if you're the host of an online game and everyone has quit the game - Reduced volume of footsteps - Improved audio mix clarity by prioritising player focused actions and reducing clutter - Stopped the mouse cursor to disappearing if the player dies while in menus - Improved performance when a lot of enemies are on the screen - Improved performance when spawning enemies - Improved performance when using dynamic resolution - Changed Volumetric Fog setting to now have quality settings instead of on/off (PC only) BUG FIXES - Collision fixes across all levels based on community reports - Fixed an issue causing the online teammate nameplates to look delayed - Fixed some objective markers not re-enabling on some objectives if you fail them - Fixed an issue causing the scoreboard to update the kills incorrectly - Fixed playtime statistic in the menu showing time incorrectly if it went above 24 hours - Fixed an issue causing you to equip your weapons right after you die and walk around dead with weapons - Fixed an issue causing the Supercharger to take your weapon and never give it back - Fixed an issue causing recoil and some weapon springs to be too fast if your framerate is too fast - Fixed footsteps on metal surfaces - Fixed footsteps being framerate dependant - Fixed footsteps playing twice
BUG FIXES & UPDATES - Added a Party Code System that can be used with cross-play enabled platforms to create private parties (PC, Xbox) - Increased Damage of the Joseph Heavy Automatic, from 45-30 to 75-45 - Removed the obscuring scope from the Joseph Heavy Automatic - Fixed an issue causing users to join other games or to be joined by other games while they're in online play - Fixed many collision issues & glitches in all levels - Fixed a bug causing the combination lock puzzle in "Cursed Lands of Lavernock" to get stuck - Fixed a bug causing the Game Summary screen to not appear if you've been disconnected by the host - Reduced the number of Abominations that spawn during the hidden story in "The Void" in "The Ashes of Sker Hotel" - Increase the radius of how close you need to be next to the lamb to escort it in "Cursed Lands of Lavernock" - Fix an issue causing duration to scale incorrectly for the "Critical Mass" miracle - Fixed an issue causing the visual for the Shattering Edge to not appear in the Upgrade machine when upgrading - Fixed an issue causing the environment hazards to not reset properly during the hidden story in "Deadly Lover's Fortress" - Fixed position of the sword in the furnace in "Deadly Lover's Fortress"
BUG FIXES & UPDATES Fixed an issue that caused the in-game camera to render at 60 frames a second even if your game is running at 300 FPS Fixed an issue causing the footsteps to play more often if you were playing at higher than 60 FPS Fixed an issue causing some "Kill Enemies within an area" objectives not to count if you kill a lot of enemies at once, it now counts every kill towards the credit Fixed an issue causing the party UI to error Fixed an issue causing matchmaking to be stuck Fixed an issue with the Frostfire Miracle causing it to make enemies you hit quicker if you upgrade it instead of slower Fixed an issue where using the Auto-Aim Miracle caused errors if the enemy had no head Fixed an issue where Aim Assist using a controller would get stuck on enemies that disappear when you kill them unti you look at another enemy Lowered volume of footsteps, will add a slider in a future patch so users can modify it
BUG FIXES & UPDATES - Improved CPU performance from texture loading and other small changes - Fixed multiple issues caused by other players leaving during a multiplayer game - Fixed an issue that caused the game not to end when everybody dies and has no token if someone has left the game - Fixed an issue that caused the scoreboard & game over screen to show people who are no longer in the game - Fixed an issue that caused Steam Deck to not show the Game Over screen when leaving the level - Fixed an issue that caused the game to break when swapping between Sker Passes automatically - Added icons for people who rebind actions to the middle mouse button and extra mouse buttons - Fixed a memory leak caused by the damage text - Fixed a memory leak caused by caching NPCs - Fixed a memory leak caused by points added notifications - Improved CPU performance of levels with loads of flickering lights - Videos should now skip if they fail to play, also added "ignoreVideos" as a launch option on Steam in case any other issues are caused by videos failing to play - Removed Aim Assist targets from fake NPCs in "Deadly Lover's Fortress" - Fixed an issue causing conflict in lobby names and sometimes making people join other random rooms - Fixed the Abraham boss fight sometimes leaving the room and resetting - Increased size of the teammate revive interact so you don't get interrupted when you get hit - Fixed some errors causing some abilities to sometimes break - Fixed the Diver Helmet enemy sometimes forgetting to leave the spawn zone |
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