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Mortal Kombat 11 Update v1.11 [DUPLEX]

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post 25-Июл-2020 07:41 0[+]

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Mortal.Kombat.11.Update.v1.11.PS4-DUPLEX

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           ▓                     ▀▀▀▀                              ▀▓▀ bmx!11
            ▀ ■       P R O U D L Y   P R E S E N T S   :         ▄■

                          Mortal Kombat 11 Update v1.11

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        Date      : 07-2020                   Languages: MULTi 4 + 7 Subs
        Platform  : PS4 FW 6.72               Genre    : Fight
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  Release Info:
  ~~~~~~~~~~~~~

  MK is back and better than ever in the next evolution of the iconic
  franchise.
  The all new Custom Character Variations give you unprecedented control of
  your fighters to make them your own. The new graphics engine showcases every
  skull-shattering eye-popping moment, bringing you so close to the fight you
  can feel it. Featuring a roster of new and returning Klassic Fighters
  Mortal Kombat's best-in-class cinematic story mode continues the epic saga
  over 25 years in the making. 

  PATCH NOTES:
  ~~~~~~~~~~~~

General Gameplay Adjustments

  Move list corrections
  Improvements to AI logic
  Added a third Tournament Variation for all characters, which can be used in
  Kombat League, offline Tournament mode and any match with Kompetitive mode
  enabled
  Added a visual indicator when you have new items available within the
  Kustomization menus.
  Added new animations for several characters when losing a round
  Added several new Brutalities for players to discover
  Added new end of round taunts for players to unlock
  Visual prompts will now update correctly when a player changes controller
  settings inside of Fatality Training
  Removed the ability for some characters to prolong the Fatality input timer
  under rare circumstances
  Control configuration will now work correctly for all players in a Group
  Battle or Tag Battle Tower
  Fixed a bug that prevented a Flawless Block from being possible if you released
  the block button without blocking an attack input no other action before the
  Flawless Block attempt
  The Flawless Block cooldown window after entering block can no longer be
  circumvented after you successfully blocked something & continued to hold the
  block button or quickly input another action before blocking
  Fixed several visual issues with when various projectiles were being reflected
  Fixed an issue that could cause a character to turn in the wrong direction
  briefly after getting up from certain knockdowns
  The input for Breakaway now has a small buffer window before the first available
  frame
 
  Hits that connect with an opponentÆs armor while they are performing a Breakaway
  will now show up on the combo counter
  Fixed an issue that could cause hitting an opponent performing Breakaway with
  more than one attack to do some unscaled damage
  Most regular jumping attacks now also cause their reactions to have an increased
  victim region
  Accessibility Settings have been added to the First Time User Experience
  Reworked the Store to display more items at once and added bundles as a possible
  item type
  Fixed several issues with 21:9 screen resolution.
  Adjusted particle buffers for performance gains.
  Localization updates and fixes.
  Fixed multiple minor issues with Mouse/Keyboard input
  Subtitles are now correctly displayed in 1366 x 768 resolution
  Kombat League / Online
 
  Minor online stability improvements
  Fixed several rare online desync causes
  Krypt
 
  Added new Timed Chests which can appear during special events
  Added new Nether Forge Recipes for players to discover
  The Recipe for Cleft of the One Being Gear now displays the correct item name
  Added a completion indicator for each characterÆs Severed Head
  Towers of Time
 
  Added a 9th Tower Platform and reorganized the layout of the Platforms
  Added a new Team Raid gameplay mode, which can appear on a Premier Tower Platform
  Added more detailed ôwhere to getö information to many items that are rewarded in
  Towers of Time
  Added additional possible rewards to Bonus Character Rewards for Tower completion
  Added additional Tag & Ko-op Tower Platforms that may appear
  Adjusted the first time kompletion rewards for Brutal Difficulty
  Stage Specific Adjustments
 
  Tournament û The Tarkatan War Kamp Flaming Skull Background Interaction will no
  longer be visible before it is available to be used
  Character Specific Adjustments

  Baraka û Added the Kompetitive Mode preset äBerserkerô which has the following
  Abilities û Leg Kabob (1), Blade Charge (1), and Baraka-Serker (1)
  Baraka û Adjusted the hit regions of all 4 hits of Baraka-Serker and changed the
  air reactions to more consistently hit in juggle situations
  Baraka û Reduced the blockstun of the third hit of Baraka-Serker by 10 frames
  Baraka û Baraka-Serker Amplified start up is 4 frames slower, has 1 more active
  frame and has 10 more frames of blockstun with greatly increased pushback
  Baraka û Baraka-Serker Amplified when flawless blocked now has 10 less blockstun
  frames with decreased pushback
  Baraka û Leg Kabob has 1 more active frame, has 2 less recovery frames on miss
  hit advantage is now +5 (down from +19)
  Cassie Cage û Added the Kompetitive Mode preset äSups ODô which has the following
  Abilities û Flying Glow Kick (1), BLB-118 Advance (1), and BLB-118 Energy Bounce (1)
  Cassie Cage û BLB-118 Escape now takes 50% Defensive Gauge to perform
  Cassie Cage û Flying Glow KickÆs pushback on block decreased
  Cassie Cage û Fixed Shoulder Charge Amplified having an incorrect animation when
  it misses or hits armor
  Cassie Cage û Cassie is now considered airborne during all frames of BLB-118 Escape
  Cassie Cage û Fixed drone using an incorrect animation when interrupted at certain
  timing during BLB-118 Energy Bounce
  Cassie Cage û Fixed an issue causing Flying Glow Kick to not work correctly with
  practice mode Easy Krushing Blows while Krushing Blow Held Check is turned on
  Cassie Cage û BLB-118 Energy Burst and BLB-118 Energy Burst Amplified no longer
  interacts with projectile parries or reflects
  Cassie Cage û BLB-118 Energy Bounce no longer interacts with projectile destroy
  moves, projectile parries, or reflects
  Cetrion û Added the Kompetitive Mode preset äBorn Againô which has the following
  Abilities û Conflux Of Elements (2) and Deadly Winds (1)
  Cetrion û Conflux of Elements has a faster recharge rate for the Defensive Gauge
  after being performed
  Cetrion û Conflux of Elements can now be performed as a cancel
  Cetrion û Elemental Rings no longer give First Hit Props when not dealing damage
  Cetrion û Fixed a rare audio issue with Shattering Boulder Krushing Blow
  Cetrion û Fixed an issue with Elemental Ring visual effects lingering during
  cinematics in certain situations
  Cetrion û Earthquake no longer interacts with projectile destroy moves, projectile
  parries, or reflects
  Cetrion û Natural Barrier no longer interacts with projectile parries or reflects
  DÆVorah û Added the Kompetitive Mode preset äKreepy Krawlerô which has the following
  Abilities û (Air) Fly By (1), Bombardier Beetle (1), and Flippinæ Out (1)
  DÆVorah û Motherbug can no longer move and attack during a resurrection from DÆVorah,
  Terminator, or Geras
  DÆVorah û Adjusted the hit region of Swatted (Down + Back Punch)
  DÆVorah û Changed the air hit reaction of Fireflies & Fireflies Amplified
  DÆVorah û Flipping Out second hit has increased hit region and active frames when
  the first hit connects
  DÆVorah û Flipping Out Krushing Blow has less recovery and had its hit reaction adjusted
  DÆVorah û Bombardier Beetle has reduced combo damage scaling and has 8 more frames
  of hitstun
  DÆVorah û Bombardier Beetle Amplified has 8 more frames of hitstun
  DÆVorah û (Air) Fly By has different gravity when falling and now allows attacks to
  be performed while recovering from this move
  DÆVorah û Fixed an issue with Deadly Swarm ability hit region lingering when it is performed
   at certain timing when the opponent teleports
  Erron Black û Added the Kompetitive Mode preset äLocked næ Loadedô which has the following
  Abilities û Netherbeast Trap (2) and Acid Pour (1)
  Erron Black û Acid Pour hit animation changed, has 4 more hit advantage, and will perform a
  different animation if no bullets are loaded into rifle
  Erron Black û Acid Pour now can cause a Krushing Blow without Amplified. Requires at least 1
  bullet loaded into rifle to Krushing Blow
  Erron Black û Acid Pour Amplified hit animation changed, does 2% more damage, has 3 less hit
  advantage
  Erron Black û Acid Pour can now be performed in Locked and Loaded stance if Enhanced Locked
  and Loaded Ability is equipped
  Erron Black û Zaterrean Spit (Close) input can now accept diagonals
  Erron Black û Fixed a rare visual animation issue that could occur with Erron BlackÆs pistols
  when duck blocking
  Frost û Added the Kompetitive Mode preset äArctic Anarchyô which has the following
  Abilities û Ice Auger (1), Core Overload (1), and (Air) Icequake (1)
  Frost û Ice Auger, Ice Auger Amplified, Burrowing Augur and Burrowing Augur Amplified no
  longer track the opponent
  Frost û Ice Auger is now a high block, has increased hit advantage, has 5 less frames of
  blockstun with less pushback when Flawless Blocked, and has 8 less recovery frames
  Frost û Ice Auger Krushing Blow has increased hitstun
  Frost û Ice Auger Amplified starts up in 20 frames now (was 16) and has 5 more frames of
  blockstun with increased pushback
  Frost û (Air) Icequake has 10 less frames of blockstun with less pushback when Flawless Blocked
  has 4 more frames of recovery when blocked in the air, and has 27 more frames of recovery
  when it misses
  Frost û Core Overload has 9 more frames of recovery
  Frost û Core Overload Amplified has 7 less frames of recovery
  Frost û Core Overload and Core Overload Amplified now correctly boosts the damage of
  Wakeup/Flawless Block Attack (Up + Front Kick) & Terminal BurrowingÆs (Fatal Blow) initial hit
  and no longer incorrectly boosts the damage of Wakeup/Flawless Block Attack (Up + Back Punch)
  Frost û Core Overload Amplified now causes a freezing reaction to the opponent when it hits
  Frost û Core Overload buff is now removed when Frost is hit by an attack or connects with a throw
  Frost û Terminal Burrowing (Fatal Blow) when blocked will now display Punish when she is hit
  during recovery frames
  Frost û Fixed rare issue that could cause Frost to have various visual problems if she is
  interrupted at the end of her Backward Throw Krushing Blow
  Frost û Burrowing Augur and Burrowing Augur Amplified now interacts with projectile destroy
  moves projectile parries & reflects when it reappears from the ground
  Geras û Added the Kompetitive Mode preset äEternalô which has the following Abilities û
  Reverse Time (2) and Sand Simulacrum (1)
  Geras û Gauntlet of the AgesÆ charge now correctly gets consumed when hitting an armored
  opponent or an opponent frozen by Temporal Advantage with a Gauntlet attack, or gets a
  Gauntlet attack parried
  Geras û Fixed a rare issue when Geras is interrupted during Temporal Advantage causing the
  opponent to have armor when getting up from being knocked down
  Geras û Fixed an issue causing Xuid & GuidÆs (Towards + Front Punch, Throw, Back Kick)
  Krushing Blow to not work correctly with practice mode Easy Krushing Blows while Krushing
  Blow Held Check is turned on
  Geras û Fixed hitsparks not working correctly on counter hit for Shoulder Charge
  (Towards + Front Punch) and Charged Fist
  Geras û Fixed an issue with Sand Pillar Amplified sound FX lingering after it has finished in
  certain circumstances
  Jacqui Briggs û Added the Kompetitive Mode preset äUpgradedô which has the following
  Abilities û (Air) Ground Pound (1), Enhanced Air Blast (1), and Bionic Bounce (1)
  Jacqui Briggs û Adjusted the opponentÆs victim region during the reaction to Going
  Ballistic (Towards + Front Kick, Front Punch)
  Jacqui Briggs û (Air) Shrapnel Blast has 8 more frames of hit advantage and has
  increased damage scaling
  Jacqui Briggs û Bionic Bounce when done during a combo increases damage scaling
  Jacqui Briggs û Fixed an issue with Bionic Bounce appearing multiple times in the practice
  mode reversal AI options
  Jade û Added the Kompetitive Mode preset äUntamableô which has the following Abilities û
  Divine Forces (1), Vanishing Winds (1), and Deadly Assassin (1)
  Jade û adjusted the hit reactions of all hits of Playtime Is Over (Front Kick, Back Punch, Back Punch)
  Jade û Divine Forces Amplified damage increased by 20
  Jade û Divine Forces startup is now 10 frames (was 14) and has 10 less recovery frames
  Jade û Divine Forces Amplified recovery on hit increased by 1 frame, recovers 8 frames
  faster on block, has 6 more recovery frames when Flawless Blocked
  Jade û Vanishing Winds startup is now 23 frames (up from 20), is no longer considered a
  projectile, has 5 more block advantage frames, when Flawless Blocked has 10 less frames of
  blockstun with less pushback, and does 80 damage (was 60)
  Jade û Vanishing Winds Amplified startup is now 22 frames (was 27), blockstun decreased by
  5 frames, recovers 9 frames faster, does 10% damage (was 6%)
  Jade û Fixed an issue which caused the wrong version of Double Down (Away + Back Kick) to
  occur during Finish Him if Deadly Assassin is equipped
  Jax û Added the Kompetitive Mode preset äRingerô which has the following Abilities û
  Lethal Clap (1), Ground Shatter (1), and Enhanced Outrank (1)
  Jax û Outranked (Back Punch, Back Punch) starts up in 13 frames (was 12) and had its hit
  region adjusted
  Jax û Advanced Force (Back Punch, Back Punch, Front Punch, Front Punch) first hit has 1
  more active frame, recovers 1 frame slower, hit region adjusted, can now be cancelled
  into special moves
  Jax û Right To Bear Arms (Back Punch, Back Punch, Front Punch, Front Punch, Back Punch,
  Back Punch) first hit starts up in 21 frames (was 16), had its hit region adjusted, and
  can now be cancelled into special moves
  Jax û Right To Bear Arms (Back Punch, Back Punch, Front Punch, Front Punch, Back Punch,
  Back Punch) second hit startup increased by 2 frames, had its hit region adjusted, has
  5 less blockstun, 1 more hit recovery frame, and its recovery on block/miss increased by 6 frames
  Jax û Added Armed And Dangerous (Back Punch, Back Punch, Front Punch, Front Punch,
  Back Punch, Back Punch, Front Punch) Armed And Dangerous for the Right To Bear Arms Ability
  Jax û Lethal Clap starts up in 14 frames (was 15) and recovers 5 frames faster
  Jax û Lethal Clap Amplified is now a mid and has a different hit reaction when JaxÆs
  Heat is at a high amount
  Jax û Honorable Discharge (Fatal Blow) is now a high block
  Jax û Quad Grab Krushing Blow input window adjusted to be 2 frames stricter on
  each hit
  Jax û Ground Pound and Ground Pound Amplified no longer interacts with projectile
  parries or reflects
  Jax û Ground Shatter and Ground Shatter Amplified no longer interacts with projectile
  parries or reflects
  Johnny Cage û Added the Kompetitive Mode preset äOuttakeô which has the following Abilities û
  Low Forceball (1), High Forceball (1), and Rising Star (1)
  Johnny Cage û Ducking victim region increased
  Johnny Cage û High Forceball and Low Forceball hit region adjusted, projectile arc adjusted,
  blockstun increased by 5 frames
  Johnny Cage û High Forceball Amplified and Low Forceball Amplified hit region adjusted,

  projectile arc adjusted, blockstun increased by 5 frames, recovery reduced
  Johnny Cage û Rising Star startup is now 9 frames (was 7), has 3 less active frames, hit reaction is

  changed, has 9 more frames of recovery on hit, 4 less frames of recovery on block, 9 less frames of

  recovery on miss
  Johnny Cage û Rising Star Amplified startup is now 17 frames (was 19), has 1 less active frame, has
  an adjusted hit region, has increased pushback on block, and has 1 more frame of recovery
  Johnny Cage û Fixed an issue with Mime Time and Say Cheese abilities auto-correcting when Amplified
  Johnny Cage û Stunt Double and Stunt Double Amplified are no longer considered projectiles
  Kabal û Added the Kompetitive Mode preset äSpeed Demonô which has the following Abilities û
  Low Spinner (1), Hook Grab (1), and Gas Blast (1)
  Kabal û Gas Blast had its blockstun increased by 5 frames with increased pushback, recovery on hit
  increased by 2 frames, and recovery on block increased by 3 frames
  Kabal û Gast Blast Amplified had its blockstun increased by 15 frames with greatly increased pushback,

  recovery increased on hit by 6 frames, on block by 5 frames, and on miss by 3 frames
  Kano û Added the Kompetitive Mode preset äRatbagô which has the following Abilities û Snake Bite (2)
  and Optic Blast (1)
  Kano û Optic Blast now does 80 damage (up from 50)
  Kano û Blade Evade (Away + Front Punch) startup is 10 (down from 13)
  Kano û Lunging Brute (Towards + Front Punch) now hits mid
  Kano û SpewinÆ (Towards + Front Punch, Back Punch) now does 20 damage (up from 0) and has 2 less
  startup frames
  Kano û Adjusted the hit region and changed the ground & air reaction to the first hit of Snake Bite
  Kitana û Added the Kompetitive Mode preset äFearlessô which has the following Abilities û Fan-Nado
  (1), Low Fan Toss (1), and Edenian Twist (1)
  Kitana û Blade Jab (Front Punch) has a slightly increased hit region
  Kitana û The middle hit of Follow The Leader (Towards + Back Punch, Front Kick, Back Kick) can now
  be special cancelled, has more hit advantage, and 5 less frames of blockstun
  Kitana û The last hit of Follow The Leader (Towards + Back Punch, Front Kick, Back Kick) starts up
  2 frames faster and can now cause a Krushing Blow
  Kitana û Spinning Heel (Back Kick) had its hit region adjusted, cancel occurs 2 frames earlier,
  and has 1 more frame of recovery
  Kitana û (Air) Fan Flutter recovery adjusted
  Kitana û (Air) Advancing Fan Flutter recovery adjusted
  Kitana û Fan Toss attacks that hit airborne opponents have slightly increased hit advantage
  Kitana û The 2nd fan collision of Fan Toss Amplified now hits mid
  Kitana û (Air) Fan Toss had its hit region slightly adjusted
  Kitana û (Air) Downward Fan Toss recovers 3 frames faster
  Kitana û (Air) Fan Toss and (Air) Downward Fan Toss can now be Amplified
  Kitana û (Air) Fan Toss and (Air) Downward Fan Toss on hit can now be cancelled into Edenian Twist &
  Square Wave as she lands
  Kitana û Low Fan Toss now does a different reaction when hitting airborne opponents
  Kitana û Low Fan Toss Amplified does 2% more damage, can now be directed close or far, starts up in
  17 frames (was 20), has 1 more active frame, and has 15 more frames of blockstun with greatly
  increased pushback
  Kitana û Edenian Twist had its hit region adjusted and does a different reaction on first hit against
  airborne opponents
  Kitana û Edenian Razors will now change rotation based on the direction Kitana is facing which should
  result in more consistent behavior from both sides
  Kitana û Wakeup Attack / Flawless Block Attack (Up + Front Kick) had its hit region slightly adjusted
  and travels less distance
  Kitana û Fixed an issue with Edenian Razors appearing multiple times in the practice mode reversal
  AI options
  Kitana û Fixed issues with Fan lift and Fan-Nado visual effects not disappearing properly after it
  is destroyed, parried, or reflected
  Kollector û Added the Kompetitive Mode preset äSquanderô which has the following Abilities û War-Quoit
  Toss (2) and Relic Lure (1)
  Kollector û Changed the Krushing Blow conditional trigger of War-Quoit Toss to if opponent is hit
  during a Back Dash or Getup Roll
  Kollector û War-Quoit Toss startup is now 26 frames (was 17) and its recovery on block/miss is
  increased by 7 frames
  Kollector û Demonic Mace and Up Demonic Mace no longer interact with projectile destroy moves
  Kollector û Fixed an issue with Bag Bomb explosion not occurring after connecting with Vial Of Sorrow
  DOT if a projectile destroy move has been used
  Kollector û Bag Bomb explosion from connecting with Vial Of Sorrow DOT no longer interacts with projectile
  destroy moves, projectile parries, or reflects
  Kollector û Relic Lure and Relic Lure Amplified no longer interacts with projectile destroy moves, projectile
  parries, or reflects
  Kotal Kahn û Added the Kompetitive Mode preset äBulucô which has the following Abilities û Grand Discus (1),
  Amocualli Totem (1), and Teoyohtica Totem (1)
  Kotal Kahn û Huehhueyi Amplified can now be directed forward
  Kotal Kahn û Yeyecame Disk hit region increased, Krushing Blow range requirement lowered
  Kotal Kahn û The first hit of Yeyecame Disk Amplified now has 26 startup frames (was 28), had its hit region
  increased, its air hit reaction changed, and its blockstun increased by 10 frames with pushback increased
  Kotal Kahn û The second hit of Yeyecame Disk Amplified is now a mid, has its hit region increased, hit
  reaction changed, blockstun increased by 5 frames with greatly increased pushback, and recovers 6 frames
  faster
  Kotal Kahn û Yeyecame Disk Amplified can now cause a Krushing Blow
  Kotal Kahn û Fixed an issue with totems that could cause 3 single totems to provide a larger buff then 3
  stacked totems
  Kotal Kahn û Fixed an issue with his Sword playing an incorrect animation when he is hit during Finish Him
  Kotal Kahn û Fix for visual issue with God Ray not fading out correctly in certain rare circumstances
  Kotal Kahn û Fixed an issue with Yeyecame Disk being unable to execute the Krushing Blow for the rest of
  the match if interrupted in a specific situation
  Kotal Kahn û Fixed a rare audio issue with Yeyecame Disk Krushing Blow
  Kotal Kahn û Tonatiuh Burst is no longer considered a projectile
  Kotal Kahn û Tlamanalo (Front Punch, Back Punch) is now -6 on block (down from -1)
  Kotal Kahn û Soleil (Front Punch, Back Punch) is now +1 on block (up from -6) with a 6f startup block gap
  Kotal Kahn û Royal Backhand (Towards + Front Punch) now has 10 startup frames (down from 11) and is +6 on
  hit (up from +1)
  Kotal Kahn û Tenchalli Bash (Towards + Front Punch, Back Punch) is now +8 on hit (up from -1)
  Kotal Kahn û Coatl Strikes (Back Punch, Back Punch, Front Punch) is now -13 on block (down from -7) and has a
  different hit reaction with 5 more frames of hit advantage
  Kotal Kahn û Blade Push (Towards + Back Punch) now has 19 startup frames (down from 22)
  Kung Lao û Added the Kompetitive Mode preset äOrder of lightô which has the following Abilities û Spiritual
  Guidance (2) and Vortex (1)
  Kung Lao û Vortex ability now replaces Spin sharing the same input and can now be Amplified
  Kung Lao û Vortex and (Air) Vortex starts up faster, has less active frames, hit reaction adjusted, recovery reduced
  Kung Lao û Spiritual Guidance starts up is 7 frames faster
  Kung Lao û Soul Burst (Spiritual Guidance) has the hit reactions changed on first, second and third hit
  Kung Lao û Soul Burst (Spiritual Guidance) last hit had its hit region adjusted and recovers 3 frames faster
  Kung Lao û Changed the Krushing Blow conditional trigger of Soul Burst (Spiritual Guidance) to after connecting
  only the final hit
  Kung Lao û Soul Burst (Spiritual Guidance) Krushing Blow now does 174 damage (was 200) and now launches opponent
  for a juggle combo
  Kung Lao û Upward Soul Burst (Spiritual Guidance) has 2 more active frames and recovers 2 frames slower on block
  Kung Lao û Ground Soul Burst (Spiritual Guidance) startup is now 21 frames (down from 27), has 1 more active frame,
  recovers 14 frames slower on hit, 2 frames faster on block, and 8 frames faster on miss
  Kung Lao û Order Of light (Front Punch, Back Punch, Front Punch) has an increased hit region, 1 more active frame,
  cancels 1 frame earlier, and has 4 more frames of hit advantage
  Kung Lao û Low Palm (Down + Front Punch) has an adjusted hit region
  liu Kang û Added the Kompetitive Mode preset äDragonÆs Breathô which has the following Abilities û Nunchaku Stance (1),
  Kusari Slam (1), and Shaolin Vanish (1)
  liu Kang û Dark Orders (Back + Front Punch, Back Punch, Back Kick) now has 5 more frames of blockstun with increased
  pushback and has 5 more frames of recovery on block
  liu Kang û Lotus Strikes (Towards + Back Kick) startup is now 11 frames (was 9)
  liu Kang û Crouching Kick (Down + Front Kick) now has 5 less frames of blockstun and has 5 less frames of recovery
  liu Kang û The projectile fired after a successful Energy Parry while DragonÆs Gift is active now will be created at
  a consistent distance from liu Kang and the maximum / minimum height that this projectile can appear at has been adjusted
  liu Kang û Energy Parry performed from Nunchaku Stance input changed to match the non-stance move and the hit region and
  recovery changed to match the non-stance move
  liu Kang û Energy Parry while DragonÆs Gift is active performed from Nunchaku Stance will now correctly always stun the
  opponent on hit
  liu Kang û Kusari Slam startup is now 10 frames (was 12), hit region is changed, recovers 7 frames slower on hit
  liu Kang û Kusari Slam Amplified recovers 7 frames slower on hit
  liu Kang û Kusari Slam is now possible while in Nunchaku Stance if both abilities are equipped
  liu Kang û Nunchaku Flurry (Nunchaku Stance) first, third, and fourth, fifth, and sixth hits now have 10 more frames of
  blockstun with increased pushback
  liu Kang û Nunchaku Flurry (Nunchaku Stance) has damage scaling removed on all but the last hit and has reduced damage
  on block
  liu Kang û The first hit of Nunchaku Dance (Nunchaku Stance) now has 12 startup frames (down from 10)
  liu Kang û The last hit of Nunchaku Dance (Nunchaku Stance) now has 5 more frames of blockstun with greatly increased
  pushback
  liu Kang û Nunchaku Flurry (Nunchaku Stance) has damage scaling removed on all but the last hit
  liu Kang û Bicycle Kick Amplified can now be performed a maximum of 2 times per combo
  Noob û Added the Kompetitive Mode preset äPitch Blackô which has the following Abilities û Sickle Snag (1), Sickle
  Toss (1), and (Air) Shadow Dive (1)
  Noob û (Air) Shadow Dive has 5 less frames of blockstun with less pushback and recovers 3 frames slower
  Noob û Sickle Toss Amplified now has an increased hit region when in a combo
  Noob û Shadow Slide Amplified no longer interacts with projectile reflect moves
  Noob û Fixed issues with Shadow Tackle visual effects not disappearing properly after it is destroyed by certain moves
  Raiden û Added the Kompetitive Mode preset äTruth and lightô which has the following Abilities û Jo Push (2) and
  lightning Rod (1)
  Raiden û Jo Push ability now replaces Electric Fly instead of lightning Bolt
  Raiden û Jo Push starts up in 20 frames (was 19), has 2 more active frames, hit region adjusted, recovery adjusted and
  is no longer considered a projectile
  Raiden û Jo Push Amplified now starts up in 16 frames (was 24), hit reaction changed, recovery increased by 3 frames
  Raiden û Fixed an issue with Super Bolt Krushing Blow being possible multiple times in a match under certain circumstances
  Raiden û Electric Burst no longer interacts with projectile parries or reflects
  Scorpion û Added the Kompetitive Mode preset äBurning Specterô which has the following Abilities û Misery Blade (2) and
  (Air) Sin Blade (1)
  Scorpion û Sin Blade now has 5 more frames of blockstun with increased pushback and when Flawless Blocked has 10 less
  frames of blockstun with reduced pushback
  Scorpion û Tsuka Poke (Misery Blade) now has 1 more active frame, 5 more frames of blockstun with slightly increased pushback,
  and 9 more frames of recovery
  Scorpion û Fixed a rare camera issue that could occur if Scorpion executed a Hell Port Cancel with specific timing after
  Nightwolf wins the previous round and does his Divine Transfer End of Round Taunt
  Skarlet û Added the Kompetitive Mode preset äHemorrhageô which has the following Abilities û Boiling Point (1), Krimson
  Shield (1), and Red Mist (1)
  Skarlet û Red Mist active frames now has 5 active frames (down from 10), 10 less hit advantage, and the DOT will no longer
  damage opponent while she is in hitstun
  Skarlet û Boiling Point startup is now 23 frames (down from 30)
  Skarlet û Boiling Point Amplified damage has been adjusted
  Skarlet û Killer Clot will now track the opponent when activated for 1/2 second instead of 2 seconds before
  dying if it does not reach its target
  Skarlet û Fixed an issue with Killer Clot not disabling certain moves that use Defensive Gauge when it hits
  Skarlet û Fixed a rare animation issue with Skarlet when she is the victim waiting during Finish Her
  Sonya û Added the Kompetitive Mode preset äTen-Hutô which has the following Abilities û Summon K.A.T. Turret (2)
  and Turret Trauma (1)
  Sonya û Added 1 frame before attacks can be initiated from Summon K.A.T.
  Sonya û K.A.T. Tantrum (Summon K.A.T.) now recovers 5 frames slower on hit
  Sonya û Mortar Strike (Summon K.A.T.) now recovers 5 frames slower
  Sonya û Leaping .50 Kal (Summon K.A.T.) is now a high block and recovers 5 frames slower
  Sonya û Straight .50 Kal (Summon K.A.T.) now has now 32 startup frames (up from 21), and recovers 11 frames slower
  Sonya û Detonate K.A.T. (Summon K.A.T.) now has 10 more frames of blockstun with greatly increased pushback
  and recovers 11 frames slower
  Sonya û Ops Drop Amplified ability can now be performed a maximum of 2 times per combo
  Sub-Zero û Added the Kompetitive Mode preset äAvalancheô which has the following Abilities û Arctic Trap (2)
  and Creeping Ice (1)
  Sub-Zero û Creeping Ice now has 23 startup frames (down from 26), recovers 1 frame faster, has 5 less frames of
  blockstun, and when Flawless Blocked has an additional 5 less frames of blockstun with reduced pushback
  Sub-Zero û Creeping Ice Amplified starts up 2 frames faster, recovers 7 frames slower, and the second hit has
  5 more frames of blockstun with increased pushback
  Sub-Zero û Arctic Trap now lasts 3 seconds (down from 5) and has 3 more frames of recovery
  Sub-Zero û Arctic Trap will now disappear when Sub-Zero is hit by an attack, blocks an attack, has an attack
  parried, connects with a throw, or has his throw escaped
  Sub-Zero û (Air) Polar Axe, Frigid Storm, Death-Cicle Barrage, Arctic Trap can now be projectile parried
  Sub-Zero û Ground Ice and Ground Ice Amplified can no longer be projectile parried
  Sub-Zero û Creeping Ice and Creeping Ice Amplified no longer interacts with projectile destroy moves
  Shao Kahn û Added the Kompetitive Mode preset äRealm Destroyerô which has the following Abilities û Skewered (1),
  Spear Charge (1), and Seeking Wrath Hammer (1)
  Shao Kahn û Skewered now has 11 startup frames (up from 9), has 1 less active frame, recovers 1 frame slower on
  miss, and had its hit region slightly adjusted
  Shao Kahn û Spear Charge now has 19 startup frames (down from 24), has 2 more active frames, recovers 4 frames
  slower on miss, and had its hit region adjusted
  Shao Kahn û Spear Charge Amplified now starts up 1 frame faster, recovers 6 frames slower on miss, and had its
  hit region adjusted
  Shao Kahn û Fixed an issue with opponentÆs equipped items not playing a proper animation when winning a round
  with Forward Throw
  Shang Tsung û Added the Kompetitive Mode preset äSoul Eaterô which has the following Ability û ShapeshifterÆs
  Training (3)
  Shang Tsung û Added new ability û ShapeshifterÆs Training
  Shang Tsung û Slide Amplified can now be delayed to work better in juggles
  Shang Tsung û Fixed an issue with some Krushing Blows while morphed into the opponent doing slightly higher
  damage then intended
  Shang Tsung û Fixed an issue with several characters weapons playing an incorrect animation when they being hit
  by Shake ability
  Shang Tsung û Fixed an issue preventing Shang Tsung from using Erron BlackÆs Zaterrean Spit while morphed in
  certain circumstances
  Shang Tsung û Fixed an issue that caused Shang Tsung to briefly become invisible if hit with Gerasæ Temporal
  Advantage right after hitting ShapeshifterÆs Barrage (Fatal Blow)
  Nightwolf û Added the Kompetitive Mode preset äShamanô which has the following Abilities û Spirit Tracks (1),
  Ancestral Hunter (1), and lightning Arrow (1)
  Nightwolf û Adjusted the air hit reaction of Axe Blast (Front Punch, Front Punch, Front Punch)
  Nightwolf û Slightly adjusted the hit region of Howling Wolf (Front Kick, Front Punch)
  Nightwolf û Falcon Swap (Back + Front Kick, Back Kick) is now correctly set as a low parry
  Nightwolf û RazorÆs Edge (Back + Front Kick, Back Kick, Throw) is now correctly set as a high parry
  Nightwolf û Wakeup/Flawless Block Attack (Up + Back Punch) had its hit region adjusted
  Nightwolf û lightning Arrow has less pushback on block and has 10 less frames of blockstun when Flawless Blocked
  Nightwolf û Spirit Tracks now does 90 damage (up from 70) and has 10 more frames of blockstun with increased
  pushback when not Flawless Blocked
  Nightwolf û Ancestral Hunter ability now does 70 damage (up from 30) and starts up in 13 frames (down from 17)
  Nightwolf û Ancestral light Amplified now does 60 damage (up from 40)
  Nightwolf û HanaÆs Wrath maximum active frames is now 60 (down from 90) and its cooldown now works correctly
  when it hits from maximum range
  Nightwolf û HanaÆs Wrath now works properly with projectile destroy moves, projectile parries, or reflects
  Nightwolf û Spirit Arrow Amplified now works correctly with projectile destroy moves
  Nightwolf û Lunar Orbit now works correctly with projectile destroy moves
  Nightwolf û Fixed an issue with HanaÆs Wrath not disabling certain moves that use Defensive Gauge when it hits
  Nightwolf û Fixed an issue with HanaÆs Wrath disabling Fatal Blows
  Nightwolf û Fixed an issue with various buff FX not being cleared properly
  Nightwolf û Fixed issues with various buffs being able to be reapplied prematurely when Amplified or interrupted
  Nightwolf û Fixed issues with Spirit Tracks, Ancestral Hunter, Rising Tomahawk not getting a damage reduction
  when under the effect of JacquiÆs Tech-Dome
  Nightwolf û Fixed a rare camera issue that occurred when Uncertain Ground (Down + Front Kick) hit

  Release Notes:
  ~~~~~~~~~~~~~

  CUSA-11379

  v1.11

  Works with : Mortal.Kombat.11.PS4-DUPLEX
  Install the game first, then install update

  Audio languages :
  - English
  - German
  - Italian
  - French

  Subtitles languages :

  - German
  - Russian
  - English
  - Italian
  - French
  - Spanish
  - Polish

  Notes:
  ~~~~~~

  In order to play our rips you will need :

  - a PS4 with Firmware 6.72

  - a computer to run the PS4 Exploit Host :
    https://github.com/Al-Azif/ps4-exploit-host/releases

  How-to:
  ~~~~~~~

      - Unpack PS4 Exploit Host on your computer

      - Configure your PS4 to use your computer's IP as DNS servers

      - Format your USB drive/key to exFAT

      - Copy our .pkg file to the root of your USB drive/key

      - Plug your USB drive/key to one of the USB ports of your PS4

      - On your PS4, go to 'Settings', 'User's Guide'

      - Start current HEN exploit

      - Go to Debug Settings / Game / Package Installer

      - Install our .pkg and start the game

      - Enjoy !

     ▄                                                                    ■
   ■                     Enjoy This Fine DUPLEX Release                 ▄
 ▄▄▄▓▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄░▄▄▄▄▄▄
     ▄                                                                 ■▄ bmx!
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post 25-Июл-2020 13:28 (спустя 5 часов) [-]0[+]

Топик был перенесен из форума Анонсы в форум PS4 | Сцена

MeatWad
 
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