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BlazBlue Entropy Effect (91Act) (ENG/Multi3) [L]
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СИСТЕМНЫЕ ТРЕБОВАНИЯ: 64-разрядные процессор и операционная система ОС: Windows 7 Процессор: Intel Core i3 Оперативная память: 4 GB ОЗУ Видеокарта: Nvidia GeForce GTX 950 DirectX: версии 10 Место на диске: 8 GB ОПИСАНИЕ: BlazBlue Entropy Effect - это спин-офф серии BlazBlue с новой оригинальной сюжетной линией и сеттингом, отличным от основного сюжета серии BlazBlue. Художественные и великолепные боевые действия, невероятно захватывающие комбо! Множество персонажей, сотни ходов! Эта уникальная игра в жанре экшн-рогалик подарит вам впечатления, которые превзойдут все ваши ожидания.
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01-Фев-2024 01:39 (спустя 1 час 40 минут) [-]2[+] |
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09-Июн-2024 02:52 (спустя 4 месяца 8 дней) [-]0[+] Раздача обновлена. Добавлены патчи до версии 1.0.1.85249
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Optimizations * Fixed an issue where Es's Potential [Type:Slasher "Galahad"] and Tactic-summoned Tentacles and Mines could not deal damage to the tentacles of the Defiling Eye. * Fixed a delay in the attack hitbox when the Defiling Eye's tentacles emerged from the ground. * Fixed an issue where the attack hitbox range of the airborne butterfly swarm was abnormal during the battle with the Elite enemy Oread.
Optimizations * Once all Potentials of the current Prototype are obtained, buying Potential in the Exchange Space will no longer be possible. * Optimized the text description of the summon trigger slot in the battle interface. * Fixed the progression blockages caused by selling the Prototype Analyzer in the historic game build. * Fixed an issue where completing Mind Training under certain conditions would not generate Evotype.
New Feature * The [View Evotype] interface has been updated to allow customization of the Evotype placement. Optimizations * Reduced the time limit requirement for the Positive Effect [Speedrun Reward]. * Optimized the information display for the View Evotype and Mind Challenge interfaces. * Fixed an issue where certain enemies in the Ruins stage could not be killed after being frozen. * Added a flight altitude limit for flying enemies. * DoT can now interrupt enemies' self-healing effects. * Fixed an issue where the Jin's Potential [Kokuujin: Yukikaze] caused abnormal damage when successfully blocking. * Increased the damage range of the initial attack for Ragna's Potential [Black Onslaught]. * Fixed an issue where Ragna could dash infinitely on the ground. * Fixed an issue where Hakumen's Potential [Shiden] could cause abnormal MP recovery. * Fixed an issue where Hibiki's Potential [Dual Wing Double Smash] did not correctly trigger specific Tactic effects when the clone explosion hit enemies. * Fixed an issue where Hibiki's Potential [Black Thunder: "Ran"] could not be released on specific platforms. * Fixed an issue where Noel occasionally could not use skills properly. * Fixed an issue where Es's Potential [Type: Slasher "Bedivere"] could directly release the second attack. * Fixed an issue where projectiles did not disappear simultaneously when the Elite enemy Arakune died. * Fixed an issue where the shadow of the Elite enemy Serpent of Destruction could trigger the instant kill effect of the Rend Tactic.
Optimization * Fixed an issue where the Tactic [Team Slime] might not take effect. * Increased the numerical strength of the Tactic [Sticky Slime]. * Optimized the Tactic [Sticky Slime] so that when [Self-destructing Slime] is owned, each Slime that sticks to the enemy can self-destruct upon disappearing. * Fixed an issue where the Tactics [Sticky Slime] and [Self-destructing Slime] were not affected by the [Large Slime] buff. * Attacks that do not deal damage will no longer trigger [Attack Lightwave]. * Fixed an issue where the Lightwave triggered by attacking with the Tactic [Attack Lightwave] caused abnormal damage when hitting the Vajras. * Increased the numerical strength of the Tactic [Bloodthirsty Dagger]. * Reduced the numerical strength of the negative effects [Intermittent Thunder] and [Intermittent Butterflies]. * Improved the hidden effect description of Λ-No.11-'s Potential [Act Parcer Tri: Cavalier] when used in the air. * Fixed an issue where the damage increase effect of the Mai's Potential [Ayanishiki] would abnormally fail. * Fixed an issue where the Noel's move [Type XVI: Ignition Bolt] might not mark Elite enemies Floating Mind and Defiling Eye. * Fixed an issue where Noel's Potential [Shroud Fall] might not detonate the mark on Elite enemy Floating Mind. * Fixed an issue with the abnormal damage of Kokonoe's Potential [Armament No.5EE "Heaven's Judgement vE.83"]. * Optimized the time range for triggering the dodge effect during Kokonoe's horizontal teleportation. * Optimized the operation guide and map mechanics for some maps in the Mind Training. * Fixed a logical error in a storyline related to the guide.
Optimizations * The Save Inheritance function now carries over Profile and Mind Challenge progress. * Fixed an issue where Es might mistakenly trigger a second aerial dash or the Potential [Type:Slasher "Galahad"] immediately after an aerial dash while using the Potential [Type:Shooter "Breunor"]. * Optimized Es's action mechanics, making it less likely to interrupt the full release of the Potential [Type:Shooter "Breunor"] during switch mid-air actions. * Enhanced the hidden effect of Noel's Potential [Shroud Fall,] expanding its auto-targeting range of marking. * Fixed the issue where Jin's Potential [Touga Hyoujin] may be triggered incorrectly when he continuously uses Attacks with additional effects enhanced by the Potential [Universal Enhancement Ⅰ] in the air; * Fixed an issue where the sound effects for Jin's Potential [Fubuki /Sekkajin] played abnormally. * Fixed an issue where Taokaka's Potential [Almost Becoming Two!] displayed abnormally in Space Omega. * Fixed an issue where Es, Hibiki, and Taokaka could not trigger specific Tactic effects while using SP Potentials. * Fixed an issue where Mai's javelin did not properly stun nearby Susanoo after hitting the Vajras. * Fixed an issue where pressing the Skill button consecutively after Ragna's downward dash landing could lead to extra MP consumption. * Optimized the controller vibration feedback for some of Ragna's moves. * Fixed an issue where some moves of the Elite enemy Arakune incorrectly extended the attack range to the rear. * Fixed an issue where the judgment range for applying marks with Noel's move [Type XVI: Ignition Bolt] on the Elite enemy Defiling Eye was too small. * Fixed an issue where the Double Tactic [Targeted Shadow Spike] could not benefit from enhancements within the Rending Tree. * Fixed an issue where the Double Tactic [Light Spear Lightwave] could not benefit from enhancements within the Lightwave Tree. * Increased the numerical strength of the Tactic [Reactive Storm]. * Removed the built-in cooldown for the Tactic [Holy Mark]. * Modified the damage calculation method for the Tactic [Attack Lightwave]; now, the damage dealt is based on the character's Attack damage when releasing the lightwave. Consequently, the numerical strength of the Tactic [Flexible Charging] has been weakened. * Enhanced the base damage of the Mine Tree, and now multiple shrapnels from the Tactic [Splashing Mines] can hit the same enemy.
New Features * Added Tactics coupling effect: When both [Lightning Orb Shot] and [Fire Projectile Fire Spirit] are owned, hitting an enemy with a Lightning Orb also generates Fire Spirits. * Added Tactics coupling effect: When both [Lightning Orb Shot] and [Bursting Fire Projectile] are owned, hitting a burning enemy with a Lightning Orb can also deal increased damage. * Added Tactics coupling effect: When owning both [Shadow Lightning Orb] and [Shadow Puncture], the end of the Shadow Lightning Orb will also generate Shadow Puncture. * Added Tactics coupling effect: When owning both [Shadow Lightning Orb] and [Chance Shadow Explosion], there's also a chance to generate a Shadow Explosion when the Shadow Lightning Orb ends. * Added Tactics coupling effect: When owning both [Light Spear Icicle] and [Freezing Icicle], hitting an enemy with a Light Spear can inflict five layers of Cold on them. Optimizations * Fixed an issue where Hibiki's Potential [Dual Wing Double Smash] caused abnormalities in the Tactics [Summon Ice Spike] and [Endless Ice Spikes]. * Fixed an issue where Noel's Potential [Zero-gun: Fenrir/Bullet Rain] would interrupt skills with its spinning gun. * Optimized Es's input detection mechanism to prevent possible non-detection of directional inputs when simultaneously pressing up or down with the Skill key during certain moves. * Optimized Jin's input detection mechanism to prevent possible non-detection of the up input when simultaneously pressing up and the Attack key during certain moves. * Optimized Jin's Potential [Rengoku Hyouya], which can now be used between two consecutive attacks of [Touga Hyoujin] with the "MP cost is halved" upgrade. * Optimized the input detection mechanism when Mai's javelin returns, improving the dash and jump interrupting priority. * Optimized Mai's Potential [Thousand Spears], adding invincibility to the move [Flurry of the Winter Moon]. * Optimized the description of the aerial release in Mai's Potential [Floral Blizzard Blossom]. * Optimized the description of the move [Moon Blossom] in Mai's Potential [Jump.] * Fixed a problem where Ragnar's specific Potential sound effects and controller vibration feedback were very weak. * Fixed an issue with Kokonoe's Potential [Universal Enhancement], where the range of fire attack did not match the VFX, and the fire may fall from the air. * Fixed a problem where Taokaka could not bounce off specific bullets. * Now, in the combat Tactics Tree and Settings - Other, you can configure the Summoning method (crouch or auto) for the Tactics [Summon Tentacle] and [Summon Radiance,] which will take effect permanently from the next Combat Space. * Optimized the display of some Tactics in the Tactics Tree. * Fixed an issue where Fire Spirits' movements appeared abnormal when attacking enemies. * Fixed an issue where bullets fired by some long-range enemies did not disappear when they died.
New Content * Added a Profile system that records and displays combat data for each Prototype; * Added activation conditions and details display for Hidden Effects, available through Training Details and Prototype File interface; * Added new Double Tactics [Shadow Lightning Orb], [Devouring Ring of Fire], [Rending Radiance], and [Sticky Slime]; * Added an entrance to [View Evotype] on the first floor's large screen, providing the function to view details and try out Evotypes; * Optimized the display when Selecting Potentials, adding move names and all hidden effects details, and displaying Activated Other Hidden Potential Effects; * Added an option in Settings to hide damage numbers; * Added Perfect Clear prompts to Mind Challenges and special markers for levels and Prototypes with Perfect Clear; * Added a new Potential Hidden Effect for Noel: Potential [Quick Reload] can also detonate the marks of the move [Type XVI: Ignition Bolt]; * Added a new Potential Hidden Effect for Noel: Potential [Shroud Fall] can lock onto enemies marked by the move [Type XVI: Ignition Bolt] and detonate their marks; * Added a new Potential Hidden Effect for Hibiki: The clone from Potential [Dual Wing Double Smash] will rush towards the enemy and explode just before disappearing; * Ragna's Potential Hidden Effect [Halfway through a Dash Attack, you can press the Attack button to use Dash Attack again, up to 3 times.] now adds the ability to connect other moves midway; * Mai's Potential Hidden Effect [Exseal: When the javelin travels back, press the Skill button to throw the javelin again.] Now, it deals doubled damage with a maximum limit.; * Now Λ-No.11-'s Potential [Luminous Slave EX] can be used in the halfway of [Sword Summoner EX Elysium]; * Now Taokaka can use the Hidden Effect [You can dash as many times as you like.] of Potential Dash by holding the Dash button; * The Voice settings now have a Combat Voice option to turn off battle voices or only play exclamations. Optimizations * Sortitio Space will no longer offer AP rewards, and the reward pool will include Potential refreshes count instead; * Increased the HP of enemies in the Potential Trial Space; * Fixed an issue where the character's dash could push some enemies in Space Omega; * Fixed a mismatch between attack judgment and VFX range of some moves for Elite enemy NAN-01; * Fixed an issue where some moves of the Elite enemy Arakune could ignore the character's invincibility states; * Fixed a damage delay issue caused by slowdown during phase transitions of the Elite enemy Susanoo; * Fixed an abnormal attack warning display issue during battles between Jin and Elite enemies; * Increased the value strength of Mai and Jin's SP skills; * Fixed an issue where Jin's sheathing attack could not damage certain enemies; * Fixed an issue where Jin's move [Hirensou] could trigger [Rengoku Hyouya] when holding the button; * Fixed an issue where Jin's skill [Kokuujin: Yukikaze] could not defend properly and incorrectly triggered the [Touga Hyoujin] block effect; * Fixed an issue where Mai could still consume MP when successfully throwing javelins in the air; * Fixed an issue where Ragna's Potential [Inferno Divider] could not kill flying enemies; * Fixed an issue with abnormal display of Ragna's Potential icons; * Fixed an issue where Kokonoe's MP might not recover appropriately after obtaining the Potential [Armament No.8EE vE.24 "Meteor Carpet Storm"]; * Fixed an issue where the clone generated by Kokonoe's Potential [Armament No11.1 v2.19 "Furious Decimator Avalanche"] could not correctly trigger the Tactic Frost Burst effect; * Fixed an issue where the slowdown effects caused by Kokonoe's Potentials and Tactics could stack and cause abnormal enemy movement; * Fixed an issue where the upgrade of Es' Potential [Universal Enhancement]: [While airborne, any action can be followed by each other.] did not work for some actions; * Fixed an issue where Es' Potential [Type:Slasher "Bedivere"] might not be able to be used after specific move actions; * Optimized input judgment, reducing the occurrence of Es' Potential [Type:Slasher "Gawain"] being triggered directly after a dash by pressing the ↑ key; * Fixed an issue where Noel might not be able to use skills while falling; * Fixed an issue where Noel could not correctly trigger the Tactic [Skill Cold] when using certain moves on the ground; * Fixed an issue where the sound effect of Noel's Potential [Zero-gun: Sleipnir] would not stop playing properly when Noel is defeated; * Optimized Noel's Potential [Quick Reload], changing the condition for MP recovery from MP below 100 to whenever MP is not at maximum; * Fixed an issue where Λ-No.11-'s Potential [Universal Enhancement] could not attack close-range enemies; * Fixed an issue where the Tactic [Violent Tentacle] could become ineffective in certain situations; * Fixed an issue where tentacles generated by Tactics could cause delays in Combat Space settlement; * Fixed a plot error caused by abnormal drops of Phenomenon Fragments of [Recording #2]; * Fixed an issue where Avatar could fall off the elevator at low frame rates.
Optimization * Improved the interaction logic of the in-game feedback feature; * Calls from the guide now require a Hold to hang up; * Important choices in story dialogues now require a Hold to select; * Enhanced the visual effects when TaoKaka's Potential [Watch your feet!] launches energy arrows; * Adjusted the damage calculation of Noel's move [Type IV: Earth Suppressor] and slightly increased the explosion damage; * Fixed an issue where Noel's Potential [Quick Reload] might not fully restore MP; * Fixed an issue where Noel may not be able to use an Airborne Dash when falling; * Fixed an issue where Noel's Potential [Shroud Fall] would consume extra MP; * Fixed an issue where Noel's Potential [Shroud Fall] might not be appropriately released; * Fixed an issue where Skill could not be used after using Noel's Potential [Type XIII: Revolver Blast]; * Fixed an issue where Es's Potential [Type:Slasher "Mordred"] had incorrect controller vibration feedback; * Fixed an issue where Jin's Potential [Kokuujin: Yukikaze] could not deal damage properly after a successful air block; * Fixed an issue where the triangular energy beam formed by Components in Kokonoe's Potential [Universal Enhancement] could not activate Attack trigger slot Tactics; * Fixed an issue where Kokonoe's Potential [Armament No.2 "Broken Bunker Assault v3.14"] uppercut punch could not activate Attack trigger slot Tactics; * Fixed an issue where Kokonoe's Potential [Armament No.05 "Banishing Rays V7.10"] incorrectly activated an Attack trigger slot instead of a Skill trigger slot Tactic; * Fixed an issue where some characters could not activate Attack trigger slot Tactics with jump attacks; * Added a guide for the first acquisition of SP Skills; * Optimized the display of Buffs and Debuffs on the combat interface; * Fixed an issue where the Buff "Costs less MP" could only be obtained in the Exchange Space; * Fixed an issue where Elite enemies' actions became unusually fast when being slowed down in a defenseless weakened state; * Fixed an issue where Elite enemy Watcher could not correctly shut down Flame Traps during a charge; * Fixed an issue where some moves of Elite enemy NAN-01 showed abnormal visual effects; * Fixed an issue where parts of Jin's moves would invalidate the Vajra during a fight with the Elite enemy Susanoo; * Optimized the Tactic [Seeking Storm] to improve its efficiency in tracking enemies; * Fixed an issue where the Double Tactic [Shadow Ice Spike] could not target enemies; * Fixed an issue where the Double Tactic [Ice Spike Mark] did not work after obtaining the Tactic [Ice Spike Upgrade]; * Reduced the value strength of the Debuff [More Damage Taken]; * Reduced the trigger probability of the Debuff [Afterlife Bomb] and fixed the inconsistency between its visual effects and timing; * Fixed incorrect visual effects when trading with Neo.
New Features * Added a new in-game feedback feature, accessible through the Esc menu. Optimizations * Extended the marking time for [Type XVI: Ignition Bolt] of Noel's Enhanced Potential [Dash]. * Noel's move [Type XVI: Ignition Bolt] and Potential [Quick Reload] are easier to use while dashing. * Extended the invincibility duration of some actions of Noel's Potential Synergies; * Increased the rocket damage for Noel's Potential [Zero-gun: Fenrir/Bullet Rain.] * Fixed an issue where some of Noel's Dodge Invincibility frames weren't working correctly. * Fixed the issue of abnormal damage caused by the third slash of Hakumen's Potential [Kandachi], released quickly through dashing after upgrading; * Fixed an issue where Es's Potentials [Type:Slasher "Gawain"] and [Type:Slasher "Galahad"] might not deal damage under certain conditions. * Fixed an issue where, after upgrading Jin's Potential [Fubuki /Sekkajin], the move [Hirensou] could not be generally activated during a dash attack. * Relaxed the hit detection for Hibiki when attacking from behind. * Fixed an issue where Jin could get stuck in the air for a moment after evading specific attacks from Susanoo with a dash. * Added defenseless weakened states to Elite enemies: the Watcher, the Serpent of Destruction, and Susanoo, and slightly increased their HP. * Optimized the attack moves and visual warnings for the Elite enemy, Tree of Origin. * Improved audio and visual feedback for Perfect Clean and Elite Perfect Kills. * Fixed an issue where the Tactic [Attack Lightwave] wouldn't charge during certain actions. * Fixed an issue where the visual effects of enemy bullets entering the Tactic [Blackhole Slow] range played incorrectly. * Optimized the display layer for the Entropy Debuff [Intermittent Butterflies,] ensuring buildings no longer obscure butterflies. * Fixed an issue where characters were more likely to be hit by butterflies while Elite enemies were transitioning phases. * Fixed an issue where additional HP recovery after revival from the Mind Crystal [Not Dead Yet] wasn't effective. * You can now switch Potentials during the Potential trial process. * Added settlement prompts for [Max HP] and [Max MP] Spaces. * Fixed an icon display error in the [Exchange Space] when purchasing Max HP and Max MP. * Fixed an error in the prompt when all positive and negative effects have been obtained. * Fixed the possible misalignments between the subtitles and audio of Phenomena. * Added an option to hide the mouse cursor in settings. * Made the SP Potential icons in the combat interface more prominent. * Fixed an issue where the effect intensity adjustment might not actually be effective. * Fixed an issue causing audio duplication in certain moves for Jin and other characters. * Enhanced the visual effects for the Sakura City portal. * Fixed an issue where it was possible to jump out of the current combat zone in specific scenarios, leading to being stuck. 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Optimization * The [Exchange Supplies] function at NPC Neo has been renamed to [Trade,] and the text description has been optimized. * Fixed an issue where Kokonoe's Potential [Armament No.2 "Broken Bunker Assault v3.14"] couldn't damage airborne enemies. * Fixed an issue where some missile attacks from the Elite enemy, Sweeper, had visually unclear warning indicators. * Fixed an issue where pressing the Skill button while viewing the map in Omega Space would automatically execute the Skill after closing the map. * Fixed an issue with the abnormal logic when opting out of Tactic Ascension in Omega Space.
# New Features * Added new Tactics: [Legacy Lightning] and [Skill Venom]. * Added a [Training Preparation] feature at NPC Neo, allowing consuming AP to directly activate Buffs or exclude Debuffs for the next training session. # Optimizations * Improved prompts for operational guidance. * Improved the construction of the Tactic Tree and the UI display of the Tactic Codex. * Renamed the Double Tactic [Mine Burn] to [Flame Mine], redesigned its effect, and enhanced its value strength. * Renamed the Tactic [Bladestorm] to [Legacy Storm]. * Added an option to abandon Tactic Ascension and Potential selections to receive Exchange Points. * From now on, Advanced Tactic Spaces will always provide purple or higher-quality Tactics. * Improved the description of the [Adaptive Protection] effect of the Black Market. * Optimized Hakumen's Potential [Kokuujin: Yukikaze]. Now, performing continuous blinks will not consume any MP. * Reduced the recovery duration of some actions of Noel. * Extended the Dodge Invincibility frames after activating Potentials for some actions of Noel. * Increased the damage of some moves of Noel that have recovery duration. * Optimized some enemy attack moves. * Added guidance on migrating to SSD when the game runs on HDD. * NPC Dor now features a function to view help instructions. * The [Exchange Supplies] function has been moved from NPC Dor to Neo. # Bug Fixes * Fixed the issue where some Tactic nodes in the Tactics Tree were displayed incorrectly. * Fixed the issue where the Tactic [Potent Poison] and [Acute Poison] were ineffective against Elite enemies. * Standardized some inconsistent text terminologies. * Fixed the issue where summoned enemies were not automatically cleared when Elite enemies in the Space Omega were defeated. * Fixed the issue where frozen jar enemies might teleport upon death. * Fixed the occasional issue where an Elite enemy Watcher's jump attack couldn't be blocked. * Fixed the issue where an enhanced Watcher could become airborne and stuck after jumping. * Fixed the issue where some Elite enemy NAN-FIRE BITE moves might have secondary tracking damage. * Fixed the issue where characters' victory actions were abnormal after defeating Susanoo. * Fixed the issue where characters got stuck in the scene during the NAN-01 battle. * Fixed the issue where the horizontal laser traps were triggering abnormally in some scenes. * Fixed an issue where Kokonoe could still get damaged by traps after teleporting, with the teleportation ability obtained through Potential. * Fixed the issue where Mai could not jump down after jumping. * Fixed the issue where Taokaka could not jump after dashing. * Fixed some typos in the text description.
# New Features * Players can now continue collecting uncollected Phenomena Fragments on cleared saves by turning on an option in Settings - Other. However, related plots will not be triggered. # Optimizations * Added the ability to view details of Evotype when selecting before the Ultimate Trial. * The Max HP of Evotype generated will no longer be affected by the deduction of Max HP by the Black Market. * The Evotype will not be deleted upon uploading to the ACE central server. * Optimized the completion conditions for the quest [Mastery]. * Optimized the resources exchange interface; buying and selling are now separated into two tabs. * Increased numerical strength for Mind Crystals [Strong Momentum], [Perseverance], [Respite], and [Perennial]. * Increased the HP recovery cap for the positive effect [Combo HP Recovery]. * Optimized the text description for the Mind Crystals [Chance Boost] series. * Removed the cooldown time for Mind Crystal [Devastation]. * Optimized the text description for Mind Crystals [Bloodthirst] and [Exhilaration]; now displaying the damage increase cap. * You can now preview the upgraded effects in the Mind Crystal upgrading interface. * You can now view the entire Tactics Tree when viewing Tactic details in Mind Training. * Optimized the battle interface display layout for HP Mixture, remaining revival count, and Black Market effects. * The Tactics Tree now displays information about which Double Tactics may occupy the trigger slot. * Optimized the refresh logic for Potential selecting when the Entropy Affix [When selecting Potentials, there are fewer options] is activated. * Cancelled the HP lock mechanism for the elite enemy [Defiling Eye] when it's in the air. * Camera locks have been added to elite enemy battle scenes to prevent players from missing ground attack warnings due to high jumping. * Optimized the text description for Tactics [Intense Virulent Bomb] and [Intense Venom]. * Added Quick Reload sound effects for Noel, as well as the sound effect when the elite enemy Watcher rages. * Optimized the blocking performance of Hakumen and Jin. * Optimized the attack methods of some enemies in narrow spaces. * Updated to fit the 3440*1440 resolution scale. # Bug Fixes * Fixed the issue where Susanoo's HP recovery was not timely in its third phase, leading to the possibility of being killed instantly. * Fixed the issue where the background music might play abnormally after battling Susanoo. * Fixed the issue where Susanoo, Oread, and NAN-FIRE BITE's actions and VFX separated due to being slowed down. * Fixed the issue where NAN-01 could fall out of the scene. * Fixed the issue where Oread would get stuck and not move in certain situations. * Fixed the issue of abnormal playback of Λ-No.11's attack sound effects and stutters during battle. * Fixed the issue where Taokaka using teleporters under certain conditions would cause abnormal teleportation. * Fixed the issue where some levels had incorrect environmental damage. * Fixed the issue where shield-wielding enemies could infinitely block in laser traps. * Fixed some other known issues.
# New Content * Added a new Poison Tactic: Potent Poison; # Optimizations * You can delete the current Evotype while keeping the other resources and data you got during the Mind Training settlement; * Improved interface display and interaction logic for Potential Trial; * You now have a brief invincibility after teleporting in Space Omega; * Taokaka's Potentials [Heavy Strike] and [Watch your feet!] will no longer displace by default but can be adjusted with directional keys; * Improved descriptions for some Potentials; * Increased numerical strength for Mind Crystals [Indestructible], [The More The Merrier], [Domination], [Take Initiative], [Potential Discovery], and [Expanded Foundation]; * Increased numerical strength for positive effects [Skill Damage Increased], [Speedrun Reward], and [No DMG Reward]; * When the Entropy Affix [Standard Enemies spawn more] is activated, it will no longer respawn shielded charging enemies; * The Mind Crystal [Discount] will no longer affect options influenced by the [When exchanging items, there are fewer options]; * Blackhole-induced slowdown will no longer affect spawning enemies; * Tactics [Summon Tentacle] and [Summon Slime] have been changed to trigger automatically; * Tactic [Place Mine] has been changed to trigger by crouching; * Tactic [Spreading Toxin] will inherit the poison strength from defeated enemies when applying poison to new enemies; * Tactic [Poison Contamination] changed to stun enemies after a period. * Add new VFX intensity settings for Tactic and Other VFX in the game setting; # Battlefield * Fixed an issue where Ragna's recovery effect became abnormal after discarding certain Potentials; * Improved anti-cheat measures to enhance detection and banning of cheating; # Bug Fixes * Fixed an issue when Noel's Potential [Type XIII: Revolver Blast] was used on the ground and could not be used again after landing; * Fixed an issue where Ragna's Legacy Skill [Death Spike] might not deal damage when released in mid-air; * Fixed an issue where halfway through Taokaka's Skill [Spinny-Spinny!], using [Attack Meow Pow!] would reset SP; * Fixed an issue where Hakumen's Potential [Kandachi] could not damage enemies during a dash; * Fixed an issue where elite enemy attack animations might disappear when characters jump too high; * Fixed an issue where the Entropy Affix [The combat of each phase has a {0}-minute limit] would kill the character; * Fixed an issue where some enemies in Space Omega behaved abnormally when the Entropy Affix [Some of the Standard Enemies attack faster] was active; * Fixed display errors for Tactic icons and positions in the Tactic Tree; * Fixed an issue where having both Tactics [Summon Whirling Blade] and [Consecutive Blade Rings] caused [Consecutive Blade Rings] not to work; * Fixed an issue where the Tactic [Fatal Rend] also affected the character; * Fixed an issue where the Tactic [Ice Spike Respawn] summoned too many ice spikes.
# Bug Fixes * Fixed an issue that could cause the game to crash upon launch.
# Bug Fixes * Fixed an issue where the progress display for Fragmented Mind acquisition was abnormal; * Fixed an issue where Es's Attack could not be followed by the Potential [Type:Slasher "Bedivere"]; * Fixed an issue where Jin's Potential [Hyouten Danka] was not working properly; * Fixed an issue where sheathing of Jin's Attack might release the Great Homing Slash without MP consumption; * Fixed a display anomaly in the Entropy Effect detail tab when first entering Mind Training; * Fixed an issue where Taokaka's Potential [Watch your feet!] was missing VFX.
# Important Notice * Due to significant optimizations to the Entropy System, all Entropy System entries and difficulty settings will be reset after this update. Please reconfigure them as needed. # Optimizations * Increased the default difficulty for Normal Mode while adding options in the Entropy System to customize and reduce difficulty levels. *The number of spaces required to pass each themed stage in Advanced Mode has been increased from 8 to 9. * Changed Entropy System entries [Enemy Damage Increase] and [Enemy HP Increase] to [Standard Enemy Damage Increase] and [Standard Enemy HP Increase]. * Removed Entropy System entries [Tactic Option Reduction], [Inherited Talent Deactivation], and [Inherited Tactic Deactivation]. * Added Entropy System entries [The Number of Normal Enemy Spawn Increase] and [Normal Enemy Attack Faster]. * High-quality Tactics will now appear more frequently with increasing Entropy. At the same time, the HP and damage of elite enemies will also increase. * Some side missions can now be handed in on the large screen on the right side of the first floor. * After unlocking Mind Challenge, you can directly participate through the large screen on the right side of the first floor. * The mutual exclusion rule for Double Tactics has been changed from [Tactic Tree Mutual Exclusion] to [Trigger Slot Mutual Exclusion]. * The acquisition of a Fragmented Mind no longer depends on the Entropy Value. * The entrance to check Fragmented Mind acquisition has been moved from the difficulty selection interface to the Prototype selection interface. * Added a function in-game settings to set the intensity of effects. * Added the ability to view FAQs in the pause menu. * New Game Plus inheritance saves can now inherit Avatar and Tactics collection progress. * Optimized the text descriptions of some Potentials. * Optimized some other text descriptions. # Battlefield of Entropy * The duration of the ban will be shown when the ban is imposed. # Bug Fixes * Fixed the issue where Mai's double jump was too low in height. * Fixed issues where certain moves of Mai and Jin could cause some Tactics effects to fail. * Fixed an issue where Jin's Potential move, Kokuujin: Yukikaze, would knock frozen enemies away, making subsequent attacks miss. * Fixed an issue where Debuffs could still affect Jin after a successful block. * Fixed an issue where Hibiki would erroneously consume all MP when using Skills while airborne. * Fixed an issue with abnormal SP recovery for Taokaka. * Fixed an issue where Hakumen occasionally couldn't properly block attacks from the Tree of Origin. * Fixed an issue where shield-wielding enemies would get stuck in corners and couldn't move. * Added warning effects for some elite enemy attacks outside the field of view and fixed issues with incorrect locations of attack warning effects. * Fixed an issue with abnormal damage from small trees summoned by the Tree of Origin. * Fixed an issue where some rocks falling had no attack warning when fighting against the Tree of Origin. * Fixed issues with multiple hit judgments for attacks from NAN-FIRE BITE and Susanoo. * Fixed an issue where reaching the Evotype limit would prevent access to the training preparation interface. * Fixed issues with black screens when pressing ESC or TAP during combat. * Fixed issues with incorrect game sound effects.
# Optimizations * In the Mind Challenge, the limitation on Evotype trials is removed, and you can choose any Evotype when retrying previously cleared elite enemies. * Added a one-click function to restore MP and SP when trialing Potentials and Evotypes. * Optimized the attack judgment of certain enemies in the Ruins theme stage. * The Tactics [Summon Whirling Blade], [Orbiting Lightning Orb], and [Summon Radiance] have been changed to trigger automatically. * Enhanced the visual indication effects when enemies are out of sight. # Battlefield of Entropy * Fixed issues where some players might not correctly receive resources due to network problems after successfully escaping. # Bug Fixes * Fixed an issue where continuously refreshing Potentials could result in duplicates of already appeared Potentials. * Fixed an issue where exiting a battle with elite enemies in Space Omega could result in incorrect mini-map content. * Fixed level stuck issues caused by Potential trials. * Fixed discrepancies between some attack judgments and visuals for Susanoo. * Fixed an issue where players could not settle the game normally if they died simultaneously with Susanoo. * Fixed incorrect positioning when the Tree of Origin summons enemies. * Corrected inaccuracies in the display of Evotype HP percentage in Mind Challenge and Ultimate Trial. * Addressed inaccuracies in the description of Ragna's Potential [Blood Kain]. * Fixed an issue where Mai might be unable to use [Rapid Fall]. * Addressed abnormal MP consumption for some of Jin's Potentials. * Fixed display layer errors in certain scenes, among other issues. * Various other minor optimizations and fixes.
# Optimizations * Increased damage for Mai's Potential Flurry of the Winter Moon. # Bug Fixes * Fixed an issue where some of Susanoo's attack hitboxes did not match the animations. * Fixed an issue where Taokaka's SP skill did not produce shadows. * Fixed an issue with overlapping voice lines for Kokonoe's Potential Armament No.6 "Planar Haze v3.09". * Fixed an issue where Λ-No.11- could immediately jump again after performing a down jump in mid-air. * Fixed an issue where Hakumen would still be applied with a "Rend" status even after successfully blocking an attack from "Serpent of Destruction." * Fixed an issue where perfect kills on bosses in the Space Omega did not correctly provide awards. * Fixed an issue where Hibiki's Potential "Endlos Lace" could not hit Floating Mind. * Fixed an issue where Taokaka's SP skill could be interrupted. * Removed visual obstructions on the left side of the Arakune fight space. * Fixed an issue where the Killstreak count was reset upon entering Space Omega. * Fixed an issue where the hitbox for the Watcher's ground shockwave did not match the VFX. * Fixed an issue where NAN-FIRE BITE could instantly kill the character under certain conditions. * Fixed an issue where specific moves by Ragna could instantly kill Susanoo under certain conditions.
# Optimizations - Changed the input method for the Hakumen's Potential "Kokuujin: Shippu" from [Ground] hold Skill to [Ground] ↑ + Hold Skill. - Removed the brief invincibility effect when plunging on the ground with Es's Potential Type:Slasher "Gawain" # Bug Fixes - Fixed an issue where the Mai's Potential "Thousand Spears" could not deal damage. - Fixed an issue when Mai has the Potential "Moon Blossom" and the "Jump" which allows you to jump thrice, could not activate "Moon Blossom" on the third jump. - Fixed the issues when activating the enhanced effect of the Hibiki's Potential "Staggering Cuts". - Fixed issues where achievements "My Lucky Day" and "Better Luck Next Time" could not be completed. - Fixed matchmaking issues in Battlefield of Entropy.
# New Content - Added several hidden Potential combination effects for Hibiki. - Added Avatar Spring Festival commemorative skin: "Golden Dragon Soaring." - Added a new shortcut near NPC Dor for a quick descent. # Optimizations - Nerf the Super Armor strength of some enemies in the Ruins stages. - MP recovery rate increases when Elite enemies enter a defenseless weakened state. - Limited Avatars can now be purchased with AP. - Removed the cooldown for Es' Potential Type:Slasher "Gawain," and reduced its damage. - Optimized the feel of the combo input of Hibiki's Double Wing Rapid Cyclone. - Potential refresh will prioritize Potentials that have not appeared before. - Enhanced the VFX after the death of some Elite enemies in the Space Omega. - Perfect kills on Elite enemies without taking damage will now also trigger the Black Market buff [Perfect Slaughter]. # Battlefield of Entropy - Potentials obtained in the Battlefield of Entropy can now be equipped automatically. - Fixed an issue where Mai and Kokonoe's certain moves could not deal damage in corners. - Fixed a problem with Elite enemies incorrectly locking onto players who have already extracted. - Fixed a display issue during the settlement of Battlefield of Entropy. - Added a prompt when the inventory reaches its limit in the Battlefield of Entropy. # Bug Fixes - Fixed an issue where a hidden combination effect of Mai's Potential could not be activated, which will also be fixed in the Battlefield of Entropy. - Fixed an issue that Jin's Potential Hiyoku Getsumei causing less and less damage. - Fixed an issue where a hidden combination effect of Jin's Potential may deal incorrect damage. - Fixed an issue where Noel's skill attacks could move scene objects. - Fixed the issue of small spiders being spawned in incorrect positions when flying insects throw poison sacs. - Fixed an issue where enemies killed by traps were not recorded in the kill streak. - Fixed an issue where some shadows had collision volumes. - Fixed an issue where some attacks had a wider range than the warning effects. - Fixed shadow VFX issues for some enemies. - Fixed an issue where defeating Elite enemies in Space Omega did not trigger invincibility protection. - Fixed an issue where the battle countdown erroneously affected Omega Space of Entropy System. - Fixed some display and sound effects issues.
# Bug Fixes * Fixed an issue where using a portal in Sakura City could be incorrectly teleported out of the combat zone.
# Optimizations * Optimized the feel of the combo input of Ragna's Inferno Divider; # Bug Fixes * Fixed the display issue when the hidden effect of Potential is activated; * Fixed the issue of mismatch between the attack judgment and the attack action of NAN-FIRE BITE; * Fixed the issue of abnormal action when NAN-FIRE BITE is hit on the ground;
# Optimizations * Increased the AP yield in Ruins, Research Base, and Sakura City; * Decreased HP of Elite enemies in Research Base, Sakura City, and Space Omega; * Changed the [Black Market Trade] mission to [Item Trade], with the requirement adjusted to "trade 15 times at the Exchange Space"; # Battlefield of Entropy * Fixed the issue where special effects remain after character extraction; * Increased the Potential drop rate after an Elite challenge at the Battlefield of Entropy; * Added a notification feature for teammate extraction; * Added shortcut buttons for some features to the battle preparation screen of the Battlefield of Entropy; # Bug Fixes * Fixed the issue caused by low ground level in some battle scenes; * Fixed the issue caused by network problems where the game crashes after it starts;
# New Content * Added Tactic replacement feature in Mind Training; * Added more types of Mind Crystals; # Optimizations * Removed AP Spaces in Mind Training; * Combat time-limited HP deduction from Entropy effect no longer fatal; * Removed carry limit for HP Mixture in Mind Training; * Lowered unlock requirements for Mind Crystal slots; * Changed obtaining Mind Crystals from random to player's choice; * Reduced the price of "Fragmented Mind" sold by Dor; * Displayed Potential damage bonus information; # Battlefield of Entropy * Using the Detachment Terminal allows nearby teammates to escape together; * Increased Depot Station capacity to 200; * The Data Shop now sales blue and purple Potential items ; # Bug Fixes * Fixed some display issues; * Fixed some localization issues.
# New Features: - Now you can import AP and Prototype Analyzers from Early Access save files. # Balance Adjustments: - Reduced the enemy ATK and HP enhancement level in the Entropy System and adjusted the unlock sequence. - Moderately decreased damage from Elite enemies in the third and fourth theme training stages and Space Omega. - Increased the appearance rate of high-quality Tactics. - Enhanced the Entropy System effect "Off To A Good Start" by increasing the initial Exchange Points. - Enhanced the Entropy System effect "Win Some Lose Some" by increasing the Exchange Points received when giving up Tactics choices. - Enhanced the Entropy System effect "Awaken Potentials" by providing more opportunities to access the Potential Space. - Increased initial Potential selection refreshes to 3 times. - Increased the amount of AP gained during training. - Enhanced the HP recovery effect in the Exchange Space. - Reduced the price of HP Mixture in the Exchange Space. # Optimizations: - Optimized the Potential selection to reduce accidental choices. - Potential selection will now default to display more detailed information. - The Space Omega map will now directly display Susanoo's location. - Optimized the conversation area with NPC Neo. # Bug Fixes: - Fixed an issue where the NPC on the left side of the third floor (ground level) would disappear during conversations. |
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