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BlazBlue Entropy Effect (91Act) (ENG/Multi3) [L]

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EpicOWL

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post 31-Янв-2024 23:58 4[+]

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ОБЩАЯ ИНФОРМАЦИЯ:
Год выпуска: 31 января 2024 г.
Жанр: Экшены, Приключенческие игры, Инди
Разработчик: 91Act
Издательство: 91Act
Тип издания: лицензия
Язык интерфейса: английский, японский, китайский (упр.)
Язык озвучки: английский, японский, китайский (упр.)
Таблетка: присутствует (RUNE)

СИСТЕМНЫЕ ТРЕБОВАНИЯ:
64-разрядные процессор и операционная система
ОС: Windows 7
Процессор: Intel Core i3
Оперативная память: 4 GB ОЗУ
Видеокарта: Nvidia GeForce GTX 950
DirectX: версии 10
Место на диске: 8 GB


ОПИСАНИЕ:
BlazBlue Entropy Effect - это спин-офф серии BlazBlue с новой оригинальной сюжетной линией и сеттингом, отличным от основного сюжета серии BlazBlue.
Художественные и великолепные боевые действия, невероятно захватывающие комбо! Множество персонажей, сотни ходов! Эта уникальная игра в жанре экшн-рогалик подарит вам впечатления, которые превзойдут все ваши ожидания.

  • ЯРКИЕ БОЕВЫЕ ДЕЙСТВИЯ
    Харизматичный дизайн персонажей с уникальными эстетическими стилями и эффектной анимацией создает яркий, потрясающий боевой опыт.
  • НЕВЕРОЯТНО ПРИЯТНЫЕ КОМБО
    Плавное управление, бесконечные возможности комбо и реалистичная обратная связь в бою. Это игра в жанре roguelite с лучшими боевыми возможностями!
  • МНОГОЧИСЛЕННЫЕ ПЕРСОНАЖИ
    Десять играбельных персонажей с яркими личностями, уникальными боевыми стилями и захватывающей озвучкой.
  • СОТНИ ДВИЖЕНИЙ ДЛЯ КАСТОМИЗАЦИИ
    В игре есть сотни приемов, которые вы можете использовать, а также бесчисленные эффекты стихий и наследуемые навыки, передающиеся между персонажами. Возможности безграничны. Пора создать своего лучшего бойца!
  • СПАСИТЕ МИР
    В будущем, когда мир погрузился в хаос, люди попадают в киберпространство под названием ACE, ища свой последний шанс разрешить кризис. Если вы - единственный человек в этом мире, который знает правду, как вы отреагируете?
    Конец - это одновременно и начало. От вашего решения зависит будущее человечества.

  • BlazBlue Entropy Effect - Launch Exclusive Content


          


  1. Смонтировать образ.
  2. Запустить установщик и установить игру.
  3. Установить обновление ..\BlazBlue.Entropy.Effect.Update.v1.0.1.80540-RUNE\Update\
  4. Установить обновление ..\BlazBlue.Entropy.Effect.Update.v1.0.1.85249-RUNE\Update\
  5. Скопировать содержимое папки ..\BlazBlue.Entropy.Effect.Update.v1.0.1.85249-RUNE\RUNE в папку с игрой (если не ставили галочку в установщике)
  6. Играть.

Код:

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                       BlazBlue Entropy Effect (c) 91Act                       

          RELEASE DATE.:  01/2024              PROTECTION.: Steam                         
          DISCS........:  1                    GENRE......: Action                       

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      Charismatic  character designs  with unique  aesthetic  styles  and
      dramatic animations create a flamboyant, awesome combat experience.
      Smooth controls, infinite possibilities of  combos,  and  realistic
      combat feedback. This is the roguelite game with  the  best  action
      experience yet! Ten playable characters with vibrant personalities,
      unique  combat  styles,  and  immersive  voice-acting.   There  are
      hundreds of moves for you to build around, plus countless elemental
      effects  and  legacy  skills  passed  between     characters.   The
      possibilities are infinite. Time to make the best fighter  of  your
      own!

      For more info go to : http://store.steampowered.com/app/2273430/

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      - Extract
      - Burn or mount the .iso
      - Run setup.exe and install
      - Copy crack from RUNE dir to installdir
      - Play
     

      General Notes:

      - Block the game's exe in your firewall to prevent the game from
        trying to go online ..
      - If you install games to your systemdrive, it may be necessary
        to run this game with admin privileges instead

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РАЗДАЧА ОБНОВЛЕНА. ДОБАВЛЕНЫ ПАТЧИ ДО ВЕРСИИ 1.0.1.85249 ОТ RUNE. МОЖНО СКАЧАТЬ ТОРРЕНТ-ФАЙЛ И ПЕРЕХЭШИРОВАТЬ РАЗДАЧУ.

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EpicOWL

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post 01-Фев-2024 01:39 (спустя 1 час 40 минут) [-]2[+]

Quote

  • BlazBlue Entropy Effect - Soundtrack

(kolob_200) Скачать | Зеркало (kolob_201)
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EpicOWL

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post 09-Июн-2024 02:52 (спустя 4 месяца 8 дней) [-]0[+]

Quote

Раздача обновлена. Добавлены патчи до версии 1.0.1.85249

Код:

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             BlazBlue Entropy Effect Update v1.0.1.85249 (c) 91Act                 

          RELEASE DATE.:  06/2024              PROTECTION.: Steam                         
          DISCS........:  1                    GENRE......: Action                       

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              For list of changes read included patchnotes.txt

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      - Extract
      - Run setup.exe and install update
      - Copy crack from RUNE dir to installdir
      - Play

      You need the following releases for this:

      BlazBlue.Entropy.Effect-RUNE
      BlazBlue.Entropy.Effect.Update.v1.0.1.80540-RUNE
     

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  • Update v1.0.1.85249:

Optimizations
* Fixed an issue where Es's Potential [Type:Slasher "Galahad"] and Tactic-summoned Tentacles and Mines could not deal damage to the tentacles of the Defiling Eye.
* Fixed a delay in the attack hitbox when the Defiling Eye's tentacles emerged from the ground.
* Fixed an issue where the attack hitbox range of the airborne butterfly swarm was abnormal during the battle with the Elite enemy Oread.
  • Update v20240530:

Optimizations
* Once all Potentials of the current Prototype are obtained, buying Potential in the Exchange Space will no longer be possible.
* Optimized the text description of the summon trigger slot in the battle interface.
* Fixed the progression blockages caused by selling the Prototype Analyzer in the historic game build.
* Fixed an issue where completing Mind Training under certain conditions would not generate Evotype.
  • Update v20240523:

New Feature
* The [View Evotype] interface has been updated to allow customization of the Evotype placement.

Optimizations
* Reduced the time limit requirement for the Positive Effect [Speedrun Reward].
* Optimized the information display for the View Evotype and Mind Challenge interfaces.
* Fixed an issue where certain enemies in the Ruins stage could not be killed after being frozen.
* Added a flight altitude limit for flying enemies.
* DoT can now interrupt enemies' self-healing effects.
* Fixed an issue where the Jin's Potential [Kokuujin: Yukikaze] caused abnormal damage when successfully blocking.
* Increased the damage range of the initial attack for Ragna's Potential [Black Onslaught].
* Fixed an issue where Ragna could dash infinitely on the ground.
* Fixed an issue where Hakumen's Potential [Shiden] could cause abnormal MP recovery.
* Fixed an issue where Hibiki's Potential [Dual Wing Double Smash] did not correctly trigger specific Tactic effects when the clone explosion hit enemies.
* Fixed an issue where Hibiki's Potential [Black Thunder: "Ran"] could not be released on specific platforms.
* Fixed an issue where Noel occasionally could not use skills properly.
* Fixed an issue where Es's Potential [Type: Slasher "Bedivere"] could directly release the second attack.
* Fixed an issue where projectiles did not disappear simultaneously when the Elite enemy Arakune died.
* Fixed an issue where the shadow of the Elite enemy Serpent of Destruction could trigger the instant kill effect of the Rend Tactic.
  • Update v20240516:

Optimization
* Fixed an issue where the Tactic [Team Slime] might not take effect.
* Increased the numerical strength of the Tactic [Sticky Slime].
* Optimized the Tactic [Sticky Slime] so that when [Self-destructing Slime] is owned, each Slime that sticks to the enemy can self-destruct upon disappearing.
* Fixed an issue where the Tactics [Sticky Slime] and [Self-destructing Slime] were not affected by the [Large Slime] buff.
* Attacks that do not deal damage will no longer trigger [Attack Lightwave].
* Fixed an issue where the Lightwave triggered by attacking with the Tactic [Attack Lightwave] caused abnormal damage when hitting the Vajras.
* Increased the numerical strength of the Tactic [Bloodthirsty Dagger].
* Reduced the numerical strength of the negative effects [Intermittent Thunder] and [Intermittent Butterflies].
* Improved the hidden effect description of Λ-No.11-'s Potential [Act Parcer Tri: Cavalier] when used in the air.
* Fixed an issue where the damage increase effect of the Mai's Potential [Ayanishiki] would abnormally fail.
* Fixed an issue where the Noel's move [Type XVI: Ignition Bolt] might not mark Elite enemies Floating Mind and Defiling Eye.
* Fixed an issue where Noel's Potential [Shroud Fall] might not detonate the mark on Elite enemy Floating Mind.
* Fixed an issue with the abnormal damage of Kokonoe's Potential [Armament No.5EE "Heaven's Judgement vE.83"].
* Optimized the time range for triggering the dodge effect during Kokonoe's horizontal teleportation.
* Optimized the operation guide and map mechanics for some maps in the Mind Training.
* Fixed a logical error in a storyline related to the guide.
  • Update v20240509:

Optimizations
* The Save Inheritance function now carries over Profile and Mind Challenge progress.
* Fixed an issue where Es might mistakenly trigger a second aerial dash or the Potential [Type:Slasher "Galahad"] immediately after an aerial dash while using the Potential [Type:Shooter "Breunor"].
* Optimized Es's action mechanics, making it less likely to interrupt the full release of the Potential [Type:Shooter "Breunor"] during switch mid-air actions.
* Enhanced the hidden effect of Noel's Potential [Shroud Fall,] expanding its auto-targeting range of marking.
* Fixed the issue where Jin's Potential [Touga Hyoujin] may be triggered incorrectly when he continuously uses Attacks with additional effects enhanced by the Potential [Universal Enhancement Ⅰ] in the air;
* Fixed an issue where the sound effects for Jin's Potential [Fubuki /Sekkajin] played abnormally.
* Fixed an issue where Taokaka's Potential [Almost Becoming Two!] displayed abnormally in Space Omega.
* Fixed an issue where Es, Hibiki, and Taokaka could not trigger specific Tactic effects while using SP Potentials.
* Fixed an issue where Mai's javelin did not properly stun nearby Susanoo after hitting the Vajras.
* Fixed an issue where pressing the Skill button consecutively after Ragna's downward dash landing could lead to extra MP consumption.
* Optimized the controller vibration feedback for some of Ragna's moves.
* Fixed an issue where some moves of the Elite enemy Arakune incorrectly extended the attack range to the rear.
* Fixed an issue where the judgment range for applying marks with Noel's move [Type XVI: Ignition Bolt] on the Elite enemy Defiling Eye was too small.
* Fixed an issue where the Double Tactic [Targeted Shadow Spike] could not benefit from enhancements within the Rending Tree.
* Fixed an issue where the Double Tactic [Light Spear Lightwave] could not benefit from enhancements within the Lightwave Tree.
* Increased the numerical strength of the Tactic [Reactive Storm].
* Removed the built-in cooldown for the Tactic [Holy Mark].
* Modified the damage calculation method for the Tactic [Attack Lightwave]; now, the damage dealt is based on the character's Attack damage when releasing the lightwave. Consequently, the numerical strength of the Tactic [Flexible Charging] has been weakened.
* Enhanced the base damage of the Mine Tree, and now multiple shrapnels from the Tactic [Splashing Mines] can hit the same enemy.
  • Update v20240429:

New Features
* Added Tactics coupling effect: When both [Lightning Orb Shot] and [Fire Projectile Fire Spirit] are owned, hitting an enemy with a Lightning Orb also generates Fire Spirits.
* Added Tactics coupling effect: When both [Lightning Orb Shot] and [Bursting Fire Projectile] are owned, hitting a burning enemy with a Lightning Orb can also deal increased damage.
* Added Tactics coupling effect: When owning both [Shadow Lightning Orb] and [Shadow Puncture], the end of the Shadow Lightning Orb will also generate Shadow Puncture.
* Added Tactics coupling effect: When owning both [Shadow Lightning Orb] and [Chance Shadow Explosion], there's also a chance to generate a Shadow Explosion when the Shadow Lightning Orb ends.
* Added Tactics coupling effect: When owning both [Light Spear Icicle] and [Freezing Icicle], hitting an enemy with a Light Spear can inflict five layers of Cold on them.

Optimizations
* Fixed an issue where Hibiki's Potential [Dual Wing Double Smash] caused abnormalities in the Tactics [Summon Ice Spike] and [Endless Ice Spikes].
* Fixed an issue where Noel's Potential [Zero-gun: Fenrir/Bullet Rain] would interrupt skills with its spinning gun.
* Optimized Es's input detection mechanism to prevent possible non-detection of directional inputs when simultaneously pressing up or down with the Skill key during certain moves.
* Optimized Jin's input detection mechanism to prevent possible non-detection of the up input when simultaneously pressing up and the Attack key during certain moves.
* Optimized Jin's Potential [Rengoku Hyouya], which can now be used between two consecutive attacks of [Touga Hyoujin] with the "MP cost is halved" upgrade.
* Optimized the input detection mechanism when Mai's javelin returns, improving the dash and jump interrupting priority.
* Optimized Mai's Potential [Thousand Spears], adding invincibility to the move [Flurry of the Winter Moon].
* Optimized the description of the aerial release in Mai's Potential [Floral Blizzard Blossom].
* Optimized the description of the move [Moon Blossom] in Mai's Potential [Jump.]
* Fixed a problem where Ragnar's specific Potential sound effects and controller vibration feedback were very weak.
* Fixed an issue with Kokonoe's Potential [Universal Enhancement], where the range of fire attack did not match the VFX, and the fire may fall from the air.
* Fixed a problem where Taokaka could not bounce off specific bullets.
* Now, in the combat Tactics Tree and Settings - Other, you can configure the Summoning method (crouch or auto) for the Tactics [Summon Tentacle] and [Summon Radiance,] which will take effect permanently from the next Combat Space.
* Optimized the display of some Tactics in the Tactics Tree.
* Fixed an issue where Fire Spirits' movements appeared abnormal when attacking enemies.
* Fixed an issue where bullets fired by some long-range enemies did not disappear when they died.
  • Update v20240425:

New Content
* Added a Profile system that records and displays combat data for each Prototype;
* Added activation conditions and details display for Hidden Effects, available through Training Details and Prototype File interface;
* Added new Double Tactics [Shadow Lightning Orb], [Devouring Ring of Fire], [Rending Radiance], and [Sticky Slime];
* Added an entrance to [View Evotype] on the first floor's large screen, providing the function to view details and try out Evotypes;
* Optimized the display when Selecting Potentials, adding move names and all hidden effects details, and displaying Activated Other Hidden Potential Effects;
* Added an option in Settings to hide damage numbers;
* Added Perfect Clear prompts to Mind Challenges and special markers for levels and Prototypes with Perfect Clear;
* Added a new Potential Hidden Effect for Noel: Potential [Quick Reload] can also detonate the marks of the move [Type XVI: Ignition Bolt];
* Added a new Potential Hidden Effect for Noel: Potential [Shroud Fall] can lock onto enemies marked by the move [Type XVI: Ignition Bolt] and detonate their marks;
* Added a new Potential Hidden Effect for Hibiki: The clone from Potential [Dual Wing Double Smash] will rush towards the enemy and explode just before disappearing;
* Ragna's Potential Hidden Effect [Halfway through a Dash Attack, you can press the Attack button to use Dash Attack again, up to 3 times.] now adds the ability to connect other moves midway;
* Mai's Potential Hidden Effect [Exseal: When the javelin travels back, press the Skill button to throw the javelin again.] Now, it deals doubled damage with a maximum limit.;
* Now Λ-No.11-'s Potential [Luminous Slave EX] can be used in the halfway of [Sword Summoner EX Elysium];
* Now Taokaka can use the Hidden Effect [You can dash as many times as you like.] of Potential Dash by holding the Dash button;
* The Voice settings now have a Combat Voice option to turn off battle voices or only play exclamations.

Optimizations
* Sortitio Space will no longer offer AP rewards, and the reward pool will include Potential refreshes count instead;
* Increased the HP of enemies in the Potential Trial Space;
* Fixed an issue where the character's dash could push some enemies in Space Omega;
* Fixed a mismatch between attack judgment and VFX range of some moves for Elite enemy NAN-01;
* Fixed an issue where some moves of the Elite enemy Arakune could ignore the character's invincibility states;
* Fixed a damage delay issue caused by slowdown during phase transitions of the Elite enemy Susanoo;
* Fixed an abnormal attack warning display issue during battles between Jin and Elite enemies;
* Increased the value strength of Mai and Jin's SP skills;
* Fixed an issue where Jin's sheathing attack could not damage certain enemies;
* Fixed an issue where Jin's move [Hirensou] could trigger [Rengoku Hyouya] when holding the button;
* Fixed an issue where Jin's skill [Kokuujin: Yukikaze] could not defend properly and incorrectly triggered the [Touga Hyoujin] block effect;
* Fixed an issue where Mai could still consume MP when successfully throwing javelins in the air;
* Fixed an issue where Ragna's Potential [Inferno Divider] could not kill flying enemies;
* Fixed an issue with abnormal display of Ragna's Potential icons;
* Fixed an issue where Kokonoe's MP might not recover appropriately after obtaining the Potential [Armament No.8EE vE.24 "Meteor Carpet Storm"];
* Fixed an issue where the clone generated by Kokonoe's Potential [Armament No11.1 v2.19 "Furious Decimator Avalanche"] could not correctly trigger the Tactic Frost Burst effect;
* Fixed an issue where the slowdown effects caused by Kokonoe's Potentials and Tactics could stack and cause abnormal enemy movement;
* Fixed an issue where the upgrade of Es' Potential [Universal Enhancement]: [While airborne, any action can be followed by each other.] did not work for some actions;
* Fixed an issue where Es' Potential [Type:Slasher "Bedivere"] might not be able to be used after specific move actions;
* Optimized input judgment, reducing the occurrence of Es' Potential [Type:Slasher "Gawain"] being triggered directly after a dash by pressing the ↑ key;
* Fixed an issue where Noel might not be able to use skills while falling;
* Fixed an issue where Noel could not correctly trigger the Tactic [Skill Cold] when using certain moves on the ground;
* Fixed an issue where the sound effect of Noel's Potential [Zero-gun: Sleipnir] would not stop playing properly when Noel is defeated;
* Optimized Noel's Potential [Quick Reload], changing the condition for MP recovery from MP below 100 to whenever MP is not at maximum;
* Fixed an issue where Λ-No.11-'s Potential [Universal Enhancement] could not attack close-range enemies;
* Fixed an issue where the Tactic [Violent Tentacle] could become ineffective in certain situations;
* Fixed an issue where tentacles generated by Tactics could cause delays in Combat Space settlement;
* Fixed a plot error caused by abnormal drops of Phenomenon Fragments of [Recording #2];
* Fixed an issue where Avatar could fall off the elevator at low frame rates.
  • Update v20240418:

Optimization
* Improved the interaction logic of the in-game feedback feature;
* Calls from the guide now require a Hold to hang up;
* Important choices in story dialogues now require a Hold to select;
* Enhanced the visual effects when TaoKaka's Potential [Watch your feet!] launches energy arrows;
* Adjusted the damage calculation of Noel's move [Type IV: Earth Suppressor] and slightly increased the explosion damage;
* Fixed an issue where Noel's Potential [Quick Reload] might not fully restore MP;
* Fixed an issue where Noel may not be able to use an Airborne Dash when falling;
* Fixed an issue where Noel's Potential [Shroud Fall] would consume extra MP;
* Fixed an issue where Noel's Potential [Shroud Fall] might not be appropriately released;
* Fixed an issue where Skill could not be used after using Noel's Potential [Type XIII: Revolver Blast];
* Fixed an issue where Es's Potential [Type:Slasher "Mordred"] had incorrect controller vibration feedback;
* Fixed an issue where Jin's Potential [Kokuujin: Yukikaze] could not deal damage properly after a successful air block;
* Fixed an issue where the triangular energy beam formed by Components in Kokonoe's Potential [Universal Enhancement] could not activate Attack trigger slot Tactics;
* Fixed an issue where Kokonoe's Potential [Armament No.2 "Broken Bunker Assault v3.14"] uppercut punch could not activate Attack trigger slot Tactics;
* Fixed an issue where Kokonoe's Potential [Armament No.05 "Banishing Rays V7.10"] incorrectly activated an Attack trigger slot instead of a Skill trigger slot Tactic;
* Fixed an issue where some characters could not activate Attack trigger slot Tactics with jump attacks;
* Added a guide for the first acquisition of SP Skills;
* Optimized the display of Buffs and Debuffs on the combat interface;
* Fixed an issue where the Buff "Costs less MP" could only be obtained in the Exchange Space;
* Fixed an issue where Elite enemies' actions became unusually fast when being slowed down in a defenseless weakened state;
* Fixed an issue where Elite enemy Watcher could not correctly shut down Flame Traps during a charge;
* Fixed an issue where some moves of Elite enemy NAN-01 showed abnormal visual effects;
* Fixed an issue where parts of Jin's moves would invalidate the Vajra during a fight with the Elite enemy Susanoo;
* Optimized the Tactic [Seeking Storm] to improve its efficiency in tracking enemies;
* Fixed an issue where the Double Tactic [Shadow Ice Spike] could not target enemies;
* Fixed an issue where the Double Tactic [Ice Spike Mark] did not work after obtaining the Tactic [Ice Spike Upgrade];
* Reduced the value strength of the Debuff [More Damage Taken];
* Reduced the trigger probability of the Debuff [Afterlife Bomb] and fixed the inconsistency between its visual effects and timing;
* Fixed incorrect visual effects when trading with Neo.
  • Update v20240411:

New Features
* Added a new in-game feedback feature, accessible through the Esc menu.

Optimizations
* Extended the marking time for [Type XVI: Ignition Bolt] of Noel's Enhanced Potential [Dash].
* Noel's move [Type XVI: Ignition Bolt] and Potential [Quick Reload] are easier to use while dashing.
* Extended the invincibility duration of some actions of Noel's Potential Synergies;
* Increased the rocket damage for Noel's Potential [Zero-gun: Fenrir/Bullet Rain.]
* Fixed an issue where some of Noel's Dodge Invincibility frames weren't working correctly.
* Fixed the issue of abnormal damage caused by the third slash of Hakumen's Potential [Kandachi], released quickly through dashing after upgrading;
* Fixed an issue where Es's Potentials [Type:Slasher "Gawain"] and [Type:Slasher "Galahad"] might not deal damage under certain conditions.
* Fixed an issue where, after upgrading Jin's Potential [Fubuki /Sekkajin], the move [Hirensou] could not be generally activated during a dash attack.
* Relaxed the hit detection for Hibiki when attacking from behind.
* Fixed an issue where Jin could get stuck in the air for a moment after evading specific attacks from Susanoo with a dash.
* Added defenseless weakened states to Elite enemies: the Watcher, the Serpent of Destruction, and Susanoo, and slightly increased their HP.
* Optimized the attack moves and visual warnings for the Elite enemy, Tree of Origin.
* Improved audio and visual feedback for Perfect Clean and Elite Perfect Kills.
* Fixed an issue where the Tactic [Attack Lightwave] wouldn't charge during certain actions.
* Fixed an issue where the visual effects of enemy bullets entering the Tactic [Blackhole Slow] range played incorrectly.
* Optimized the display layer for the Entropy Debuff [Intermittent Butterflies,] ensuring buildings no longer obscure butterflies.
* Fixed an issue where characters were more likely to be hit by butterflies while Elite enemies were transitioning phases.
* Fixed an issue where additional HP recovery after revival from the Mind Crystal [Not Dead Yet] wasn't effective.
* You can now switch Potentials during the Potential trial process.
* Added settlement prompts for [Max HP] and [Max MP] Spaces.
* Fixed an icon display error in the [Exchange Space] when purchasing Max HP and Max MP.
* Fixed an error in the prompt when all positive and negative effects have been obtained.
* Fixed the possible misalignments between the subtitles and audio of Phenomena.
* Added an option to hide the mouse cursor in settings.
* Made the SP Potential icons in the combat interface more prominent.
* Fixed an issue where the effect intensity adjustment might not actually be effective.
* Fixed an issue causing audio duplication in certain moves for Jin and other characters.
* Enhanced the visual effects for the Sakura City portal.
* Fixed an issue where it was possible to jump out of the current combat zone in specific scenarios, leading to being stuck.

Код:

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             BlazBlue Entropy Effect Update v1.0.1.80540 (c) 91Act                 

          RELEASE DATE.:  04/2024              PROTECTION.: Steam                         
          DISCS........:  1                    GENRE......: Action                       

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              For list of changes read included patchnotes.txt

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      - Extract
      - Run setup.exe and install update
      - Copy crack from RUNE dir to installdir
      - Play

      You need the following releases for this:

      BlazBlue.Entropy.Effect-RUNE
     

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  • Update v1.0.1.80540:

Optimization
* The [Exchange Supplies] function at NPC Neo has been renamed to [Trade,] and the text description has been optimized.
* Fixed an issue where Kokonoe's Potential [Armament No.2 "Broken Bunker Assault v3.14"] couldn't damage airborne enemies.
* Fixed an issue where some missile attacks from the Elite enemy, Sweeper, had visually unclear warning indicators.
* Fixed an issue where pressing the Skill button while viewing the map in Omega Space would automatically execute the Skill after closing the map.
* Fixed an issue with the abnormal logic when opting out of Tactic Ascension in Omega Space.
  • Mar 28:

# New Features
* Added new Tactics: [Legacy Lightning] and [Skill Venom].
* Added a [Training Preparation] feature at NPC Neo, allowing consuming AP to directly activate Buffs or exclude Debuffs for the next training session.

# Optimizations
* Improved prompts for operational guidance.
* Improved the construction of the Tactic Tree and the UI display of the Tactic Codex.
* Renamed the Double Tactic [Mine Burn] to [Flame Mine], redesigned its effect, and enhanced its value strength.
* Renamed the Tactic [Bladestorm] to [Legacy Storm].
* Added an option to abandon Tactic Ascension and Potential selections to receive Exchange Points.
* From now on, Advanced Tactic Spaces will always provide purple or higher-quality Tactics.
* Improved the description of the [Adaptive Protection] effect of the Black Market.
* Optimized Hakumen's Potential [Kokuujin: Yukikaze]. Now, performing continuous blinks will not consume any MP.
* Reduced the recovery duration of some actions of Noel.
* Extended the Dodge Invincibility frames after activating Potentials for some actions of Noel.
* Increased the damage of some moves of Noel that have recovery duration.
* Optimized some enemy attack moves.
* Added guidance on migrating to SSD when the game runs on HDD.
* NPC Dor now features a function to view help instructions.
* The [Exchange Supplies] function has been moved from NPC Dor to Neo.

# Bug Fixes
* Fixed the issue where some Tactic nodes in the Tactics Tree were displayed incorrectly.
* Fixed the issue where the Tactic [Potent Poison] and [Acute Poison] were ineffective against Elite enemies.
* Standardized some inconsistent text terminologies.
* Fixed the issue where summoned enemies were not automatically cleared when Elite enemies in the Space Omega were defeated.
* Fixed the issue where frozen jar enemies might teleport upon death.
* Fixed the occasional issue where an Elite enemy Watcher's jump attack couldn't be blocked.
* Fixed the issue where an enhanced Watcher could become airborne and stuck after jumping.
* Fixed the issue where some Elite enemy NAN-FIRE BITE moves might have secondary tracking damage.
* Fixed the issue where characters' victory actions were abnormal after defeating Susanoo.
* Fixed the issue where characters got stuck in the scene during the NAN-01 battle.
* Fixed the issue where the horizontal laser traps were triggering abnormally in some scenes.
* Fixed an issue where Kokonoe could still get damaged by traps after teleporting, with the teleportation ability obtained through Potential.
* Fixed the issue where Mai could not jump down after jumping.
* Fixed the issue where Taokaka could not jump after dashing.
* Fixed some typos in the text description.
  • Mar 21:

# New Features
* Players can now continue collecting uncollected Phenomena Fragments on cleared saves by turning on an option in Settings - Other. However, related plots will not be triggered.

# Optimizations
* Added the ability to view details of Evotype when selecting before the Ultimate Trial.
* The Max HP of Evotype generated will no longer be affected by the deduction of Max HP by the Black Market.
* The Evotype will not be deleted upon uploading to the ACE central server.
* Optimized the completion conditions for the quest [Mastery].
* Optimized the resources exchange interface; buying and selling are now separated into two tabs.
* Increased numerical strength for Mind Crystals [Strong Momentum], [Perseverance], [Respite], and [Perennial].
* Increased the HP recovery cap for the positive effect [Combo HP Recovery].
* Optimized the text description for the Mind Crystals [Chance Boost] series.
* Removed the cooldown time for Mind Crystal [Devastation].
* Optimized the text description for Mind Crystals [Bloodthirst] and [Exhilaration]; now displaying the damage increase cap.
* You can now preview the upgraded effects in the Mind Crystal upgrading interface.
* You can now view the entire Tactics Tree when viewing Tactic details in Mind Training.
* Optimized the battle interface display layout for HP Mixture, remaining revival count, and Black Market effects.
* The Tactics Tree now displays information about which Double Tactics may occupy the trigger slot.
* Optimized the refresh logic for Potential selecting when the Entropy Affix [When selecting Potentials, there are fewer options] is activated.
* Cancelled the HP lock mechanism for the elite enemy [Defiling Eye] when it's in the air.
* Camera locks have been added to elite enemy battle scenes to prevent players from missing ground attack warnings due to high jumping.
* Optimized the text description for Tactics [Intense Virulent Bomb] and [Intense Venom].
* Added Quick Reload sound effects for Noel, as well as the sound effect when the elite enemy Watcher rages.
* Optimized the blocking performance of Hakumen and Jin.
* Optimized the attack methods of some enemies in narrow spaces.
* Updated to fit the 3440*1440 resolution scale.

# Bug Fixes
* Fixed the issue where Susanoo's HP recovery was not timely in its third phase, leading to the possibility of being killed instantly.
* Fixed the issue where the background music might play abnormally after battling Susanoo.
* Fixed the issue where Susanoo, Oread, and NAN-FIRE BITE's actions and VFX separated due to being slowed down.
* Fixed the issue where NAN-01 could fall out of the scene.
* Fixed the issue where Oread would get stuck and not move in certain situations.
* Fixed the issue of abnormal playback of Λ-No.11's attack sound effects and stutters during battle.
* Fixed the issue where Taokaka using teleporters under certain conditions would cause abnormal teleportation.
* Fixed the issue where some levels had incorrect environmental damage.
* Fixed the issue where shield-wielding enemies could infinitely block in laser traps.
* Fixed some other known issues.
  • Mar 14:

# New Content
* Added a new Poison Tactic: Potent Poison;

# Optimizations
* You can delete the current Evotype while keeping the other resources and data you got during the Mind Training settlement;
* Improved interface display and interaction logic for Potential Trial;
* You now have a brief invincibility after teleporting in Space Omega;
* Taokaka's Potentials [Heavy Strike] and [Watch your feet!] will no longer displace by default but can be adjusted with directional keys;
* Improved descriptions for some Potentials;
* Increased numerical strength for Mind Crystals [Indestructible], [The More The Merrier], [Domination], [Take Initiative], [Potential Discovery], and [Expanded Foundation];
* Increased numerical strength for positive effects [Skill Damage Increased], [Speedrun Reward], and [No DMG Reward];
* When the Entropy Affix [Standard Enemies spawn more] is activated, it will no longer respawn shielded charging enemies;
* The Mind Crystal [Discount] will no longer affect options influenced by the [When exchanging items, there are fewer options];
* Blackhole-induced slowdown will no longer affect spawning enemies;
* Tactics [Summon Tentacle] and [Summon Slime] have been changed to trigger automatically;
* Tactic [Place Mine] has been changed to trigger by crouching;
* Tactic [Spreading Toxin] will inherit the poison strength from defeated enemies when applying poison to new enemies;
* Tactic [Poison Contamination] changed to stun enemies after a period.
* Add new VFX intensity settings for Tactic and Other VFX in the game setting;

# Battlefield
* Fixed an issue where Ragna's recovery effect became abnormal after discarding certain Potentials;
* Improved anti-cheat measures to enhance detection and banning of cheating;

# Bug Fixes
* Fixed an issue when Noel's Potential [Type XIII: Revolver Blast] was used on the ground and could not be used again after landing;
* Fixed an issue where Ragna's Legacy Skill [Death Spike] might not deal damage when released in mid-air;
* Fixed an issue where halfway through Taokaka's Skill [Spinny-Spinny!], using [Attack Meow Pow!] would reset SP;
* Fixed an issue where Hakumen's Potential [Kandachi] could not damage enemies during a dash;
* Fixed an issue where elite enemy attack animations might disappear when characters jump too high;
* Fixed an issue where the Entropy Affix [The combat of each phase has a {0}-minute limit] would kill the character;
* Fixed an issue where some enemies in Space Omega behaved abnormally when the Entropy Affix [Some of the Standard Enemies attack faster] was active;
* Fixed display errors for Tactic icons and positions in the Tactic Tree;
* Fixed an issue where having both Tactics [Summon Whirling Blade] and [Consecutive Blade Rings] caused [Consecutive Blade Rings] not to work;
* Fixed an issue where the Tactic [Fatal Rend] also affected the character;
* Fixed an issue where the Tactic [Ice Spike Respawn] summoned too many ice spikes.
  • Mar 10:

# Bug Fixes
* Fixed an issue that could cause the game to crash upon launch.
  • Mar 7:

# Bug Fixes
* Fixed an issue where the progress display for Fragmented Mind acquisition was abnormal;
* Fixed an issue where Es's Attack could not be followed by the Potential [Type:Slasher "Bedivere"];
* Fixed an issue where Jin's Potential [Hyouten Danka] was not working properly;
* Fixed an issue where sheathing of Jin's Attack might release the Great Homing Slash without MP consumption;
* Fixed a display anomaly in the Entropy Effect detail tab when first entering Mind Training;
* Fixed an issue where Taokaka's Potential [Watch your feet!] was missing VFX.
  • Mar 6:

# Important Notice
* Due to significant optimizations to the Entropy System, all Entropy System entries and difficulty settings will be reset after this update. Please reconfigure them as needed.

# Optimizations
* Increased the default difficulty for Normal Mode while adding options in the Entropy System to customize and reduce difficulty levels.
*The number of spaces required to pass each themed stage in Advanced Mode has been increased from 8 to 9.
* Changed Entropy System entries [Enemy Damage Increase] and [Enemy HP Increase] to [Standard Enemy Damage Increase] and [Standard Enemy HP Increase].
* Removed Entropy System entries [Tactic Option Reduction], [Inherited Talent Deactivation], and [Inherited Tactic Deactivation].
* Added Entropy System entries [The Number of Normal Enemy Spawn Increase] and [Normal Enemy Attack Faster].
* High-quality Tactics will now appear more frequently with increasing Entropy. At the same time, the HP and damage of elite enemies will also increase.
* Some side missions can now be handed in on the large screen on the right side of the first floor.
* After unlocking Mind Challenge, you can directly participate through the large screen on the right side of the first floor.
* The mutual exclusion rule for Double Tactics has been changed from [Tactic Tree Mutual Exclusion] to [Trigger Slot Mutual Exclusion].
* The acquisition of a Fragmented Mind no longer depends on the Entropy Value.
* The entrance to check Fragmented Mind acquisition has been moved from the difficulty selection interface to the Prototype selection interface.
* Added a function in-game settings to set the intensity of effects.
* Added the ability to view FAQs in the pause menu.
* New Game Plus inheritance saves can now inherit Avatar and Tactics collection progress.
* Optimized the text descriptions of some Potentials.
* Optimized some other text descriptions.

# Battlefield of Entropy
* The duration of the ban will be shown when the ban is imposed.

# Bug Fixes
* Fixed the issue where Mai's double jump was too low in height.
* Fixed issues where certain moves of Mai and Jin could cause some Tactics effects to fail.
* Fixed an issue where Jin's Potential move, Kokuujin: Yukikaze, would knock frozen enemies away, making subsequent attacks miss.
* Fixed an issue where Debuffs could still affect Jin after a successful block.
* Fixed an issue where Hibiki would erroneously consume all MP when using Skills while airborne.
* Fixed an issue with abnormal SP recovery for Taokaka.
* Fixed an issue where Hakumen occasionally couldn't properly block attacks from the Tree of Origin.
* Fixed an issue where shield-wielding enemies would get stuck in corners and couldn't move.
* Added warning effects for some elite enemy attacks outside the field of view and fixed issues with incorrect locations of attack warning effects.
* Fixed an issue with abnormal damage from small trees summoned by the Tree of Origin.
* Fixed an issue where some rocks falling had no attack warning when fighting against the Tree of Origin.
* Fixed issues with multiple hit judgments for attacks from NAN-FIRE BITE and Susanoo.
* Fixed an issue where reaching the Evotype limit would prevent access to the training preparation interface.
* Fixed issues with black screens when pressing ESC or TAP during combat.
* Fixed issues with incorrect game sound effects.
  • Feb 28:

# Optimizations
* In the Mind Challenge, the limitation on Evotype trials is removed, and you can choose any Evotype when retrying previously cleared elite enemies.
* Added a one-click function to restore MP and SP when trialing Potentials and Evotypes.
* Optimized the attack judgment of certain enemies in the Ruins theme stage.
* The Tactics [Summon Whirling Blade], [Orbiting Lightning Orb], and [Summon Radiance] have been changed to trigger automatically.
* Enhanced the visual indication effects when enemies are out of sight.

# Battlefield of Entropy
* Fixed issues where some players might not correctly receive resources due to network problems after successfully escaping.

# Bug Fixes
* Fixed an issue where continuously refreshing Potentials could result in duplicates of already appeared Potentials.
* Fixed an issue where exiting a battle with elite enemies in Space Omega could result in incorrect mini-map content.
* Fixed level stuck issues caused by Potential trials.
* Fixed discrepancies between some attack judgments and visuals for Susanoo.
* Fixed an issue where players could not settle the game normally if they died simultaneously with Susanoo.
* Fixed incorrect positioning when the Tree of Origin summons enemies.
* Corrected inaccuracies in the display of Evotype HP percentage in Mind Challenge and Ultimate Trial.
* Addressed inaccuracies in the description of Ragna's Potential [Blood Kain].
* Fixed an issue where Mai might be unable to use [Rapid Fall].
* Addressed abnormal MP consumption for some of Jin's Potentials.
* Fixed display layer errors in certain scenes, among other issues.
* Various other minor optimizations and fixes.
  • Feb 18:

# Optimizations
* Increased damage for Mai's Potential Flurry of the Winter Moon.

# Bug Fixes
* Fixed an issue where some of Susanoo's attack hitboxes did not match the animations.
* Fixed an issue where Taokaka's SP skill did not produce shadows.
* Fixed an issue with overlapping voice lines for Kokonoe's Potential Armament No.6 "Planar Haze v3.09".
* Fixed an issue where Λ-No.11- could immediately jump again after performing a down jump in mid-air.
* Fixed an issue where Hakumen would still be applied with a "Rend" status even after successfully blocking an attack from "Serpent of Destruction."
* Fixed an issue where perfect kills on bosses in the Space Omega did not correctly provide awards.
* Fixed an issue where Hibiki's Potential "Endlos Lace" could not hit Floating Mind.
* Fixed an issue where Taokaka's SP skill could be interrupted.
* Removed visual obstructions on the left side of the Arakune fight space.
* Fixed an issue where the Killstreak count was reset upon entering Space Omega.
* Fixed an issue where the hitbox for the Watcher's ground shockwave did not match the VFX.
* Fixed an issue where NAN-FIRE BITE could instantly kill the character under certain conditions.
* Fixed an issue where specific moves by Ragna could instantly kill Susanoo under certain conditions.
  • Feb 15:

# Optimizations
- Changed the input method for the Hakumen's Potential "Kokuujin: Shippu" from [Ground] hold Skill to [Ground] ↑ + Hold Skill.
- Removed the brief invincibility effect when plunging on the ground with Es's Potential Type:Slasher "Gawain"

# Bug Fixes
- Fixed an issue where the Mai's Potential "Thousand Spears" could not deal damage.
- Fixed an issue when Mai has the Potential "Moon Blossom" and the "Jump" which allows you to jump thrice, could not activate "Moon Blossom" on the third jump.
- Fixed the issues when activating the enhanced effect of the Hibiki's Potential "Staggering Cuts".
- Fixed issues where achievements "My Lucky Day" and "Better Luck Next Time" could not be completed.
- Fixed matchmaking issues in Battlefield of Entropy.
  • Feb 12:

# New Content
- Added several hidden Potential combination effects for Hibiki.
- Added Avatar Spring Festival commemorative skin: "Golden Dragon Soaring."
- Added a new shortcut near NPC Dor for a quick descent.

# Optimizations
- Nerf the Super Armor strength of some enemies in the Ruins stages.
- MP recovery rate increases when Elite enemies enter a defenseless weakened state.
- Limited Avatars can now be purchased with AP.
- Removed the cooldown for Es' Potential Type:Slasher "Gawain," and reduced its damage.
- Optimized the feel of the combo input of Hibiki's Double Wing Rapid Cyclone.
- Potential refresh will prioritize Potentials that have not appeared before.
- Enhanced the VFX after the death of some Elite enemies in the Space Omega.
- Perfect kills on Elite enemies without taking damage will now also trigger the Black Market buff [Perfect Slaughter].

# Battlefield of Entropy
- Potentials obtained in the Battlefield of Entropy can now be equipped automatically.
- Fixed an issue where Mai and Kokonoe's certain moves could not deal damage in corners.
- Fixed a problem with Elite enemies incorrectly locking onto players who have already extracted.
- Fixed a display issue during the settlement of Battlefield of Entropy.
- Added a prompt when the inventory reaches its limit in the Battlefield of Entropy.

# Bug Fixes
- Fixed an issue where a hidden combination effect of Mai's Potential could not be activated, which will also be fixed in the Battlefield of Entropy.
- Fixed an issue that Jin's Potential Hiyoku Getsumei causing less and less damage.
- Fixed an issue where a hidden combination effect of Jin's Potential may deal incorrect damage.
- Fixed an issue where Noel's skill attacks could move scene objects.
- Fixed the issue of small spiders being spawned in incorrect positions when flying insects throw poison sacs.
- Fixed an issue where enemies killed by traps were not recorded in the kill streak.
- Fixed an issue where some shadows had collision volumes.
- Fixed an issue where some attacks had a wider range than the warning effects.
- Fixed shadow VFX issues for some enemies.
- Fixed an issue where defeating Elite enemies in Space Omega did not trigger invincibility protection.
- Fixed an issue where the battle countdown erroneously affected Omega Space of Entropy System.
- Fixed some display and sound effects issues.
  • Feb 9:

# Bug Fixes
* Fixed an issue where using a portal in Sakura City could be incorrectly teleported out of the combat zone.
  • Feb 6:

# Optimizations
* Optimized the feel of the combo input of Ragna's Inferno Divider;

# Bug Fixes
* Fixed the display issue when the hidden effect of Potential is activated;
* Fixed the issue of mismatch between the attack judgment and the attack action of NAN-FIRE BITE;
* Fixed the issue of abnormal action when NAN-FIRE BITE is hit on the ground;
  • Feb 3:

# Optimizations
* Increased the AP yield in Ruins, Research Base, and Sakura City;
* Decreased HP of Elite enemies in Research Base, Sakura City, and Space Omega;
* Changed the [Black Market Trade] mission to [Item Trade], with the requirement adjusted to "trade 15 times at the Exchange Space";

# Battlefield of Entropy
* Fixed the issue where special effects remain after character extraction;
* Increased the Potential drop rate after an Elite challenge at the Battlefield of Entropy;
* Added a notification feature for teammate extraction;
* Added shortcut buttons for some features to the battle preparation screen of the Battlefield of Entropy;

# Bug Fixes
* Fixed the issue caused by low ground level in some battle scenes;
* Fixed the issue caused by network problems where the game crashes after it starts;
  • Feb 2:

# New Content
* Added Tactic replacement feature in Mind Training;
* Added more types of Mind Crystals;

# Optimizations
* Removed AP Spaces in Mind Training;
* Combat time-limited HP deduction from Entropy effect no longer fatal;
* Removed carry limit for HP Mixture in Mind Training;
* Lowered unlock requirements for Mind Crystal slots;
* Changed obtaining Mind Crystals from random to player's choice;
* Reduced the price of "Fragmented Mind" sold by Dor;
* Displayed Potential damage bonus information;

# Battlefield of Entropy
* Using the Detachment Terminal allows nearby teammates to escape together;
* Increased Depot Station capacity to 200;
* The Data Shop now sales blue and purple Potential items ;

# Bug Fixes
* Fixed some display issues;
* Fixed some localization issues.
  • Feb 1:

# New Features:
- Now you can import AP and Prototype Analyzers from Early Access save files.

# Balance Adjustments:
- Reduced the enemy ATK and HP enhancement level in the Entropy System and adjusted the unlock sequence.
- Moderately decreased damage from Elite enemies in the third and fourth theme training stages and Space Omega.
- Increased the appearance rate of high-quality Tactics.
- Enhanced the Entropy System effect "Off To A Good Start" by increasing the initial Exchange Points.
- Enhanced the Entropy System effect "Win Some Lose Some" by increasing the Exchange Points received when giving up Tactics choices.
- Enhanced the Entropy System effect "Awaken Potentials" by providing more opportunities to access the Potential Space.
- Increased initial Potential selection refreshes to 3 times.
- Increased the amount of AP gained during training.
- Enhanced the HP recovery effect in the Exchange Space.
- Reduced the price of HP Mixture in the Exchange Space.

# Optimizations:
- Optimized the Potential selection to reduce accidental choices.
- Potential selection will now default to display more detailed information.
- The Space Omega map will now directly display Susanoo's location.
- Optimized the conversation area with NPC Neo.

# Bug Fixes:
- Fixed an issue where the NPC on the left side of the third floor (ground level) would disappear during conversations.
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