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Luxology MODO 501 (sp6) build 46546 + Content 501 [x32/x64]

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7GOLEM7

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post 25-Дек-2010 04:30 0[+]

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Luxology Modo 501-46546

"Год выпуска: 2012
Версия: 501-46546
Разработчик: Luxology®
Платформа: PC x32/x64
Совместимость с Windows 7: полная
Системные требования:
- Windows 7, Vista и XP (32 и 64 bit)
- 2 GB жесткого диска включая контент
- 2 GB оперативной памяти
- OpenGL 2.0 и поддержка разрешения 1024 на 768
- Мышь или иной контроллер
- Pentium 4 и выше

Язык интерфейса: только английский
Таблэтка:KeyGen
Описание: Luxology MODO - это инновационная программа для 3D моделирования, рисования и рендеринга в единой рабочей среде. Особенностью программы является мощный, но при этом интуитивно понятный инструментарий для конструирования сложных геометрических форм методом подраздельных поверхностей. По прошествии нескольких лет продукт постепенно трансформировался в полноценный универсальный пакет. Интерфейс программы предлагает глубокую настройку практически всех рабочих элементов. Весьма востребованными будут предустановленные в нем навигационные стили, которые максимально приближают принципы взаимодействия с инструментами к методам, практикуемым в 3DS Max, Maya и других аналогичных решениях.
Improved: SDK documentation.

Fixed: Bug with bump mapping.

Improved: Optimize sculpt speed when using interpolated strokes.

Improved: Restored MMB functionality for setting sculpt offset.

Fixed: Restore Solid Sketch tool default preset ('SS Default') to work exactly like 401.

Fixed: Error that causes embedded viewports to always show up in ""more"" popovers, even if they're already visible in the main form.

Fixed: Bug causing mesh tearing when stroke interpolation and nozzle jittering are used at the same time on PSUBs.

Fixed: Major slowdown for procedrual brushes on PSUBs.

Fixed: Bug related to UIImageChoices and tool presets.

Fixed: Quit, Preferences & About menu functionality in OS X.

Fixed: Bug in Slice tool with bezier curve.

Fixed: Correctly sets preset browser paths for sculpt and paint tool presets.

Fixed: Make image brush aware of mesh item transforms.

Improved: Disabled "Tabbed Viewport" option when RMB'ing on a tab.

Improved: Updated Solidworks plugin files.

Fixed: User can double-click on RPC in preset browser, instead of getting "preset.do error".

Fixed: Tool highlighting in the paint layout.

Improved: Optimize hair styling with guides.

Fixed: Update for motion vector outputs to work with vertex motion vectors, which including deformers and MDD animation.

Fixed: A general texture baking bug when the user overwrites the same image with a different resolution.

Fixed: Potential crash aborting Bake To File.

Fixed: Tied emodo textures help to actual specific help pages rather than generic shader tree help.

Fixed: Channel UI enable state for fur 'taper' when billboards are enabled.

Fixed: Change to make GL drawing of brush update on procedural brush changes.

Fixed: Vertex deselection before it is destroyed.

Fixed: Dock menu Quit.

Fixed: Motion blur on MDD instances.

Improved: Remove 'Sketch Extrude' entry from 'Duplicate' tab of modo tools toolbar.

Improved: Changed toggleBGShading function in lux_viewport_displayToggles.pl to toggle between wireframe and active.

Fixed: Shading bug with multi-layered shaders and bumps.

Fixed: Playback bug.

Fixed: Main window title to track scene name on save.

Fixed: Drawing polygon with tool in UV space on material mode.

Fixed: Problem with rayGL and advGL hader when toggling rayGL.

Fixed: Horizontal wrap broken.

Fixed: Potential crash in PBView.

Fixed: Inability to resize certain viewport configurations due to another change that fixed triggering menus on headers.

Fixed: Issue with item effector on workplane.

Fixed: Navigation of targeted cameras\lights.

Fixed: Enhance Procedurals: Display: Counter 1&2, UV LEDs: Repeat is deleting a digit.

Fixed: Bug of world axis snapping for mirror generator.

Fixed: UI lock-out when clicking in the main window tries to bring focus back to the modal window.

Fixed: Vertical wrapping for cylindrical & spherical.

Fixed: Potential crash with key hole PSUB polygon.

Fixed: Bug causing multiple image map creation on every paint stroke.

Improved: Optimizations to item list and tree panes for scenes with a lot of items.

Fixed: Updates of preview surfaces with identity transforms.

Fixed: General bump evaluation on replicated surfaces.
Fixed: Potential crash when a dynamic-datatype command using query operators is mapped to a key

Fixed: Potential crash for the collapsed Shader tree popups.

Fixed: Potential crash in UV group bevel when polygons in the group are partially mapped.

Improved: Stat command text value hints.

Fixed: OpenEXR channel names can't be more than 32 characters long, channel name is now truncated.

Improved: SDK docs.

Fixed: Potential crash in the color picker.

Fixed: Potential crash saving color presets.

Fixed: Potential crash when loading presets or scenes that contain the same images.

Fixed: Potential crash when attempting to network render with multiple frame passes.

Improved: rayGL offset in light views.

Fixed: Added missing command in environment contextual popup.

Fixed: Potential crash in texture baking.

Fixed: Source of NaNs in renders with fur and/or curves.

Improved: Third party help menu options.

Fixed: Assemblies saved as presets potential cause crash in modo when re-opened.

Fixed: Potential crash bug with patch tool.

Fixed: Adding extra point using Add Point tool when the target polygon is line.

Fixed: Layered EXR files still have some problems with default render output names.

Improved: Sending lines over telnet.

Fixed: Potential crash from SWKit with long item list names.

Fixed: Various small bug fixes to resolve crashing and improve stability.

SP2 r2 Changes (build 41483)

Fixed: Potential crash as a result of null filename.

Fixed: Potential crash when the mouse pointer moves is over certain polygons in specific views.
Improved: COLLADA import to support envelope curve weighting.

Fixed: Incorrect behavior with element action axis in some cases of edge element.

Fixed: Potential crash when clicking in an edit field with a popup open.

Fixed: Problem with geometry constrain with screen mode.

Fixed: Potential crash when MDDs are driving replicator point source.

Fixed: Incorrect behavior with pen tool wall mode.

Fixed: Restored "Item Transform" macro, fixing ctrl-y key assignment.

Improved: Dialog management from failed queries when using telnet, making telnet more useful for automated operations.

Fixed: Issue with deformed displacement freeze.

Fixed: viewport.tag's "remove" argument.

Fixed: Issue with item effector with hierarchy mode.

Fixed: Incorrect behavior for smooth shift tool with thicken mode.

Fixed: Preview navigation bug.

Fixed: Issue with color picker not updating when the color was changed outside of the picker itself.

Fixed: Issue where swapping colors in color picker might not cause the UI to update properly.

Fixed: Issue with UV offset.

Fixed: Incorrect behavior when subdividing the solid sketch skeleton.

Fixed: Issue with PNG loader handling 16-bit grayscale with alpha.

Fixed: Potential crash with clone effector.

Fixed: Radial sweep and radial array missing auto action center.

Fixed: Issue with bezier curve and generator.

Fixed: Disabled shader overwriting when the layer mask is at the top of a group.

Fixed: Issue with COLLADA refuses to load a scene file exported from Esko.

Fixed: Potential crash with airbrush falloff on UV space.

Fixed: Issue with shader masking bug.

Improved: Made rayGL match the openGL up axis.

Improved: Painting in UV view.

Fixed: Issue with shader slicing for shaders using a group mask.

Fixed: Issue with element falloff tool on polygon mode.

Fixed: Potential crash when closing a file when mouse over tree.

Fixed: Issue with occlusion textures on replicated items.

Fixed: Issue with deformed meshes displayed in 3D viewports.

Fixed: Potential crash when using the bridge tool.

Fixed: Issue with the paint tool creating one image for each stroke under certain conditions.

Improved: Render output testing in a threaded context.

Fixed: Potential crash when using group bevel with a falloff tool.

Fixed: Potential crash in item popup functions of clone family effector tools when cinema is flux.

Fixed: Potential crash with a selection set command with item mode.

Fixed: Issue with initial bend spine on custom workplane.

Fixed: Potential crash with adaptive subdivision.

Fixed: Issue with loop slice.

Fixed: Potential crash with Drag & Drop in Cocoa.

Fixed: Potential crash with text polygon.

Improved: Rhino support for 501.

Fixed: Incorrect behavior when deleting edges.

Fixed: Issue with preview updating on group locator animation changes.

Fixed: Potential crash with image ink tool.

Fixed: Potential crash with bridge tool for multi-resolution mesh.

Fixed: Issue with bump in certain renders.

Fixed: Potential crash with folder names.

Fixed: Potential crash when saving images.

Fixed: Potential crash with mesh binning.

Fixed: Issue on Windows where the alt key triggers system menus when dismissing an inline edit field.

Fixed: Various bug fixes to resolve crashing and improve stability.
Fixed: Bug causing render errors on certain shader tree setups with multiple shader and bump layers.

Fixed: A crash bug with an irregular mesh on edge bevel.

Fixed: Random crash when scanning directories.

Fixed: Unable to add paths or files with Japanese names to the preset browser.

Fixed: GL updates on nVidia cards on OSX Lion. (Mac only)

Fixed: Layer mask wasn't working when applied as the child of a layer.

Fixed: Potential crash when a partial freeze of an Adobe Illustrator object is undone.

Fixed: Potential crash caused by adding a new modifier in the Input Editor.

Fixed: Potential crash when adding hair guides.

Fixed: Potential crash when using tools during preview rendering.

Fixed: Problem with autosave not overwriting correctly.

Fixed: Shader tree group masking issues when moving items in and out of item masks.

Fixed: Potential fix for random crash when the brush chooser is selected from a pop-up group.

Improved: Included the Rhino/3DM plug-in.
Fixed: Issue with primitive constraint.

Improved: Change to better handle renaming files to match reference scenes they contain.

Improved: Pen tool wall mode.

Fixed: GL invalidation issue with mesh event.

Improved: Added notification to update multi-resolution mesh with a deformer on sculpting.

Fixed: Change related to subdivision level.

Fixed: Issue Deleting a vertical edge from a sphere where stray edges and vertices were left behind.

Fixed: Bug fix for multi-resolution clone.

Fixed: Bug in geometry snapping.

Fixed: Change for workplane commands.

Fixed: Bug in selection rollover with custom tool mode.

Fixed: Broken RGB controls in the color picker forms.

Fixed: Potential crash when clicking in an edit field in the Color Picker when a tooltip is open.

Fixed: Issue where edit fields would get locked out on Windows if they were clicked in when a tooltip is open.

Fixed: Issue to avoid image caching issue with formats that don't have alpha channel (like JPG).

Fixed: Change to UV relax tool.

Fixed: Potential crash caused by an undefined number of nodes for PSUBs.

Fixed: Change in the item draw cache validation which could keep certain parts of the cache invalid on invisible items.

Improved: Missing "shininess" param in COLLADA materials.

Fixed: Potential crash with spline patch.

Fixed: Potential crash using Setup tab; Ctrl-N; Ctrl-Z.

Fixed: Potential crash when using ItemChoices from command dialogs (like select.item).

Fixed: Potential crash related to pen generator tool.

Improved: When saving to OpenEXR, duplicated render outputs get overwritten in multi-layer files. Now detect duplicates, to which a unique numeric suffix is appended.

Improved: Issue with the item xfrm with airbrush falloff.

Improved: Update issue in pen tool.

Improved: Fix to make light linking more usable. Popup in the properties form now shows the light group name.

Improved: Fix about angle snapping with large mesh.

Fixed: Potential crash related the vector size.

Improved: Fix for bump masking issue on decals.

Fixed: Potential crash related to surfaces with no shader item applied to them.

Fixed: Potential crash (Cocoa) when a directory can't be encoded into system encoding (Japanese <=> English).

Fixed: Bug on vector displacement sculpting.

Fixed: Issue with displacement sculpting with 16-bit grayscale TIFF images.

Fixed: Issue with image loader that caused grayscale images to be interpreted as RGB.

Fixed: Potential memory leak PNG & JPG recognizers.

Fixed: Potential crash with a dead text field (Cocoa).
Added: Optional crash/session tracking info.

Fixed: Potential crash when importing some scenes as reference.

Fixed: Potential crash when navigating the camera in preview.

Improved: Performance when loading and rendering scenes with large numbers of items/replicators.

Fixed: Bug where fur would render incorrectly on replicators.

Fixed: Bug where fitting commands (i.e. shift-A) did not work properly with static meshes.

Fixed: Bug where dragging a mesh into the schematic view would no longer create a thumbnail.

Fixed: Bug where scenes imported by reference would lose their textures and materials.

Fixed: Potential crash on Mac with text field dismissal in popovers.

Fixed: Potential crash when changing viewports while capturing scene (recoil).

Fixed: Various bug fixes to resolve crashing and improve stability.
Видеопример знакомого
http://vimeo.com/couchmode/user829620/videos/sort:newest/2016953


Торрент обновлен с 15.01.12 - Service Pack 6
Внимание, если вы уже скачивали данную раздачу.
Обновите торрент, и перекачайте всего 347 мб.
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Crisis24

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post 26-Дек-2010 02:27 (спустя 21 час) [-]0[+]

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товарисч раздающий ) вы куда пропали)
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7GOLEM7

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post 26-Дек-2010 03:19 (спустя 52 минуты) [-]0[+]

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Раздаю, пишет что 2 личера, но никто не тянет.

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Vladislav108

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post 14-Янв-2011 11:57 (спустя 19 дней) [-]0[+]

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йеееее!!! спасибо!
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7GOLEM7

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post 14-Окт-2011 22:57 (спустя 9 месяцев) [-]0[+]

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Прошу сделать серебрянку.

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Syrax

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post 15-Окт-2011 20:48 (спустя 21 час) [-]0[+]

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7GOLEM7
Размер маловат для серебра.
По оформлению: почему такие мелкие скриншоты? Разглядеть ничего не реально. Переделайте. И нет скриншота с информацией о программе.
Таблэтка: Присутствует Описание взлома лежит в файле Readme.txt ? Если да, то всё нормально. Если нет - надо добавить.
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7GOLEM7

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post 15-Окт-2011 21:50 (спустя 1 час 2 минуты) [-]0[+]

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Снимки обновил.
Описание таблетки есть, все происходит автоматически с любого места запуска keygen'а.
Программа не очень популярна, в виду своей малоизвестности, но она в разы удобнее известных программ.
Программа сама весит не много, основную часть занимает контент. (ну на Max позолота то нашлась:Р).
Хотя она входит в состав обязательного знания для работы в EA.
RAGE полностью выполнен на ней, главный моделлер студии id признается, что просто обожает ее. Да и все больше студий делают на ней фильмы. Тот-же Аватар, Район 9 и тд

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Syrax

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post 15-Окт-2011 22:43 (спустя 52 минуты) [-]1[+]

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Вот это я понимаю, скриншоты!
P.S. Серебро - ввиде исключения.
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7GOLEM7

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post 15-Окт-2011 22:46 (спустя 3 минуты) [-]-1[+]

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Спасибки!

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reko

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post 18-Янв-2012 16:24 (спустя 3 месяца 2 дня) [-]0[+]

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гонял в Синему 4дэ Улыбаюсь
как тут? смотрю хорошая штука... кто пробовал? впечатления? минусы? плюсы!
автору - спасибо! Улыбаюсь

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KnurlDeSilex

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post 27-Янв-2012 15:29 (спустя 8 дней) [-]0[+]

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Чет SP6 вообще не качает, печалька =\
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post 03-Май-2013 15:31 (спустя 1 год 3 месяца) [-]0[+]

Топик был перенесен из форума 3D моделирование, рендеринг и плагины для них в форум Архив (Программы для работы с мультимедиа и 3D)

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