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Luxology MODO 501 (sp6) build 46546 + Content 501 [x32/x64]
Список форумов Tapochek.net » Программное обеспечение » Создание и редактирование мультимедиа и 3D контента » Архив (Программы для работы с мультимедиа и 3D) |
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Luxology Modo 501-46546 Системные требования: - Windows 7, Vista и XP (32 и 64 bit) - 2 GB жесткого диска включая контент - 2 GB оперативной памяти - OpenGL 2.0 и поддержка разрешения 1024 на 768 - Мышь или иной контроллер - Pentium 4 и выше Язык интерфейса: только английский Таблэтка:KeyGen Описание: Luxology MODO - это инновационная программа для 3D моделирования, рисования и рендеринга в единой рабочей среде. Особенностью программы является мощный, но при этом интуитивно понятный инструментарий для конструирования сложных геометрических форм методом подраздельных поверхностей. По прошествии нескольких лет продукт постепенно трансформировался в полноценный универсальный пакет. Интерфейс программы предлагает глубокую настройку практически всех рабочих элементов. Весьма востребованными будут предустановленные в нем навигационные стили, которые максимально приближают принципы взаимодействия с инструментами к методам, практикуемым в 3DS Max, Maya и других аналогичных решениях. Improved: SDK documentation. Fixed: Bug with bump mapping. Improved: Optimize sculpt speed when using interpolated strokes. Improved: Restored MMB functionality for setting sculpt offset. Fixed: Restore Solid Sketch tool default preset ('SS Default') to work exactly like 401. Fixed: Error that causes embedded viewports to always show up in ""more"" popovers, even if they're already visible in the main form. Fixed: Bug causing mesh tearing when stroke interpolation and nozzle jittering are used at the same time on PSUBs. Fixed: Major slowdown for procedrual brushes on PSUBs. Fixed: Bug related to UIImageChoices and tool presets. Fixed: Quit, Preferences & About menu functionality in OS X. Fixed: Bug in Slice tool with bezier curve. Fixed: Correctly sets preset browser paths for sculpt and paint tool presets. Fixed: Make image brush aware of mesh item transforms. Improved: Disabled "Tabbed Viewport" option when RMB'ing on a tab. Improved: Updated Solidworks plugin files. Fixed: User can double-click on RPC in preset browser, instead of getting "preset.do error". Fixed: Tool highlighting in the paint layout. Improved: Optimize hair styling with guides. Fixed: Update for motion vector outputs to work with vertex motion vectors, which including deformers and MDD animation. Fixed: A general texture baking bug when the user overwrites the same image with a different resolution. Fixed: Potential crash aborting Bake To File. Fixed: Tied emodo textures help to actual specific help pages rather than generic shader tree help. Fixed: Channel UI enable state for fur 'taper' when billboards are enabled. Fixed: Change to make GL drawing of brush update on procedural brush changes. Fixed: Vertex deselection before it is destroyed. Fixed: Dock menu Quit. Fixed: Motion blur on MDD instances. Improved: Remove 'Sketch Extrude' entry from 'Duplicate' tab of modo tools toolbar. Improved: Changed toggleBGShading function in lux_viewport_displayToggles.pl to toggle between wireframe and active. Fixed: Shading bug with multi-layered shaders and bumps. Fixed: Playback bug. Fixed: Main window title to track scene name on save. Fixed: Drawing polygon with tool in UV space on material mode. Fixed: Problem with rayGL and advGL hader when toggling rayGL. Fixed: Horizontal wrap broken. Fixed: Potential crash in PBView. Fixed: Inability to resize certain viewport configurations due to another change that fixed triggering menus on headers. Fixed: Issue with item effector on workplane. Fixed: Navigation of targeted cameras\lights. Fixed: Enhance Procedurals: Display: Counter 1&2, UV LEDs: Repeat is deleting a digit. Fixed: Bug of world axis snapping for mirror generator. Fixed: UI lock-out when clicking in the main window tries to bring focus back to the modal window. Fixed: Vertical wrapping for cylindrical & spherical. Fixed: Potential crash with key hole PSUB polygon. Fixed: Bug causing multiple image map creation on every paint stroke. Improved: Optimizations to item list and tree panes for scenes with a lot of items. Fixed: Updates of preview surfaces with identity transforms. Fixed: General bump evaluation on replicated surfaces. Fixed: Potential crash when a dynamic-datatype command using query operators is mapped to a key Fixed: Potential crash for the collapsed Shader tree popups. Fixed: Potential crash in UV group bevel when polygons in the group are partially mapped. Improved: Stat command text value hints. Fixed: OpenEXR channel names can't be more than 32 characters long, channel name is now truncated. Improved: SDK docs. Fixed: Potential crash in the color picker. Fixed: Potential crash saving color presets. Fixed: Potential crash when loading presets or scenes that contain the same images. Fixed: Potential crash when attempting to network render with multiple frame passes. Improved: rayGL offset in light views. Fixed: Added missing command in environment contextual popup. Fixed: Potential crash in texture baking. Fixed: Source of NaNs in renders with fur and/or curves. Improved: Third party help menu options. Fixed: Assemblies saved as presets potential cause crash in modo when re-opened. Fixed: Potential crash bug with patch tool. Fixed: Adding extra point using Add Point tool when the target polygon is line. Fixed: Layered EXR files still have some problems with default render output names. Improved: Sending lines over telnet. Fixed: Potential crash from SWKit with long item list names. Fixed: Various small bug fixes to resolve crashing and improve stability. SP2 r2 Changes (build 41483) Fixed: Potential crash as a result of null filename. Fixed: Potential crash when the mouse pointer moves is over certain polygons in specific views. Improved: COLLADA import to support envelope curve weighting. Fixed: Incorrect behavior with element action axis in some cases of edge element. Fixed: Potential crash when clicking in an edit field with a popup open. Fixed: Problem with geometry constrain with screen mode. Fixed: Potential crash when MDDs are driving replicator point source. Fixed: Incorrect behavior with pen tool wall mode. Fixed: Restored "Item Transform" macro, fixing ctrl-y key assignment. Improved: Dialog management from failed queries when using telnet, making telnet more useful for automated operations. Fixed: Issue with deformed displacement freeze. Fixed: viewport.tag's "remove" argument. Fixed: Issue with item effector with hierarchy mode. Fixed: Incorrect behavior for smooth shift tool with thicken mode. Fixed: Preview navigation bug. Fixed: Issue with color picker not updating when the color was changed outside of the picker itself. Fixed: Issue where swapping colors in color picker might not cause the UI to update properly. Fixed: Issue with UV offset. Fixed: Incorrect behavior when subdividing the solid sketch skeleton. Fixed: Issue with PNG loader handling 16-bit grayscale with alpha. Fixed: Potential crash with clone effector. Fixed: Radial sweep and radial array missing auto action center. Fixed: Issue with bezier curve and generator. Fixed: Disabled shader overwriting when the layer mask is at the top of a group. Fixed: Issue with COLLADA refuses to load a scene file exported from Esko. Fixed: Potential crash with airbrush falloff on UV space. Fixed: Issue with shader masking bug. Improved: Made rayGL match the openGL up axis. Improved: Painting in UV view. Fixed: Issue with shader slicing for shaders using a group mask. Fixed: Issue with element falloff tool on polygon mode. Fixed: Potential crash when closing a file when mouse over tree. Fixed: Issue with occlusion textures on replicated items. Fixed: Issue with deformed meshes displayed in 3D viewports. Fixed: Potential crash when using the bridge tool. Fixed: Issue with the paint tool creating one image for each stroke under certain conditions. Improved: Render output testing in a threaded context. Fixed: Potential crash when using group bevel with a falloff tool. Fixed: Potential crash in item popup functions of clone family effector tools when cinema is flux. Fixed: Potential crash with a selection set command with item mode. Fixed: Issue with initial bend spine on custom workplane. Fixed: Potential crash with adaptive subdivision. Fixed: Issue with loop slice. Fixed: Potential crash with Drag & Drop in Cocoa. Fixed: Potential crash with text polygon. Improved: Rhino support for 501. Fixed: Incorrect behavior when deleting edges. Fixed: Issue with preview updating on group locator animation changes. Fixed: Potential crash with image ink tool. Fixed: Potential crash with bridge tool for multi-resolution mesh. Fixed: Issue with bump in certain renders. Fixed: Potential crash with folder names. Fixed: Potential crash when saving images. Fixed: Potential crash with mesh binning. Fixed: Issue on Windows where the alt key triggers system menus when dismissing an inline edit field. Fixed: Various bug fixes to resolve crashing and improve stability. Fixed: Bug causing render errors on certain shader tree setups with multiple shader and bump layers. Fixed: A crash bug with an irregular mesh on edge bevel. Fixed: Random crash when scanning directories. Fixed: Unable to add paths or files with Japanese names to the preset browser. Fixed: GL updates on nVidia cards on OSX Lion. (Mac only) Fixed: Layer mask wasn't working when applied as the child of a layer. Fixed: Potential crash when a partial freeze of an Adobe Illustrator object is undone. Fixed: Potential crash caused by adding a new modifier in the Input Editor. Fixed: Potential crash when adding hair guides. Fixed: Potential crash when using tools during preview rendering. Fixed: Problem with autosave not overwriting correctly. Fixed: Shader tree group masking issues when moving items in and out of item masks. Fixed: Potential fix for random crash when the brush chooser is selected from a pop-up group. Improved: Included the Rhino/3DM plug-in. Fixed: Issue with primitive constraint. Improved: Change to better handle renaming files to match reference scenes they contain. Improved: Pen tool wall mode. Fixed: GL invalidation issue with mesh event. Improved: Added notification to update multi-resolution mesh with a deformer on sculpting. Fixed: Change related to subdivision level. Fixed: Issue Deleting a vertical edge from a sphere where stray edges and vertices were left behind. Fixed: Bug fix for multi-resolution clone. Fixed: Bug in geometry snapping. Fixed: Change for workplane commands. Fixed: Bug in selection rollover with custom tool mode. Fixed: Broken RGB controls in the color picker forms. Fixed: Potential crash when clicking in an edit field in the Color Picker when a tooltip is open. Fixed: Issue where edit fields would get locked out on Windows if they were clicked in when a tooltip is open. Fixed: Issue to avoid image caching issue with formats that don't have alpha channel (like JPG). Fixed: Change to UV relax tool. Fixed: Potential crash caused by an undefined number of nodes for PSUBs. Fixed: Change in the item draw cache validation which could keep certain parts of the cache invalid on invisible items. Improved: Missing "shininess" param in COLLADA materials. Fixed: Potential crash with spline patch. Fixed: Potential crash using Setup tab; Ctrl-N; Ctrl-Z. Fixed: Potential crash when using ItemChoices from command dialogs (like select.item). Fixed: Potential crash related to pen generator tool. Improved: When saving to OpenEXR, duplicated render outputs get overwritten in multi-layer files. Now detect duplicates, to which a unique numeric suffix is appended. Improved: Issue with the item xfrm with airbrush falloff. Improved: Update issue in pen tool. Improved: Fix to make light linking more usable. Popup in the properties form now shows the light group name. Improved: Fix about angle snapping with large mesh. Fixed: Potential crash related the vector size. Improved: Fix for bump masking issue on decals. Fixed: Potential crash related to surfaces with no shader item applied to them. Fixed: Potential crash (Cocoa) when a directory can't be encoded into system encoding (Japanese <=> English). Fixed: Bug on vector displacement sculpting. Fixed: Issue with displacement sculpting with 16-bit grayscale TIFF images. Fixed: Issue with image loader that caused grayscale images to be interpreted as RGB. Fixed: Potential memory leak PNG & JPG recognizers. Fixed: Potential crash with a dead text field (Cocoa). Added: Optional crash/session tracking info. Fixed: Potential crash when importing some scenes as reference. Fixed: Potential crash when navigating the camera in preview. Improved: Performance when loading and rendering scenes with large numbers of items/replicators. Fixed: Bug where fur would render incorrectly on replicators. Fixed: Bug where fitting commands (i.e. shift-A) did not work properly with static meshes. Fixed: Bug where dragging a mesh into the schematic view would no longer create a thumbnail. Fixed: Bug where scenes imported by reference would lose their textures and materials. Fixed: Potential crash on Mac with text field dismissal in popovers. Fixed: Potential crash when changing viewports while capturing scene (recoil). Fixed: Various bug fixes to resolve crashing and improve stability. Торрент обновлен с 15.01.12 - Service Pack 6 Внимание, если вы уже скачивали данную раздачу. Обновите торрент, и перекачайте всего 347 мб.
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26-Дек-2010 02:27 (спустя 21 час) [-]0[+] товарисч раздающий ) вы куда пропали)
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26-Дек-2010 03:19 (спустя 52 минуты) [-]0[+] |
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14-Янв-2011 11:57 (спустя 19 дней) [-]0[+] йеееее!!! спасибо!
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14-Окт-2011 22:57 (спустя 9 месяцев) [-]0[+] |
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15-Окт-2011 20:48 (спустя 21 час) [-]0[+] 7GOLEM7 Размер маловат для серебра. По оформлению: почему такие мелкие скриншоты? Разглядеть ничего не реально. Переделайте. И нет скриншота с информацией о программе. Таблэтка: Присутствует Описание взлома лежит в файле Readme.txt ? Если да, то всё нормально. Если нет - надо добавить.
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15-Окт-2011 21:50 (спустя 1 час 2 минуты) [-]0[+] Снимки обновил.
Описание таблетки есть, все происходит автоматически с любого места запуска keygen'а. Программа не очень популярна, в виду своей малоизвестности, но она в разы удобнее известных программ. Программа сама весит не много, основную часть занимает контент. (ну на Max позолота то нашлась:Р). Хотя она входит в состав обязательного знания для работы в EA. RAGE полностью выполнен на ней, главный моделлер студии id признается, что просто обожает ее. Да и все больше студий делают на ней фильмы. Тот-же Аватар, Район 9 и тд |
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15-Окт-2011 22:43 (спустя 52 минуты) [-]1[+] Вот это я понимаю, скриншоты!
P.S. Серебро - ввиде исключения. |
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15-Окт-2011 22:46 (спустя 3 минуты) [-]-1[+] |
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18-Янв-2012 16:24 (спустя 3 месяца 2 дня) [-]0[+] гонял в Синему 4дэ
как тут? смотрю хорошая штука... кто пробовал? впечатления? минусы? плюсы! автору - спасибо! _________________ |
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27-Янв-2012 15:29 (спустя 8 дней) [-]0[+] Чет SP6 вообще не качает, печалька =\
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03-Май-2013 15:31 (спустя 1 год 3 месяца) [-]0[+] Топик был перенесен из форума 3D моделирование, рендеринг и плагины для них в форум Архив (Программы для работы с мультимедиа и 3D)
timewritter |
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