Exception: EXCEPTION_ACCESS_VIOLATION
P4 info: 9510226 (//i30/devel/code)
Built By: ARUEGGER_RZ
Build ID: i30_20231114_1411
Build Time: 2023/11/14 14:11:58 -0800
Thread: Render Thread (id = 0x2354)
Attempt to write to address 0x000001c360070000
Control Registers:
RIP = 0x00007fff06b6bcfb SegCs = 0x0000000000000033
SegDs = 0x000000000000002b SegEs = 0x000000000000002b
SegFs = 0x0000000000000053 SegGs = 0x000000000000002b
SegSs = 0x000000000000002b Eflags = 0x0000000000010206
Integer Registers:
RAX = 0x000000000002fff0 RBX = 0x000001c360070000
RCX = 0x000001c36006f310 RDX = 0x000001bece187c00
RSP = 0x0000002c3a1f8b50 RBP = 0x0000002c3a1ff790
RSI = 0xfffffffb6e1188f0 RDI = 0x0000000000000060
R8 = 0x00000000000012f0 R9 = 0x000001bed65b0130
R10 = 0x000000000d3d0280 R11 = 0x0000002c3a1f8ba8
R12 = 0x000000000000049f R13 = 0x0000002c3a1fa6d0
R14 = 0x000000000002ffbb R15 = 0x0000000000001aeb
0x00007fff06b6bcfb -igFoundation.dll MemCopy16 + 0x0000000000000073
0x00007ffef333ec87 - Engine.dll AnimGeom::Builder::MeshSetLoftPoints_v3 + 0x000000000000052f
0x00007ffef394164e - Engine.dll RenderThread::IsValidFrame + 0x00000000000004f2
0x00007ffef3941e5d - Engine.dll RenderThread::IsValidFrame + 0x0000000000000d01
0x00007fff3c70257d - KERNEL32.DLL BaseThreadInitThunk + 0x000000000000001d
0x00007fff3df0aa58 - ntdll.dll RtlUserThreadStart + 0x0000000000000028